You forgot Earthshaker Dreadmaw. It is a weaker version of Colossal Dreadmaw. They added the negative effect that you could mill yourself with Earthshaker Dreadmaw to counter its insane stats
Yes and this wound up having two points involved: 1) This was R+D's way of letting you put cards in hand at end of turn and also exiling cards that would normally be discarded...R+D has much more skill in wording design nowadays but back then, in Ice Age they were trying to get around Ancestral/DT/Timetwister/Wheel effects that put cards into your hand right then and there when you had free mana effects like Dark Ritual, Lotus, Sol Ring, Moxes, Fastbond, etc.; 2) Gets around Underworld Dreams/Chains Of Mephistopheles as drawbacks.
I love how THE very first attempt of Wizards to create a Black Enchantment that makes you pay life to draw cards was Greed... which costs 4 mana, has activation cost of B and 2 life to draw one card. Necropotence feels like an apology to make up for Greed XD Also... Yawgmoth's Bargain... I actually ran that in my Replenish Decks. It helps me get to my combo pieces and is a significant 6/6 booty when Opalessence hits the table
That said, Greed is still pretty much as good as you can make it without it being busted. They more or less got the power-level right the first time. The fact that they are STILL printing it today seem to show that they agree it's fine as is.
Got a commander who loves paying life and pays you off for paying life like Vilis, Broker of Blood, or a card like Soul Conduit, Magus of The Mirror, or Psychic Transfusion?? Greed can get out of hand quickly Can you often cast spells from exile?? Greed and Crumbling Sanctuary make for a ridiculous engine. Greed is Good, but only as a card in MTG, Wall Street can piss up a rope.
with brainstorm : to be fair when they printed it shuffle effects where pretty rare. It became really busted when fetchlands hit the scene before that it was not played that often. But fetchlands provided an uncounterable shuffle effect essentially for free, and you could wait till you needed it.
Totally agree. But there was another factor that increased the use of brainstorm. Until 6th edition, interrupts were faster than instants, so you couldn’t use brainstorm to grab a counterspell and then respond. When that rule changed brainstorm was preferrable over impulse because it was cheaper to cast.
@@marciodemeo4731 oh... right... i DID remember playing during the era of "interrupts" (Tempest Block). Removal of the card type did help power down Counterspell and its ilk a little bit since there were more ways to interact with them as opposed to before were interrupts could only be affected by other interrupts (pretty much)
Nice to see you breaking from the normal point format. Not saying I want to get rid of the points. But embracing the flexibility it gives you from time to time is good
Time Spiral is the most egregious "what on earth were they thinking" design ever. It's not the most broken card but when I read it, I just can't imagine how they justified that design being ok. Casting it fairly is still just bonkers and the floor of waiting until turn 6 is still insane because then it costs 0 net mana.
Competitive EDH was never the same after Breach was printed. The ability to go like "Intuition, getting LED, Sevinne's Reclamation and Breach" in someone elses end step basically makes it a one turn combo. Another very potent combo is Breach + Brain Freeze, and it's usually game from there as its not difficult to find something that gets you LED for the win.
You must be young and never witnessed the things Yawg Will can do compared to Underworld breach. Having to exile 3 cards for every spell is just so much higher "setup cost"
@@denissinner4625 I never said yawg’s will was bad. It probably is better, but breach is an insanely dumb card that really doesn’t take much setup at all to break.
Yawgmoths wills advantage is that is has not additional cost. It has no limit. It just exiles The spells. It’s great for Storm abilities and combos. breach is ridiculous because it can play the same spell over and over, it just has limitations due to the graveyard removal needed to activate it. Yawg was insane in urza era and ridiculous in vintage formats for 25 Years now. I just can’t believe how much breach can practically cover the same need as Will has for ages. It’s a strange busted card.
Another batch of fixed cards I think of are the fixed Counterspells over the years, fixing both the original and Force of Will. Most of the fixing of Counterspell is either make it cost one more mana or limit what it counters. Fixed Force of Wills include Pact of Negation and Force of Negation.
Mana Drain had a huge drawback originally since the extra mana it generated could damage you with Mana Burn. That disappeared when Mana Burn was removed from the game.
My first thought for a fixed Counterspell is stuff like Arcane Denial and Mana Leak, spells that either give your opponent extra cards (but also gives you a cantrip effect) or counters unless they pay X.
@@poiri No. In fact Mana Drain saw almost no tournament play. Getting mana burn was a big deal back then with Channel running around and so much direct damage out there. Back then the #1 and #2 spell counters were Power Sink and Counterspell.
I think that would be a honorable mention. There are two kinds of "fixed spells": 1) Nizz's list where the effect is just way too strong especially for the OG casting cost; and 2) We don't want people to be able to play 8 to 12 of the same basic effect, warping the format bigtime. This would include common color staples such as Counterspell, Lightning Bolt, Dark Ritual, etc.
Wasteland was printed because Kjeldoran Outpost was such a dominant card that it needed an answer every deck could run. And it needed to be a land because the Outpost deck was like 20 counterspells and Outpost so you'd never resolve an answer spell. Turns out Wasteland did a lot more than just answer Outpost! What's amusing is that Strip Mine was printed to deal with Library of Alexandria (the lead time on sets then was like a month--they did very little testing) and also ended up doing a lot more than it was meant to do.
I always thought of Past in Flames as the 'fixed' Yawg Will. Underworld Breach feels like an attempt to remake Past in Flames. With flashback the cards are still exiled, it costs more mana and still in a different color. I'm sure someone at Wizards developing that card said "well it costs more so we should add another ability" then put flashback on the spell that gives your other spells flashback.
There is a very key important difference between Past in Flames and the duo mentioned here - PiF only works on Instants and Sorceries, which makes it way weaker.
Underworld Breach also has one massive upside that Yawgmoth's Will doesn't, it lets you repeatedly cast the same card out of your graveyard, since it doesn't exile it afterwards. This means that as long as you have cards in your yard, you can repeatedly cast the same mana-producing spell from it instead of having to find different ones, and that was key to making it broken.
It's also important because you can repeatedly cast graveyard filling spells too, which in combination with the repeated mana consistently allows people to play their entire decks. God breach is so stupid
Lotus petal is also legal in pauper. It’s strong but overall fine there because the payoffs are worse than other formats. Just crazy to me that it was printed at common.
I'd argue that Past in Flames was the original fix for Yawgmoth's Will. Clipping off permanents from being castable makes it much more reasonable and "worse," but less playable. Breach also allowing cards that go back to the grave after being cast makes it marginally better than yawg will.
Another one that could have made the list is Windfall and Wheel of Fortune. The floor is lower since it’s not a guaranteed seven, but you have a much higher ceiling and it’s in blue so you’re far more likely to have more than seven cards in hand than you would playing red.
The thing is, you wouldn't want to play any wheel card with a full hand in the first place. The way wheel (and also timetwister) are generally played is with fast hyper aggressive decks that empty their entire hand potentially on the first turn, then use wheel to draw 7 new cards. Windfall can work like that too, but only when you're the first player. If your opponent gets the chance to play some cards too, windfall might give you much less, and as the player with more cards in your hand it's generally not a card you want to use. It helps you potentially dig for a specific card (but tutors can do so without having you discard lots of cards) but after a windfall with the bigger hand you'll always have less cards in your hand than before and also giving your opponent lots of bonus cards. The bigger ceiling generally only holds true if your opponent is drawing lots of cards.
Or you play wheel cards alongside commanders like Nekusar the Mindrazer, Niv Mizzet the Firemind, Locust God, Brallin & Shabraz, Tor Wauki the Younger, and Sheoldred the Apocalypse and go ham.
@@nicolaistuhlmuller8718 That's A strategy draw 7s. Other more prevalent strategies include drawing into combo pieces or certain cards like Time Walk, drawing into more card draw, combo-ing with Underworld Dreams, etc. But the "drop your hand and draw another 7" is a huge component and are not mutually exclusive at all.
I would put Mox Opal and Mox Amber among the broken "fixed" Moxen, alongside Diamond and Chrome. They enabled broken combos in Modern and Pioneer, respectively, enough to get a ban.
Honestly I love it when the designers print something so busted that even its weaker forms are overpowered. Doesn't tend to happen as much in YuGiOh, but definitely does happen. I wonder if any of these cards would make it onto "Top 10 Vintage Cards (Minus Power 9)", or maybe a YuGiOh card would make it on.
Well there’s certainly a couple but the biggest stand out for “fixed” Yugioh cards are all the Pot of Greed successors. Pot of avarice, extravagance, prosperity.
While they trying to make fix version of other cards they are creating such broken cards without trying to fix with another version, I think they learn that if they "fix it" they would windup another broken card but these fix cards are way humble and hard to pull off because need combos with it. Yet later on down the line they are like "fuck it less make broken cards that doesn't need combos!". I bet with these cards you could stop it but right cards it feels like you just sit there and get angry how much bullshit it is.
Well many of the cards on this list had multiple fixed versions. Diabolic is certainly a legit one for DT. Personally I don't think DT should have made the list as it's not that strong but that's me.
I wonder where Ancestral Vision is according to Nizzahon’s metholody. I guess the most “successful” fixed cards would actually have average rankings. I also wonder what are the worst fixed cards (assuming Nizzahon hasn’t made a list yet).
While you mention brainstorm, I'm surprised you didn't mention treasure cruise! Wasn't treasure cruise selling at some ridiculous price before it got banned from modern? Whatever the price actually was, I'm pretty sure it was the most expensive standard legal common I've ever seen.
What you said about Strip Mine, kinda worked! ...kinda Wasteland is only about 30$, much less than the 300$ minimum for duals. For Legacy anyway, that's budget.
Underworld Breach is a card I want for an Immodane Pyrohammer deck, or any burn deck really to get all that extra value out of Lightning Bolts or Shivan Meteors.
Jeweled Lotus, which was supposed to be a fixed Black Lotus for Commander, proved to be so strong that it is played outside of Commander, as there are ways to "clone" its mana without the restrictions, making it a combo piece that can produce three usable mana.
I wonder what other extra text Wizards would need to put on a 0 mana artifact that sacs or taps for 3 mana to make it not busted even in Legacy. There's just no way they abandon that template entirely because of how iconic it is.
I could see something like "if you would cast a spell with this mana exile that spell with 3 time counters on it, that spell gains suspend" not being too busted, you get your 3 mana boost, but the spell is still delayed by 3 turns? Jeweled Lotus is also used in Legacy, but not really busted.
@@seandun7083 Even if it's: "0 mana. When this card enters the battlefield, each opponent chooses 1 card from their library and casts it as though paying its full mana cost. Tap: Gain 3 mana."?
Surprised Shock Lands didn't make the list. Along with fetch lands, they basically define the mana bases of any format they are legal in, and can situationally be better than OG duals (Death's Shadow)
It's not a matter of shock lands but just any type of dual mana colored land like the Ice Age pain lands were the first attempt to "fix" dual lands. But yeah, shocks aren't OP. Fetches on the other hand could be considered even better than OG duals.
@@Rorschachqp fetches are really only better than OG duals because they can fetch the OG duals and shocks. When it comes to mana fixing on lands, duals and shocks stand head and shoulders above any other "dual" lands, and they are still your best options if you're running a multi colored deck without fetches. We are willing to acknowledge that Brainstorm is only OP because of fetches, I see nothing wrong with saying that shocks are also OP because of fetches.
@@greatbrandini3967 You know fetches are played even in mono colored decks to help stack graveyards, thin the deck out, fuel Crucible/WrennSix strats and give mana free shuffles as well…not just fetch dual lands? Where as dual lands just provide two colors. Ironically they also help in Death’s Shadow.
3:50 : It's not "zero mana", you still have to "pay" it, and it's even "pay 1 mana (The one produced by this land, so this one must be untaped to be used), sacrifice this land", so, it has even 2 costs. 6:10 : Not the same cost, not the same downside, not more downside. For me, it's not a "fixed version", since it will not have the same role. 7:25 : Not ban in Commander 1v1. 7:40 : Again, not the same cost, not the same color, not the same number of use... Nothing related to a "fixed" version.
Besides the times you mentioned, I'd like to also point ou that Path to Exile is also the better of the two cards in some of the aggressive white or boros aggro decks that have run it
breach in some situations is BETTER than yawg's will since it lets you repeatedly cast the same card over and over, leading to especially busted combos with cards like brainfreeze
Quick factual correction: Path to Exile isn’t really played in competitive magic aside from the sideboards of Boros Burn and occasionally hammertime. Giving your opponent a land is too much of a cost, and prismatic ending, solitude, and leyline binding are much better removal options in a control context. Nevertheless, I agree with the spirit of the example.
Any chance you could do a history dive with the period that type II (standard) had it’s own restricted list? Most of the time “banned” is what is focused on, while restricted is lumped in and basically thought of in vintage.
Disagree that Time Spiral was meant to be a fixed Timetwister; that was pretty clearly Diminishing Returns, and the timetwister effect has just become something they do sometimes now (similar to how Time Warp is a "fixed" Time Walk, and every other extra turn effect is just an extra turn effect). See Temporal Cascade, Sway of the Stars (sorta), Echo of Eons, Day's Undoing, Time Reversal...Time Spiral is definitely one of the earlier ones, but the extra effect marks it fairly clearly as a variant rather than an attempted fix in my opinion.
Necropotence to Yawgmoth's Bargain to Griselbrand although the monster comes in chunks of 7 instead of one at a time. Would the Moxen be "fixed" at 2 mana? It does seem most colored mana rocks start coming in at three these days.
Alpha is the most broken set still, though I believe that it was all done unintentionally (the game was still being "defined" and only competitive playing could really show the "loopholes" and so on...also many now established "mechanics" and "synergies" didn't exist back then....).... The "moxes", Black Lotus, Time Walk, Time Twister, Mana Vault, the "3 for 1" cycle (Ancestral Recall, Lightning Bolt, Dark Ritual, Giant Growth and....well, the white one!), Demonic Tutor, Birds of Paradise, Balance, Armageddon, Wrath of God, Swords to Plowshares, Stasis, Animate Dead....."dual lands"(!)..and the list goes on and on (Savannah Lions, Llanowar Elves etc).....
I know a lot of people will argue with this but they didn't play with the power nine back in 94/95 when every tournament deck ran power. I believe you missed 1 and 2, and instead, included at the bottom of the list two rather tame cards. 1 and 2 should be Balance (fixed as Balancing Act), and Mind Twist (fixed as Duress/Mind Warp/Mind Shatter).
Next we need a Top 10 "Fixed" Fixed Cards That Are Still Overpowered 🤣 Kinda like how Wizards thought that Griselbrand would be a "fixed" Yawgmoth's Bargain, since they assumed that making it 8 mana and drawing in increments of seven would make the ability less flexible
Okay the Wasteland downside of only hitting nonbasics is basically nonexistent. Especially in legacy, everyone just plays almost only nonbasics anyway, and with so many lands decks running around its still insane. I guess some monocolor decks won't get hit as hard but they all still run like kamigawa channel lands and cards like those that can be hit
I think each card on this list and many others could be their own videos on this topic. For example Ancestral Recall can then go from Brainstorm, Ponder, Sleight Of Mind, Preordain, Serum Visions, Treasure Cruise, and any blue spell that draws like 1-3 cards.
They even fixed the art so the wizard has her fingers at the temple in focus and isn’t just covering his ears bc he’s overstimulated by all the noise his ancestors are making
I don't really play the kind of formats that use a lot of these older cards so I was today years old when I found out Vampiric Tutor is an instant. Excuse me? I feel like that makes it -better- than Diabolic Tutor in most cases--you just cast it at the end of your opponent's turn, and then when you draw the card you tutored up you aren't down two mana so you're more likely to be able to use it right away. Am I wrong? I guess the card disadvantage is a little rough, you're giving up a card in hand and your next draw, but still.
Would be interested in other similar lists: bad cards reworked to be too good; bad cards reworked but still bad; good cards reworked too far and now unplayable.
Ancestral is not the best draw spell in the game. That's Contract from Below. Sure it's banned everywhere because ante, but it's a better draw spell than Ancestral. Also brainstorm isn't strictly worse than ancestral. Against a discard deck or when playing with counterbalance I'd probably prefer brainstorm. And LED is as powerful as it is in legacy and vintage largely because it's an integral part of storm decks.
You forgot Earthshaker Dreadmaw. It is a weaker version of Colossal Dreadmaw. They added the negative effect that you could mill yourself with Earthshaker Dreadmaw to counter its insane stats
Don't forget- It kills you when an opponent has a Bowmasters on the field
Indeed, it is now vulnerable to torpor orb
And now they transformed this degenerated card into an equipment. DAMN YOU MH POWER CREEP
Would have been neat to see the respective scores of the cards in question, comparing the original to the fixed.
Agree! Maybe some of them would be higher because they were playable in multiple formats.
(14:02) Oops, Mox Diamond is from Stronghold, not Weatherlight.
Technically, Manabond is a fixed version of Fastbond. When it would allow you to dump all your lands at EoT, but making you discard anything else.
I paused the video and scrolled down to say exactly this lmao
Of course, in Lands both of those effects are upsides.
Yes, in fact the "innocuous" Fastbond has many "fixed" versions from Manabond to Exploration to Azusa, Lost...
Necropotence doesn't draw you cards. It puts them into your hand. This small difference gets around things like Narset, Parter of Veils.
Yup, same for Ad Naus.
Sure, but there weren't many "things like Narset" back when it was printed.
@@LibertyMonk true, but mill decks were already a thing and not drawing anymore just nullifies them
Yeah, but it also doesn't let you have more than 7 cards in hand.
Yes and this wound up having two points involved: 1) This was R+D's way of letting you put cards in hand at end of turn and also exiling cards that would normally be discarded...R+D has much more skill in wording design nowadays but back then, in Ice Age they were trying to get around Ancestral/DT/Timetwister/Wheel effects that put cards into your hand right then and there when you had free mana effects like Dark Ritual, Lotus, Sol Ring, Moxes, Fastbond, etc.; 2) Gets around Underworld Dreams/Chains Of Mephistopheles as drawbacks.
I love how THE very first attempt of Wizards to create a Black Enchantment that makes you pay life to draw cards was Greed... which costs 4 mana, has activation cost of B and 2 life to draw one card. Necropotence feels like an apology to make up for Greed XD
Also... Yawgmoth's Bargain... I actually ran that in my Replenish Decks. It helps me get to my combo pieces and is a significant 6/6 booty when Opalessence hits the table
Yawgmoths bargain is sooooooo busted.
That said, Greed is still pretty much as good as you can make it without it being busted. They more or less got the power-level right the first time. The fact that they are STILL printing it today seem to show that they agree it's fine as is.
Got a commander who loves paying life and pays you off for paying life like Vilis, Broker of Blood, or a card like Soul Conduit, Magus of The Mirror, or Psychic Transfusion?? Greed can get out of hand quickly
Can you often cast spells from exile?? Greed and Crumbling Sanctuary make for a ridiculous engine.
Greed is Good, but only as a card in MTG, Wall Street can piss up a rope.
TIL greed isn't a relatively new card
with brainstorm : to be fair when they printed it shuffle effects where pretty rare. It became really busted when fetchlands hit the scene before that it was not played that often. But fetchlands provided an uncounterable shuffle effect essentially for free, and you could wait till you needed it.
Yup, Impulse was often prefered to Brainstorm before fetchlands were a thing.
Totally agree. But there was another factor that increased the use of brainstorm. Until 6th edition, interrupts were faster than instants, so you couldn’t use brainstorm to grab a counterspell and then respond. When that rule changed brainstorm was preferrable over impulse because it was cheaper to cast.
@@marciodemeo4731 oh... right... i DID remember playing during the era of "interrupts" (Tempest Block). Removal of the card type did help power down Counterspell and its ilk a little bit since there were more ways to interact with them as opposed to before were interrupts could only be affected by other interrupts (pretty much)
Nice to see you breaking from the normal point format. Not saying I want to get rid of the points. But embracing the flexibility it gives you from time to time is good
Time Spiral is the most egregious "what on earth were they thinking" design ever. It's not the most broken card but when I read it, I just can't imagine how they justified that design being ok. Casting it fairly is still just bonkers and the floor of waiting until turn 6 is still insane because then it costs 0 net mana.
I think they thought by not only increasing the cost to 6 and getting rid of all of the free mana spells like Mox and Lotus. But...
Competitive EDH was never the same after Breach was printed. The ability to go like "Intuition, getting LED, Sevinne's Reclamation and Breach" in someone elses end step basically makes it a one turn combo. Another very potent combo is Breach + Brain Freeze, and it's usually game from there as its not difficult to find something that gets you LED for the win.
Underworld breach is debatably better than Yawg Will honestly... you can keep looping the same card over and over, it's so stupid.
Yeah the fact that it doesn’t exile the spell is so busted
You must be young and never witnessed the things Yawg Will can do compared to Underworld breach. Having to exile 3 cards for every spell is just so much higher "setup cost"
@@denissinner4625 I never said yawg’s will was bad. It probably is better, but breach is an insanely dumb card that really doesn’t take much setup at all to break.
Yawgmoths wills advantage is that is has not additional cost. It has no limit. It just exiles
The spells. It’s great for Storm abilities and combos. breach is ridiculous because it can play the same spell over and over, it just has limitations due to the graveyard removal needed to activate it. Yawg was insane in urza era and ridiculous in vintage formats for 25
Years now. I just can’t believe how much breach can practically cover the same need as Will has for ages. It’s a strange busted card.
Don't think so, there is significant less setup for Will, even if there are better interactions for Breach with DRC and Grinding station.
Another batch of fixed cards I think of are the fixed Counterspells over the years, fixing both the original and Force of Will. Most of the fixing of Counterspell is either make it cost one more mana or limit what it counters. Fixed Force of Wills include Pact of Negation and Force of Negation.
Mana Drain had a huge drawback originally since the extra mana it generated could damage you with Mana Burn. That disappeared when Mana Burn was removed from the game.
@@shuboy05even back then it was seen as generally better than counterspell, even with the potential downsides
My first thought for a fixed Counterspell is stuff like Arcane Denial and Mana Leak, spells that either give your opponent extra cards (but also gives you a cantrip effect) or counters unless they pay X.
@@poiri No. In fact Mana Drain saw almost no tournament play. Getting mana burn was a big deal back then with Channel running around and so much direct damage out there. Back then the #1 and #2 spell counters were Power Sink and Counterspell.
I think that would be a honorable mention. There are two kinds of "fixed spells": 1) Nizz's list where the effect is just way too strong especially for the OG casting cost; and 2) We don't want people to be able to play 8 to 12 of the same basic effect, warping the format bigtime.
This would include common color staples such as Counterspell, Lightning Bolt, Dark Ritual, etc.
I think you forgot how they tried to fix lotus petal... by making it a token called 'Treasure' and stapling it to so so so many cards.
Nah treasure tokens are the fixed versions of gold tokens.
Wasteland was printed because Kjeldoran Outpost was such a dominant card that it needed an answer every deck could run. And it needed to be a land because the Outpost deck was like 20 counterspells and Outpost so you'd never resolve an answer spell. Turns out Wasteland did a lot more than just answer Outpost! What's amusing is that Strip Mine was printed to deal with Library of Alexandria (the lead time on sets then was like a month--they did very little testing) and also ended up doing a lot more than it was meant to do.
Super-underrated comment. At the end of your turn, make a dude.
I always thought of Past in Flames as the 'fixed' Yawg Will. Underworld Breach feels like an attempt to remake Past in Flames. With flashback the cards are still exiled, it costs more mana and still in a different color. I'm sure someone at Wizards developing that card said "well it costs more so we should add another ability" then put flashback on the spell that gives your other spells flashback.
There is a very key important difference between Past in Flames and the duo mentioned here - PiF only works on Instants and Sorceries, which makes it way weaker.
The key with Breach is that it doesnt exile the card when it goes back to the graveyard, unlike Will.
Underworld Breach also has one massive upside that Yawgmoth's Will doesn't, it lets you repeatedly cast the same card out of your graveyard, since it doesn't exile it afterwards. This means that as long as you have cards in your yard, you can repeatedly cast the same mana-producing spell from it instead of having to find different ones, and that was key to making it broken.
It's also important because you can repeatedly cast graveyard filling spells too, which in combination with the repeated mana consistently allows people to play their entire decks.
God breach is so stupid
For that reason almost alone I think its better than yawgmoths will
Lotus petal is also legal in pauper. It’s strong but overall fine there because the payoffs are worse than other formats. Just crazy to me that it was printed at common.
I mean, it's not a great card in Limited, and wow the list of Rares in Tempest is a trip to look at.
@@LibertyMonkStop making rude comments.
I'd argue that Past in Flames was the original fix for Yawgmoth's Will. Clipping off permanents from being castable makes it much more reasonable and "worse," but less playable. Breach also allowing cards that go back to the grave after being cast makes it marginally better than yawg will.
It was very interesting to compare all of thoses cards
Time Spiral was banned in Legacy for a long time, but it’s now fully legal there. It powers the High Tide deck.
I think a top ten card that have never been banned/restricted would be a good episode.
Another one that could have made the list is Windfall and Wheel of Fortune. The floor is lower since it’s not a guaranteed seven, but you have a much higher ceiling and it’s in blue so you’re far more likely to have more than seven cards in hand than you would playing red.
The thing is, you wouldn't want to play any wheel card with a full hand in the first place. The way wheel (and also timetwister) are generally played is with fast hyper aggressive decks that empty their entire hand potentially on the first turn, then use wheel to draw 7 new cards. Windfall can work like that too, but only when you're the first player. If your opponent gets the chance to play some cards too, windfall might give you much less, and as the player with more cards in your hand it's generally not a card you want to use. It helps you potentially dig for a specific card (but tutors can do so without having you discard lots of cards) but after a windfall with the bigger hand you'll always have less cards in your hand than before and also giving your opponent lots of bonus cards. The bigger ceiling generally only holds true if your opponent is drawing lots of cards.
Or you play wheel cards alongside commanders like Nekusar the Mindrazer, Niv Mizzet the Firemind, Locust God, Brallin & Shabraz, Tor Wauki the Younger, and Sheoldred the Apocalypse and go ham.
@@nicolaistuhlmuller8718 That's A strategy draw 7s. Other more prevalent strategies include drawing into combo pieces or certain cards like Time Walk, drawing into more card draw, combo-ing with Underworld Dreams, etc. But the "drop your hand and draw another 7" is a huge component and are not mutually exclusive at all.
Pretty sure Contract from Below is the best draw card every printed: "B - draw seven"
The early days of Magic were weird.
Mox Diamond is not from weatherlight it is from stronghold.
Mox diamond is NOT from the Weatherlight. It’s from Stronghold.
Yup, and it's memorably in Stronghold as it was the only good card in that bad set for a long time.
I would put Mox Opal and Mox Amber among the broken "fixed" Moxen, alongside Diamond and Chrome. They enabled broken combos in Modern and Pioneer, respectively, enough to get a ban.
Honestly I love it when the designers print something so busted that even its weaker forms are overpowered. Doesn't tend to happen as much in YuGiOh, but definitely does happen. I wonder if any of these cards would make it onto "Top 10 Vintage Cards (Minus Power 9)", or maybe a YuGiOh card would make it on.
Well there’s certainly a couple but the biggest stand out for “fixed” Yugioh cards are all the Pot of Greed successors. Pot of avarice, extravagance, prosperity.
Did you change your profile pic?
@@vinnythewebsurfer But what does it do!?!
Funnily enough, the actual fixed necropotence already existed: Greed
I have to say this is one of the better top 10's you've put out.
The Urza Saga block (Saga, Legacy, Destiny) is still the best block in MTG history.
Ah, we found the guy who started Combo Winter!
While they trying to make fix version of other cards they are creating such broken cards without trying to fix with another version, I think they learn that if they "fix it" they would windup another broken card but these fix cards are way humble and hard to pull off because need combos with it. Yet later on down the line they are like "fuck it less make broken cards that doesn't need combos!". I bet with these cards you could stop it but right cards it feels like you just sit there and get angry how much bullshit it is.
If Demonic tutor has a so called fixed version, it would be Diabolic tutor
Well many of the cards on this list had multiple fixed versions. Diabolic is certainly a legit one for DT. Personally I don't think DT should have made the list as it's not that strong but that's me.
Guessing Lotus Petal has to be high, Petal is still a super messed up card despite a common lol.
Also, lotus blossom
He just did a list on top 10 lotus effects so you can see where it landed.
Mox Diamond was in Stronghold, not Weatherlight
Love the channel! Love the videos!
Idk why but I only just realised that the guy in ancestral recall is supposed to be thinking and not just looking shocked lmao
I also have always thought that he was covering his ears! 😂
@@stefanoriva9767 thought I was the only one lol
I wonder where Ancestral Vision is according to Nizzahon’s metholody. I guess the most “successful” fixed cards would actually have average rankings.
I also wonder what are the worst fixed cards (assuming Nizzahon hasn’t made a list yet).
Vision has a ton of competitive success, it was banned in Modern for several years for a reason.
Mox Diamond is fully legal in Legacy now.
Card Kingdom sells Beta Lightning Bolts for 99 cents?
While you mention brainstorm, I'm surprised you didn't mention treasure cruise! Wasn't treasure cruise selling at some ridiculous price before it got banned from modern? Whatever the price actually was, I'm pretty sure it was the most expensive standard legal common I've ever seen.
I was surprised that you excluded LED from the "Top 10 Lotuses" (Though in hindsight I agree with the decision), so I'm happy to see it on this list.
What you said about Strip Mine, kinda worked!
...kinda
Wasteland is only about 30$, much less than the 300$ minimum for duals.
For Legacy anyway, that's budget.
6:19 skips ten seconds. What the hell?
Good topic. Will we ever get the opposite where it's remakes of cards that went bad?
Underworld Breach is a card I want for an Immodane Pyrohammer deck, or any burn deck really to get all that extra value out of Lightning Bolts or Shivan Meteors.
Jeweled Lotus, which was supposed to be a fixed Black Lotus for Commander, proved to be so strong that it is played outside of Commander, as there are ways to "clone" its mana without the restrictions, making it a combo piece that can produce three usable mana.
He did cover this in his "Top 10 Lotuses", but I think he's of the opinion that it doesn't qualify as a "busted" fixed Lotus.
Yeah, it isn't anywhere close to busted. After all, it was only very sparsely played in Legacy.
@@NizzahonMagic Oh, sorry.
I wonder what other extra text Wizards would need to put on a 0 mana artifact that sacs or taps for 3 mana to make it not busted even in Legacy. There's just no way they abandon that template entirely because of how iconic it is.
Maybe, exiling face down 3 cards from the hand as a cost. That way the "race" is a bit harder.
I could see something like "if you would cast a spell with this mana exile that spell with 3 time counters on it, that spell gains suspend" not being too busted, you get your 3 mana boost, but the spell is still delayed by 3 turns?
Jeweled Lotus is also used in Legacy, but not really busted.
"spend this mana only to cast your commander"
Pretty much anything else gets to go in belcher.
@@seandun7083 yeah, but "commanderization" might wither the game as a whole
@@seandun7083 Even if it's: "0 mana. When this card enters the battlefield, each opponent chooses 1 card from their library and casts it as though paying its full mana cost. Tap: Gain 3 mana."?
Surprised Shock Lands didn't make the list. Along with fetch lands, they basically define the mana bases of any format they are legal in, and can situationally be better than OG duals (Death's Shadow)
I don't think anyone would describe shock lands as overpowered though.
It's not a matter of shock lands but just any type of dual mana colored land like the Ice Age pain lands were the first attempt to "fix" dual lands. But yeah, shocks aren't OP. Fetches on the other hand could be considered even better than OG duals.
@@Rorschachqp fetches are really only better than OG duals because they can fetch the OG duals and shocks. When it comes to mana fixing on lands, duals and shocks stand head and shoulders above any other "dual" lands, and they are still your best options if you're running a multi colored deck without fetches. We are willing to acknowledge that Brainstorm is only OP because of fetches, I see nothing wrong with saying that shocks are also OP because of fetches.
@@greatbrandini3967 You know fetches are played even in mono colored decks to help stack graveyards, thin the deck out, fuel Crucible/WrennSix strats and give mana free shuffles as well…not just fetch dual lands? Where as dual lands just provide two colors. Ironically they also help in Death’s Shadow.
I'm sure someone has already brought this up, but Mox Diamond is from Stronghold, not Weatherlight.
Mox Diamond was from Stronghold, released in 1998, not Weatherlight.
It is so frustrating reading comments like this.
My favorite example was Demonic Tutor. As long as it says go get "any, " card, players will be like "you said ANY? "
I always thought mox opal was good free mana especially in a myr deck.
3:50 : It's not "zero mana", you still have to "pay" it, and it's even "pay 1 mana (The one produced by this land, so this one must be untaped to be used), sacrifice this land", so, it has even 2 costs.
6:10 : Not the same cost, not the same downside, not more downside. For me, it's not a "fixed version", since it will not have the same role.
7:25 : Not ban in Commander 1v1.
7:40 : Again, not the same cost, not the same color, not the same number of use... Nothing related to a "fixed" version.
Besides the times you mentioned, I'd like to also point ou that Path to Exile is also the better of the two cards in some of the aggressive white or boros aggro decks that have run it
breach in some situations is BETTER than yawg's will since it lets you repeatedly cast the same card over and over, leading to especially busted combos with cards like brainfreeze
Yawgmoth's Bargain not only let's you draw now, you don't have to exile discarded cards so it can be insane with graveyard strategies.
Quick factual correction: Path to Exile isn’t really played in competitive magic aside from the sideboards of Boros Burn and occasionally hammertime. Giving your opponent a land is too much of a cost, and prismatic ending, solitude, and leyline binding are much better removal options in a control context.
Nevertheless, I agree with the spirit of the example.
Any chance you could do a history dive with the period that type II (standard) had it’s own restricted list?
Most of the time “banned” is what is focused on, while restricted is lumped in and basically thought of in vintage.
Most of that time, when Type 2 started, is extremely well documented.
Disagree that Time Spiral was meant to be a fixed Timetwister; that was pretty clearly Diminishing Returns, and the timetwister effect has just become something they do sometimes now (similar to how Time Warp is a "fixed" Time Walk, and every other extra turn effect is just an extra turn effect). See Temporal Cascade, Sway of the Stars (sorta), Echo of Eons, Day's Undoing, Time Reversal...Time Spiral is definitely one of the earlier ones, but the extra effect marks it fairly clearly as a variant rather than an attempted fix in my opinion.
Stronghold not weatherlight for mox diamond
Necropotence to Yawgmoth's Bargain to Griselbrand although the monster comes in chunks of 7 instead of one at a time.
Would the Moxen be "fixed" at 2 mana? It does seem most colored mana rocks start coming in at three these days.
Does anyone know if path to exile ramping was ever a thing in a 60 card format?
It was an option decks had access to situationally but to my knowledge never a decks main plan
@@Harryhaz1 yeah my wording was not great, but as excepted it was not realy a main plan.
So proud that i guessed lion's eye diamon as soon as I saw the title of this video.
I'd like to see another video like this, but it's the top 10 "strictly better" versions of Alpha cards.
Alpha is the most broken set still, though I believe that it was all done unintentionally (the game was still being "defined" and only competitive playing could really show the "loopholes" and so on...also many now established "mechanics" and "synergies" didn't exist back then....).... The "moxes", Black Lotus, Time Walk, Time Twister, Mana Vault, the "3 for 1" cycle (Ancestral Recall, Lightning Bolt, Dark Ritual, Giant Growth and....well, the white one!), Demonic Tutor, Birds of Paradise, Balance, Armageddon, Wrath of God, Swords to Plowshares, Stasis, Animate Dead....."dual lands"(!)..and the list goes on and on (Savannah Lions, Llanowar Elves etc).....
I feel like Gaea's Will is the "fixed" Yawgmoth's Will
Great list!
I know a lot of people will argue with this but they didn't play with the power nine back in 94/95 when every tournament deck ran power. I believe you missed 1 and 2, and instead, included at the bottom of the list two rather tame cards.
1 and 2 should be Balance (fixed as Balancing Act), and Mind Twist (fixed as Duress/Mind Warp/Mind Shatter).
Next we need a Top 10 "Fixed" Fixed Cards That Are Still Overpowered 🤣 Kinda like how Wizards thought that Griselbrand would be a "fixed" Yawgmoth's Bargain, since they assumed that making it 8 mana and drawing in increments of seven would make the ability less flexible
Timespiral is no longer banned in legacy, it is a staple of the high tide archetype.
Man i loved this list. I was fully on laughing on the fixed versions cause most of them were actually “better” than the original
It would be interesting to see yawg will in modern, breach is arguably stronger but hasn’t broken the format
Underworld Breach doesn't seem like a fixed anything to me. Past in Flames feels more like a fixed Yawgwill
They’re both “fixed” yawgmoth’ wills, UWB just happens to be the stronger of the two
@togglebott7748 Underworld breach is better than Yawgwill is what I was saying.
Okay the Wasteland downside of only hitting nonbasics is basically nonexistent. Especially in legacy, everyone just plays almost only nonbasics anyway, and with so many lands decks running around its still insane. I guess some monocolor decks won't get hit as hard but they all still run like kamigawa channel lands and cards like those that can be hit
I love how Path to Exile doesnt see any play anymore in Modern. Gotta love Powercreep..
Imagine a format where you can play all these unique cards 😮
Any reason treasure cruise didn't get a shout out in the Ancestral Recall section? Not trying to me mean, just curious. 😊
I think each card on this list and many others could be their own videos on this topic. For example Ancestral Recall can then go from Brainstorm, Ponder, Sleight Of Mind, Preordain, Serum Visions, Treasure Cruise, and any blue spell that draws like 1-3 cards.
Mox Diamond is from 1998's Stronghold!
It's like Wizards has never known how powerful free mana is
Nice topic!
They even fixed the art so the wizard has her fingers at the temple in focus and isn’t just covering his ears bc he’s overstimulated by all the noise his ancestors are making
I don't really play the kind of formats that use a lot of these older cards so I was today years old when I found out Vampiric Tutor is an instant. Excuse me? I feel like that makes it -better- than Diabolic Tutor in most cases--you just cast it at the end of your opponent's turn, and then when you draw the card you tutored up you aren't down two mana so you're more likely to be able to use it right away. Am I wrong? I guess the card disadvantage is a little rough, you're giving up a card in hand and your next draw, but still.
Interesting list but adding si ilar cards in the fixed side would have been better like with time twister, putting echo of eons, days undoing, etc
Well, those fixed variants aren't broken
Past in Flames feels more Yawgmoth’s Will than Breach, IMO
You said Necropotence is banned in every format except Vintage, which threw me for a loop, since I have played it in Historic Brawl.
Would be interested in other similar lists: bad cards reworked to be too good; bad cards reworked but still bad; good cards reworked too far and now unplayable.
Squire is a fixed version of Stormcrow. They had to take away Stormcrows OP abilities.
I think someone was smoking crack when they designed Underworld breach to only cost 2 mana... Or actually maybe just the whole card in general
can you IMAGINE if fastbond was in legacy... the lands deck would be unstoppable...
Ancestral is not the best draw spell in the game.
That's Contract from Below. Sure it's banned everywhere because ante, but it's a better draw spell than Ancestral. Also brainstorm isn't strictly worse than ancestral. Against a discard deck or when playing with counterbalance I'd probably prefer brainstorm.
And LED is as powerful as it is in legacy and vintage largely because it's an integral part of storm decks.
No fixed Time Walk?
They don’t feel as broken maybe.
All the fixed ones are very fair.
Mox Diamond is legal in Legacy and Vintage.
lets see these fixed cards....
Treasure Cruise along side Brainstorm?
Took them 25 years to "fix" yawgwill- And then they just powercreep it to hell.
I thought that necropotence was watered down yawgmoths bargain
Shock is a 'fixed' lightning bolt
i could have sworn yawgmoths bargain came out first
No Time Walk, huh
No, all the fixed versions are pretty fair.