@@zihaoliu605 It's 20sec delay to your scouts, but it is evened up by by building two refineries simultaneously. Competitive games probably doesn't even permit that, I guess.
2:20 Instead building a bunch of small power reactor, why don't just go for the big boy? The enemy doesn't have enough power to destroy your power Reactor. Also delay T2 is dangerous as it left you behind. And what the point of pack MCV sooner if you don't have enough power to substain other thing and up comming things?
I can only play 2v2 games... I get a bud that can do normal things while I do fill defense...Stationary defenses or unit defenses... I can harass sure but I cant attack. I can support my teammate in an attack if so needed but I cant go full scale without a friend.
Im basically a deadweight until 7-10 minutes passed and i have 10+ kirovs So if my teammate(s) somehow held out then the kirovs will nuke everything, if they couldnt, the kirovs can still nuke everything but they can rekt my base be4 the kirovs arrive
But get for barracks after it and get some flak troopers if the enemy make IFV (rockets deal more damage to sickle so Infantries can finish it quickly) or the first two or three Chopper VX. If the enemy is empire, I usually build 2 Mecha bay (Tengu - Tsunami rush sometimes) If it's early game it's only Tengu rush. Sickle is not that good against Tengu rush. Some flak troopers will help.
Well,I would say such build order does not necessarily hold every times. The build order should be made based on the fraction you play against. If you play soviet against empire then early flak trooper is necessary. Not only because it can deal much damage to dojo core to prevent the crush from it to conscripts but also it can deal much damage to tango which in some sense can prevent the early tango harassment done to pre collector. Whereas when you play as soviet against allies, I will not recommend go for flak trooper since you don’t need to worry the crush from allies. Since the mainstream opening of allies is normally either naval yard or airfield and neither of them has capability of crushing. And flak trooper are fragile and expensive. Three flak troopers cost as much as a vindicator but they can not deal too much damage to vindicator. Your allies opponent can easily take down three flak trooper with one vindicator after one single bombing run without taking much damage. In this situation, flak trooper is not cost effective. In the situation when soviet encounters empire, it is recommendable to have earlier super reactor since bullfrog alone cannot prevent tango harassment due to the high mobility of tango. In this case, soviet needs both anti air and anti ground units. This, early hammer tanks after super reactor is better. When soviet encounters allies, it is not as urgent to build super reactor and hammer tanks since the main threat from allies in early stage is vindicator and cryo combo. One should build mass bullfrogs to balance out the air superiority of allies and do not to worry too much about allies ground army. In this case, soviet can go for third refinery before super reactor to create early economic advantages. The above is just my input. Of course, one should made adjustments based on the move from your opponent and there are hundreds of variations.
Because I called this the “standard build”, it is used most of the time. Whether it’s against empire or other soviets, this build order is very effective. It is also used against allies, with the only change being building bullfrogs first if they went fast air field. So yea, you can use this build in all scenarios, with some slight adjustments
There is no “standard” Allied build order. All Allied builds viable and lots of builds are used equally often. I will do a couple Allied build orders in the future (e.g. Fast airfield not into cryo rush, Fast armoured facility, Naval opener with Javelins, etc)
At Southside.. As The Yellow Soviet.. Thisss Dimoonn. -Sybert Sign In. I watch dimon gameplay is F**kng Insanee, like all Faction is Broken in his hand.
Relax, most people who are still playing the game have been playing since they were kids. (I've been playing for 10 years lol) You might win a bit by playing 2v2v2 Carville games. Or, if you don't mind losing a ton, keep on playing 1v1 with super pros and your skills would sky rocket. Also, watch Dimon or Kohaji's Twitch streams and Sybert's TH-cam commentaries. Those can give you a very good idea of how the competitive meta works.
@@tacotony3274 In Red Alert 3? As Soviets against AI, I would suggest getting a third refinery then spam Twin Blades (accompany with Bull Frogs or Migs). Just make sure to stay on top of expanding. Also try Tesla Coil Rushing the AI's (you can find the build order on this channel).
@@MOIZEZ102 It would be great if you'd like to help! You can pick any video you want to translate... Could you share the translated texts via Google Docs?
Me, a casual player who opens with crusher crane: Okay
me too. can't understand why not go crane first.
@@zihaoliu605 It's 20sec delay to your scouts, but it is evened up by by building two refineries simultaneously. Competitive games probably doesn't even permit that, I guess.
@@jeffreylouisemagalang5302 naaaa its worth it
@@mediteraner not that early tho because you're down on money units and map control
@@mediteraner also it doesnt repairs infantry. i think make crane when u go air
Everyone knows the best soviet build order is; Reactor, refinery, refinery, barracks, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, conscript, soviet union anthem, conscript, repeat.
Instead of war factory supereactor and two hammer tanks, if they made 40 conscripts and 20 flak troopers there would be no trouble :)
my secret strategy is going barracks into barracks for double conscript production
RA 3 is really good game!
yup
Agreed
Me with Twin blades rush spam.: haha rockets go Brrrrrr...
5:05 Wait what why?
2:20 Instead building a bunch of small power reactor, why don't just go for the big boy? The enemy doesn't have enough power to destroy your power Reactor. Also delay T2 is dangerous as it left you behind. And what the point of pack MCV sooner if you don't have enough power to substain other thing and up comming things?
Blame dimon
He still need small reactor to can build Ore Refinery..
I can only play 2v2 games...
I get a bud that can do normal things while I do fill defense...Stationary defenses or unit defenses... I can harass sure but I cant attack.
I can support my teammate in an attack if so needed but I cant go full scale without a friend.
Same as me
Im basically a deadweight until 7-10 minutes passed and i have 10+ kirovs
So if my teammate(s) somehow held out then the kirovs will nuke everything, if they couldnt, the kirovs can still nuke everything but they can rekt my base be4 the kirovs arrive
keep it up. searching for a good red alert 3 tip video for so long. getting crushed by everyone and its time for the harassment to stop.
1 power plant 2 mines 1 big power right
Can i go reactor ref and then war factory and build some sickle? Is it viable?
harel elul Sickle rush is a viable build order.
But get for barracks after it and get some flak troopers if the enemy make IFV (rockets deal more damage to sickle so Infantries can finish it quickly) or the first two or three Chopper VX. If the enemy is empire, I usually build 2 Mecha bay (Tengu - Tsunami rush sometimes) If it's early game it's only Tengu rush. Sickle is not that good against Tengu rush. Some flak troopers will help.
And if a sickle Is fighting the riptides, watch out for enemy infantry load. They can get out and finish your sickle.
Well,I would say such build order does not necessarily hold every times. The build order should be made based on the fraction you play against. If you play soviet against empire then early flak trooper is necessary. Not only because it can deal much damage to dojo core to prevent the crush from it to conscripts but also it can deal much damage to tango which in some sense can prevent the early tango harassment done to pre collector.
Whereas when you play as soviet against allies, I will not recommend go for flak trooper since you don’t need to worry the crush from allies. Since the mainstream opening of allies is normally either naval yard or airfield and neither of them has capability of crushing. And flak trooper are fragile and expensive. Three flak troopers cost as much as a vindicator but they can not deal too much damage to vindicator. Your allies opponent can easily take down three flak trooper with one vindicator after one single bombing run without taking much damage. In this situation, flak trooper is not cost effective.
In the situation when soviet encounters empire, it is recommendable to have earlier super reactor since bullfrog alone cannot prevent tango harassment due to the high mobility of tango. In this case, soviet needs both anti air and anti ground units. This, early hammer tanks after super reactor is better.
When soviet encounters allies, it is not as urgent to build super reactor and hammer tanks since the main threat from allies in early stage is vindicator and cryo combo. One should build mass bullfrogs to balance out the air superiority of allies and do not to worry too much about allies ground army. In this case, soviet can go for third refinery before super reactor to create early economic advantages.
The above is just my input. Of course, one should made adjustments based on the move from your opponent and there are hundreds of variations.
did you seriously call tengus 'tango'?
that should've been the name
GO GO NICE VIDEOS !!!!
if you are to help Beginners, you should have watchers know that this build order is effective vs empire.
Because I called this the “standard build”, it is used most of the time. Whether it’s against empire or other soviets, this build order is very effective. It is also used against allies, with the only change being building bullfrogs first if they went fast air field. So yea, you can use this build in all scenarios, with some slight adjustments
By this time the bot would have already build a dozen of defend building.
So happy seeing content made for this game years after it lost developer support
there was never developer support, there was developer failure. and considering EA, EA probably tried to silence the people who mentioned it.
This game is quite active online even today. I play it all the time.
@@911shan but online is competetive right?
Developper support isn't some minimum feature thing. Devs stayed around for a few years, then final patched the game and that is all.
Why there is no Allied standart build order on your channel?
are you ever going to do standard allied build order?
There is no “standard” Allied build order. All Allied builds viable and lots of builds are used equally often. I will do a couple Allied build orders in the future (e.g. Fast airfield not into cryo rush, Fast armoured facility, Naval opener with Javelins, etc)
Allied just good of everything
At Southside.. As The Yellow Soviet.. Thisss Dimoonn. -Sybert Sign In.
I watch dimon gameplay is F**kng Insanee, like all Faction is Broken in his hand.
i REALY need help with this :(
1 year in the game and never won a game i'm trash.
Relax, most people who are still playing the game have been playing since they were kids. (I've been playing for 10 years lol) You might win a bit by playing 2v2v2 Carville games. Or, if you don't mind losing a ton, keep on playing 1v1 with super pros and your skills would sky rocket.
Also, watch Dimon or Kohaji's Twitch streams and Sybert's TH-cam commentaries. Those can give you a very good idea of how the competitive meta works.
@@xyhc-cnc can you give me some tips im new on cnc and i keep getting a hard time from the ai enemy
TACO TONY don’t turtle. Play aggressive. Watch what unit type your enemy’s building then counter it.
@@xyhc-cnc i do agressive sometimes but the problem is i run out of credits too fast especially as the soviets
@@tacotony3274 In Red Alert 3? As Soviets against AI, I would suggest getting a third refinery then spam Twin Blades (accompany with Bull Frogs or Migs). Just make sure to stay on top of expanding. Also try Tesla Coil Rushing the AI's (you can find the build order on this channel).
The reaper harrasment from the reaper challenge in uprising is annoying
in spanish?? pls ! =)
I don’t have a translator and don’t plan on paying any friends to do it :(
@@xyhc-cnc i can put youtube subtitles in spanish for free if you want to
@@MOIZEZ102 It would be great if you'd like to help! You can pick any video you want to translate... Could you share the translated texts via Google Docs?
@@xyhc-cnc i never used google docs before, but i can try
@@MOIZEZ102 thanks!
Now I know your play style.
You are too hot head. You alway want combat but forgot to combat intruder first. I can sense a huge gaps in your base.