Hmm, good point. There is no way to select a material for edits without having a slot, unlike unity for example. The drawback is, you created an extra slot to edit the green material, now you'll have to delete the extra slot at some point
The main point is being aware. It is easy to absent-mindedly change materials on part of a mesh and on complex objects that can be very frustrating for anyone when you notice the problem later.
Hmm, good point. There is no way to select a material for edits without having a slot, unlike unity for example. The drawback is, you created an extra slot to edit the green material, now you'll have to delete the extra slot at some point
You won't. Because Blender deletes any unused slots the next time you save and close Blender.
The main point is being aware. It is easy to absent-mindedly change materials on part of a mesh and on complex objects that can be very frustrating for anyone when you notice the problem later.