+rahdo I was already gonna comment this under one of your videos just so you could see it. Really amazing interview! (I was also really impressed by Mr Knizia's English, considering how bad most people from Germany speak it, sometimes including me)
Eric, in the BGG post where I found this, you seemed down on your interviewing skills. I just wanted to say that you did a very good job here. This interview was FANTASTIC! Of course, a big part of that is that I found Knizia utterly captivating. I would have been happy for this to go for 2 hours.
Knizia is an old school designer, and I say that not as a detriment at all. He designs in a very difficult way. Easy to learn hard to master is a very hard kind of game to do, and not relying on a theme to carry you makes it extra hard. Most games of his are so pure in design I almost envy him. I wish I could do what he does.
Somehow I missed this interview when it was first posted. Just watched it tonight and it was a really excellent interview. Dr. Knizia is a really well-spoken and driven man. Thank goodness we have him. :-) And great interview questions, Eric!
What a fascinating conversation - thank you! I feel for Reiner's sentiments at the end. As someone who's trying to keep traditional Chinese martial arts alive in Canada, it struck me how similar our struggles are to his. I am fortunate to have an amazing sifu who is dedicated to not only passing along the art itself but is capable (and has worked hard to get there) of translating the esoteric, more artistic parts of the tradition to future generations. I would respectfully suggest to the good Dr. that if he is committed to passing on his own craft, he pluck some of those talented and dedicated colleagues/playesters/fledgling designers from his community and nurture their craft. I believe it possible to bridge the gap - but there is a skill to be learned in doing so. This would ensure future generations would have enjoyment brought to them. :)
Awesome interview - many thanks to both of you. - Reiner, stop worrying about your heritage, because it is more than secure. It lies in all those wonderful games of yours that will be played and remembered for a long time to come, and can serve as inspirational models for future game designers.
Really great interview. Thanks for this. I think the solution to passing on design from generation to generation is to introduce more mentorship / apprentice roles. We have artists who often will directly pass on their knowledge, but that isn't so well defined with game design. Granted, it is a fairly new art form, so a lot of the fundamentals are still being solidified, but it would definitely be interesting to explore that idea.
Question: Are games just enjoyment or is there something more? 34:20 "In my eyes [boardgames] are the best leisure activity you can undertaken... Boardgames compete with watching movies, reading, and other areas people spend their time and money... Boardgames bring people together... it doesn't matter what background you come from"
54:40 [When asked what's next] As a game designer, you're not really running a business you can pass on... I could pass on a publishing company.. but as a game designer is like an artist. The artistry cannot really pass it on to the next generation... its carried from the creative process
Very good interview... I have one thing to say, I like (and enjoy of course) some Reiner Knizia's games, but I disagree when he call himself "scientist", to me R. Knizia is a mathematician who decided to be a Game's Designer, but he is not a "scientist".
Eric, FANTASTIC interview, thanks so much for this! :)
+rahdo Agreed. I really enjoyed it.
+rahdo I was already gonna comment this under one of your videos just so you could see it. Really amazing interview! (I was also really impressed by Mr Knizia's English, considering how bad most people from Germany speak it, sometimes including me)
How did I miss this wonderful interview? And who is this youthful looking interviewer? Thank you for this treat!
Eric, in the BGG post where I found this, you seemed down on your interviewing skills. I just wanted to say that you did a very good job here. This interview was FANTASTIC! Of course, a big part of that is that I found Knizia utterly captivating. I would have been happy for this to go for 2 hours.
Knizia is an old school designer, and I say that not as a detriment at all. He designs in a very difficult way. Easy to learn hard to master is a very hard kind of game to do, and not relying on a theme to carry you makes it extra hard. Most games of his are so pure in design I almost envy him. I wish I could do what he does.
Somehow I missed this interview when it was first posted. Just watched it tonight and it was a really excellent interview. Dr. Knizia is a really well-spoken and driven man. Thank goodness we have him. :-) And great interview questions, Eric!
What a fascinating conversation - thank you!
I feel for Reiner's sentiments at the end. As someone who's trying to keep traditional Chinese martial arts alive in Canada, it struck me how similar our struggles are to his. I am fortunate to have an amazing sifu who is dedicated to not only passing along the art itself but is capable (and has worked hard to get there) of translating the esoteric, more artistic parts of the tradition to future generations.
I would respectfully suggest to the good Dr. that if he is committed to passing on his own craft, he pluck some of those talented and dedicated colleagues/playesters/fledgling designers from his community and nurture their craft. I believe it possible to bridge the gap - but there is a skill to be learned in doing so. This would ensure future generations would have enjoyment brought to them. :)
Dr Knizia, this reader would definitely read your book on game design.
(Eric, I believe you'd be a great co-writer on this...)
I hope that you do more of these interviews Eric. Great stuff.
Awesome interview - many thanks to both of you. - Reiner, stop worrying about your heritage, because it is more than secure. It lies in all those wonderful games of yours that will be played and remembered for a long time to come, and can serve as inspirational models for future game designers.
Lovely personality ❤️
Really great interview. Thanks for this.
I think the solution to passing on design from generation to generation is to introduce more mentorship / apprentice roles. We have artists who often will directly pass on their knowledge, but that isn't so well defined with game design. Granted, it is a fairly new art form, so a lot of the fundamentals are still being solidified, but it would definitely be interesting to explore that idea.
Thanks Eric and thanks Reiner for a great interview.
Wonderful interview! I hope you will interview more game designers like this.
Amazing interview!
Nice interview, bring more game designers in interviews like this... Its kinda helpful for us that are babies in the process :)
Genius game designer.
That was a very enjoyable interview.
Really enjoyed this. Thank you
Question: Are games just enjoyment or is there something more?
34:20 "In my eyes [boardgames] are the best leisure activity you can undertaken... Boardgames compete with watching movies, reading, and other areas people spend their time and money... Boardgames bring people together... it doesn't matter what background you come from"
Wonderful! Really liked this...
31:48 Chess and Go are not slow once you get experienced and be able to see the meaning of each move.
Anyway, thank you for the interview. :)
thanks for 30 years of games! :)
Brilliant!
54:40 [When asked what's next]
As a game designer, you're not really running a business you can pass on... I could pass on a publishing company.. but as a game designer is like an artist. The artistry cannot really pass it on to the next generation... its carried from the creative process
Very good interview... I have one thing to say, I like (and enjoy of course) some Reiner Knizia's games, but I disagree when he call himself "scientist", to me R. Knizia is a mathematician who decided to be a Game's Designer, but he is not a "scientist".
wow, cool...