Automation of Creature FX in a Small Studio Pipeline | Bacon X | FMX HIVE 2022

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • Learn how Bacon X created Frankie, a fully digital baby wild hog starring in last summer's commercial for Coop. David will go over the approach used including how Houdini's FEM and Vellum solvers helped automate the process of achieving realistic and reliable skin and fur simulations.
    David Ryberg Lessel is working as Co-head of CG at Bacon X. He has a strong creative & technical background and has worked in the CG industry for nearly 20 years. During his career he has worked on commercials and feature films for many of Scandinavia's top directors. When he’s not busy on projects he is structuring and automating VFX workflows.
    00:00:00 - Intro
    00:00:13 - Meet David
    00:01:03 - See Coop 'Frankie' project
    00:01:59 - Project intro
    00:03:46 - Creating 'Frankie' the pig
    00:22:02 - Q&A
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ความคิดเห็น • 3

  • @nictanghe98
    @nictanghe98 2 ปีที่แล้ว +8

    8:31 fix first frame preroll.
    11:14 setting up atributes.
    12:00 point deform setup.
    Stiff fur requires allot of substeps.

  • @behrampatel4872
    @behrampatel4872 3 หลายเดือนก่อน +1

    This was so well presented. It also helps studios with similar production setup's Maya Yeti etc dip their toes into CFX in Houdini.
    It's been 2 years now and I'm curious how the transition to going full Houdini went for BaconX.
    Cheers,
    b

  • @user-zc9eh1qn5s
    @user-zc9eh1qn5s ปีที่แล้ว

    veey helpful