How to use a LARRE with Hydroponics - Stationeers Europa Ep28

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

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  • @dragonflygameruk4094
    @dragonflygameruk4094  10 วันที่ผ่านมา +1

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  • @starmix77gamer
    @starmix77gamer 10 วันที่ผ่านมา +1

    Hello watching here❤😊

  • @NoHypocrisy42
    @NoHypocrisy42 10 วันที่ผ่านมา +1

    Hurray!

    • @NoHypocrisy42
      @NoHypocrisy42 10 วันที่ผ่านมา +1

      Ever test if the larre works with the hydroponics station? Because its lights are more efficient.

    • @dragonflygameruk4094
      @dragonflygameruk4094  10 วันที่ผ่านมา +1

      No, but I don't see why it shouldn't work with the Larre.
      The hydroponics station light only covers 4 plants. Also, I thought the Hydroponics station took 100w of power and the normal grow light was 70w

    • @NoHypocrisy42
      @NoHypocrisy42 9 วันที่ผ่านมา +1

      That's correct, surprisingly. But the lighting efficiency is MUCH better though. Manually growing, i was going for maximum growth efficiency. Found that the hydroponics station could achieve 125% plus growth efficiency because of the lighting. And that's not using fertilizer yet.

    • @NoHypocrisy42
      @NoHypocrisy42 9 วันที่ผ่านมา +1

      Also I'm not usually too worried about power. Lol. Even more so since I occupancy activate furnace and production area. I don't understand how lights are 50w and led is 25w. More like 25w and 2.5w.

    • @dragonflygameruk4094
      @dragonflygameruk4094  9 วันที่ผ่านมา +1

      @ The trade-off is density; you could use 9 Hydroponics trays in the space of 1 Hydroponics station, and by overlapping lights, you can improve the growing efficiency. But as I keep saying, there is no right or wrong way. People should do what works for them and their base.

  • @LindaJuffermans
    @LindaJuffermans 10 วันที่ผ่านมา +2

    I really like this kind of mechanic, I wish there was more of it in games. In Minecraft, using Integrated Dynamics is somewhat similar.
    If seeding == -1 means it's mature, then you don't have to read mature separately. As a software developer, I would add aliasses for all variables but I guess you're restricted to 16...

    • @dragonflygameruk4094
      @dragonflygameruk4094  10 วันที่ผ่านมา +2

      @LindaJuffermans Thanks for your comments. Yes 16 variables and 128 lines of code.
      For us non programmers it is a bit of a mind bender at times. I thought I worked out in the video that the seeding variable was -1 if the plant is NOT mature, 0 when it IS mature but NOT seeding, or there is no plant, and +1 when it IS seeding.
      I was only using the code for demonstration purposes at this point and to keep the number of lines down. When I write (read battle with the code for 3 days) the operating code I'll define the variables and give them names to make it easier to follow.

    • @NoHypocrisy42
      @NoHypocrisy42 9 วันที่ผ่านมา +1

      The 128 lines of code REALLY hurts. But ic10 chip can work with each other. And you can load devices by name. Rather than set to a screw. It's capable but very limited. And about as easy of programming as it gets.

    • @dragonflygameruk4094
      @dragonflygameruk4094  9 วันที่ผ่านมา +1

      @@NoHypocrisy42 Yep, I am aware. I only used the pins in this video it keep things simple for those new to the game.

    • @NoHypocrisy42
      @NoHypocrisy42 9 วันที่ผ่านมา

      And there are 8 channels that work across networks. They function like registry values. Registry values are in each chip only though.
      I love the simplicity of it.
      Load (L) set (s) branch (b).
      With variables like greater than (lgt, Sgt, bgt) less than (llt, slt, blt) etc.

    • @LindaJuffermans
      @LindaJuffermans 8 วันที่ผ่านมา +2

      It reminds me a lot of old assembler.
      LDA (load register A), STA (store register A), BNE (branch on not equal to zero)