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No, but I don't see why it shouldn't work with the Larre. The hydroponics station light only covers 4 plants. Also, I thought the Hydroponics station took 100w of power and the normal grow light was 70w
That's correct, surprisingly. But the lighting efficiency is MUCH better though. Manually growing, i was going for maximum growth efficiency. Found that the hydroponics station could achieve 125% plus growth efficiency because of the lighting. And that's not using fertilizer yet.
Also I'm not usually too worried about power. Lol. Even more so since I occupancy activate furnace and production area. I don't understand how lights are 50w and led is 25w. More like 25w and 2.5w.
@ The trade-off is density; you could use 9 Hydroponics trays in the space of 1 Hydroponics station, and by overlapping lights, you can improve the growing efficiency. But as I keep saying, there is no right or wrong way. People should do what works for them and their base.
I really like this kind of mechanic, I wish there was more of it in games. In Minecraft, using Integrated Dynamics is somewhat similar. If seeding == -1 means it's mature, then you don't have to read mature separately. As a software developer, I would add aliasses for all variables but I guess you're restricted to 16...
@LindaJuffermans Thanks for your comments. Yes 16 variables and 128 lines of code. For us non programmers it is a bit of a mind bender at times. I thought I worked out in the video that the seeding variable was -1 if the plant is NOT mature, 0 when it IS mature but NOT seeding, or there is no plant, and +1 when it IS seeding. I was only using the code for demonstration purposes at this point and to keep the number of lines down. When I write (read battle with the code for 3 days) the operating code I'll define the variables and give them names to make it easier to follow.
The 128 lines of code REALLY hurts. But ic10 chip can work with each other. And you can load devices by name. Rather than set to a screw. It's capable but very limited. And about as easy of programming as it gets.
And there are 8 channels that work across networks. They function like registry values. Registry values are in each chip only though. I love the simplicity of it. Load (L) set (s) branch (b). With variables like greater than (lgt, Sgt, bgt) less than (llt, slt, blt) etc.
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Hello watching here❤😊
@starmix77gamer, thank you.
Hurray!
Ever test if the larre works with the hydroponics station? Because its lights are more efficient.
No, but I don't see why it shouldn't work with the Larre.
The hydroponics station light only covers 4 plants. Also, I thought the Hydroponics station took 100w of power and the normal grow light was 70w
That's correct, surprisingly. But the lighting efficiency is MUCH better though. Manually growing, i was going for maximum growth efficiency. Found that the hydroponics station could achieve 125% plus growth efficiency because of the lighting. And that's not using fertilizer yet.
Also I'm not usually too worried about power. Lol. Even more so since I occupancy activate furnace and production area. I don't understand how lights are 50w and led is 25w. More like 25w and 2.5w.
@ The trade-off is density; you could use 9 Hydroponics trays in the space of 1 Hydroponics station, and by overlapping lights, you can improve the growing efficiency. But as I keep saying, there is no right or wrong way. People should do what works for them and their base.
I really like this kind of mechanic, I wish there was more of it in games. In Minecraft, using Integrated Dynamics is somewhat similar.
If seeding == -1 means it's mature, then you don't have to read mature separately. As a software developer, I would add aliasses for all variables but I guess you're restricted to 16...
@LindaJuffermans Thanks for your comments. Yes 16 variables and 128 lines of code.
For us non programmers it is a bit of a mind bender at times. I thought I worked out in the video that the seeding variable was -1 if the plant is NOT mature, 0 when it IS mature but NOT seeding, or there is no plant, and +1 when it IS seeding.
I was only using the code for demonstration purposes at this point and to keep the number of lines down. When I write (read battle with the code for 3 days) the operating code I'll define the variables and give them names to make it easier to follow.
The 128 lines of code REALLY hurts. But ic10 chip can work with each other. And you can load devices by name. Rather than set to a screw. It's capable but very limited. And about as easy of programming as it gets.
@@NoHypocrisy42 Yep, I am aware. I only used the pins in this video it keep things simple for those new to the game.
And there are 8 channels that work across networks. They function like registry values. Registry values are in each chip only though.
I love the simplicity of it.
Load (L) set (s) branch (b).
With variables like greater than (lgt, Sgt, bgt) less than (llt, slt, blt) etc.
It reminds me a lot of old assembler.
LDA (load register A), STA (store register A), BNE (branch on not equal to zero)