About the Moat and Frigate discussion: You don’t necessarily have to have the Moat when the attack is played. There are reactions that allow you to draw cards (e.g. Guard Dog from Hinterlands), if you play such a reaction in response to an attack and the card draw nets you a Moat you can reveal it to be unaffected by the attack. Since the reaction chain resolves completely while the attack is still being played. In your situation though, the attack had already been played. So I’m with Alyssa, “when played” is crystal clear IMO. Especially because you get the +3 coin when you play it. I think there’d be more confusion if it was one of those durations that do nothing when you first put them down. I still think playing it IS when you expend the action to put it down regardless of if it does anything at that time. Getting moats is still useful because you can draw it during clean up and have it when the attack is played. That said, since you all ultimately agreed, and it was the first instance, it goes.
1:21:47 Martin was saying the right thing at the end there, using the harbor village/vassal/maroon cards but during the game playing with one hand behind his back. The village gives 2 actions and if the next card played gives a coin, get +1 coin, so play a hv then a vasal and get 3 coins instead of 2. Better yet do the hv and follow with a market, one less coin, but you get your action back (although you still had one left) but most importantly you get an extra buy. Or better yet, play a hv and follow it with a loot and for most if them giving 3, you would gain 4 coin instead. Ideally hv-loot-market-hv-loot-market etc. mixing in a vasal when you have 3+ buys; and to really make it sing, maroon a frigate with one action left and gain 6 cards and maybe keep going. The point here was Martin kept playing hv back to back and not gaining any potential extra coin that with any extra buys leads to multiple providence in one turn. Truth be told I've played Dominion a decent amount, but honestly nowhere near the fanatics. I legitimately don't know most of the expansions and only play when I visit a friend who lives 3 hours away, which to say is maybe once a year.
I agree with Alyssa at the end there. Sometimes, it is fun to randomly select a kingdom from all expansions, but I prefer to use three or so expansions at a time and generate the kingdoms that way.
Yeah, the goofiness of just drawing 10 cards from a deck of hundreds and figuring it out can be fun sometimes (though I'll usually exclude Alchemy unless we get 2 or 3 cards that require potions), but 2 expansions + base or 3 expansions is the sweet spot I think.
I'm a huge fan of Dominion! The one game I'm always down to play with in my group, no matter the time or mood. Wish I was around for this stream, would've been a lot of fun to chat about. I also implore HC group to check out Tanto Cuore, Dominion's Japanese cousin, so to speak. ~80% of the ruleset is just actually Dominion. If the art/aesthetic/theme isn't for the group, understandable. Anime maid girls doesn't reach everybody. But I like it more than Dominion for what it does uniquely, and it's arguably more thematic than just "I play Village and that does neat things cause it says so on the card."
Good stream, but I will probably never play Dominion again, just so many better deck builders out there today and Dominion is just super bland with zero theme.
Dominion doesnt have a crazy theme but on the otherhand I am pretty sure I could get it to the table with any type of person and they wouldn't be turned away by the theme which for a game that can appeal to such an immensely broad spectrum of people is a significant advantage
About the Moat and Frigate discussion:
You don’t necessarily have to have the Moat when the attack is played. There are reactions that allow you to draw cards (e.g. Guard Dog from Hinterlands), if you play such a reaction in response to an attack and the card draw nets you a Moat you can reveal it to be unaffected by the attack. Since the reaction chain resolves completely while the attack is still being played.
In your situation though, the attack had already been played. So I’m with Alyssa, “when played” is crystal clear IMO. Especially because you get the +3 coin when you play it.
I think there’d be more confusion if it was one of those durations that do nothing when you first put them down. I still think playing it IS when you expend the action to put it down regardless of if it does anything at that time.
Getting moats is still useful because you can draw it during clean up and have it when the attack is played.
That said, since you all ultimately agreed, and it was the first instance, it goes.
1:21:47 Martin was saying the right thing at the end there, using the harbor village/vassal/maroon cards but during the game playing with one hand behind his back. The village gives 2 actions and if the next card played gives a coin, get +1 coin, so play a hv then a vasal and get 3 coins instead of 2. Better yet do the hv and follow with a market, one less coin, but you get your action back (although you still had one left) but most importantly you get an extra buy. Or better yet, play a hv and follow it with a loot and for most if them giving 3, you would gain 4 coin instead. Ideally hv-loot-market-hv-loot-market etc. mixing in a vasal when you have 3+ buys; and to really make it sing, maroon a frigate with one action left and gain 6 cards and maybe keep going. The point here was Martin kept playing hv back to back and not gaining any potential extra coin that with any extra buys leads to multiple providence in one turn. Truth be told I've played Dominion a decent amount, but honestly nowhere near the fanatics. I legitimately don't know most of the expansions and only play when I visit a friend who lives 3 hours away, which to say is maybe once a year.
I agree with Alyssa at the end there. Sometimes, it is fun to randomly select a kingdom from all expansions, but I prefer to use three or so expansions at a time and generate the kingdoms that way.
Yeah, the goofiness of just drawing 10 cards from a deck of hundreds and figuring it out can be fun sometimes (though I'll usually exclude Alchemy unless we get 2 or 3 cards that require potions), but 2 expansions + base or 3 expansions is the sweet spot I think.
I'm like Edward when it comes to Dominion - it's more or less at the top of my "Having Fun Even When I'm Far From Winning" list of games.
I agree, and that is no easy feat for a game to excel at
such an easy game to teach and play...some would say as easy as A B C!
It's r! (no, it's the c)/It's c! (no, it's rrrr) haha
I'm a huge fan of Dominion! The one game I'm always down to play with in my group, no matter the time or mood. Wish I was around for this stream, would've been a lot of fun to chat about.
I also implore HC group to check out Tanto Cuore, Dominion's Japanese cousin, so to speak. ~80% of the ruleset is just actually Dominion. If the art/aesthetic/theme isn't for the group, understandable. Anime maid girls doesn't reach everybody. But I like it more than Dominion for what it does uniquely, and it's arguably more thematic than just "I play Village and that does neat things cause it says so on the card."
Have you also played Ascension?
voodoo, tattoo
Good stream, but I will probably never play Dominion again, just so many better deck builders out there today and Dominion is just super bland with zero theme.
Dominion doesnt have a crazy theme but on the otherhand I am pretty sure I could get it to the table with any type of person and they wouldn't be turned away by the theme which for a game that can appeal to such an immensely broad spectrum of people is a significant advantage