E0 Acheron Triple Nihility & E0 Boothill Superbreak| New MoC 12 | 2.2.2 3 Stars | Honkai: Star Rail

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 11

  • @stribijev
    @stribijev 5 หลายเดือนก่อน +2

    Harmony MC can be at E5 now :)

    • @HyrionCh
      @HyrionCh  5 หลายเดือนก่อน +2

      Yeah, planning to complete clockie statue this weekend before firefly release

  • @user-lz4gb2pf7j
    @user-lz4gb2pf7j 5 หลายเดือนก่อน +6

    why did your acheron team take so much to clear? you have lightcones too. i thought it would take you 2-3 turns not 4 😢 makes me want to skip black swan

    • @danalynch118
      @danalynch118 5 หลายเดือนก่อน +2

      Don’t. She can be pretty helpful

    • @stormtro0pr3
      @stormtro0pr3 5 หลายเดือนก่อน +19

      it took him long because argenti has neither wind, lightning or imaginary weakness, brute force clears always take longer

    • @user-lz4gb2pf7j
      @user-lz4gb2pf7j 5 หลายเดือนก่อน

      @@stormtro0pr3 would you mind elaborating on that? i'm sorta new to the game but arent weakness types only useful for characters that build break damage?

    • @kelianduo
      @kelianduo 5 หลายเดือนก่อน

      ​@@user-lz4gb2pf7jnah,weak ele still needed

    • @stormtro0pr3
      @stormtro0pr3 5 หลายเดือนก่อน +5

      @@user-lz4gb2pf7j yeah, no problem.
      So, let's take Argenti as an example. Him having weakness to fire, ice and physical makes him take naturally more damage from those 3 elements even when he hasn't been broken yet, making it that matching type to the enemie's weakness not only lets you break toughness but it ramps your overall damage.
      When you don't use one the enemie's weaknesses they have neutral resistance to that element (sometimes even more resistant like aventurine to imaginary or cocolia to ice), so it slows you down quite significantly