why did your acheron team take so much to clear? you have lightcones too. i thought it would take you 2-3 turns not 4 😢 makes me want to skip black swan
@@stormtro0pr3 would you mind elaborating on that? i'm sorta new to the game but arent weakness types only useful for characters that build break damage?
@@user-lz4gb2pf7j yeah, no problem. So, let's take Argenti as an example. Him having weakness to fire, ice and physical makes him take naturally more damage from those 3 elements even when he hasn't been broken yet, making it that matching type to the enemie's weakness not only lets you break toughness but it ramps your overall damage. When you don't use one the enemie's weaknesses they have neutral resistance to that element (sometimes even more resistant like aventurine to imaginary or cocolia to ice), so it slows you down quite significantly
Harmony MC can be at E5 now :)
Yeah, planning to complete clockie statue this weekend before firefly release
why did your acheron team take so much to clear? you have lightcones too. i thought it would take you 2-3 turns not 4 😢 makes me want to skip black swan
Don’t. She can be pretty helpful
it took him long because argenti has neither wind, lightning or imaginary weakness, brute force clears always take longer
@@stormtro0pr3 would you mind elaborating on that? i'm sorta new to the game but arent weakness types only useful for characters that build break damage?
@@user-lz4gb2pf7jnah,weak ele still needed
@@user-lz4gb2pf7j yeah, no problem.
So, let's take Argenti as an example. Him having weakness to fire, ice and physical makes him take naturally more damage from those 3 elements even when he hasn't been broken yet, making it that matching type to the enemie's weakness not only lets you break toughness but it ramps your overall damage.
When you don't use one the enemie's weaknesses they have neutral resistance to that element (sometimes even more resistant like aventurine to imaginary or cocolia to ice), so it slows you down quite significantly