Packaging and Testing ARFoundation Examples - Unity Augmented Reality/AR

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 15

  • @DevEnabled
    @DevEnabled  4 ปีที่แล้ว +3

    In this video, we look through the ARFoundation example project at some of the basic concepts and deploy a couple of the examples to devices to get an idea of how they are working.

  • @Armetron
    @Armetron 4 ปีที่แล้ว

    So I just wanted to point out that the text on the virtual image in the image tracking example perfectly explains the different Types of tracking that AR uses.
    At 10:00 when your looking at the picture of the flower we can clearly see that trackingState is set to 'Tracking': the phone is currently identifying the image and is updating the "world position" within the virtual scene.
    At 10:32 for a very short amount of time the phone looses sight of the flower image and the trackingState changed to Limited: Despite the phone not able to directly see the image it has sufficient data about the real world to update the virtual camera's transform in the virtual scene and giving an approximation of where the image is.

  • @mohammadrasoulfard-habibi3066
    @mohammadrasoulfard-habibi3066 4 ปีที่แล้ว +1

    Looking forward to this buddy.

  • @davestr2046
    @davestr2046 ปีที่แล้ว

    All very straightforward but I do have a question. How did you get the budgie to stay on the floor? Well cute. I trust no budgies were harmed during the making of this video?

    • @DevEnabled
      @DevEnabled  ปีที่แล้ว +1

      Haha, thanks. Always loved letting the budgies wander around; they just seemed to like walking around a little. No budgies were harmed though.

  • @zombieboy937
    @zombieboy937 3 ปีที่แล้ว

    I'm a super new to all this where do I download this project? What is the project called in the list that you linked. How do I import or whatever it is i need to do to see this example in my unity.

  • @shahanbutt9037
    @shahanbutt9037 4 ปีที่แล้ว

    Could you make a tutorial video of how to set up an AR project with functionalists of placing an object from UI , moving it , rotating it and deleting it?
    Or have you made a video for it and I have missed it

    • @DevEnabled
      @DevEnabled  4 ปีที่แล้ว +1

      I haven't covered anything that specific in my videos and probably won't, at least any time soon due to time constraints. But I've tried focusing on the AR library specific content. Moving, Rotation, UI and Destroy() are all quite standard Unity topics which have been covered thousands of times before so it's just a case of putting it together to get the outcome you want there.

  • @markbakker97
    @markbakker97 4 ปีที่แล้ว

    This is really a good starting point to start learning AR Foundation in Unity! Thanks!

  • @pizramazrano723
    @pizramazrano723 3 ปีที่แล้ว

    Hi, can i have the git link of your project?

    • @randomstuff4609
      @randomstuff4609 3 ปีที่แล้ว

      hi, I know its too late but this is the sample project he use in this video. github.com/Unity-Technologies/arfoundation-samples

  • @hoseinalhosseiny3653
    @hoseinalhosseiny3653 3 ปีที่แล้ว

    hi thanks a lot. it is best start point for using unity AR foundation, but i am going to develop Advanced AR apps for Android. may be introduce useful blogs and books for advanced AR apps (especially for Furniture industry) along neural networks.

  • @Acumen928
    @Acumen928 3 ปีที่แล้ว

    I could listen to your voice all day. Oh and yes thanks for the tut.

    • @DevEnabled
      @DevEnabled  3 ปีที่แล้ว

      Wow, thanks that's not something I hear often. 😅

  • @StampedeGames
    @StampedeGames 4 ปีที่แล้ว

    If someone's looking for a way to test and debug AR features in Unity Editor, there is a plugin I wrote for this. It will save hours of waiting time.
    forum.unity.com/threads/ar-foundation-editor-remote-test-and-debug-your-ar-project-in-the-editor.898433/