How to MAP OUT your D&D clues and make better mysteries

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 72

  • @andrecoelho8001
    @andrecoelho8001 หลายเดือนก่อน +89

    Highly recommend reading Three Clue Rule and the articles that follow it. Justin Alexander offers a HUGE amount of advice on the topic. Three Clue Rule is just the tip of the iceberg.

    • @garion046
      @garion046 14 วันที่ผ่านมา

      His book So You Want To Be A Game Master also includes the Three Clue Rule and other best bits from the blog, laid out to step a new GM through learning everything.

  • @Steven-u1t
    @Steven-u1t 26 วันที่ผ่านมา +11

    This channel should have way more views. The amount of work you put into simple things is crazy. Keep up the good work

  • @MortalForce
    @MortalForce 25 วันที่ผ่านมา +4

    I love the map methodology. I’d be comfortable running a mystery with this process, where I’ve avoided them previously.
    Subbed, great video.

  • @azzaelulbrinter
    @azzaelulbrinter หลายเดือนก่อน +20

    I wrote a mistery adventure based on the "Phantom of the Opera" book (yes, book) called "Phantom of Music", I uploaded it to DM's Guild as "The Phantom of Music: An Adventure of Love and Dead". There, I took extreme care of adding plenty clues, and presenting to the DM a full section of "here's all that happened, when it happened and what every NPC knows and believes" so the DM is never set aback for a question that they can't answer. I take special pride on a mechanic I added at the end of the adventure when the PCs meet the "final boss", in which they can make a group Intelligence (Investigation) check with a DC 30 to try fit in all the clues they got into a solution, with this DC being reduced for each clue they got. This kinda reflects the classic moment from a mistery novel in which the detective finds the last clue that makes everything fit together. I also made sure to add 3 possible villains that the DM can choose at the start of the adventure, so that there is always a surprise.

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +3

      That's a really cool mechanic for the final encounter!

  • @MossyAntler
    @MossyAntler หลายเดือนก่อน +8

    YES I love this method! This has some really similar elements to my own mystery-making methods, I'm so glad to see this

    • @DragonMouseTheMighty
      @DragonMouseTheMighty หลายเดือนก่อน +2

      it's so fun when dnd tubers talk to each other

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +2

      I'm so glad! I really liked your prep video, can't wait to see more!

    • @MossyAntler
      @MossyAntler หลายเดือนก่อน

      @@powerwordspill Thanks so much!! I'm just about to record the next ^_^

  • @Nosmo90
    @Nosmo90 หลายเดือนก่อน +9

    3:30: I *strongly* recommend referring to the “ands” of this step as ‘therefores’, as it helps ensure that the link between the cause and the effect is credible.
    Edit: I know that ‘therefore’ doesn’t fit the example given (I think that the example given could use a ‘but’, rather than an ‘and’), but I still think that it’s a good writing habit.

  • @Figgy5119
    @Figgy5119 หลายเดือนก่อน +5

    If you want to have other characters as red herrings or just reasons to be considered a suspect, make everyone have something they want to to keep secret.
    The mayor's assistant is acting suspicious? Maybe they actually think the mayor did it and are trying to cover for him.
    The other town bard is on your suspect list? Maybe he was talking bad about the traveling bard too, but actually he steals all the songs he sings and didn't want the other bard to out him.
    The thieves guild has been said to deal is body snatching and grave robbing? Maybe they saw Agnes do the crime but they want her to get away with it so they can blackmail her when she becomes the new mayor.

  • @IRFine
    @IRFine หลายเดือนก่อน +3

    A huge level-up for mystery game design for me comes from the game Outer Wilds. Absolute gem of a game, and it very effectively showcases how to set the stage for a nonlinear mystery for your players to solve. The game even features it’s own clue map, which the developers initially created to help their own design process, as the player character’s ingame log.

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +4

      That sounds awesome! I'll definitely have to check that out

  • @louismuir9485
    @louismuir9485 หลายเดือนก่อน +8

    Wild I've never really used a clue map the City of Mist TTRPG talks about creating mysteries via the "Iceberg method". The more convoluted the mystery the more layers it has. Typical starting with the ending (always the bottom most layer) and working backwards while creating locations, npc's, and clues for your players to interact with and discover

  • @theworldaccordingtogavin440
    @theworldaccordingtogavin440 24 วันที่ผ่านมา +2

    I ran a homebrewed one shot last October that was my high fantasy version of “It’s the Great Pumpkin, Charlie Brown!” And we had a blast!

  • @I3urnHard
    @I3urnHard หลายเดือนก่อน +3

    Will try to do that for my game. Still new to running stuff and we don't play that often as busy peeps, but with this I can see where some of my shortcomings are. Fingers crossed my players will make better progress after this.
    Thank you for the great video and already looking forward to February.

  • @jglaab
    @jglaab 7 วันที่ผ่านมา

    Seriously underrated creator

  • @MakDemonik
    @MakDemonik 9 วันที่ผ่านมา

    Two of the better tutorial is have read on making scenarios is Mothership (more of a mystery turns into Horror turns into survival game) and City of Mist. City of Mist has the concept of an iceberg.
    You start with one node. that splits into a few clues in the first layer "the mystery" , many of those clues crisscross into other clues of the next layers, where you get part of the answers but even more questions. And then many of the clues converge in the next layer, where you get more answers than questions. Untill finally you solved it and have to resolve the final scene/conflict.
    Not only does the crisscrossing in the middle ensure that if you missed one clue somewhere, or the PCs interpreted it wrongly, there are additional paths that let them find another connection and confirm or readjust their theories the structure of the iceberg makes it so that the mystery at first feels more and more vast as you uncover more clues and unanswered questions and then slowly get to the "AHA" moment when the clues converge to a point.

  • @Thrundar
    @Thrundar หลายเดือนก่อน +2

    Thanks a lot for this video! Was just looking for something like this, has been very helpful, think I'll immeadiatly begin creating a mystery for my players, the last few sessions have been a bit stale, think that should help haha

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +1

      Haha this was also a reminder for myself that I need to run more mysteries! They're my favourite type of adventure to play

  • @Proximax9
    @Proximax9 27 วันที่ผ่านมา +8

    I once tried running a murder mystery. Players refused to inspect the murder location or the body. They then got stuck. I made the decision to have the murderer attack them to cover their tracks. Players declared they solved the mystery. 😂

  • @Orange_Pith
    @Orange_Pith หลายเดือนก่อน +1

    he racked up tension and suspense with that ad. Such a twist!

  • @MegaGuitarist15
    @MegaGuitarist15 หลายเดือนก่อน

    I got a mystery session coming up and this video came at the perfect time. It’s about one of my players (monk) discovering who betrayed them and got them removed from their monastery. Because it’s so niche I’ve had to make it from scratch. This will really cut down the amount of work that I have to put into it. Thanks man 🙏

  • @thesuperdupaful
    @thesuperdupaful 24 วันที่ผ่านมา

    Thank you for this, made me really think about my homebrew adventure!

  • @schwigs
    @schwigs 26 วันที่ผ่านมา +1

    Nice use of "The Game" Such a great movie and I feel it was underrated even at its time (I am old and saw it in the theatre😆)
    Also, EXCELLENT content here! This is super helpful!

  • @Birdman_LIVE
    @Birdman_LIVE 27 วันที่ผ่านมา

    Super helpful. I’ve been working on a ghost story mystery and struggling to connect the clues in a way that would push the mystery forward. Your system (I think) will give me a tangible way to make it work.

  • @micahfloyd1974
    @micahfloyd1974 หลายเดือนก่อน +4

    You almost make me believe I can DM! Almost :) Seriously, though, great content as always. Thank you!

  • @cerealdm
    @cerealdm 24 วันที่ผ่านมา

    I will be trying this out soon! Thanks!

  • @DragonMouseTheMighty
    @DragonMouseTheMighty 26 วันที่ผ่านมา

    came back just to say... I'm definitely using this structure for my next adventure. TYVM!

  • @andirodriguez5408
    @andirodriguez5408 29 วันที่ผ่านมา

    Im running my first campaign on Thursday and this is going to help solidify my format.

  • @Bejstam95
    @Bejstam95 หลายเดือนก่อน

    This is a very nice way of breaking down and structuring the process of creating mysteries. Very helpful! Will definitely use this the next time I create a mystery adventure! 😊

  • @samuelmitchell6328
    @samuelmitchell6328 หลายเดือนก่อน +1

    Tribute to the algorithm. This was a very good one, that map was useful and i will definitely incorporate this into my next session

  • @4saken404
    @4saken404 28 วันที่ผ่านมา

    Excellent stuff! This is next-level GM advice.
    But for the newer GMs out there I would caution that this is a pretty advanced technique. And it's quite clear it takes some time. So if you decide to try for something like this don't rush it. Take your time and get it right. Because if you do pull it off it's something your players will likely never forget! And plus you might end up with something good enough to publish.

  • @bobmangm9883
    @bobmangm9883 13 วันที่ผ่านมา

    Did a clue map for CoS. Then I saw your video. Thanks for being late! :) Good vid btw.

  • @javiequisde
    @javiequisde หลายเดือนก่อน +1

    You always give me this Heimerdinger vibe

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน

      I am a squirrely little man

  • @ianspears4879
    @ianspears4879 26 วันที่ผ่านมา

    Watched this as there's gonna be a murder session in a campaign I'm planning, then realised this can be used for the whole campaign... all about perspective.

  • @septemberforajedi7701
    @septemberforajedi7701 หลายเดือนก่อน

    I'm definitely going to use this to help me out. I'm pretty new to DMing I started work on hosting games when I learned about Dread And I have only run three campaigns so far and two of them are relying on a mystery. One of the issues I had was how to lay out the clues for my players and the clue map definitely seems to be a great way to help I'm definitely going to have to use it when I write out my next campaign.

  • @theescottiep
    @theescottiep 29 วันที่ผ่านมา +1

    This was great. I'm midway through a published adventure (Strixhaven) and I feel a clue map would have been great to have. I wouldn't mind a video on how to use this midday through a campaign to save it or just make it better.

  • @wcamericanmade9828
    @wcamericanmade9828 หลายเดือนก่อน +2

    Were you at my campaign last night? The group was literally saying they want a mystery and I wasn't sure how to pull it off😂

  • @BULKSERKER
    @BULKSERKER 28 วันที่ผ่านมา

    Very helpful thank you so much!

  • @toddgrx
    @toddgrx หลายเดือนก่อน +6

    @15:05 Use caution when putting "must find/discover" clues behind a "check"--- if the character fails the check they won't be able to find your clue. This will either force you to ask for another roll and hope they roll higher-- begging the question, "why have the check?" or it will require you "moving the clue" to another location and hope they find it then

    • @4saken404
      @4saken404 28 วันที่ผ่านมา +1

      There is a way to get around this if you absolutely need to. Once the first person fails ask who else wants to help. Have them all roll. Then declare that the highest rolling character is the one that finally found the clue. If the first player was still highest then declare that with everyone's help they finally succeed. Yeah, it's kind of cheating. But used sparingly people may not even notice. And it sure beats having the whole game come to a grinding halt and/or everyone getting frustrated. And if you like since they didn't make the roll outright you can have some complication arise due to them having to spend extra time on it so it won't feel so cheap.

    • @MrMuertoloco
      @MrMuertoloco 28 วันที่ผ่านมา +4

      You could have it so the roll isn't to find the clue but it's for if you leave evidence that you were there. Or maybe you damage the clue item somehow.

    • @ErikLevin
      @ErikLevin 10 วันที่ผ่านมา +1

      By always having three clues pointing at the same revelation, then no single clue is "must find".

  • @chen-gongfu
    @chen-gongfu 28 วันที่ผ่านมา

    Another great video of yours. Organizing mysteries is one of my weak points so I really appreciate the ideas presented! Thanks a bunch 🎉
    Another question: have you read the GM guide to player goal focused narrative by the Fischel brothers? If so I'm really interested about your opinion on this approach. 😊

  • @camiloguadalupetorres2442
    @camiloguadalupetorres2442 25 วันที่ผ่านมา

    Awesome ideas!!

  • @2muchsparky16
    @2muchsparky16 หลายเดือนก่อน

    You keep jumpscaring me with that puppet clip

  • @VitoWolf-me3tq
    @VitoWolf-me3tq หลายเดือนก่อน

    Glad your back

  • @ari12373
    @ari12373 29 วันที่ผ่านมา

    Very good content, very inspiring. I hope you can release some content about heist, thank you.

  • @Bloodyhumminbird
    @Bloodyhumminbird หลายเดือนก่อน

    Regarding Opus, how do we let players use their own sounds? How would you sync up that audio for a group that plays online? Or do you think it’s mainly a feature that benefits in-person games where players have a device in front of them?

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +1

      You can "invite" players through Opus by sending them the invite link from within your session. Then once they join, all the players will hear your music and sfx through their browser, and everyone will hear any sfx the players play. Hope that makes sense!

  • @YawdroGaming
    @YawdroGaming หลายเดือนก่อน +1

    Somebody get this mustachioed man a monocle and we're in business!

  • @NicRad23
    @NicRad23 หลายเดือนก่อน +5

    The real mystery is Kelly's skin care routine. What do you do!?

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน +5

      I start every day by laying face down in the mud for four hours, then I do sixty consecutive hot cold plunges in an old refrigerator that I found on the side of the road. It's time consuming, but I like the routine

  • @Ashkandi88
    @Ashkandi88 18 วันที่ผ่านมา

    Dude, i watch you only because of that excellent and noble moustache.

  • @HerrClementzin
    @HerrClementzin หลายเดือนก่อน +1

    Cool 😍❤️ thank you

  • @michavandenenk5167
    @michavandenenk5167 หลายเดือนก่อน +2

    I'm currently working on yet another type of mystery: a mole game. Someone in the village has secretly helped the adversary, but who was it?

  • @hasden5113
    @hasden5113 27 วันที่ผ่านมา

    Do we lay out the clues at random in the rows of three? I'm finding it hard to connect everything together. And then do we just change the clues when tying it together to make it make sense??

  • @fandombuilds6701
    @fandombuilds6701 18 วันที่ผ่านมา

    Is this something that you can place into an external n going campaign or is this best to do during its own campaign?

  • @frozen_chicken_nugget
    @frozen_chicken_nugget 28 วันที่ผ่านมา

    you should sell mustache merchhh 👌

  • @dajellyman13
    @dajellyman13 10 วันที่ผ่านมา

    My advice to anyone looking to do this: take the non-DnD components of this and use them in a system that is designed for this kind of play like 'EUREKA!' The ruleset and inherent design philosophy of DnD (esp. 5e) is not built for this sort of play. And that's okay.
    Don't burn yourself out trying to bend or twist the rules to work for you. Branch out and either use or borrow *heavily* from a system that wants to help you tell this story.

  • @turkeykaiser
    @turkeykaiser 29 วันที่ผ่านมา

    Big Richard Hendricks energy in this video.

  • @Rapusin
    @Rapusin 21 วันที่ผ่านมา

    D&D Murder Mistery, or should we say.... D&D with a twist?

  • @mirrikybird
    @mirrikybird 29 วันที่ผ่านมา

    If you do lie about something (like for a critical failure) you need to explicitly throw that event into doubt later on by saying something that directly conflicts with it.
    That is the difference between you lying, amd a character lying

  • @RupertFoulmouth
    @RupertFoulmouth หลายเดือนก่อน +1

    Beware of locking all the clues in a set behind skill checks or other steps whi h could have the players fail.

    • @powerwordspill
      @powerwordspill  หลายเดือนก่อน

      Definitely! That's an important tip that I should've mentioned

  • @Ashi8No8Yubi
    @Ashi8No8Yubi 22 วันที่ผ่านมา

    Ads are out of control

  • @thefairybug40
    @thefairybug40 26 วันที่ผ่านมา

    I'm sure this will be an informative video, and I will absolutely be taking notes while it plays in another tab so that I don't have to see your face, but what on earth is that creepy and condescending expression you're wearing? I've had this video tabbed for days, and every time I come back, I am immediately repulsed by your vibes.