I love that Rat is malding about Baus kiting comment and then proves him right because he's just required to perma sidestep everything or die, so doesn't get to use his AS.
The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.
Yo idk how others feel about it but imo zooming on chat dramas during videos would be comfortable. Watching this on a phone while eating and have to stop everytime kayle/renata cries. Its interesting stuff to read so yeah. Also amazing video umm thank u drututt for saving me from dad's belt etc...
You dont know how much this game hurts both of us to this day.....
i'd eat a raw egg if drututt makes tboi content
No pain no 10 lp gain.
He must glide Drutt you must understand
Aware I was here
HE MUST GLIDE
Don't end let them suffer
famous last word
XXXXXXDDDDDDDDD
Remember kids, if you have the advantage, just end the game.Otherwise you end up losing to a Yuumi One Trick.
Worst experience in history.
Kayle will scale ... But NOT YET
Love how Rat starts the game saying "Drut I swear to god if i lose this game-" just to do the RatIRL special in the end, friendship goals
DR.UTUTT giving us again his daily dose of voice ASMR.
Love lots from Philippines .
Thank you Drututt for using Viego P - Sovereign Domination after killing my father so you can finally get the milk he never delivered. Truly a hero!
"Let them suffer".
At this moment, he knew, he fucked up.
that thumbnail is some top notch artwork. really captured the whole feeling of the fight. great work
HE GLIDED TOO CLOSE TO THE SUN
alpharad?
Druto's favourite teammate whenever he's playing with rodentEarl has to be the enemy Renata
mr ututt losing to the actual hamster in real life
he glided himself into a reddit clip
16:05 It's been a long time since I laughed so hard
This reminds me so much of Rat's classic "I need to int" game with YamatosDeath lmao
“I’m stacking my shit”
RatIRL
I literally just finished watching mr earl's pov of this game, but a Drututt video is a Drututt video
I needed to see if Viego beats Kayle lvl 1
Thank you Dr. Ututt for not making me int ranked
I mean I highly doubt it especially if Kayle take LT.
I MUST GLIDEE
- Moments before disastor
"We are gonna win anyway"
11:15 The suffering incident
Its so wild how this video went from "I HELPED RAT GET A PENTA" to "The Incident Aware"
drut,you handled the rat experiment incident really well ,great moves.
The Kayle top incident...
Drut doing a lil bit of trolling for Rat. Love to see it.
"little anton did you remember that game when you just had to glide????"
Virgin kayle top enjoyer vs CHAD Viego top enjoyer
'Don't end... let them *suffer*.'
Spoilers: The enemy team wasn't the one to suffer.
He glided too close to the sun. RIP Anton 😥
Don't end , let them suffer *clueless* OMEGALUL
thanks for the fun time!
sewer rat and emo man who is shitting himself. truly there is no combo as good as this. a match made in heaven
16:07 El Rato transcended reality
yesterday saw rat pov now its time for yours xD
Ive seen it already, but im gonna watch it again. Immaculate masterpiece.
I've seen it from Mr Anton pov, and ofc, I'll see it again.
💀le rat incident
Glide on space cowboy, get that penta in the sky... 🙏🙏🙏
“don’t end let them suffer”😂😂
Anton coming back with milk for me and mommy (drututt) and my siblings (twitch chat)
you two are such a lovely couple
youd make a great botlane duo 💜
Drutt a great kitten
12:55 YAMATOR vibes
16:03 was conveniently missing from Rat's video ;)
ratirl and viego drututt in one video, gold.
the fact that i saw this game in rats pov and now in Drututt povs is so weird
I love that Rat is malding about Baus kiting comment and then proves him right because he's just required to perma sidestep everything or die, so doesn't get to use his AS.
10:20 what are those icons for samira abilities?
Adcs not seeing the macro butterfly effect of 1 int
"Dont end let them suffer" - ratirl before he does the ratirl thing
Just made my favourite food and i see this banger on my recommended.
I saw rats video yesterday and now this perspective. Love it
16:20
Rat running away from Lulu...
At this point, CBT is less painful and more pleasureable than Ranked
These thumbnails are AMAZING, great work, Livy
Im at 1:55
Ah yes Toplane
The lane of jungle kingdom
Wish i had a jungler like that sometimes...
"i can't wait to somehow lose this game" lol little did the know..
"we glided to next game"
AHAHAHAHAHA
This game will go down in history
Just the sadness in Daddy Druts voice
Top 10 thumbnail of dr Ututt btw
rat: u know if i lose my stream ends right *clueless*
The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.
Da Rat incident
This Thumbnail is so good!!!
gangglang
hey dudes today im watching minions rise of gru so I’ll come back to watch video before i go to sleep have a good one gang
Glide incident TrollDespair
lmao ratirl gliding in 2x is so funny
I MUST GLIDE DRUTUTT I MUST GLIDEE
OOOUUU DRUTTO AMABATAGLIDEE
Daddy drututt
This is what league of legend denied us from.
gliding out of challenger
Wow this game slipped out of your hands just like my father slipped out of my house yesterday mr druto.
If this game doesn't prove Ratirl is human, idk what is
that's why you end when they got scaling champ like Kayle lmao
can you upload the kalista incident please from the other day
do somone know in which film drututt speaks 1 minute polish 1 minute english and so on?
Yo idk how others feel about it but imo zooming on chat dramas during videos would be comfortable. Watching this on a phone while eating and have to stop everytime kayle/renata cries. Its interesting stuff to read so yeah. Also amazing video umm thank u drututt for saving me from dad's belt etc...
Has duo queue been removed on EUW or on high elo?
master and above, all servers
I
W I L L
N O T
S P 4 C 3 G L 1 D 3
I N
C L A S S
Can’t really fight kayle lvl 1 in her minion wave on a lot of champs, her lvl 1 and 2 is surprisingly strong.
thank you ratirl for donating lp
Frozen heart meta 💀
Drututt topsus
I can't get over this loss and I wasn't even in it sadge
I have to glide (famous last words)
So dr, you downed one, right?
pain.
Drusus or Drurbius
Lets not end
Hello Drututt you are looking very handsome today
I MUST GLIDE ALL OVER THE LIKE BUTTON
We glided to next game
anyone got a link to baus's take on kiting?
This video was posted 45mins ago
"DON'T END DON'T END" 🤡
I mean he lost lvl 1 because he as fighting in her wave and attacked a minion
sorry mister drut but he had taken the money
Just watched this game on Rat's channel, time to suffer again.