Let's Talk About Town Centers In AoE2

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 120

  • @pished99
    @pished99 หลายเดือนก่อน +118

    whoever edits the videos does a fantastic job to keep the visuals with your narration

    • @mr_ekshun
      @mr_ekshun หลายเดือนก่อน +7

      That would be @k1aoe (according to the description anyway)
      Also, agreed!

  • @16Gym
    @16Gym หลายเดือนก่อน +63

    Thanks Hera. I went from 900 to 2200 after watching this video.

  • @adoringpigeon4714
    @adoringpigeon4714 หลายเดือนก่อน +55

    0:56 Wow, I was only using the TC for Loom! I can’t imagine how my rank will change when I have more than 3 vills!

    • @sophiacristina
      @sophiacristina หลายเดือนก่อน +3

      ELO 2000 now!

    • @superluminous7227
      @superluminous7227 หลายเดือนก่อน +3

      I couldn’t figure out how to use the TC to make villagers so I been using monks to convert the enemy villagers.

    • @adoringpigeon4714
      @adoringpigeon4714 หลายเดือนก่อน

      @@superluminous7227 111111

  • @DinoMan_6
    @DinoMan_6 หลายเดือนก่อน +7

    You are probably one of the greatest mentors when it comes to coaching for AOE2. I don't see anyone go in such great detail and depth when it comes to coaching in gaming. Keep it up bro.

  • @cobblegames
    @cobblegames หลายเดือนก่อน +13

    0:24 bazaar coming 2021.. what a throwback lol

  • @bernardom.quiroga1276
    @bernardom.quiroga1276 หลายเดือนก่อน +8

    Anyone else get distracted by the good clips and have to rewind? 😂 thanks 4 the amazing content Hera ❤

  • @nicklindberg90
    @nicklindberg90 หลายเดือนก่อน +28

    Keep them away from your local neighborhood Hoang

  • @noahmiller91
    @noahmiller91 หลายเดือนก่อน +2

    I've genuinely gone from 1100 to 1300 thanks to your coaching videos and others like these that help me see the game. You're awesome. Love watching you play, because you do all the mechanics so well but with the je ne sais quoi that leaves everyone's jaws on the floor!

  • @Erik_Arnqvist
    @Erik_Arnqvist หลายเดือนก่อน +53

    Always just two to save on stone so I can lose my first castle faster

  • @matthewleadbetter5580
    @matthewleadbetter5580 หลายเดือนก่อน +2

    Super informative. Never thought of it that way! For me, probably your best video so far!

  • @JamesBrown-dr1yc
    @JamesBrown-dr1yc 17 วันที่ผ่านมา

    Great video thanks - really interesting to understand the 7min window for pushing and also the 1/2/3 TC counter triangle. I almost always default to 3 TCs and the all-in push with map control is probably the most common way I'm beaten

  • @stripedturtle7589
    @stripedturtle7589 หลายเดือนก่อน +2

    Great video. Great topic. Thanks Hera.

  • @ruhtraeel
    @ruhtraeel หลายเดือนก่อน +16

    2:50 Now waiting for Spirit of the Law to do the math crunching on how many farms that requires to upkeep

    • @smaruhmaruh6955
      @smaruhmaruh6955 หลายเดือนก่อน +5

      Its 6 per TC

    • @forsakenquery
      @forsakenquery หลายเดือนก่อน

      @@smaruhmaruh6955aoe2 de production tool from survivalist has alllll the production math ever.

    • @konradpyszniak976
      @konradpyszniak976 หลายเดือนก่อน +1

      He already did it

    • @Leinad965
      @Leinad965 หลายเดือนก่อน

      Check survivalist's herokuapp online calculator

  • @tomas.saquin.
    @tomas.saquin. หลายเดือนก่อน +2

    Best video in a while, great info!

  • @droger1448
    @droger1448 หลายเดือนก่อน +5

    Drink everytime you hear Hera say TC 🎉

  • @OJC1992
    @OJC1992 หลายเดือนก่อน +4

    1100 elo and learnt a lot, thanks Hera 👌

  • @pinsheder
    @pinsheder หลายเดือนก่อน

    I've been waiting for this one for long. Thank you bro! Keep up the amazing work

  • @TheOhioNews
    @TheOhioNews หลายเดือนก่อน

    Love the strategy focused content! More like this please 😊

  • @jip5008
    @jip5008 หลายเดือนก่อน +3

    Hera, I love you, great video, but the way you pronounce negligible is so funny

  • @alixbechard-demers5768
    @alixbechard-demers5768 หลายเดือนก่อน

    One of the most instructive AOE2 vid ever

  • @zCrabOG
    @zCrabOG หลายเดือนก่อน +3

    If anyone ever makes a Hera Bingo Card... include "Holistic"

  • @chrisbowler3073
    @chrisbowler3073 หลายเดือนก่อน +5

    You forgot step 0: figure out how many TC's your opponent is on 11

  • @Leo137
    @Leo137 หลายเดือนก่อน +1

    Thanks! now i know how to produce villagers

  • @kane-111
    @kane-111 หลายเดือนก่อน +8

    Damn, didn't manage to make it before the bots.

  • @felixhinz3804
    @felixhinz3804 หลายเดือนก่อน +1

    thx really helps

  • @kazogai
    @kazogai หลายเดือนก่อน +7

    A castle age monk gains full faith in 63 seconds. This means 3 monks can convert entire enemy TC production to your side. Don't build TCs, build monasteries. (Joke)

    • @meepo1862
      @meepo1862 หลายเดือนก่อน +1

      hoang just uploaded video where he goes monk only as portuguese and converting those villagers so it's not really a joke

    • @QuintemTA
      @QuintemTA หลายเดือนก่อน +1

      @@meepo1862 That man is a menace though. 11

  • @Dawoud_Shirin
    @Dawoud_Shirin หลายเดือนก่อน

    It's not the amount of TCs, it's the number of TCs.
    Watching later.. looks like you corrected it! Good job!

  • @CJ-111
    @CJ-111 หลายเดือนก่อน +1

    These videos are worth their weight in stone

  • @dartymoris98
    @dartymoris98 หลายเดือนก่อน +3

    I knew it takes a while to pay back, but I’ve probably underestimated how long it takes. 7 mins just to break even is a long time

  • @agustinfranco0
    @agustinfranco0 หลายเดือนก่อน

    hey, may i suggest a topic? army efficiency:
    you always talk about keep making vills until you are 200 pop, i rarely do that (im sorry, dont be mad) because if i try i am left with little amount of army (may also be bc i can produce army fast enough) and i cant do much with that army, i just dont know how to properly fight with like 20 paladin instead of 60. etc.
    great vid, hope to see many more, you are an endless well of AoE2 knowledge

    • @krystofcisar469
      @krystofcisar469 หลายเดือนก่อน

      fighting with 60 units its 3 times better than with 20. hope that helps :D

  • @janseidel4849
    @janseidel4849 หลายเดือนก่อน

    Good stuff. Thx!

  • @ezio_aoe821
    @ezio_aoe821 หลายเดือนก่อน +18

    How many TCs you wanna build??
    "YES"

    • @daarom3472
      @daarom3472 หลายเดือนก่อน +2

      Thats Hera for ya! If Hera could make a custom civ it would be bulgarians and britins discount with sicilian build time.

    • @the0glitter
      @the0glitter หลายเดือนก่อน +1

      1*

  • @synergygaming65
    @synergygaming65 หลายเดือนก่อน +1

    3 for mini-boom then army, or a faster imp and faster imperial attack, or 4 for the standard boom.

    • @krystofcisar469
      @krystofcisar469 หลายเดือนก่อน

      4 is overkill most of the time wtf u gonna do with 150vills? :D

  • @NewDay-hn6vf
    @NewDay-hn6vf หลายเดือนก่อน +1

    I checked video speed while listening to it ))))

  • @youcanthandlethetruth5433
    @youcanthandlethetruth5433 หลายเดือนก่อน +1

    Good vid.

  • @bensonrabe6728
    @bensonrabe6728 หลายเดือนก่อน +1

    I personally do 2 tc. Boom with a seige push on opponent 3rd tc. If that works. Usually that means i can come forward to drop a forward castle on his other tc and go to imp

  • @ralcusaguiar6257
    @ralcusaguiar6257 หลายเดือนก่อน +3

    Hey hera! Im a big fan! Is there a way to know without scouting if your opponent is going one tc or three of the bat?

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  หลายเดือนก่อน +3

      not really a way to know for sure, I guess u can click enemy units to see upgrades. U can also see how many production buildings he has aswell, that can give u a hint as to what hes going for

  • @calronkeltaran493
    @calronkeltaran493 หลายเดือนก่อน +1

    nice informative video. how does this change when playing britons? they get a 50% discount for TC so adding at least one seems almost mandatory to make use of that early advantage

  • @Warior709
    @Warior709 หลายเดือนก่อน +1

    hera best aoe2 content

  • @fallenangel8387
    @fallenangel8387 หลายเดือนก่อน +2

    If you were knighted you would become a desert

  • @hikatoyshi
    @hikatoyshi หลายเดือนก่อน +3

    You forgot to talk about TC civ bonuses that might be impactful (Britons, Bulgars, Cumans, Persians, maybe some other).

    • @daarom3472
      @daarom3472 หลายเดือนก่อน +1

      @@hikatoyshi Malians (wood and free arrows) Lithuanians (rush with 9 range TC's), Incas (stone), Malay (fast up allows for funky TC plays), Teutons (capacity), Georgians (+2 arrow damage), Vikings (only civ that cant research Wheelbarrow/Handcart), Byz (only civ that cant research LOS).
      Edit: Goths fast loom.

    • @hikatoyshi
      @hikatoyshi หลายเดือนก่อน

      @@daarom3472 Except for the Malian one, those bonuses don't change much about how you boom with several TCs. They are still useful though.

  • @SpearMKW
    @SpearMKW หลายเดือนก่อน +2

    interesting stuff about the triangle. ive been around for over 10 years now and before this video i have only ever heard people say 2 tc is the worst of both worlds and you should never go for it, but its interesting how thats not entirely true. personally i like sticking to the standard 3 tc as i am terrible at doing damage (at any stage of the game except Hussar raiding) even when playing 1 tc all in

    • @krystofcisar469
      @krystofcisar469 หลายเดือนก่อน

      2 tc fast imp was my move well since i learned basics on DE :D its not best, but you can keep up with some crazy allin strats while having more vills ot you can be simply faster to imp and push the booming opponent.

  • @etc0898
    @etc0898 หลายเดือนก่อน +1

    I know a guy who went Ethiopeans 4 tc boom (into shotles) every game and got to 1650. The civs help you to get castle age fast and lots of people at low rating don't know how to punish it

  • @sylv_ain
    @sylv_ain หลายเดือนก่อน +2

    Always 3 TC and float 2000 of each resources

    • @melissagrenier2200
      @melissagrenier2200 หลายเดือนก่อน

      3 TC floating no resources except food but floating 10k food since the TCs require a lot of farms and you're only making wood+gold units

  • @thathmm
    @thathmm หลายเดือนก่อน

    Hera is the step forward

  • @DrRobGilles
    @DrRobGilles หลายเดือนก่อน +3

    I actually established the same logic with the 7 mins. Before i build another TC I ask myself
    Will this game last more than 7 mins. If the answer is yes then I probably plan on building one.
    If no because I either have to survive or I have to kill then I won’t.
    By the way, one of your best videos. overbooming is a problem that I and many people have been victim of. Especially when you start playing the game as a bf player

    • @krystofcisar469
      @krystofcisar469 หลายเดือนก่อน

      it sucks when you lose team game and you see your pocket was on 180 vills :D unless they plaz spanish, wtf you will ever do with more than 120 vills? :D

  • @juanroig3996
    @juanroig3996 หลายเดือนก่อน

    Good stuff!

  • @Eddythebandkid
    @Eddythebandkid หลายเดือนก่อน +1

    As long as I have 100+ stone, I’m adding TCs

  • @offydannerson8049
    @offydannerson8049 หลายเดือนก่อน

    Some added LEL-perspective: Enemies are somewhat afraid of approaching your TC and they feel compelled to take out satellite-TCs before approaching your actual base. Also, often times my Castle Age is not perfectly balance and I have floating wood but not enough production buildings to make skirms or whatever. So making another TC is a natural thing to do, no matter what the initial plan was.

  • @erikdw8379
    @erikdw8379 หลายเดือนก่อน +6

    Now I want to know how this knowledge interacts with civs that have bonuses that helps build Town Centers like Britons, Bulgarians or even Sicilians.

  • @GadwickTheWizened
    @GadwickTheWizened หลายเดือนก่อน +1

    If you go for one TC, you raid, you push and try to do damage, you do damage, you gain some tempo, but you are unable to close the game. Eventually, you opponent will get the upper hand because time is on his side.
    In this case: is it a better idea to go crazy on siege and try to close no matter what or maybe adding more TCs is a good idea some time?

  • @lukereid5556
    @lukereid5556 หลายเดือนก่อน +1

    did bro just invent the fire emblem weapon triangle in aoe2 with town centres

  • @R3stor
    @R3stor หลายเดือนก่อน

    Are we not talking about that Trailer of War of Rohirrim featuring Hera?

  • @Dnw15
    @Dnw15 หลายเดือนก่อน +1

    GOOD GAME

  • @ancastle
    @ancastle หลายเดือนก่อน

    What about a playlist with all these new educative content? Is there more like this on patreon?

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  หลายเดือนก่อน +2

      patreon guides are way better than anything on youtube. We tried some playlists but its hard to keep it clean

  • @GTyellowjacket_aoe
    @GTyellowjacket_aoe หลายเดือนก่อน

    brilliant video as always. I just have one question regarding the 2 TC case. If someone hit castle age faster, if he stays only on 2 TC, he is almost unbeatable (on paper) Because according to the video, if opponent hits castle age later, he can either do 1 TC, 2 TC or 3 TC. If opponent went for 1 TC all in. 2 TC should still have enough military and resource to fight it back. If opponent booms on 2 TC, he will never catch up on vils. If opponent went for 3 TC boom. We can just make the 3 rd TC to match it. There is also the fast imp potential behind it, so I really see a downside with 2TC booming with a monastery or siege workshop of someone hit castle age faster. (We assume mirror matchup here)

  • @TheBlingice
    @TheBlingice หลายเดือนก่อน

    One thing I alsways wonder about town centers is : when should I rather build a mining camp or a lumber camp and not a town center ? I always choose the first option but I feel like it's wrong

  • @chewbaccasaw5232
    @chewbaccasaw5232 หลายเดือนก่อน +1

    I’m 900-1100
    I always just play 2 tc didn’t even know that’s y I win with imp push first haha

  • @kostariusevmenid7289
    @kostariusevmenid7289 หลายเดือนก่อน +3

    Say TC one more time, I dare you.

  • @bvzv
    @bvzv หลายเดือนก่อน

    7 min payback cost doesn't account for TC replacing at least two of the drop off buildings (mill, lumber camp, sometimes mining camp) and a house. This alone makes the wood cost negligble.

  • @oootto2152
    @oootto2152 หลายเดือนก่อน +1

    Easy rule of thumb: If target villager pop count - (current villager count +current TCs*15) is close to positive there is no point in making more TCs.
    Example: Your pop count is 80, you have 4 TCs and you want to go for 140 villagers. Is it worth it to go for 5th? Answer is no, the fifth would not be able to pay for itself even without taking into consideration the build time.

    • @krystofcisar469
      @krystofcisar469 หลายเดือนก่อน

      3 is usualy enough - also everytime i accdentaly make more than 120 vills i end up deleting lot of them anyways. However I building 6 tcs for protection is definitely worthy.

  • @dariussonofjazzlin7433
    @dariussonofjazzlin7433 หลายเดือนก่อน

    Your opponent is building multiple TCs next to your base.
    You laugh at how goofy that seems.
    You remember your opponent is Spanish.

  • @Pommes-je
    @Pommes-je 13 วันที่ผ่านมา

    I'm mostly building 2-4 Tcs

  • @1776huckleberry
    @1776huckleberry หลายเดือนก่อน +1

    Briton tc pride!!

  • @eisel1313
    @eisel1313 หลายเดือนก่อน

    What was the context of you building 10 TCs on the side of the map in the first clip??

  • @tomas1629
    @tomas1629 หลายเดือนก่อน +1

    Very usefull concept! Also.. someone knows if knights/cavarly do bonus damage against milicia line??

  • @PauxloE
    @PauxloE 21 วันที่ผ่านมา

    The "4 additional TCs at the border of the map" is usually not that useful, I'd guess, unless you go for that cruisade thing or maybe flemish revolution.

  • @nicejob1589
    @nicejob1589 หลายเดือนก่อน

    So against turk fast imp on arena two or three tcs? What do you guys think?

  • @anthonyloia2589
    @anthonyloia2589 หลายเดือนก่อน

    So when do we just start stacking tcs against the edge of the map.

  • @ryanforgo3500
    @ryanforgo3500 23 วันที่ผ่านมา

    It seems to me that there is a lot of rule breakers and specifics to the general rule od this video. Due to civ bonuses anf such.
    For example, how should hunz look at this video? Is it ever good for hunz to go 3 tc play or for their opponents?
    And what about civz with insane wood bonuses or cheaper villagers requiring much less investment in lumberjacks or vil cost, can tjey go 3 tc va the 2 tc to defend an all in? I assume celts and mailians at least can.
    And what about the faater working town centers? It would make the rss drain even harder for the initial time if you go 3 tc...
    We need brain storming about specifics 😂

  • @EneldoSancocho
    @EneldoSancocho หลายเดือนก่อน +3

    I have a noob question. I've been playing with 1 vil on stone starting on early feudal, when i'm in castle I almost immediately have enough for a castle. Is that a valid strategy?

    • @t.a.2202
      @t.a.2202 หลายเดือนก่อน +3

      Your first sentence answers your question 😅

    • @EneldoSancocho
      @EneldoSancocho หลายเดือนก่อน +2

      @@t.a.2202 Can you explain why it's a bad idea?

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  หลายเดือนก่อน +3

      so you are down 100 wood and 1 villager for the entire feudal age? thats horrendous, as creative as it sounds

    • @EneldoSancocho
      @EneldoSancocho หลายเดือนก่อน +2

      @@HeraAgeofEmpires2 Well sounds like I have a lot to learn, but that's a start, I guess I need to learn how much 1 v and 100 wood is worth in feudal.
      Thanks for the answer!

    • @Sagaepic
      @Sagaepic หลายเดือนก่อน +3

      @@EneldoSancocho so lets say feudal is 10 minutes and you send the vill on gold instead of stone. an average vill collects a bit more than 20 gold / minute. so thats 100 wood and 200 gold. an archer is 25 wood and 45 gold, so that would be about 4 archers.
      If you have a fight of 10 archers vs 6 archers, you will probalby lose that fight by a landslide, having 0 archers and killing maybe only 2 archers. Which might make you lose the map control and some villagers because now your enemy has 8 against your 0 archers.
      If that vill was on gold instead of stone, you could have the same number of archers as the enemy, making it a 50/50 micro fight.
      That is the position you are putting yourself in.
      It only works, if the opponent doesn't punish you.
      And if your opponent does not punish you, you should just go for a fast castle instead.
      So either a) your elo is low enough were you can just learn to FC (fast castle) properly and you will climb 200 elo or something. Or b) your opponents do punish you, and you would climb ELO if you invested more into feudal Age with that villager.

  • @knights162
    @knights162 หลายเดือนก่อน

    Not to be dramatic but this video could literally change the meta especially at the lower level. The tight build order all ins are getting kinda insane at lower levels. This explanation gives a tool (2 TC) to maybe challenge that and bring back balance to the force.

  • @gebhard128
    @gebhard128 หลายเดือนก่อน

    DauT disagrees with the 4 TC statement

  • @glennalting9992
    @glennalting9992 หลายเดือนก่อน

    tea sea

  • @jacobwood3326
    @jacobwood3326 หลายเดือนก่อน

    Hera dodging the REAL question: How many TCs when you have 400pop in a 2v5???

  • @anything.with.motors
    @anything.with.motors หลายเดือนก่อน

    If your opponent has 3 tcs you typically have about a minute before his extra vills make up for the resources you had over them, not as much as you think

    • @anything.with.motors
      @anything.with.motors หลายเดือนก่อน

      Aide from the wood an stone, I'm really just talking the food down
      As 6 vills in 1 minute would make more then 100 food per minute their down

  • @taendt
    @taendt หลายเดือนก่อน

    you are the shit my mannn... howevr.. would love to gte a view on the impotance of using tc mostly for defense/keping boom open but else have defense, the way i have thought is this (ca 1200 elo +2000 games dont play anymore). 1 knight is 135 res and 120 hp. so a vill who shoots it does 2.2 res worth of dmg pr shot. with a rate of fire beeing 2 we can devide 2.2 by 2 tog et res pr sec in dmg. which is 1.1 which is fantastic compared to gathering where i think woodcutting is around 36 pr min fully upgraded. more like 32 pr min when tc is considered the main defense whih makes it about 0.5 res/ sec Meaning villagers firering on a knight are twiec as effective as when they are gathering (asuming 2 dmg) and 3 dmg is actually a better assumption because if you dive into town center defense gameplay. which i think i lost to a lot in the days. and 3 dmg is the right number with bodkin arrow, which is a cheap investment if thats your (only) defense. its 1.65 res pr min which is much. So assuming only hitting nemies 33 % of the time the vills are still effective. I find that number pretty realistiv for 1200, but for your rank i think you would be able to garrison/ungarrison in a way that you have closer to 60 % hit time making knights not effective, only if they can kill vills. I know that in your rank mango support is much more common, and thats a whole different story having 75 dmg rate of fire 6 meaning 750 dmg pr minute to a TC costing 375 res having 2400 hp making a mango take a little more than 3 minute to clear it: mango gains 125 res/min when attacking TC. costing around 300 res which is 6x more than a vill. lets make it 5 bcause vill is food. Thats not costeffective in my mind. What am i missing? it it the lost farms around the tC after the Tc goes down? i know about 2x cost on reparing, so lets not repair it. Can you show us a inverted red phosphurus. The ultimate defense arabia. Can you actually use the formulars to win? i feel my math is pointing towards a possibility for TC (mybe + guard towers ) as only defense and no army... if you answer this well i will tip you at least 20 bucks i think i owe you that after watching just just you a lot. i have been watching since zeroempires, whom i whatched for at least 2 years. i just hd a dream about the game 12 years ago and then i was hooked again. peace out, Your content is getting better and better.

    • @taendt
      @taendt หลายเดือนก่อน

      @@Progeusz- i know that it is often death. But what if it isnt. ? What if Tcs are only spaced around 6 tiles. Then you can just jump to next tc. And when he has enough Knights to take one down you should have monks to, who can also jump from tc to tc. Yrs i think they can run 6 tiles without getting reached unless enemies position well. A Knight does around 10 dmg (10+2 in upgrades - 2 in armor) to a tc with a rate of firer being 1.8 its around 6 dmg/ sec Meaning exactly 400 sec to take down tc for 1 Knight. Thats pretty much 1 res/sec in dmg. But a Knight is 135 res so taking that into account it is not that well a rate. Its the same as the vil firering back Costing only 50 res, yrs food. Monks are insane value. And can fully heal Knight in 120/5 = 25 sec Meaning 135/25 = 5.4 res pr sec. So Yes micro back to monks i see it. And yes i know killing a tc is often death, but i want to challenge the thought

  • @Festus_Clamrod_
    @Festus_Clamrod_ หลายเดือนก่อน

    🏘🏘🏘🏯🏠🏠🏠

  • @the_danny_aoe_twitch
    @the_danny_aoe_twitch หลายเดือนก่อน

    My raid on Heras stream. it is honor :)