edited the build: --- pre shrine --- 100 iron 75 frost 55 charisma 1 flame 1 will 1 agility 1 fort 1 strength --- post shrine --- 50 fort 40 strength 40 will 80 flame hero blade of flame + azure. more dmg and higher lvl mantras
Does the amount of armor you take with scrapsinger scale off ironsing investment or is it a flat amount regardless of stats like how every metal medium weapon takes the same amount of armor regardless of damage?
Uncaps are kept even when going post shrine. It’s only the element level talents like adept level, master level, etc. that are lost without sufficient enough points.
Your charisma and willpower both get set to 30 post shrine so it dosnt actually matter which one you put 5 extra into. Just put it into whichever one is closer to 35 so u can save points
In these 4 Minutes and 11 Seconds after following a Reaper, 21Pack is effectively Immortal
if you are unsure who is going to win, always bet on 21Pack.
pack you haven’t made a build in a while but it just fills me up in a way like no other
??????
@@21pack this build is so hard i can feel it coming inside of me
please shake that ass@@21pack
i edge to your videos@@21pack
@@21packthroughout this video i just kept exploding all on my screeen
you can go NLK for free heal cuz alloyblood + Couterized wounds = no nlk downside
yes but its bad for ganks
Yeah but they needed those affects for nlk
do u have metal enchant? i cant see the visuals on ur weapon but ur regening armor every m1
yes, metal lets you sustain above 90% armor which gives you 10% dmg reduction
couldnt you go 35 wp 25 cha for neuro instead
who let u cook
How did you prog the build in order?
can you explain how alloyblood is 15% phys?
you could make this way better WITH DAMage
when you go 75 attunement you get 15hp. (10 at 75 attunment and 5 at 50)
when you shrine you lose the 50 investment talent that gives 5 hp, but you do not lose the 10 from uncapping it
rlly?
@@radd.
@@radd.And u have to uncapp attunement to get the 10 hp at 75
no reinforced this build is BUNS!!!!
Alloyblood is a direct upgrade in terms of physical res + scrapsinger gives you pen reduction
@@21pack reinforced instead of getting gale wouldnt hurt dude
@@staarpoint gale give you too much to drop it for something that would already have a better version of
ILY
bro is not chico 💀
im chico@@ViralVaulttShorts
??? alloyblood gives 15 physical resistance?
cuts bleed damage in half and bleed damage is a 30% damage boost to your m1s and crit. meaning youre negating a 15% damage
YO Ok, i thought it meant like bleed as in blood loss, thats actually such a better talent that i thought
hi
Ngl you sound like nogo
Nah
edited the build:
--- pre shrine ---
100 iron
75 frost
55 charisma
1 flame
1 will
1 agility
1 fort
1 strength
--- post shrine ---
50 fort
40 strength
40 will
80 flame
hero blade of flame + azure. more dmg and higher lvl mantras
why frost, gale is better after the glacial nerf even more in ganks
@@prze4214 its just his build but remade to be better.
Why did he say alloyblood gives 15 physical res? The wiki just says it reduces bleed dmg
bleed damage is a 30% damage boost to your m1s, cutting that in half means youre reducing 15% m1 damage
@@21pack Appreciate the explanation
this is the first immortal build where someone didnt show themself with a stained healthbar
Well probably because most of them have nlk
cant you just make this build but with a gale hero blade and go the gale after or smth
this man copied nogos voice
Me when accents exist (they must’ve copied my fav ytber)
You get 15 hp for master (50) and unbound (75) attunement, but shrining and ending up below the previous stats will void any master/unbound you have
Does the amount of armor you take with scrapsinger scale off ironsing investment or is it a flat amount regardless of stats like how every metal medium weapon takes the same amount of armor regardless of damage?
dont u lose the 10hp u get from uncappin when u shrine
no
Uncaps are kept even when going post shrine. It’s only the element level talents like adept level, master level, etc. that are lost without sufficient enough points.
I thought you didn’t keep unbounded elemental talents?!?
why can't you get 35 will power for neuro and save 10 on charisma?
would it not be better to go risky moves? or is safety dance and observation better
whats your hair id
did you go any ironsing path?
cool build but really hard to make
it requires so much talents
you actually have a ton of wiggle room since each major stat investment only has a couple of needed cards. pretty easy to make from my experience
havent seen bud in a while
do you need metal on this build or is it optional
kind of, its by far the best enchant you could use on the build but if you really want something else you can
How can you get starkindred preshrine
you get it post
How do you uncap all you're attunements pre shrine, do you get someone to carry you for duke?
if u uncap it on another life or slot it carries over btw
@@melonist8695 u have to uncap element on each life it doesn't carry over
I usually just jump in void and do chaser to uncap
It is better if u gonna get 25 chr and 35 willpower cuz u getting neuroplasticity from 35 in chr/int/willpower
and u have 5 points left for smh
Your charisma and willpower both get set to 30 post shrine so it dosnt actually matter which one you put 5 extra into. Just put it into whichever one is closer to 35 so u can save points
bro has alloyblood and cauterized wounds but didnt go NLK on his weapon bruh
Nlk is horrible in ganks
Maybe you can change your med for wp and get LFT?
Yes you can
W build