This react is on the spicier side. Vars actively spreads misinformation on countless mechanics in the game while trying to paint the image that there are problems with WuWa's teambuilding. There is clearly very little effort put into researching the topics he's framing as PROBLEMS across the 2nd half of the video. He is a creator sponsored by Kuro Games to release early access guides on characters. Refusing to put any effort at all into this WuWa-focused video is, in my opinion, a slap in the face to the devs, and the exact opposite of what a CC should be doing.
I agree with you, but these Outside people ( mainly your haters ) will see you getting mad and disregard all your points saying lol he's crashing out, Vars is basically "Grasping at straws" during the whole video but atleast it's not like he was able to run free spreading misinformation without some people catching on.
Nuh, you just stuck in a hardcore player mindset. But wuwa is a casual game and the vast majority of players are not playing it the way you promote. Vars is speaking on behalf of the majority which is not hardcore. And for a casual player the teambuilding in wuwa doesn't mean as much as in genshin. Because while elemental reactions is a mechanic that everyone is using, the tight combos and precise synergies in wuwa is mostly getting used only by sweatlords.
I am gonna say something a little disrespectful but I always thought Vars is that typical essayist who is good at writing a script and sounding professional, but the actual substance of his script is straight slop. It's just a lazy guy who found a lazy hack to make some money by putting in barely any effort, but a lot people gobble it up because he has that nerd voice and tone down to a T lol
Yeah, his formatting and editing is good, but the research side is lacking, probably because he went from one game and two channels to three games in one channel and multiple channels. The guy is getting buried under the work, and it shows in his less expert games
Vars have 3 channels and all of them upload quite frequently, no wonder why all his videos are mostly word salad that only sound reasonable when you listened for the first 10 seconds and ignore the rest
@@infernal_fox yeah Vars is getting buried under work, idk why dude tackles so much games at once, but I don't think he shouldn't be held accountable for his wrong guides
Let me summarize Vars' points. - Vars isn't saying that there's no team synergy (like Sanhua + Camellya), he's saying that there's no reason to build multiple teams when you can make one 'does it all' team and just get good at parrying and dodging. The game doesn't force you to adapt to its bosses with different characters (which personally I think is a good thing, but go on Vars) and therefore you lack incentive to build anyone except the 9 characters you will clear the tower with. - He's also saying that there isn't enough difference for team synergy vs non-team synergy teams to warrant caring. You can go Main DPS, Main DPS, Support and it isn't that much better or worse than Main DPS, Buffer for the DPS, Support. It's completely up to preference as to what you build, but because it's up to preference, players wanting to be smart about teambuilding aren't rewarded for it because teambuilding vs non-teambuilding gives you little result difference. Which Vars is arguing is bad for teambuilding, since it effectively doesn't matter. - 'No Central Mechanics or Combat Engines' = Vars pointing out that there's no teambuilding engine like Genshins 'Pyro + Pyro = 25% ATK Bonus'. He meant teambuilding mechanics, I don't believe it was meant to be taken so literally as 'stagger/parry/dodge/quickswap/animation cancel' doesn't exist. - Vars is kind of right when he says that you can get good at dodging/parrying and win. Because that is how Wuwa CAN work. If you dodge and parry everything, you will never take damage and thus never lose, thus teambuilding is irrelevant. But this applies to literally any game that involves dodging. If you dodge/parry the bosses forever, no matter how bad your team comp is, you will eventually win. But here's the thing, you can Dodge/Parry AND deal more damage AND have a safety net to fall onto to win. That's where having a good team comp comes in. He's arguing that the team comp doesn't make enough of a difference compared to the massive benefit from just learning how to dodge and parry. - TLDR: Vars' video can be summed up as "Yes, it's there, but it's not enough to make a noticeable difference." - TLDR: My thoughts? Who cares if you can clear the game just as well with Changli as with Jinhsi or Jiyan or Camellya as your main DPS. Isn't that good? You pick the one you love more in terms of personality, playstyle and design, then use that. Players can succeed with anyone they want, instead of being forced to play meta characters like in Genshin, to clear the endgame. Maybe I really like Jianxin, but she doesn't fit onto any meta team. No problem, I can still use her to clear the game because the fact that she's Aero or the fact that she's got lower DPS by comparison, isn't a big deal, I can still succeed. I don't WANT to change my main team just because the boss has 70% element resist against my DPS' primary element. Wuwa doesn't have that problem and that's GOOD.
"adapting to bosses with different characters" is sooo predatory, specifically in a live-service gacha game. wuwa's teambuilding is the one I wish hsr has because some of my favorite characters really struggle in recent endgame contents lol.
what he sees bad it what make me like wuwa . cause im so slow when come to play and react , the less character I use while playing the better I can play and react .
Amazing analysis and why Vars was wrong. His thinking was that the average player wouldn't be incentived into pulling the new character because the game doesnt have mechanics that forces you todo so for certain figths or teams. And I 100% believe thats absolutely the most predatory way todo it. I would rather to only pull for a character I want rather than tobe forced to skip them for a support I dont like but an forced to get to make my already being played DPS more viable. A good example how bad this is in genshin compared to how wuwa is a breath of fresh air for me personally is: I had my hu tao whos probably my most favourite main dps benched for 2 years because I didnt have yelan/furina for her and her damage absolutely takes a nose dive in teams without those 2 which sucked alot. Compared to wuwa inwhich with the upcoming 2.0 banners, i can skip roccia for the new gun girl even if I have cameylla already and love to play her, shes absolutely still playable with sanhua and would still be able to clear all content without the so called new BiS support for her.
Wow I shouldve read your comment before I made mine lol. I didn't agree with Vars either but Saintontas missed the points he was making to begin with. Here was my comment to *Saintontas* (not you, OP): You are missing Vars' poonts. I don't agree with him but you aren't understanding what he's saying. You can have a lower level Verina or Shorekeeper, a low level Sanhua, and invest all your time/resources into making your Camellya good, and you will still clear content. Hence you don't have to horizontally invest as long as your main dps is built well (vertical investment). Do I see the above as a bad thing? Absolutely not lol. I *do* build my supports but even if I didn't, I'm glad I don't HAVE to make them perfect. This is a gacha game with limited resources and is time-gated with things like waveplates and weekly bosses. The last thing I want is to (using Genshin here) have to level my Bennett to 90 and then give him a 5 star weapon so that his base atk is enough to make his buffs broken. Sanhua gives her full buff at level 1. That means I save resources. So anyway. I think you were just misunderstanding his points because you weren't listening to the whole point before making assumptions and responding to your made up assumptions.
So he is upset that Shorekeeper is "generic" because she can be used on all teams and doesnt just buff one element like glacio, havoc, etc? Thats what he said at 35:52 Isnt this a good thing for the game? That the supports and sustainers are usable on all teams instead of some locked teams. This way the game becomes way more consumer friendly and we can pull supports without having to worry about synergies... I swear this guy has awful takes Also he doesnt know how to play the game lmao, half his Shorekeeper Ultimate gameplay is blue and purple circle instead of gold circle, he isnt even activating the full liberation, I doubt he is educated on the game mechanics...
@@shrido21yes and that’s the exact problem ppl are having with Bennet Kazuha. The game gets boring when it’s the same characters being dominant forever. If wuwa doesn’t start specializing in teams, Shorekeeper Verina are going to permanently be your third slot until eos and that gets boring. On the contrary, hsr is doing *decently* (far from perfectly) at this. Ruan Mei started being universal, but now is phased out to only be BiS in break teams. Robin started being universal and is now slowly being phased out, eventually only being BiS in fua. I think the way Hsr handles phasing in and out supports is very well done imo. They are designed for a specific archetype but start can still be used for a lot of teams on release, so when their place in those other teams eventually get powercrept bcz of better options, they can stay relevant in their own archetypes, so the players that pulled for them don’t feel bad bcz they will continue to remain relevant for that archetype while also keeping the game from being stale.
@@oyfum2638 hsr is almost thrice as old as wuwa, hsr also had only one good sustain (and was limited) until 1.3 when we got the second one, same as wuwa (verina until 1.3 when we got SK) and "dedicated hyper supports" came way later in hsr with ruan mei, robin, sparkle, while we are already getting them in wuwa since early (yinlin for electro, zhezhi for something, now roccia 2.0 for another etc) not counting 4 stars
off-topic, but I love hoyotards keep calling other Gacha games "EoS" while if you call their games have little mention of "EoS", they suddenly went batshit crazy and started harassing you.
Not only is Vars absolutely wrong about WuWa he is also wrong about Genshin. How can you talk about how GI is good example if horizontal investment and then show 2 teams using same units everybody use since 1.x? Even GI devs disaggree with him because they made Imaginarium Theatre since people had no reason to level their other characters
His point is twisted, he mixed up a bunch of half points to make a point that is questionable at best Genshins team building is rigid cuz there only a limited number of teams that are actually viable, while in wuwa you can play a triple dps and clear overdrive so wuwa should be more flexible. Saying genshin has a wide but shallow while wuwa deep but narrow only makes sense cuz genshin has far more updates and the feeling of a wider pool should not be because wuwa team building is lacking....
Said it before, and will say it again. (9:56) It's crazy how brainwashed they are that they think strict teambuilding and "having the right team to handle whatever content you are about to face" is good. The "whatever content you are about to face" in Wuwa is basically just element RES. The "whatever content you are about to face" in hoyo games is pretty much "create the problem" and "sell the solution". Example is HSR. MoC was straightforward at first. Nobody cared much about hunt/erudition. Then in order to sell erudition, they made "Pure Fiction". This mode does not provide any extra currency, it eats into MoC's fixed schedule and force players to have to aim for 2 "AoE teams". Even worse, Erudition characters are not that useful outside of PF. You are pulling and building mainly just for that mode. After that is the break units and Apocalypse Shadow, which forces players to aim for 2 "Break efficient teams". All these for the same rewards as when there is only MoC. On top of that there is constant powercreep that even their CCs make vids about, element lock in modes like AS (Not just RES, if you don't have the element to break AS boss shields, you are not likely to clear. Straight up lock.) Like bro, you are playing a gacha game. A GACHA GAME. Characters don't grow on their damn in-game trees. Imagine being brainwashed to the point that having/wanting to pull for characters just for "team building" to clear a "created problem" or loving "horizontal investment" is a selling point for what you support. That is what I call the relationship between a predatory gacha, and an ideal prey for such game companies. These people don't even realize they are being eaten. In Wuwa, I pretty much only needed 2 DPS from gacha. I use Jiyan and Jinhsi in ToA. My Jinhsi was lucky and have dupes (also bought from store with corals). But point is, Jiyan team and Jinhsi team can clear all 4 final ToA stages. If enemies resist one element, I'll just use the other team. The early stages can easily be dealt by MC/yangyang, you don't need 3 heavily invest teams. Started day 1 and I haven't had the need to pull for any new characters after Jinhsi's banner. I tried for Shorekeeper and got Verina early. Literally have 50+k Astrites, 80+ pulls, guaranteed limited and some corals saved up for 2.0+. There is no powercreep issue yet. Jiyan still clears in similar time as the latest DPS Camellya. In HSR, my acheron already feels like she's starting to fall off. "Sanhua's entire existence is to just give outro skill to Camellya". Like what else do you expect from a support? In Genshin terms, isn't Sara/Faruzan/Xilonen similar? In HSR terms, isn't Bronya/Tingyun similar? Their main purpose is to gain energy and provide buffs, no? You want Sanhua to have heals too? Or off-field capabilities+heals so she can contend with Furina? Or you want crowd control like Kazuha? (Btw, the crowd control support will come in version 2.0, IYKYK.) Like man, people are actually celebrating powercreep. (20:22/22:14) What battle mechanics? HSR don't even have much gameplay. You have characters and relics you need? Good, you can use the "ideal strategy". No characters, bad relics? What "strategy"? What "gameplay"? And as mentioned, the "Battle mechanics/Gimmicks" are just "created problems" used to sell their new characters. Dude really loves having to get new characters for said mechanics like PF and AS. Truly an ideal prey for gacha companies. In their head: Wow! I love this strategy. I'm so good at team building! Team building is so important in this game! This character is definitely better in this game mode/gimmick! Reality: Pulled for the latest gacha character specifically tailored to tackle the current endgame gimmicks. (22:14) Pretty sure Genshin's elemental reactions is flawed. Nothing much really matters except Vape for main DPS. Most just goes Vape/Mono. Sure you can bloom/quicken, but dendro reactions have low ceiling and have started to fall off. Properly set up vapes can multiply your damage like 4 times, maybe more. And when added supports, your damage can be further multiplied to like 8 times or so. If a Vape can hit a million, how many blooms do I need? How many crystallize do I need? How many swirls do I need? Yea, they don't do anything. It's just there to add "fake complexity" to their combat system. Artifact sets like VV is there just to make Swirl "less useless". Basically more "fake complexity/depth" for their "elemental reaction combat system". Outside of such reactions, Genshin has an alternate approach like Kinich, where he is decently strong with inflated damage scaling, but relies on burning. Burning has always been a cope reaction, but Kinich's kit is activated by burning. Why burning enemies? Kinich ain't even scaled by EM. Why not just "on hit" activation? Why not any reactions? This just make unnecessary team restrictions that makes you feel like burning is not "useless", when in fact, is still a cope reaction. Basically there as a "solution" (activation of Kinich's kit) to a self-made "problem" (burning reaction bad). Elements like cryo is abandoned. Geo is useless. "BuT mY xIlOnEn Is So StRoNg!" Yea, Xilonen/Zhongli would have been way stronger if they were Pyro/Hydro. Anemo DPS is also cope. And what do they do? Make Chasca who ends up going back using hydro/pyro team mates for vape anyways. Having no reaction system is better than an unbalanced/flawed system. At this point if I continue, I'm going to end up as a Kurobot. But I'm pretty much convinced dude is probably using AI for his script. I don't believe anyone that can contradict themselves so many times and not realize it truly exists.
Fr the only useful reaction is vape and melt. Unless you're fighting against enemies with immunity. Other reaction can never reach those two. All hoyo can do is to cope with Character kit and artifacts to make other reaction look useful.
22:14 part: How ironic this was - When Bloom was first introduced, it "low ceiling" was actually so high that it make Vape/Melt and other teams look obsolete. How did they make it now that Bloom suck? Average HP inflation and making new Vape/Melt unit have way higher multipliers to once again scale well with amplification from Vape/Melt (x2 for forward reaction and x1.5 for backward). The elemental reaction in Genshin "was" unique, but have been the major problem for every units they tried to release.
Also to add into your point - You used Jiyan and Jinhsi with dupes to clear the endgame. That is more than 2 limited characters (counting the dupes), which might look abit too much investment. Meanwhile I did ToA and all Holograms with Encore (E0 and standard 5* weapon) and Jinhsi (E0S1). The "cost" can be even lower! Anyone complaint that you need Verina and SK is either have heavy skill-issue, or have not even tried to level up and invested into Baizhi, Yuanwu, Jianxin and Taoqi, or both. among the 4*, Baizhi might be the best healer/support for your team, as she provide the same buff as Verina (increase ATK by 4s per skill tick for Baizhi, which is the same as 20-ish second of Verina if you use only 1 DPS instead of 2.). Jianxin have a ATK scaling shield and strong CC that only lose to Jiyan consistent CC. IF PPL HAVE BUILT THEIR JIANXIN! Yangyang following the same spot, tho her role is more of a concerto efficiency buffer like Sanhua. If Genshin force you to use 1 team and that 1 team only, then Wuwa allow you to mix and match a team - or just solo-ing the ToA floor with Rover and free Xiangli Yao. Wuwa does not have team-building, because you have the freedom to build any team you like, if you are up to the tast of using that team. Also a very good time to remind you all that in Genshin: a team of Raiden, Nahida, Xingqiu alone deal more dmg than the same team with Deyha.
I still have fun with Sanhua freezing frost set from time to time and I even solo'd hologram vi tempest mephis with her. She's definitely not just "outro bot" for camellya. This is the beauty of kuro games and if Vars ever try to become remotely good at the game instead of complaining he will also find more fun in wuwa
41:57 "Genshin is very wide but shallow, WuWa is very deep but narrow." And every great writer and gamedev will tell you that deep but narrow is better. Just listen to Sanderson talk about how a deep magical system is better. Just watch at Skyrim's magical system that tries to do everything but does not integrate that magic into the society to the level you can be put into jail, stripped off all your equipment, yet you can cast-forge magical weapons and murder everyone. If we go by this take, WuWa is the superior game. Period.
yeah, imagine saying deep yet narrow isn't as different as wide but shallow. Like bruh, I'd take one char with deep and meaningful trait, rather than 500 one-note characters.
Vars basically said "The elemental system from Genshin isn't in WuWa so every character can be power crept" because they aren't artifically locked into archetypes like elemental reactions. But he fails to understand that basic attack, heavy attack, liberation units, vibration reduction etc are what create the difference. You can only compare characters that share the same support for powecreep just like your saying.
Sure, but there isn't a difference in the result between those damage archetypes. They are still being directly compared to each other. Is that a bad thing? No, not really, but I do agree with Vars in the video. He just wants most specialized supports in the future, that's all. Why is that such a problem for this community? Why did this community go from a healthy wuwa talk show to a pile of toxic crap that attack anyone who questions the echo chamber. It's just so toxic, and that's unfortunate.
@qw3rt321 did you watch it on your own? Or have you watched it with this loud mouth that pauses every 15 seconds to attack the gameplay in a PSA. Cause if you actually look at the video objectively, he's actually just asking the specialization of characters that aren't specific to outro's, and he wants more built game mechanics that make you want to play different units outside of just oh in inferno rider let me not use my fusion dps. Is that so evil? Is that something worth attack someone for misinformation?
@@Tjtellsthetruth That's...not really the full case here Firstly, saying Genshin's characters being artificially locked into archetype is a bit of an interesting take because well......this is a team building game. Fischl is not much different of "locking" in a team than what danjin is to a havoc team. Secondly, the funny thing here is genshin has all of the subtype you've listed (excluding vibration reduction of course) but with the elements system to add on top of this. Basically , just look at how kuki will never ever be considered to be competing with someone like kokomi despite both of them providing similar utility . That's how much the elemental system you guys shit on so much can help from preventing powercreep. Thirdly, now granted . Vars' point is really grasping at straws and somewhat nonesensical here. But I think what he's trying to converse is how easily replaceable some units are due to how over the place the specialisation of the units become. Like, what does verina have off field dmg for but it doesn't do much despite verina being her direct competitor? Why doesn't Yang Yang hyperspecialise in support but has varying stuff from cc to dmg to energy regeneration? Etc
@@navavelu151doesn't have much difference between those dmg archetype as they almost make the same out come to DMG? That just basically saying that there is no difference using a break type support in hsr and use it to a hypercarry team(crit based) Those types of DMG in wuwa may do not have much difference in each other in terms of outcome.But in team building it does just like how break support, works best in break team, fua support in fua team. Basic atk amp support works best for basic atk focused DPS(camellia with sanhua) skill amp support with skill based DPS,
Vars says big words and throws around game jargon to sound smarter and more insightful than he is. When you peel back the layers of his babble, you realise this.
Vars keep bringing up jargons and comparison to games from a certain other company make it obvious to see that his video is clearly not made to give feedback to the devs discussing actual problem ingame or inform wuwa players, but a video for his other audience who have a hate boner for wuwa every time it brought up
24:25 wtf did i just listen? Gacha is Slot machine. Game is Game. Gacha Game = someone made a game that relate to Slot machine (insert money= character/weapon) I played BF Since the start of Omni Evolution. Each character in that game get power creep by every new character.... What is he trying to cook here?
god I would hate the direction of wuwa if they listened to a single suggestion made in this video ngl. cut him some slack tho, without clear color designations, he doesn't know who goes into what team. it's why he pairs changli with yinlin obviously.
I'm been playing genshin impact since the game came out, AR60, and no way I hell, someone can say the combat in genshin, is better than in wuwa, that's straight out laying lmao.
Same I actually think genshin and HSR have far better world building, a more unique story, and far more narrative depth than Wuwa thus far But their storytelling style is legit brain damaging Wuwa wins in terms of combat, exploration, and storytelling even if the story is just decent Credit to zzz for the same, even if the story is also just ok; it actually holds my interest
@@mites7 I'd say ZZZ got better after Sons of Calydon update. I dunno if it's better than Wuwa, but definitely better than Genshin (and probably HSR since people shat on its Penacony arc and the banana meme I heard) Even the QoL is immense, they did copy some of Wuwa content and combat. Lost Void is literally Wuwa's Depth of Illusive Realm, and Miyabi's gameplay kit is very similar to Forte mechanics in Wuwa, I dunno if Lost Void is good since you still need to build your own team to get through, unlike Illusive Realm where you can go wild with whatever character you like, but still a welcome addition to the game.
From a more neutral standpoint (I play both games and I prefer wuwa progression more but) I could see some value in adding meaning to each element though not through reactions. At this point they are forced to make every five star play differently because if they made a glacio xiangli yao it’d be completely meaningless to pull especially since electro has yinlin. Obviously for the player base that’s not bad but still. I’m also worried sub dps characters will be condensed down to a specific outro skill buff plus some other attribute like coordinated attacks vs no coordinated attacks. For example we’d have a yinlin for every element, a zhe zhi for every element etc. of course they could just get creative with the outro skill buffs. Spectro rover is a good example with a time slow ability that we haven’t seen. I think one way they could artificially inflate elements is adding a character that buffs based on elements in the team. Maybe a storekeeper but instead it might give a 12% crit rate if there’s a havoc character but 30% energy recharge if there’s a spectro. They could also introduce more echo types like maybe buffing coordinated attacks, one to buff defense or something etc.
I think having a system where some bosses are weak to certain kinds of attacks or elements would be a decent touch We already have bosses with attribute res, having a small 15% bonus to what they’re weak to wouldn’t be the end of the world or a copy of reactions Wuwa originally was developing something similar to the reaction system triggered by outro skills, but the forte skill mechanic and unique outros and intros are far superior and every single character feels unique. And you can actually get value from so many 4 stars this way, Sanhua is an s rank character for a reason I don’t have Zhezhi but I do have Taoqi at s6 Her and storekeeper supporting my Jinhsi lets me crit for gigantic damage when I stack their buffs and fire off the resonance skill nuke Verina supports dual dps teams super well If you like jiyan and you prefer Aalto to mortefi? Go ahead still works Wanna use an unconventional team with xiangli yao if you don’t have yinlin? You can use jianxin and changli to buff his resonance liberation twice and it still works if you time it right and they’re both not electro ir electro focused This game has so much team building flexibility so the fact vars wants hsr style predatory character kits that are for very specific problems the devs cause is wild Wuwa isn’t perfect and the cast is too small, we need more 4 stars badly and more male characters But just from how player friendly the team-building is, it’s not even close vs other popular titles
Bro just ended all WuWa "CC"s careers singlehandedly, and we're all here for it! This is such an eye opener for these "CC"s to actually learn the game at the same level as Saintontas. I struggled a bit to understand where he was coming from initially, but now I get why.
okay i admit i was miffed that you're calling out a CC i like after the first couple minutes but after watching the whole thing and all the things you pointed out that vars was doing (and saying) wrong... holy moly, it's deserved
And I bet there're still people that watched vars video or any other cc's similar content, haven't had any issues with it and agree that there's sth wrong with game etc. and will call Saintontas delusionall or that he's crashing out every video or stream only because he points out what's wrong with those ccs and their content. I'm not saying you have to believe Saint every time he tries refute smn's takes or question their opinions about the game but if you've watched Vars video while being a Wuwa player at the same time and you haven't found anything wrong with it then there's no hope for you.....
The way I can put it is that Saint honestly can have an off-putting delivery but the substance of what he’s saying is correct Vars has a very nice soft spoken delivery but the substance is nonexistent
Once you get any surface level comprehension on a game Vars covers, you start realising that Vars‘ videos and scripts feel and sound both like AI-generated slop
I said this in a live on this channel but I'm going to say it again here. When HSR was new, Vars said that Yanqing and Seele are the same character, the differemce is that Seele does more Damage...
@@grymns both are 5 star characters that are in the game since 1.0, both are sinlge target DPS (the hunt in the game), a d the game is a turn based RPG, every character has a pasive, basic attack, skill, and ultimate (you can use this when ever is ready). Yanqing is an Ice character from the standard banner that can (potentially) deal a Follow up attack, after he uses his Skill or ultimate, and 60% extra crit rate, but everything is lost the moment he recives damage (one of the worst characters in the game even by that time) Seele is a Quantum Limited character, that every time she gets a kill she has an extra action, she cna have until 4 extra actions if you want. Yeah totally similar
@@grymns kinda, a Follow up attack is an automatic attack that activates under certain conditions, in YQ case is to use his skill in all times (unless you have his at E6, max dupes in other words), while Seele is an entirely extra turn and DMG boost, if she kills with anything she has in her kit, and you can control her in that state, with YQ you can't choose and also YQ loose his Fua and 60% crit rate if he looses hp, Seele can be focused by all enemies and she still has her extra turn and the buff. so yeah the action is to deal dmg, yes but both are diferent.
what? And he's sponsored by Wuwa? that's almost a crime. I don't understand some of the mechanics in the game either and I mess up rotations because of that, but he doesn't understand anything and tells people such nonsense. I'm stunned.
Here's the problem with CC's that got so used to Hoyo's braindead gameplay that for them the most enjoyable part is just crunching the numbers, skills? Who needs that when hyperbloom wrecks almost everything, parry or dodge? Who needs that just shield up, learn boss mechanics? Nah just shield up or nuke them bosses down and so on. Their minds have been conditioned by Hoyo's system that they just assume that every action game should follow Hoyo's principle of collect characters for them to earn more(Hoyo) while you just literally kill everything doing the same things(reactions) over and over again. They forget that other games could actually do their own stuff. And team building isn't good just because you have a lot of characters to choose from when the end goal is to just utilize them for elemental reactions, for example Genshin can have 20 different Pyro characters and 20 different Cryo/Hydro characters when the most important part is just to do melt/vaporize, the only difference is some characters are better than the others in either applying the element/s or just outright damage
weird thing to say when some of the most powerful teams doesnt hv a shielder. also hyperbloom is great at low investment, but you can get more dmg with the other reactions due to much higher dmg ceiling than hyperbloom. as for your second point, its actually better for genshin to hv multiple characters of the same element, some even share playstyles with each other. this incentivises exploring different characters and playstyles as well as provide options for a certain playstyle in different elements.
@@shaami8622 low investment doesn't change the fact that it's dogsht compared to melt and vape. Because it's too dogshit all hoyo can do is too cope with Character kit and Artifacts 😂
I'll play my Jiyan even if he is powecrept into the ground and back out because I absolutely love how he plays and how flashy it looks! Couldn't care less for damage optimization, I just wanna play with my favorites!😊
You’re in luck Even though he’s the first banner character dps, he’s still strong as fuck And with storekeeper as the new support she just made him even stronger and so will any new 5 star or 4 star that buffs both aero and heavy attack if he or she ever comes out One of the things I like about wuwa, new characters like Jinhsi and Camellya might be strong but the old ones are still good And characters like yinlin and changli are sub dps’s and are better used to support the existing or future roster Yinlin’s value went up a ton after they gave us xiangli yao for free for example
Kuro needs to stop sponsoring these low-effort clowns who don't even put in the work and are lazy af!! There are many CCs who put so much effort into guides and builds
I agree with you there, brother. People who say this game has issues don’t know what they’re doing. This game has some pretty crazy skill expression, look at what Wallenstein can do in TOA
@@pierreshi6102 I mean it have some minor issues, but sometimes these CC's manufacture issues just to complain instead of delving deeper into the game combat or lore before speaking about it, they end up misinforming people.
@pierreshi6102 Kuro needs to sponsor someone like Wallensteins!! They are such a good content creator and can actually build characters and showcase them, especially 4-star characters! They also would have proven how wrong smack, vars, fob all those hoyo cuckss wrong
In my honest opinion, this dude wants to make wuwa genshin 2.0 XD Wuwa is a whole different game, please stop comparing this game to genshin impact, yes there are similarities and that's pretty normal, what's not normal is putting every sht mechanics of genshin to wuwa, let wuwa cook its dish wtf is wrong with this guy hahahah
I used to like Vars more, but many of his recent takes have been ass. This weird vid about Wuwa's "problem" with team building, the Genshin vid where he continues to glaze the "Power Five" four-stars as he calls them, as well as some of his HSR takes are just bad/wrong.
According to vars. The parrying and dodging is a bad. And having a unbreakable shield that makes the game boring to play in zhongli is better. That right there sums up how dumb this vars is.
I'm sorry, I need to stop commenting but I just can't anymore, his hope for version 2 is that they make every character feel unique? Are we playing the same game? One of the biggest strengths of the game for me is exactly how much effort they put into every character having their own unique feel and playstyle. Even characters with similar roles feel completely different to control. Just because everyone can dodge and parry does not mean they aren't unique. It's a hell of a lot more intricate than "green skill, blue skill, purple skill, boom." You could twist his argument against every game. "Well in Genshin all the characters are limited to using the same elemental reactions so therefore everyone is basically interchangeable". Oh wait that's actually kinda true. "Every single character has a skill with cooldowns and a burst that you have to charge up thus every single character is the same". "I want to be forced to pull for every limited character so I can build 50 different team comps" is such a privileged take.
Lmfao. Funny this genshin glazer says genshin system is complex and wuwa system simple. 🤣.. When in reality. Genshin system is basically just e q e q e q eq click click click. Whereas in wuwa. One character's optimal way to build forte and concerto is way more complex than any e q character of genshin. And most of all. You have to do the optimal movesets while actually reading enemy movement cause in wuwa. Enemies actually fight back whereas in genshin they're all just punching bags. For example. The unit with the shortest field time in verina. A freaking support, the unit with the simpliest concerto to build have way more buttons to press than your generic E Q swap unit in genshin. Yinlin's optimal concerto combo alone is way more complex than any whole TEAM in genshin. Complexity of combat system is the last thing you wanna nitpick in wuwa. 🤣.
@@Fates-Endin reality it is really easy. You're just making things over complicated. E Q E Q, Different elements on the team to trigger elemental reax to enhance dmg, then spam E Q E Q between characters then spam Atk btn using the main dps(you don't even need proper timing to activate buffs).
@@lionhawk12 Basic > basic > 1st skill > basic/heavy > 2nd skill > basic till forte full > forte > cancel animate the forte with ult > heron > switch immediately to cancel animate heron > profit???
I'm glad I don't watch any guides, tips and tricks videos because it's always depends on what the speaker had in mind. Turns out these CC's just as clueless as you, as they don't know how to play the game as well. Still best to learn from scratch or better not learn at all and just mash buttons. I'm fine as long as I clear content lol.
U know its kinda dumb that he said we need more team building and element type reaction for a certain type of contents when he forgot that new charcaters needed u to swipe ur wallet and spend time grinding for them when us wuwa player stop playing genshin from the first place because how boring, time consuming and annoying it is to build a character. Well he is a fking whale of course so he doesnt really understand how shit it is when u lost 50/50 and u cant swipe.
17:58 this complain about horizontal investment dont give incentive so.. 😂😂 First of all, why ppl play games like theyre on stock market, I think the incentive is I can have so much fun with more character playstyle AND STILL ABLE TO CLEAR THE CONTENT. I just built aalto and he is satisfying as fck. Meanwhile in HSR ppl complaining about HP inflation. Now my E6 jingliu cant even compete with E1 feixiao. Is this what he meant with horzontal investment / pulling for more/new=meta unit just to feel the “incentive” 😂
i watched VARS videos before because its quiet or too quiet, and has reputations of making analysis on lots of Hoyoverse Games. BUT problem is most of his points is biased or preprogrammed in reference to Hoyoverse Team building, which is different to Kuro Games way of team building. Kuro games doesn't want to adapt the Cash Grab strategy of Hoyoverse because of their 3 principles: Love yourself Love your Game, Love Your Players. Kuro don't want their playerbase to be forced into Gacha Addiction, FOMO to Dedicated Buffers as VARS wants or adapt the Gacha intensive never ending Team building to swipe money which Hoyoverse is doing to their playerbase and VARS wants Kuro to adapt Hoyoverse ways, which is kinda bad recommendation imo.
The random quote from Solon is like taking Mihoyo's Tech Otaku's save the world slogan seriously. It is a gambling system designed around FOMO, and still is a cash grabbing strategy. Kuro handles end-game fairly similarly to hoyo and other gacha game devs (ToA heavily benefitting the newest gacha unit with bonuses), but they're a lot more generous with the gacha system itself (higher rates, less pulls for pity, guaranteed weapon banner). I think VARs problem is that he's making points that feels like he has no clue what he's doing with the game, but was sponsored so he's obligated to write something about the game in spite of a lack of research and care.
21:05 oh man the vibration strength in fallacy of no return if you don't knock that mf in time you will have hell of nightmare i'm racing against time in overdrive zone of toa to knock that mf and if you don't knock it tust you will be in a deep sh-t .. so he tells me now that there no combat mecanics in wuwa this man don't even now what is combat mecanics in the game..
"every character will be getting compared to every other character" so um.. tier lists only exist in wuwa i guess...? toa having a havoc damage buff making camellya way more effective is not a factor i guess its just that camellya is cracked above all other characters bc shes the newest one..? Genshin and HSR dont have changing game mechanics that favor the attribute of the recent patch's character and it's only a wuwa thing yup sure
I mean... that video was more likely made for hoyo fanboys so they'd be 'ah genshit is still the best' and open their wallet, so as creator he doesn't even need to reason.
Bro you need to chill you can make your point but don’t over do it everyone is entitled to their own opinion There’s no need to rage be smarter and wiser than that. For Christ sake don’t destroy your career over something as simple as that so chill mate please
Agreed. Saintontas's videos is honestly becoming unbearable to watch with the amount of drama he's getting himself into. Some of it is fine and deserved to be called out, but this guy is going for that hardcore, fanatic, elitist bullshit you'd find in dedicated reddit and discord servers.
you can literaly beat some bosses like fallacy two times easier by just speading up the rotation and using one more intro on it to knock it down. Thats literally the mechanic that HSR emphasise on. its a pity that there is only one Yanwu who has vibration in his kit and his other benefits are not good enough to use him in teams. isn't it a battle mechanic?
17:20, my Xiang Liao does 250k damage as soon as he enters the field and i use the exact same echo set, Lingering Tunes. I don't think the problem is the set itself, here.
25:48 Vars brought up a good point here, Wuwa could've given us another layer of combat complexity by adding elements into the mix, because in the current state of things, as long as you don't go up against an electro enemy as an electro forte user, you are 100% fine, and that is fine by itself but they could make it more interesting if theu incorporate elemental advantages in the game that is independent of the TOA system.
Have you seen individual characters , unless you watch a video , you have to read a shit tone to understand how the character works Wuwa isn't adding that complexity you are asking in the combat itself but in the characters, that's why each character feels to uniquely different from one and another why doing the same function. My point being ,it's already complex enough for normal consumers , now adding another layer to that will make even more complex which isn't what the game wants and that's definitely why the devs didn't include that , they want the characters to be free and use them in most scenarios easily Forte circuit is the another layer of complexity to the combat , it pretty much not only influence rotations and how you play the character . It's not bad to be different, it's just different. Here we are comparing subjective things 😅
@@morving7714Wuwa being a word salad is more of a text explanation issue than a design issue. I thought y'all pride yourself in wuwa's combat system being more complex than genshin hence it makes it objectively good ? No? I'm guessing apparently the only thing that people want is just anything but genshin? Forte circuits are forte circuits. No one's saying it isn't complex enough. But that doesn't change the fact that the elements of the game is bland and uneccessary. And having it only feels like it's there to make your echo grind even worse. If they have an elemental system, might aswell make it useful .
@@hahenjiunndipashmartlex75 yeah what a great point you made , here is my whole hearted appreciation 💞 . Yeah , every game needs to hyper focus on team building . Just say you don't understand the characters it's that hard 😭 , everyone who has enough time can read the texts and understand the characters well . Just cause you want another better genshin , doesn't mean wuwa Devs have to take you guy's opinion on how the elements don't play a part lol 🤣.( Which they do but it's a more simpler role ) Where is my dodge and parry in genshin ? Without them you just spaming skills and just using a shield to negate all DMG . Yeah games like elden ring has elements like lightning and fire, does they play a part in the combat mechanics? You dodge , you parry and do DMG . Just cause a game has elements doesn't mean the elements need to interact, ie make it another genshin impact . And if you talking about team building, there is enough team building aspect of the game , you just have skill issue to pull it off 😎
@@morving7714 Not every game needs to be hyper focus on team building. A team building GACHA game needs to tho. Someone else here made a point in regards to how wuwa isn't as good as other hack n slash games in the combat , albeit it is good on its own I supposed. But also not as good of a team building system as other gacha. You can read that by your own. But the point is, it has a team building system, so it should at least do it well. You yourself talks about how people already has a hard time understanding a character's kit through reading so adding more layers isn't gonna help, but now is trying to imply people CAN understand a character's kit through reading ? So what is it. Is it hard or is it not. Picn a side. I'm not gonna be telling the wuwa Devs to be doing anything . They can do whatever they want. But they themselves tried to tackle on the "tired genshin players" markets. So don't blame me when I judge them based off how well it fairs against genshin. There isn't a parry system in genshin but there's a dodge system. Just because there is no slow mo and a counter attack system doesn't mean it's not a fucking dodge. And look, I'm sorry if yall experience of genshin sums up to using zhongli or neuvillette to beat the game. And I'm not saying genshin is all that complex or it's even all that mechanically hard. Because it really isn't. But holy shit I'm not trying to debunk you guys by saying look at jiyan or sum shit. So FFS can any of y'all play someone like hutao before trying to oversimplify genshin by spamming skills or smth. Funny you mentioned elden ring. That game has your generic RPG elements status effects. It's like a marginally better element system than what wuwa has done. THE ICE THERE ACTUALLY SLOWS. I never said the game's element needs to interact. There isn't a need to make every element system to be like genshin. Likewise, a none bland element system doesn't mean it's all like genshin. That also doesn't mean to make your game's elemental similar some generic gacha system where resistance and strength is the only thing that matters.
What I understood of Vars vid : we are not restricted and don't have fake complexity (needing specific characters for some archetypes), and that's a problem? Our units are too versatile I guess
im sorry vars was just yapping the points he made were horrible 43:09 the only reason he is saying that is because all of those games are solved already
It just felt like Vars got his script from an A.I. prompt with all the contradictions. Like just one example was him saying "each character plays unique" at the start to "the characters play the same" later in the vid. Like HUH?? And from what I'm reading from the Hoyo players, he also misrepresented stuff from Genshin and HSR too. smh
No kit distinction from a genshin player is rich af lmao Yeah my 4 kekings are so distinct even the weapon sheet animation is the same. Lol gtfo here with this bs.
Yeah, commented on that video as well. I don't see any of this as a problem but more freedom of players choice instead. If people DO want to play a team-focused game instead, there are plenty of other options out there. Go wild.
Most people making videos about guides, have no idea what they're talking about, but because "internet" fame, people think they are right. Leaving aside that wuwa , having only 3 characters has way less space for "team building" and the game is basically new -.- so there is not even many support sub dps etc, to actually mix many build, but they just say things based on math or numbers, without even thinking about , enjoying the game, the "fun" factor a character has, how smooth feels to play it, how easy is to make their rotation and so on..
This react is on the spicier side.
Vars actively spreads misinformation on countless mechanics in the game while trying to paint the image that there are problems with WuWa's teambuilding.
There is clearly very little effort put into researching the topics he's framing as PROBLEMS across the 2nd half of the video.
He is a creator sponsored by Kuro Games to release early access guides on characters.
Refusing to put any effort at all into this WuWa-focused video is, in my opinion, a slap in the face to the devs, and the exact opposite of what a CC should be doing.
Yeah, he makes it harder for people to clear with sloppy "guides"
Can't wait for 2.0 so we could get good content again on this channel
atleast hes consistent, his hsr vids are garbage too
I agree with you, but these Outside people ( mainly your haters ) will see you getting mad and disregard all your points saying lol he's crashing out, Vars is basically "Grasping at straws" during the whole video but atleast it's not like he was able to run free spreading misinformation without some people catching on.
Nuh, you just stuck in a hardcore player mindset. But wuwa is a casual game and the vast majority of players are not playing it the way you promote. Vars is speaking on behalf of the majority which is not hardcore. And for a casual player the teambuilding in wuwa doesn't mean as much as in genshin. Because while elemental reactions is a mechanic that everyone is using, the tight combos and precise synergies in wuwa is mostly getting used only by sweatlords.
bro wants to play a TOTALLY DIFFERENT GAME exacly like he plays genshin and complains being bad at this game????????
you just described every cc that complains about wuwa gameplay
why isnt the game like genshin the argument
@@clawsthewolf89 fr
@@clawsthewolf89and they will literally point out differences then say they’re the same and vice versa
I am gonna say something a little disrespectful but I always thought Vars is that typical essayist who is good at writing a script and sounding professional, but the actual substance of his script is straight slop. It's just a lazy guy who found a lazy hack to make some money by putting in barely any effort, but a lot people gobble it up because he has that nerd voice and tone down to a T lol
Yeah, his formatting and editing is good, but the research side is lacking, probably because he went from one game and two channels to three games in one channel and multiple channels. The guy is getting buried under the work, and it shows in his less expert games
Vars have 3 channels and all of them upload quite frequently, no wonder why all his videos are mostly word salad that only sound reasonable when you listened for the first 10 seconds and ignore the rest
@@infernal_fox yeah Vars is getting buried under work, idk why dude tackles so much games at once, but I don't think he shouldn't be held accountable for his wrong guides
YES, HOLY SHIT YES
His league videos are good, other than that, it's mostly slops
My best quote of the video "I press E on Zhongli and switch to another character." I died laughing so hard.
Literally a braindead shield playstyle.
@@aldoleonardo220 no, that literally applied to 90% of characters in Genshin.
E ~> Switch
Q ~> Switch
E ~> Q ~> Switch
Q ~> E ~> Switch
Bro had enough with everyone spreading Misinformation and everyone acting like it's okay.
That's why he's our saint
The reason why Genshills dislike Saint and call him a clown and he makes Genshills look like a fool.
wuwa is a turnbased game....
satire
Imagine caring so much about a gatcha game xD its cringe enough that you use 'bro' as common vocabulary....
Ok grandpa go eat your soup @@craigtrish2011
Let me summarize Vars' points.
- Vars isn't saying that there's no team synergy (like Sanhua + Camellya), he's saying that there's no reason to build multiple teams when you can make one 'does it all' team and just get good at parrying and dodging. The game doesn't force you to adapt to its bosses with different characters (which personally I think is a good thing, but go on Vars) and therefore you lack incentive to build anyone except the 9 characters you will clear the tower with.
- He's also saying that there isn't enough difference for team synergy vs non-team synergy teams to warrant caring. You can go Main DPS, Main DPS, Support and it isn't that much better or worse than Main DPS, Buffer for the DPS, Support. It's completely up to preference as to what you build, but because it's up to preference, players wanting to be smart about teambuilding aren't rewarded for it because teambuilding vs non-teambuilding gives you little result difference. Which Vars is arguing is bad for teambuilding, since it effectively doesn't matter.
- 'No Central Mechanics or Combat Engines' = Vars pointing out that there's no teambuilding engine like Genshins 'Pyro + Pyro = 25% ATK Bonus'. He meant teambuilding mechanics, I don't believe it was meant to be taken so literally as 'stagger/parry/dodge/quickswap/animation cancel' doesn't exist.
- Vars is kind of right when he says that you can get good at dodging/parrying and win. Because that is how Wuwa CAN work. If you dodge and parry everything, you will never take damage and thus never lose, thus teambuilding is irrelevant. But this applies to literally any game that involves dodging. If you dodge/parry the bosses forever, no matter how bad your team comp is, you will eventually win. But here's the thing, you can Dodge/Parry AND deal more damage AND have a safety net to fall onto to win. That's where having a good team comp comes in. He's arguing that the team comp doesn't make enough of a difference compared to the massive benefit from just learning how to dodge and parry.
- TLDR: Vars' video can be summed up as "Yes, it's there, but it's not enough to make a noticeable difference."
- TLDR: My thoughts? Who cares if you can clear the game just as well with Changli as with Jinhsi or Jiyan or Camellya as your main DPS. Isn't that good? You pick the one you love more in terms of personality, playstyle and design, then use that. Players can succeed with anyone they want, instead of being forced to play meta characters like in Genshin, to clear the endgame. Maybe I really like Jianxin, but she doesn't fit onto any meta team. No problem, I can still use her to clear the game because the fact that she's Aero or the fact that she's got lower DPS by comparison, isn't a big deal, I can still succeed. I don't WANT to change my main team just because the boss has 70% element resist against my DPS' primary element. Wuwa doesn't have that problem and that's GOOD.
"adapting to bosses with different characters" is sooo predatory, specifically in a live-service gacha game. wuwa's teambuilding is the one I wish hsr has because some of my favorite characters really struggle in recent endgame contents lol.
what he sees bad it what make me like wuwa . cause im so slow when come to play and react , the less character I use while playing the better I can play and react .
Amazing analysis and why Vars was wrong. His thinking was that the average player wouldn't be incentived into pulling the new character because the game doesnt have mechanics that forces you todo so for certain figths or teams. And I 100% believe thats absolutely the most predatory way todo it. I would rather to only pull for a character I want rather than tobe forced to skip them for a support I dont like but an forced to get to make my already being played DPS more viable.
A good example how bad this is in genshin compared to how wuwa is a breath of fresh air for me personally is:
I had my hu tao whos probably my most favourite main dps benched for 2 years because I didnt have yelan/furina for her and her damage absolutely takes a nose dive in teams without those 2 which sucked alot. Compared to wuwa inwhich with the upcoming 2.0 banners, i can skip roccia for the new gun girl even if I have cameylla already and love to play her, shes absolutely still playable with sanhua and would still be able to clear all content without the so called new BiS support for her.
Wow I shouldve read your comment before I made mine lol. I didn't agree with Vars either but Saintontas missed the points he was making to begin with.
Here was my comment to *Saintontas* (not you, OP):
You are missing Vars' poonts. I don't agree with him but you aren't understanding what he's saying.
You can have a lower level Verina or Shorekeeper, a low level Sanhua, and invest all your time/resources into making your Camellya good, and you will still clear content. Hence you don't have to horizontally invest as long as your main dps is built well (vertical investment).
Do I see the above as a bad thing? Absolutely not lol. I *do* build my supports but even if I didn't, I'm glad I don't HAVE to make them perfect. This is a gacha game with limited resources and is time-gated with things like waveplates and weekly bosses. The last thing I want is to (using Genshin here) have to level my Bennett to 90 and then give him a 5 star weapon so that his base atk is enough to make his buffs broken. Sanhua gives her full buff at level 1. That means I save resources.
So anyway. I think you were just misunderstanding his points because you weren't listening to the whole point before making assumptions and responding to your made up assumptions.
Good shit Saint. Calling out bad takes is why i watch you.
So he is upset that Shorekeeper is "generic" because she can be used on all teams and doesnt just buff one element like glacio, havoc, etc? Thats what he said at 35:52
Isnt this a good thing for the game? That the supports and sustainers are usable on all teams instead of some locked teams. This way the game becomes way more consumer friendly and we can pull supports without having to worry about synergies... I swear this guy has awful takes
Also he doesnt know how to play the game lmao, half his Shorekeeper Ultimate gameplay is blue and purple circle instead of gold circle, he isnt even activating the full liberation, I doubt he is educated on the game mechanics...
Saying that as if Ruan Mei or Bennett/Kazuha doesn't exist in Hoyo
@@shrido21yes and that’s the exact problem ppl are having with Bennet Kazuha. The game gets boring when it’s the same characters being dominant forever. If wuwa doesn’t start specializing in teams, Shorekeeper Verina are going to permanently be your third slot until eos and that gets boring. On the contrary, hsr is doing *decently* (far from perfectly) at this. Ruan Mei started being universal, but now is phased out to only be BiS in break teams. Robin started being universal and is now slowly being phased out, eventually only being BiS in fua. I think the way Hsr handles phasing in and out supports is very well done imo. They are designed for a specific archetype but start can still be used for a lot of teams on release, so when their place in those other teams eventually get powercrept bcz of better options, they can stay relevant in their own archetypes, so the players that pulled for them don’t feel bad bcz they will continue to remain relevant for that archetype while also keeping the game from being stale.
@@oyfum2638 hsr is almost thrice as old as wuwa, hsr also had only one good sustain (and was limited) until 1.3 when we got the second one, same as wuwa (verina until 1.3 when we got SK) and "dedicated hyper supports" came way later in hsr with ruan mei, robin, sparkle, while we are already getting them in wuwa since early (yinlin for electro, zhezhi for something, now roccia 2.0 for another etc) not counting 4 stars
off-topic, but I love hoyotards keep calling other Gacha games "EoS" while if you call their games have little mention of "EoS", they suddenly went batshit crazy and started harassing you.
Bro has HSR powercreep brainrot
Not only is Vars absolutely wrong about WuWa he is also wrong about Genshin. How can you talk about how GI is good example if horizontal investment and then show 2 teams using same units everybody use since 1.x? Even GI devs disaggree with him because they made Imaginarium Theatre since people had no reason to level their other characters
Yes I understand Vars’ points, do I agree with them, HELL NAH!
His point is twisted, he mixed up a bunch of half points to make a point that is questionable at best
Genshins team building is rigid cuz there only a limited number of teams that are actually viable, while in wuwa you can play a triple dps and clear overdrive so wuwa should be more flexible.
Saying genshin has a wide but shallow while wuwa deep but narrow only makes sense cuz genshin has far more updates and the feeling of a wider pool should not be because wuwa team building is lacking....
Said it before, and will say it again. (9:56) It's crazy how brainwashed they are that they think strict teambuilding and "having the right team to handle whatever content you are about to face" is good. The "whatever content you are about to face" in Wuwa is basically just element RES. The "whatever content you are about to face" in hoyo games is pretty much "create the problem" and "sell the solution". Example is HSR. MoC was straightforward at first. Nobody cared much about hunt/erudition. Then in order to sell erudition, they made "Pure Fiction". This mode does not provide any extra currency, it eats into MoC's fixed schedule and force players to have to aim for 2 "AoE teams". Even worse, Erudition characters are not that useful outside of PF. You are pulling and building mainly just for that mode. After that is the break units and Apocalypse Shadow, which forces players to aim for 2 "Break efficient teams". All these for the same rewards as when there is only MoC. On top of that there is constant powercreep that even their CCs make vids about, element lock in modes like AS (Not just RES, if you don't have the element to break AS boss shields, you are not likely to clear. Straight up lock.)
Like bro, you are playing a gacha game. A GACHA GAME. Characters don't grow on their damn in-game trees. Imagine being brainwashed to the point that having/wanting to pull for characters just for "team building" to clear a "created problem" or loving "horizontal investment" is a selling point for what you support. That is what I call the relationship between a predatory gacha, and an ideal prey for such game companies. These people don't even realize they are being eaten.
In Wuwa, I pretty much only needed 2 DPS from gacha. I use Jiyan and Jinhsi in ToA. My Jinhsi was lucky and have dupes (also bought from store with corals). But point is, Jiyan team and Jinhsi team can clear all 4 final ToA stages. If enemies resist one element, I'll just use the other team. The early stages can easily be dealt by MC/yangyang, you don't need 3 heavily invest teams. Started day 1 and I haven't had the need to pull for any new characters after Jinhsi's banner. I tried for Shorekeeper and got Verina early. Literally have 50+k Astrites, 80+ pulls, guaranteed limited and some corals saved up for 2.0+. There is no powercreep issue yet. Jiyan still clears in similar time as the latest DPS Camellya. In HSR, my acheron already feels like she's starting to fall off.
"Sanhua's entire existence is to just give outro skill to Camellya". Like what else do you expect from a support? In Genshin terms, isn't Sara/Faruzan/Xilonen similar? In HSR terms, isn't Bronya/Tingyun similar? Their main purpose is to gain energy and provide buffs, no? You want Sanhua to have heals too? Or off-field capabilities+heals so she can contend with Furina? Or you want crowd control like Kazuha? (Btw, the crowd control support will come in version 2.0, IYKYK.)
Like man, people are actually celebrating powercreep.
(20:22/22:14) What battle mechanics? HSR don't even have much gameplay. You have characters and relics you need? Good, you can use the "ideal strategy". No characters, bad relics? What "strategy"? What "gameplay"? And as mentioned, the "Battle mechanics/Gimmicks" are just "created problems" used to sell their new characters. Dude really loves having to get new characters for said mechanics like PF and AS. Truly an ideal prey for gacha companies.
In their head: Wow! I love this strategy. I'm so good at team building! Team building is so important in this game! This character is definitely better in this game mode/gimmick!
Reality: Pulled for the latest gacha character specifically tailored to tackle the current endgame gimmicks.
(22:14) Pretty sure Genshin's elemental reactions is flawed. Nothing much really matters except Vape for main DPS. Most just goes Vape/Mono. Sure you can bloom/quicken, but dendro reactions have low ceiling and have started to fall off. Properly set up vapes can multiply your damage like 4 times, maybe more. And when added supports, your damage can be further multiplied to like 8 times or so. If a Vape can hit a million, how many blooms do I need? How many crystallize do I need? How many swirls do I need? Yea, they don't do anything. It's just there to add "fake complexity" to their combat system. Artifact sets like VV is there just to make Swirl "less useless". Basically more "fake complexity/depth" for their "elemental reaction combat system".
Outside of such reactions, Genshin has an alternate approach like Kinich, where he is decently strong with inflated damage scaling, but relies on burning. Burning has always been a cope reaction, but Kinich's kit is activated by burning. Why burning enemies? Kinich ain't even scaled by EM. Why not just "on hit" activation? Why not any reactions? This just make unnecessary team restrictions that makes you feel like burning is not "useless", when in fact, is still a cope reaction. Basically there as a "solution" (activation of Kinich's kit) to a self-made "problem" (burning reaction bad).
Elements like cryo is abandoned. Geo is useless. "BuT mY xIlOnEn Is So StRoNg!" Yea, Xilonen/Zhongli would have been way stronger if they were Pyro/Hydro. Anemo DPS is also cope. And what do they do? Make Chasca who ends up going back using hydro/pyro team mates for vape anyways.
Having no reaction system is better than an unbalanced/flawed system.
At this point if I continue, I'm going to end up as a Kurobot. But I'm pretty much convinced dude is probably using AI for his script. I don't believe anyone that can contradict themselves so many times and not realize it truly exists.
Goddamn, you should make a video about it, it'll be easier to digest
Fr the only useful reaction is vape and melt. Unless you're fighting against enemies with immunity. Other reaction can never reach those two. All hoyo can do is to cope with Character kit and artifacts to make other reaction look useful.
22:14 part: How ironic this was - When Bloom was first introduced, it "low ceiling" was actually so high that it make Vape/Melt and other teams look obsolete. How did they make it now that Bloom suck? Average HP inflation and making new Vape/Melt unit have way higher multipliers to once again scale well with amplification from Vape/Melt (x2 for forward reaction and x1.5 for backward). The elemental reaction in Genshin "was" unique, but have been the major problem for every units they tried to release.
Also to add into your point - You used Jiyan and Jinhsi with dupes to clear the endgame. That is more than 2 limited characters (counting the dupes), which might look abit too much investment. Meanwhile I did ToA and all Holograms with Encore (E0 and standard 5* weapon) and Jinhsi (E0S1). The "cost" can be even lower!
Anyone complaint that you need Verina and SK is either have heavy skill-issue, or have not even tried to level up and invested into Baizhi, Yuanwu, Jianxin and Taoqi, or both.
among the 4*, Baizhi might be the best healer/support for your team, as she provide the same buff as Verina (increase ATK by 4s per skill tick for Baizhi, which is the same as 20-ish second of Verina if you use only 1 DPS instead of 2.).
Jianxin have a ATK scaling shield and strong CC that only lose to Jiyan consistent CC. IF PPL HAVE BUILT THEIR JIANXIN! Yangyang following the same spot, tho her role is more of a concerto efficiency buffer like Sanhua.
If Genshin force you to use 1 team and that 1 team only, then Wuwa allow you to mix and match a team - or just solo-ing the ToA floor with Rover and free Xiangli Yao. Wuwa does not have team-building, because you have the freedom to build any team you like, if you are up to the tast of using that team. Also a very good time to remind you all that in Genshin: a team of Raiden, Nahida, Xingqiu alone deal more dmg than the same team with Deyha.
I still have fun with Sanhua freezing frost set from time to time and I even solo'd hologram vi tempest mephis with her. She's definitely not just "outro bot" for camellya. This is the beauty of kuro games and if Vars ever try to become remotely good at the game instead of complaining he will also find more fun in wuwa
41:57 "Genshin is very wide but shallow, WuWa is very deep but narrow."
And every great writer and gamedev will tell you that deep but narrow is better.
Just listen to Sanderson talk about how a deep magical system is better.
Just watch at Skyrim's magical system that tries to do everything but does not integrate that magic into the society to the level you can be put into jail, stripped off all your equipment, yet you can cast-forge magical weapons and murder everyone.
If we go by this take, WuWa is the superior game. Period.
yeah, imagine saying deep yet narrow isn't as different as wide but shallow.
Like bruh, I'd take one char with deep and meaningful trait, rather than 500 one-note characters.
Vars basically said "The elemental system from Genshin isn't in WuWa so every character can be power crept" because they aren't artifically locked into archetypes like elemental reactions. But he fails to understand that basic attack, heavy attack, liberation units, vibration reduction etc are what create the difference. You can only compare characters that share the same support for powecreep just like your saying.
Sure, but there isn't a difference in the result between those damage archetypes. They are still being directly compared to each other. Is that a bad thing? No, not really, but I do agree with Vars in the video. He just wants most specialized supports in the future, that's all. Why is that such a problem for this community? Why did this community go from a healthy wuwa talk show to a pile of toxic crap that attack anyone who questions the echo chamber. It's just so toxic, and that's unfortunate.
@@navavelu151are you sure that’s what Vars is saying in the video? Because that’s not what I got from his video
@qw3rt321 did you watch it on your own? Or have you watched it with this loud mouth that pauses every 15 seconds to attack the gameplay in a PSA. Cause if you actually look at the video objectively, he's actually just asking the specialization of characters that aren't specific to outro's, and he wants more built game mechanics that make you want to play different units outside of just oh in inferno rider let me not use my fusion dps. Is that so evil? Is that something worth attack someone for misinformation?
@@Tjtellsthetruth That's...not really the full case here
Firstly, saying Genshin's characters being artificially locked into archetype is a bit of an interesting take because well......this is a team building game. Fischl is not much different of "locking" in a team than what danjin is to a havoc team.
Secondly, the funny thing here is genshin has all of the subtype you've listed (excluding vibration reduction of course) but with the elements system to add on top of this. Basically , just look at how kuki will never ever be considered to be competing with someone like kokomi despite both of them providing similar utility . That's how much the elemental system you guys shit on so much can help from preventing powercreep.
Thirdly, now granted . Vars' point is really grasping at straws and somewhat nonesensical here. But I think what he's trying to converse is how easily replaceable some units are due to how over the place the specialisation of the units become. Like, what does verina have off field dmg for but it doesn't do much despite verina being her direct competitor? Why doesn't Yang Yang hyperspecialise in support but has varying stuff from cc to dmg to energy regeneration? Etc
@@navavelu151doesn't have much difference between those dmg archetype as they almost make the same out come to DMG?
That just basically saying that there is no difference using a break type support in hsr and use it to a hypercarry team(crit based)
Those types of DMG in wuwa may do not have much difference in each other in terms of outcome.But in team building it does just like how break support, works best in break team, fua support in fua team.
Basic atk amp support works best for basic atk focused DPS(camellia with sanhua) skill amp support with skill based DPS,
From 5 hours to 43:43 is pretty impressive
Vars says big words and throws around game jargon to sound smarter and more insightful than he is. When you peel back the layers of his babble, you realise this.
I agree, I understand every word he said but I couldn't understand wtf he was trying to say
📣 COMBAT ENGINE 📣
I have NO IDEA what he is referring to, is it Unreal Engine? 😂
Bro out here EOSing the hoyo CCs
Vars keep bringing up jargons and comparison to games from a certain other company make it obvious to see that his video is clearly not made to give feedback to the devs discussing actual problem ingame or inform wuwa players, but a video for his other audience who have a hate boner for wuwa every time it brought up
Vars' video feels to me like his point is simply "wuthering waves isn't genshin and i dont like that". he wants reactions SO BADLY
Vars giving bad takes?
No way
24:25 wtf did i just listen? Gacha is Slot machine. Game is Game.
Gacha Game = someone made a game that relate to Slot machine (insert money= character/weapon)
I played BF Since the start of Omni Evolution. Each character in that game get power creep by every new character.... What is he trying to cook here?
Yeah genuinely 100% AI script without playing the games
Vars to chatgpt : give me some point about wuwa for like 4 minutes text long,
Vars again : give me somepoint why wuwa sucks
god I would hate the direction of wuwa if they listened to a single suggestion made in this video ngl. cut him some slack tho, without clear color designations, he doesn't know who goes into what team. it's why he pairs changli with yinlin obviously.
I'm been playing genshin impact since the game came out, AR60, and no way I hell, someone can say the combat in genshin, is better than in wuwa, that's straight out laying lmao.
Same
I actually think genshin and HSR have far better world building, a more unique story, and far more narrative depth than Wuwa thus far
But their storytelling style is legit brain damaging
Wuwa wins in terms of combat, exploration, and storytelling even if the story is just decent
Credit to zzz for the same, even if the story is also just ok; it actually holds my interest
@@mites7 I'd say ZZZ got better after Sons of Calydon update. I dunno if it's better than Wuwa, but definitely better than Genshin (and probably HSR since people shat on its Penacony arc and the banana meme I heard)
Even the QoL is immense, they did copy some of Wuwa content and combat. Lost Void is literally Wuwa's Depth of Illusive Realm, and Miyabi's gameplay kit is very similar to Forte mechanics in Wuwa, I dunno if Lost Void is good since you still need to build your own team to get through, unlike Illusive Realm where you can go wild with whatever character you like, but still a welcome addition to the game.
From a more neutral standpoint (I play both games and I prefer wuwa progression more but) I could see some value in adding meaning to each element though not through reactions. At this point they are forced to make every five star play differently because if they made a glacio xiangli yao it’d be completely meaningless to pull especially since electro has yinlin. Obviously for the player base that’s not bad but still. I’m also worried sub dps characters will be condensed down to a specific outro skill buff plus some other attribute like coordinated attacks vs no coordinated attacks. For example we’d have a yinlin for every element, a zhe zhi for every element etc. of course they could just get creative with the outro skill buffs. Spectro rover is a good example with a time slow ability that we haven’t seen. I think one way they could artificially inflate elements is adding a character that buffs based on elements in the team. Maybe a storekeeper but instead it might give a 12% crit rate if there’s a havoc character but 30% energy recharge if there’s a spectro. They could also introduce more echo types like maybe buffing coordinated attacks, one to buff defense or something etc.
I think having a system where some bosses are weak to certain kinds of attacks or elements would be a decent touch
We already have bosses with attribute res, having a small 15% bonus to what they’re weak to wouldn’t be the end of the world or a copy of reactions
Wuwa originally was developing something similar to the reaction system triggered by outro skills, but the forte skill mechanic and unique outros and intros are far superior and every single character feels unique.
And you can actually get value from so many 4 stars this way, Sanhua is an s rank character for a reason
I don’t have Zhezhi but I do have Taoqi at s6
Her and storekeeper supporting my Jinhsi lets me crit for gigantic damage when I stack their buffs and fire off the resonance skill nuke
Verina supports dual dps teams super well
If you like jiyan and you prefer Aalto to mortefi? Go ahead still works
Wanna use an unconventional team with xiangli yao if you don’t have yinlin?
You can use jianxin and changli to buff his resonance liberation twice and it still works if you time it right and they’re both not electro ir electro focused
This game has so much team building flexibility so the fact vars wants hsr style predatory character kits that are for very specific problems the devs cause is wild
Wuwa isn’t perfect and the cast is too small, we need more 4 stars badly and more male characters
But just from how player friendly the team-building is, it’s not even close vs other popular titles
Bro just ended all WuWa "CC"s careers singlehandedly, and we're all here for it! This is such an eye opener for these "CC"s to actually learn the game at the same level as Saintontas. I struggled a bit to understand where he was coming from initially, but now I get why.
Keep up the good work brother! And take care of yourself!
His arguments have no synergy 🤣🤣🤣🤣
okay i admit i was miffed that you're calling out a CC i like after the first couple minutes but after watching the whole thing and all the things you pointed out that vars was doing (and saying) wrong... holy moly, it's deserved
And I bet there're still people that watched vars video or any other cc's similar content, haven't had any issues with it and agree that there's sth wrong with game etc. and will call Saintontas delusionall or that he's crashing out every video or stream only because he points out what's wrong with those ccs and their content.
I'm not saying you have to believe Saint every time he tries refute smn's takes or question their opinions about the game but if you've watched Vars video while being a Wuwa player at the same time and you haven't found anything wrong with it then there's no hope for you.....
The way I can put it is that
Saint honestly can have an off-putting delivery but the substance of what he’s saying is correct
Vars has a very nice soft spoken delivery but the substance is nonexistent
Once you get any surface level comprehension on a game Vars covers, you start realising that Vars‘ videos and scripts feel and sound both like AI-generated slop
Saintontas cooked again as usual
lol watching somebody go scorched earth on every Gacha CC is entertaining.
I said this in a live on this channel but I'm going to say it again here.
When HSR was new, Vars said that Yanqing and Seele are the same character, the differemce is that Seele does more Damage...
I don't play HSR, please elaborate
p.s - is it like Fob's "Changli is the same as Jinhsi"
@@grymns both are 5 star characters that are in the game since 1.0, both are sinlge target DPS (the hunt in the game), a d the game is a turn based RPG, every character has a pasive, basic attack, skill, and ultimate (you can use this when ever is ready).
Yanqing is an Ice character from the standard banner that can (potentially) deal a Follow up attack, after he uses his Skill or ultimate, and 60% extra crit rate, but everything is lost the moment he recives damage (one of the worst characters in the game even by that time)
Seele is a Quantum Limited character, that every time she gets a kill she has an extra action, she cna have until 4 extra actions if you want.
Yeah totally similar
@@blazeman2419 so a similar action but entirely different mechanisms on how they acquire that action
@@grymns kinda, a Follow up attack is an automatic attack that activates under certain conditions, in YQ case is to use his skill in all times (unless you have his at E6, max dupes in other words), while Seele is an entirely extra turn and DMG boost, if she kills with anything she has in her kit, and you can control her in that state, with YQ you can't choose and also YQ loose his Fua and 60% crit rate if he looses hp, Seele can be focused by all enemies and she still has her extra turn and the buff.
so yeah the action is to deal dmg, yes but both are diferent.
Praise be Saint's editors.
what? And he's sponsored by Wuwa? that's almost a crime.
I don't understand some of the mechanics in the game either and I mess up rotations because of that, but he doesn't understand anything and tells people such nonsense.
I'm stunned.
Here's the problem with CC's that got so used to Hoyo's braindead gameplay that for them the most enjoyable part is just crunching the numbers, skills? Who needs that when hyperbloom wrecks almost everything, parry or dodge? Who needs that just shield up, learn boss mechanics? Nah just shield up or nuke them bosses down and so on.
Their minds have been conditioned by Hoyo's system that they just assume that every action game should follow Hoyo's principle of collect characters for them to earn more(Hoyo) while you just literally kill everything doing the same things(reactions) over and over again. They forget that other games could actually do their own stuff.
And team building isn't good just because you have a lot of characters to choose from when the end goal is to just utilize them for elemental reactions, for example Genshin can have 20 different Pyro characters and 20 different Cryo/Hydro characters when the most important part is just to do melt/vaporize, the only difference is some characters are better than the others in either applying the element/s or just outright damage
weird thing to say when some of the most powerful teams doesnt hv a shielder. also hyperbloom is great at low investment, but you can get more dmg with the other reactions due to much higher dmg ceiling than hyperbloom.
as for your second point, its actually better for genshin to hv multiple characters of the same element, some even share playstyles with each other. this incentivises exploring different characters and playstyles as well as provide options for a certain playstyle in different elements.
@@shaami8622 LMFAO
@@shaami8622 he's not even implying that best teams have shielders LMFAO, he's saying there's no need to dodge. Just bring a Shielder LOL
@@shaami8622 low investment doesn't change the fact that it's dogsht compared to melt and vape. Because it's too dogshit all hoyo can do is too cope with Character kit and Artifacts 😂
@@shaami8622 and what the hell is that second paragraph 🤣 that shit is pure stupidity 🤣
9:19 the game is called Reverse:1999, it's actually really high quality and I suggest ppl to try it. It's a turned based card game ike fgo, but better
I like that game but I'm always low on resources 😭
@ Sameeee lol 😭
I'll play my Jiyan even if he is powecrept into the ground and back out because I absolutely love how he plays and how flashy it looks! Couldn't care less for damage optimization, I just wanna play with my favorites!😊
You’re in luck
Even though he’s the first banner character dps, he’s still strong as fuck
And with storekeeper as the new support she just made him even stronger and so will any new 5 star or 4 star that buffs both aero and heavy attack if he or she ever comes out
One of the things I like about wuwa, new characters like Jinhsi and Camellya might be strong but the old ones are still good
And characters like yinlin and changli are sub dps’s and are better used to support the existing or future roster
Yinlin’s value went up a ton after they gave us xiangli yao for free for example
His whole video is a contradiction........ Bro just want another Jenshin to play
horizontal investment is basically hyperbloom where you don't need a hypercarry
Yap first, skill later.
-Vars ll
Kuro needs to stop sponsoring these low-effort clowns who don't even put in the work and are lazy af!! There are many CCs who put so much effort into guides and builds
I agree with you there, brother. People who say this game has issues don’t know what they’re doing. This game has some pretty crazy skill expression, look at what Wallenstein can do in TOA
@@pierreshi6102 I mean it have some minor issues, but sometimes these CC's manufacture issues just to complain instead of delving deeper into the game combat or lore before speaking about it, they end up misinforming people.
@pierreshi6102 Kuro needs to sponsor someone like Wallensteins!! They are such a good content creator and can actually build characters and showcase them, especially 4-star characters! They also would have proven how wrong smack, vars, fob all those hoyo cuckss wrong
@Shhh_94 preach brother, Wallensteins is goated.
@@Shhh_94 wallensteins already wuwa cc
In my honest opinion, this dude wants to make wuwa genshin 2.0 XD Wuwa is a whole different game, please stop comparing this game to genshin impact, yes there are similarities and that's pretty normal, what's not normal is putting every sht mechanics of genshin to wuwa, let wuwa cook its dish wtf is wrong with this guy hahahah
Dayum who edited the video. Very good fucking job
Get beta key tester n say bs misinformation about the kit Saint have 100% to call out even some those leaker ever do that lol
Funny thing is how he is doing content with genshin, hsr and wuwa being bad at every single game XD
fyi he also does content for league (his main) and smash bros (his 3rd channel), not sure about his performance for those games
And here we go.
Another one to add on the EoS list.
I used to like Vars more, but many of his recent takes have been ass. This weird vid about Wuwa's "problem" with team building, the Genshin vid where he continues to glaze the "Power Five" four-stars as he calls them, as well as some of his HSR takes are just bad/wrong.
I think WuWa needs to invest more on CCs that dont main or farm Hoyo games.
good lord, that was some dumb takes on Vars part. Was worried half the time that Saint was going to have a stroke mid video.
According to vars. The parrying and dodging is a bad. And having a unbreakable shield that makes the game boring to play in zhongli is better. That right there sums up how dumb this vars is.
I feels like working at day and play only a few hours at night can do better than him XD
I'm sorry, I need to stop commenting but I just can't anymore, his hope for version 2 is that they make every character feel unique? Are we playing the same game? One of the biggest strengths of the game for me is exactly how much effort they put into every character having their own unique feel and playstyle. Even characters with similar roles feel completely different to control. Just because everyone can dodge and parry does not mean they aren't unique. It's a hell of a lot more intricate than "green skill, blue skill, purple skill, boom."
You could twist his argument against every game. "Well in Genshin all the characters are limited to using the same elemental reactions so therefore everyone is basically interchangeable". Oh wait that's actually kinda true. "Every single character has a skill with cooldowns and a burst that you have to charge up thus every single character is the same".
"I want to be forced to pull for every limited character so I can build 50 different team comps" is such a privileged take.
Lmfao. Funny this genshin glazer says genshin system is complex and wuwa system simple. 🤣..
When in reality. Genshin system is basically just e q e q e q eq click click click.
Whereas in wuwa. One character's optimal way to build forte and concerto is way more complex than any e q character of genshin. And most of all. You have to do the optimal movesets while actually reading enemy movement cause in wuwa. Enemies actually fight back whereas in genshin they're all just punching bags.
For example. The unit with the shortest field time in verina. A freaking support, the unit with the simpliest concerto to build have way more buttons to press than your generic E Q swap unit in genshin.
Yinlin's optimal concerto combo alone is way more complex than any whole TEAM in genshin.
Complexity of combat system is the last thing you wanna nitpick in wuwa. 🤣.
Completely agree!! WuWaves requires more effort and that’s what I love about the game!! 🙌🏼🙌🏼
@@Fates-Endin reality it is really easy. You're just making things over complicated. E Q E Q, Different elements on the team to trigger elemental reax to enhance dmg, then spam E Q E Q between characters then spam Atk btn using the main dps(you don't even need proper timing to activate buffs).
But isn't Sanhua the one with the fastest rotation? Intro > skill > ult > heavy > echo
What is yinlin's optimal concerto combo? I usually just use her abilities normal/charged a couple times and she's ready to use forte and swap.
@@lionhawk12 Basic > basic > 1st skill > basic/heavy > 2nd skill > basic till forte full > forte > cancel animate the forte with ult > heron > switch immediately to cancel animate heron > profit???
I'm glad I don't watch any guides, tips and tricks videos because it's always depends on what the speaker had in mind. Turns out these CC's just as clueless as you, as they don't know how to play the game as well. Still best to learn from scratch or better not learn at all and just mash buttons. I'm fine as long as I clear content lol.
U know its kinda dumb that he said we need more team building and element type reaction for a certain type of contents when he forgot that new charcaters needed u to swipe ur wallet and spend time grinding for them when us wuwa player stop playing genshin from the first place because how boring, time consuming and annoying it is to build a character. Well he is a fking whale of course so he doesnt really understand how shit it is when u lost 50/50 and u cant swipe.
People crying about the latest Pincer event probably watch Vars. This guy can give Gacha Smack a run for his money
17:58 this complain about horizontal investment dont give incentive so.. 😂😂
First of all, why ppl play games like theyre on stock market, I think the incentive is I can have so much fun with more character playstyle AND STILL ABLE TO CLEAR THE CONTENT. I just built aalto and he is satisfying as fck.
Meanwhile in HSR ppl complaining about HP inflation. Now my E6 jingliu cant even compete with E1 feixiao. Is this what he meant with horzontal investment / pulling for more/new=meta unit just to feel the “incentive” 😂
Weird why there's a lot of hoyo CCs spreading misinformation about wuwa🤨
Bruh got his brain rotted by some turn based game
This is one of the reasons I stopped watching his vids when I use to play GI.. He is a bad Genshin player too and thats hard to achieve
This video making me want to revive my eng chanel and make a negative review about wuwa only to submit it to saint himself to react.
as a wise friend told me:
When people defend monetization of a gacha like a positive thing, is cause his criteria gone forever.
Vars is so full of himself he doesn't play the games he posts videos about
Damn I never knew Vars was bullshitting in his videos this hard till now. Goodjob for exposing him.
every time u make me giggle all around the house. nice content XD. W Saintontas
i watched VARS videos before because its quiet or too quiet, and has reputations of making analysis on lots of Hoyoverse Games. BUT problem is most of his points is biased or preprogrammed in reference to Hoyoverse Team building, which is different to Kuro Games way of team building.
Kuro games doesn't want to adapt the Cash Grab strategy of Hoyoverse because of their 3 principles: Love yourself Love your Game, Love Your Players.
Kuro don't want their playerbase to be forced into Gacha Addiction, FOMO to Dedicated Buffers as VARS wants or adapt the Gacha intensive never ending Team building to swipe money which Hoyoverse is doing to their playerbase and VARS wants Kuro to adapt Hoyoverse ways, which is kinda bad recommendation imo.
The random quote from Solon is like taking Mihoyo's Tech Otaku's save the world slogan seriously. It is a gambling system designed around FOMO, and still is a cash grabbing strategy.
Kuro handles end-game fairly similarly to hoyo and other gacha game devs (ToA heavily benefitting the newest gacha unit with bonuses), but they're a lot more generous with the gacha system itself (higher rates, less pulls for pity, guaranteed weapon banner).
I think VARs problem is that he's making points that feels like he has no clue what he's doing with the game, but was sponsored so he's obligated to write something about the game in spite of a lack of research and care.
@norne3620 i agree
bro got something caled "skill issue"
21:05 oh man the vibration strength in fallacy of no return if you don't knock that mf in time you will have hell of nightmare i'm racing against time in overdrive zone of toa to knock that mf and if you don't knock it tust you will be in a deep sh-t .. so he tells me now that there no combat mecanics in wuwa this man don't even now what is combat mecanics in the game..
"every character will be getting compared to every other character" so um.. tier lists only exist in wuwa i guess...? toa having a havoc damage buff making camellya way more effective is not a factor i guess its just that camellya is cracked above all other characters bc shes the newest one..? Genshin and HSR dont have changing game mechanics that favor the attribute of the recent patch's character and it's only a wuwa thing yup sure
28:39 "you're welcome"
There are no good supports in wuwa?! Wtf? Bro the supports are also or sometimes THE dps...
Ok...i really enjoy this...🎉🎉🎉 Stay safe my friend Saintontas 🤗
I mean... that video was more likely made for hoyo fanboys so they'd be 'ah genshit is still the best' and open their wallet, so as creator he doesn't even need to reason.
Vars is similar to Eango but problem is that his videos are not a joke🤣
And at least Eango is funny.
Next up on saint's video cooking up Gacha enjoyer
You good?
Bro you need to chill you can make your point but don’t over do it everyone is entitled to their own opinion There’s no need to rage be smarter and wiser than that. For Christ sake don’t destroy your career over something as simple as that so chill mate please
Agreed. Saintontas's videos is honestly becoming unbearable to watch with the amount of drama he's getting himself into. Some of it is fine and deserved to be called out, but this guy is going for that hardcore, fanatic, elitist bullshit you'd find in dedicated reddit and discord servers.
@@tamaskalem1492 There wouldn't be drama if the people he's dealing with weren't such imbeciles, looks like your commonsense flew out the window.
Raging on misinformation and drama is his livelihood 🤣😂
He prefers the smell of drama ig
you can literaly beat some bosses like fallacy two times easier by just speading up the rotation and using one more intro on it to knock it down. Thats literally the mechanic that HSR emphasise on. its a pity that there is only one Yanwu who has vibration in his kit and his other benefits are not good enough to use him in teams.
isn't it a battle mechanic?
17:20, my Xiang Liao does 250k damage as soon as he enters the field and i use the exact same echo set, Lingering Tunes. I don't think the problem is the set itself, here.
Simple and clean
W response
One thing I like about the game is that when I'm struggling using Hypercarry, I just swap out to double dps and sweep the entire field.
Bro is in the bunker 😂.
Downfall memes gonna go crazy, mark my words
ooooh nice, i´ve been waiting for this, gotta grab the popcorn and leanback
25:48 Vars brought up a good point here, Wuwa could've given us another layer of combat complexity by adding elements into the mix, because in the current state of things, as long as you don't go up against an electro enemy as an electro forte user, you are 100% fine, and that is fine by itself but they could make it more interesting if theu incorporate elemental advantages in the game that is independent of the TOA system.
Have you seen individual characters , unless you watch a video , you have to read a shit tone to understand how the character works
Wuwa isn't adding that complexity you are asking in the combat itself but in the characters, that's why each character feels to uniquely different from one and another why doing the same function.
My point being ,it's already complex enough for normal consumers , now adding another layer to that will make even more complex which isn't what the game wants and that's definitely why the devs didn't include that , they want the characters to be free and use them in most scenarios easily
Forte circuit is the another layer of complexity to the combat , it pretty much not only influence rotations and how you play the character .
It's not bad to be different, it's just different.
Here we are comparing subjective things 😅
@@morving7714Wuwa being a word salad is more of a text explanation issue than a design issue.
I thought y'all pride yourself in wuwa's combat system being more complex than genshin hence it makes it objectively good ? No? I'm guessing apparently the only thing that people want is just anything but genshin?
Forte circuits are forte circuits. No one's saying it isn't complex enough. But that doesn't change the fact that the elements of the game is bland and uneccessary. And having it only feels like it's there to make your echo grind even worse. If they have an elemental system, might aswell make it useful .
@@hahenjiunndipashmartlex75 yeah what a great point you made , here is my whole hearted appreciation 💞 .
Yeah , every game needs to hyper focus on team building .
Just say you don't understand the characters it's that hard 😭 , everyone who has enough time can read the texts and understand the characters well .
Just cause you want another better genshin , doesn't mean wuwa Devs have to take you guy's opinion on how the elements don't play a part lol 🤣.( Which they do but it's a more simpler role )
Where is my dodge and parry in genshin ? Without them you just spaming skills and just using a shield to negate all DMG .
Yeah games like elden ring has elements like lightning and fire, does they play a part in the combat mechanics? You dodge , you parry and do DMG .
Just cause a game has elements doesn't mean the elements need to interact, ie make it another genshin impact .
And if you talking about team building, there is enough team building aspect of the game , you just have skill issue to pull it off 😎
Attribute effects coming in Rinascita to change this.
@@morving7714 Not every game needs to be hyper focus on team building. A team building GACHA game needs to tho. Someone else here made a point in regards to how wuwa isn't as good as other hack n slash games in the combat , albeit it is good on its own I supposed. But also not as good of a team building system as other gacha. You can read that by your own. But the point is, it has a team building system, so it should at least do it well.
You yourself talks about how people already has a hard time understanding a character's kit through reading so adding more layers isn't gonna help, but now is trying to imply people CAN understand a character's kit through reading ? So what is it. Is it hard or is it not. Picn a side.
I'm not gonna be telling the wuwa Devs to be doing anything . They can do whatever they want. But they themselves tried to tackle on the "tired genshin players" markets. So don't blame me when I judge them based off how well it fairs against genshin.
There isn't a parry system in genshin but there's a dodge system. Just because there is no slow mo and a counter attack system doesn't mean it's not a fucking dodge. And look, I'm sorry if yall experience of genshin sums up to using zhongli or neuvillette to beat the game. And I'm not saying genshin is all that complex or it's even all that mechanically hard. Because it really isn't. But holy shit I'm not trying to debunk you guys by saying look at jiyan or sum shit. So FFS can any of y'all play someone like hutao before trying to oversimplify genshin by spamming skills or smth.
Funny you mentioned elden ring. That game has your generic RPG elements status effects. It's like a marginally better element system than what wuwa has done. THE ICE THERE ACTUALLY SLOWS.
I never said the game's element needs to interact. There isn't a need to make every element system to be like genshin. Likewise, a none bland element system doesn't mean it's all like genshin. That also doesn't mean to make your game's elemental similar some generic gacha system where resistance and strength is the only thing that matters.
What I understood of Vars vid :
we are not restricted and don't have fake complexity (needing specific characters for some archetypes), and that's a problem? Our units are too versatile I guess
So is this a drama channel now?
Looks like, I've came here for the F2P off meta guides and now all we get is this drama rage shit.
But hey whatever gets him the views aye.🙄
Vars always contradicts himself in the same video.
you can knock the fallacy out of the sky? 😳 I DID NOT KNOW!! I Barely cleared it because of fallacy so that's why 🙃
how dude? counter attack
Even back when I played genshin, I despised Vars because he clearly does not do research. Seems like nothing has changed
im sorry vars was just yapping the points he made were horrible
43:09 the only reason he is saying that is because all of those games are solved already
It just felt like Vars got his script from an A.I. prompt with all the contradictions. Like just one example was him saying "each character plays unique" at the start to "the characters play the same" later in the vid. Like HUH?? And from what I'm reading from the Hoyo players, he also misrepresented stuff from Genshin and HSR too. smh
I think what he meant by central mechanic are things outside of a character (which concerto energy isn't something outside of a character).
No kit distinction from a genshin player is rich af lmao
Yeah my 4 kekings are so distinct even the weapon sheet animation is the same.
Lol gtfo here with this bs.
+ 1 Google Doc
Wait a minute, this ain't Mr. Socks
Yeah, commented on that video as well.
I don't see any of this as a problem but more freedom of players choice instead.
If people DO want to play a team-focused game instead, there are plenty of other options out there. Go wild.
Vars 2: The biggest Miss in Gacha Gaming
Above all else... Wuwa has a skip button.
Most people making videos about guides, have no idea what they're talking about, but because "internet" fame, people think they are right.
Leaving aside that wuwa , having only 3 characters has way less space for "team building" and the game is basically new -.- so there is not even many support sub dps etc, to actually mix many build, but they just say things based on math or numbers, without even thinking about , enjoying the game, the "fun" factor a character has, how smooth feels to play it, how easy is to make their rotation and so on..
Vars should be just an ASMR-tist.