There is ALWAYS a welder and a knife in the room the tutorial wants you to install a conduit (giant text on the floor). Use prybar to open so you can use the conduit on a room in the same corridor to get some antibiotics and painkillers. There is ALWAYS a prybar in the room to the right from your room. You need to turn on a switch to open the door. There is ALWAYS some form of tool in the small lounge/computer room just above the TV area. Do gigs to make enough money to buy a license. Clothes have pockets so use that to your advantage, they basically turn one slot in your backpack into at least 4 (harness pants have 4 pockets and a clip point for a total of 14 slots!). The orange jumpsuit is crap as you can't access it's inventory from your backpack or floor, you have to wear it.
It's a pain in the arse to remember what you put where but it does enlarge your inventory quite a bit. Keep in mind that the backpack will become very heavy so take it off when maneuvering to reduce the G's. To take it even further, a crate fits in one hand and a backpack fits inside a crate...
You can set barter zones aboard your ship to streamline the selling process. If you land yourself with a flying coffin, the one nice thing is the dirt cheap ship payments. Absolute first priority for those is to salvage a functional air pump and O2 tank. You can set those up to restore oxygen that you lose while coming / going from derelicts. For me, I used my hacking skills in OKLG commercial to get into the life support room. I factory-reset the door, set my own PIN code and then locked myself in to uninstall that equipment, then move the pump and tank to my ship. No harm no foul, and I put new ones back after my first salvage run :P I now have a huge freight deck for lots of equipment, and I'm paying 200 and change per shift.
Ah, that’s what the zones are for. I have to look into the component installation process. I’ll prioritize those items. Looks like it’s time for me to loot the station with my 1337 h4x0r skillz.
Brave or stupid? Maybe a bit of both. I did a little bit of inventory management off camera last night and finally started using those pockets. Quite a bit to take in initially.
Yo this is my most recent ship! I contemplated getting a new ship entirely if I'm honest, but I pushed through and now I am scrapping an enormous freighter to add a common area and cargo netting space.
At the begining you looked like you were showing off your brand new nvidia 17090rtx card with the new iphone 89 for an instagram shot. The beard and glasses fit an influencer. Stripping dudes and hacking safes. What a start of a career. Have to say, the fact that you have to carry everything to sell is a major inconvenience. I think SC wanted to implement this, and I really don't like it. Helmet mechanic is cool, and the overlay as well, but the glare on it in the middle should be removed or be dynamic so it doesn't look like an error. The tutorials I saw the guy was uninstalling everything, especially containers. I think this type of games funnel players to one playstyle to have optimal progression. It's not bad, it just doesn't feel as freeroam like as the game looks.
I think you can get cargo netting to sell directly from the ship. I’m not sure though. I think my goal for this run is to refit a derelict and keep it running.
@@GreenbeefPress N to go in to the zoneUI, Mark an area in your ship and press add newzone. Hit barter for the zone. Voila, now you can sell everything in your ship.
Thanks. I tried to dabble in voice over work a few years back when I started my channel, but AI gobbled up all the newb jobs. I may attempt to get into the narration side of it again soon. I’ve done a few readings of in game lore before.
Well, you are showing progress. It would be best if you did adventures until you were 35. hell, I was 43 in a game I'm playing now, at least get 5k$ to be able to buy a license. Also, you took the worst bucket in the fleet, though the other ones are nothing to shout hurra for. Anyway practice make perfect, GL
There is ALWAYS a welder and a knife in the room the tutorial wants you to install a conduit (giant text on the floor).
Use prybar to open so you can use the conduit on a room in the same corridor to get some antibiotics and painkillers.
There is ALWAYS a prybar in the room to the right from your room. You need to turn on a switch to open the door.
There is ALWAYS some form of tool in the small lounge/computer room just above the TV area.
Do gigs to make enough money to buy a license. Clothes have pockets so use that to your advantage, they basically
turn one slot in your backpack into at least 4 (harness pants have 4 pockets and a clip point for a total of 14 slots!).
The orange jumpsuit is crap as you can't access it's inventory from your backpack or floor, you have to wear it.
I’ll have to go pillaging those rooms and probably run a few gigs off camera. Didn’t think of using the pockets to expand the backpack. Good tips.
It's a pain in the arse to remember what you put where but it does enlarge your inventory quite a bit.
Keep in mind that the backpack will become very heavy so take it off when maneuvering to reduce
the G's.
To take it even further, a crate fits in one hand and a backpack fits inside a crate...
🤯
You can set barter zones aboard your ship to streamline the selling process. If you land yourself with a flying coffin, the one nice thing is the dirt cheap ship payments. Absolute first priority for those is to salvage a functional air pump and O2 tank. You can set those up to restore oxygen that you lose while coming / going from derelicts.
For me, I used my hacking skills in OKLG commercial to get into the life support room. I factory-reset the door, set my own PIN code and then locked myself in to uninstall that equipment, then move the pump and tank to my ship. No harm no foul, and I put new ones back after my first salvage run :P I now have a huge freight deck for lots of equipment, and I'm paying 200 and change per shift.
Ah, that’s what the zones are for.
I have to look into the component installation process. I’ll prioritize those items.
Looks like it’s time for me to loot the station with my 1337 h4x0r skillz.
.14 is so good. I love the new stuff
Seems like I came in just at the right time.
Ooh! Nice!
Now with 100% less collisions!
@@Greenbeef haha
WOOHOO!!!!!!! I've been struggling to pay attention to other people playing this on YT but GreenBeef is always great. So happy you're playing this.
Flying coffin. You're brave. I tend to try to avoid that.
For saving space, put your shoes in the hip pockets of your coverall before taking it off.
Brave or stupid? Maybe a bit of both.
I did a little bit of inventory management off camera last night and finally started using those pockets. Quite a bit to take in initially.
Yo this is my most recent ship! I contemplated getting a new ship entirely if I'm honest, but I pushed through and now I am scrapping an enormous freighter to add a common area and cargo netting space.
I feel like that’s the main game loop; take the biggest hunk of junk and turn it into a beast.
Nerds...
In...
Spaaaace!!!
Nerds with shat pants.
is it a greenbeef space game if the ship is not falling apart with latge holes in hull :P
We’re just missing a kitchen fire!
I'm so down for this, I'm 12 hrs into the game and on my third poor scrapper.
I’m about 4 hours in and about my 5th dude, hah.
Your microphone sounds really good..
Thanks. Invested in some good gear and lots of practice learning how to edit my audio. Tons of trial and error.
Haha, good luck
I’ll need it with this junker.
At the begining you looked like you were showing off your brand new nvidia 17090rtx card with the new iphone 89 for an instagram shot. The beard and glasses fit an influencer.
Stripping dudes and hacking safes. What a start of a career.
Have to say, the fact that you have to carry everything to sell is a major inconvenience. I think SC wanted to implement this, and I really don't like it.
Helmet mechanic is cool, and the overlay as well, but the glare on it in the middle should be removed or be dynamic so it doesn't look like an error.
The tutorials I saw the guy was uninstalling everything, especially containers. I think this type of games funnel players to one playstyle to have optimal progression. It's not bad, it just doesn't feel as freeroam like as the game looks.
I think you can get cargo netting to sell directly from the ship. I’m not sure though.
I think my goal for this run is to refit a derelict and keep it running.
@@GreenbeefPress N to go in to the zoneUI, Mark an area in your ship and press add newzone. Hit barter for the zone. Voila, now you can sell everything in your ship.
Nice, I’ll do that.
oh my god, ur voice is so cool! I feel like you'd be great at doing audiobooks. Anyways love the episode will 100% watch the rest of these
Thanks. I tried to dabble in voice over work a few years back when I started my channel, but AI gobbled up all the newb jobs. I may attempt to get into the narration side of it again soon. I’ve done a few readings of in game lore before.
I subscribe because I need your voice in my life
There is quite the backlog of content out there. I’m a bit on the industrious side.
Well, you are showing progress. It would be best if you did adventures until you were 35. hell, I was 43 in a game I'm playing now, at least get 5k$ to be able to buy a license. Also, you took the worst bucket in the fleet, though the other ones are nothing to shout hurra for. Anyway practice make perfect, GL
I figure I’ll do a few gigs off camera to make enough for the license. I picked a real junker lol. Good opportunity to learn ship repairs.
Playlist order (3-2-1-4) is….interesting?
TH-cam changing the default order on me. I’ll fix it.
Were you Airborne? The title is too suspicious to Airborne School.
I sure was. Successfully fell out of airplanes and helicopters.