Zoot Zoot Zoo (60FPS Widescreen) - Return to Yoshi's Island Course 4 Preview
ฝัง
- เผยแพร่เมื่อ 21 มิ.ย. 2021
- My absolute favorite so far! A full Zoo with tons of detailed NPC behaviors to observe and interact with.
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🐦 KazeEmanuar - เกม
Return to Yoshi’s Island is looking legitimately awesome.
So I love this entire stage, it looks so fun and creative, and I especially love Waluigi’s Taco Stand thrown in there, but I gotta say: showing the Blue Coin locations without pressing the switch is GENIUS!!! Bruh I wish every Mario 64 Game/Hack did that, God that is so smart and helpful!
honestly, a zoo level in a mario game wouldn't be a bad idea
That chain chomp is adorable. I love how he drinks the water at the end. That's amazing.
The blue coins blinking while you stand on the switch so you know where they'll appear is a great feature. Awesome job as always Kaze
Those chain-chomp animations are how Nintendo should have done it since their inception, from the lore of chain-chomps they should look as happy as can be and you nailed what chain-chomps should be
@MARIO THE UNDYING
yeah, miyamoto based it on a childhood memory of being chased by a dog on a chain
@MARIO THE UNDYING exactly
The inspiration of the chain chomp is when a dog was chasing someone (miyamoto maybe don't remember) attacking him, why would something that the inspiration was something scary to the one involved (not wanting to get attacked) would be cute
Having Waluigis taco stand in this was brilliant, along with him refusing Mario service and mario being able to get back by smashing his table 🔥
Can't imagine the work that goes into these, with custom models and animations. Believe me if I had the cash on me I'd have donated at least 5 times by now
Oh boy, a zoo level! I sure hope Mario does not go inside of the Goombas cage to stomp them!
Very cool Kaze, Chain Chomp looks amazingly cute.
0:46 this is so cool and should be in almost every hack
This might be my favorite level. It has all I need. Great design, animal ai, and waluigi
the most exciting part is the blue coin indicators
This is absolutely adorable. Really charming level
Amazing work Kaze! This game is coming along super well!
The smoothness of the movement is uncanny. I'm so used to Mario 64 being 30ish FPS. A good uncanny, though.
this looks amazing (the mod itself, not just the framerate and stuff)
A Level set in a zoo is quiet possibly the best level theme I've seen in a while, very creative!
Recently played through the demo on my everdrive64, and I can't overstate how thankful I am that you're doing this stuff.
You never cease to amaze me, this is on the next level
Looks incredible! I especially love how the chain chomp drinks from his water bowl when left unattended.
the other NPCs have their idle behaviors too! they all do a few different things when you just look at them.
This looks absolutely incredible, Great work! The buff penguin was got me🤣.
I'd say you've outdone yourself Kaze, but you're an amazing rom hack designer, so this is on par with your usual genius. The sliding monkey bars grab was truly aesthetic.
This looks incredible!
Already looking forward to play it!
Looks awesome and keeps getting better!
Are my eyes playing tricks on me, or is the camera panning during the intro done in 30fps?
@CAEC64's New Channel your prolly only watching in 30 then lol
@CAEC64's New Channel i'm pretty sure that it is the exact same code.
@CAEC64's New Channel Looks more like 40-something FPS tbh.
to be honest, the 60fps is not very noticeable compared to the 60fps patch for the vanilla SM64
oh, that might be the case yes.
Absolutely stunning work, Kaze
Never been to Yoshi's Island, now I wanna go.
This world looks beautiful. Such nice movements of the mobs / NPCs and they also have "new" movements like the sleeping Gumba or the chain dog
This looks so amazing I cant wait to play it!
So many great fan creations these past years. Really excited.
It's cool to see the penguin throw Mario in a similar fashion to the Chuckster Piantas in Sunshine.
Man i cant wait to play this master piece!
Getting major Wallace and Gromit project zoo vibes. This is sick to see running so well.
You were already amazing once you released Last Impact, but you continue to surprise me in the best way possible! Great work! The Chain Chomp is so precious!
By the way, I see that Wario has a building here. Is this his Zoo? Also, would something happen if you were to stomp all the Goombas?
This is honestly super impressive, the only real thing I can see needing a major upgrade is the soundfont. For something that has this amount of effort put in, a new soundfont would reflect greatly on it.
I love how you give Chain-Chomp more character and soul than og Mario Games 😁
That's a really good 3D transition for SMW2. With all the new cool mechanics that were programmed
you're a master at what you do brother you gotta do big things in the future
Your work is just get better and better! Keep it up!!
The baby goomba on the tire swing is so cute 🥺
as i had mentioned in another video of yours, if you could add a save file from course 4 onwards, so that people who played the last demo won't need to collect all stars again, that would be great.
Dude the blue coin highlights when you stand on the switch is such a freaking good feature
This looks awesome, can't wait to see it done! Also Zoot means joint in the UK haha
The blue coin preview is genius
Unbelieveable Kaze this look hella awesome :o
Have you ever thought about making your OWN game? This was simple before, but now...
@FlameSp33y AMV 1.Doubt it 2.That'd basically be what he's doing now, y'know?
He needs to make a sonic game, Sega wouldn't try take it down and most likely they would do a Sonic Mania with his projects.
@clean toad I'm not saying this is bad on any front, just that it may be lesser to a modern, original game. Most people probably wouldn't take these seriously just based on looks
@Cyanic Core A lot of this is made by himself, though. But yes, I do understand your point. But, I like to think of it like this. If Majora's Mask can be seen as a sequel to Ocarina of Time despite using the same engine, why not things like these? Of course, if we're talking in legal terms it wouldn't be. But technically speaking there is still a lot of hard work put into this that deserves to be seen, even if it does build on SM64.
@clean toad It is pretty incredible, but I'm talking about something with his own assets, perhaps a bit more up to date. His rom hacks tend to get passes for being made with few resources, but he likely can do much more if he really wants to.
This is the 3D all stars that we deserved
I like how standing on the blue coin switch shows where the blue coins will appear.
2:25 Mario angery
it feels so wierd to see something from the n64 being at 16:9 and 60fps, the modding comunity sure is impresive.
My man programmed entire ai sequences into the game, jeez la weez, great work man
Can't wait for when it's official! I already have your Super Mario Odyssey 64 hack and I LOVE IT! Right now I'm on the fourth kingdom.
Soon, Kaze will be able to do the unthinkable.
Make Mario cilmb a ladder.
return to yoshi's island is a perfect hack amazing hack bro Good work, keep it up
You can release it on steam with some changes so it doesn't get dmca. And it would explode.(also make and yoshi pet to help you on adventure and you could ride it and it follows you.)
this looks sooooooo good
how do you manage to make every update orders of magnitude more impressive than the last
I love this 🥰
If you pick up and throw the bone at the chain chomp three times (and it catches it), does that give a star?
Awesome map.
Awesome work
One time I saw the Kaze.
His hacks were pretty amaze.
I tried to look away.
But the rom hacks were insane.
it's so weird, does 60fps footage of sm64 remind anybody else of early-era Gamecube games that were just n64 ports at a high resolution / frame rate?
game looks sick btw
holy crap that is well done
Spectacular!
Looks awesome! / Sieht mega aus :D
The hack is not to hard not to easy , reallllly enjoyable llooooking forward to it
This level looks fun
This is how I always imagined Super Mario 64 2
Does the star have less polygons too? It looks so gorgeous and I would love to believe that it does just like the coins but idk. Also who else is still wondering when is the next time he will flex his gym membership at us? XD
We will never computationally recover from this 2 polygon increase.
i dont have a gym membership, i train at home
the star is 2 polygons more unfortunately :/ 22 polygons vs 24 now
1:20 I see you put a penguin model of yourself in the game, sweet Easter egg
Can’t wait for return to yoshi’s island
Keep doin your thing kaze
I wanna get zooted at the zoo
This is very cute, I. WANT. IT!!! :D
Mario would get thrown out of this zoo so fast.
Amazing!!!!
Darn!
This is cool!
I can already see Kaze making
Bowser's Fury 64
it got to the point of not being just a hack, its a brand new game
Reminds me of pinna park I love it
Visuals are amazing! How can this run on my n64?
@Kaze Emanuar I have the latest everdrive was just saying how can this be possible because its very good 😀
i recommend getting an everdrive to run hacks like this
Is 60FPS achieved by image interpolation? Also, gotta love Waluigi's tacostand.
image interpolation in real time at the moment looks awful. maybe AI in the future can do this, but definitely not necessary here. this is acheieved by interpolating the positions and angles on the previously nonrendered frames