Which Banana Farm Actually Makes The Most Money? Banana Farm Guide
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- เผยแพร่เมื่อ 24 ส.ค. 2024
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Sjb: this is a guide for new players
Also sjb: assumes you have all the farm related mk
He means new players in a sense that they don’t have that much game knowledge
@@torrent6402 yes
Why are you using them then if you don't? Just use whatever until you get the experience needed
@@queuebe4068 you don’t know what new player means
“New player” usually means either just installed or has played for a little bit but still doesn’t know what they are doing (think “casual” that plays every few years). By the time you have the experience for all mk, you’re not a new player lol.
Actually. 0-0-0 is the best. Cause if you get chickens, you can make people pay to say hi to them
lol
capitalism
Lol
CHICKENS!!11111
Xdddddddd
This knowledge is all fine and good until you're playing multiplayer and you got 3 idiots with Benjamin spending every cent they have on banana farms and you end up losing at round 40
why you tryna play multiplayer with 3 randos xd?
@@JosefZeethuven to play a little known mode called 'quarter cash'
@@JosefZeethuven Good point. I dunno
@@somethingfishy1088 still not fun/worth
@@JosefZeethuven entirely because of multiplayer daily challenges
IMPORTANT: 203 and 023 marketplaces are usually generating you the same amount of money (400; 20*20 or 16*25)
But there's monkey knowledge that makes valuable bananas more efficient because it increases the price of the bananas by 5% (416; 16*26)
the price of the upgrades 200 and 020 are the same (1100 on medium + base banana farm cost)
so IF you DON'T have this monkey knowledge yet, you should get 203 banana farms because they're same efficient
and 200 is more efficient than 020
Holy moly its a game about monkeys popping balloons not a theoretical physics quiz, good job though, that's super cool!
How do you get monkey knowledge?
@@lighting7508 by leveling up your account by playing more
Ppl forget that it still depends on where u want to go. When u want to go to a 204/024 farm, well then there is only one choice: 023. Cause valuable bananas have much effect on tier 4 farms.
@@GaBeKool anybody who buys a 402 farm shouldn't be allowed to have kids
One of the absolute best money making towers is very expensive but a 205 village that sucked up 8 420 farms makes about 3 to 4 thousand per crate, only available when you have a ton of money tho.
I mean, if you are using banana farms you can get a bunch of cash easily. I get a vstg by round 120 and even then thats kinda late
I always feel so bad to using a farmer though. I always do bottom path banks for that reason
U can suck up 11 if u boost the village range with the other village
If you overclock it, you get more money as it makes crates worth more and it will increase the range significantly and allows you to absorb more farms
You can actualy ultra boost it and overclock it and you can get 30+ farms, it depends on the map
Imagine when 5-5-5 / Paragon Farm comes out
stonks
Yea but it’s going to be pointless, your gonna spend hundreds of thousands on it but if you had that money in the first place then money already doesn’t matter
I feel like the monkeyopolis is the same as the True Vengeful Temple of the Sun God, it's like a paragon, but not necessarily
Yo,how do you get a pfp like that
@@darussian705 you will need the 555 farm money to buy all tier 555 towers and absorb them into the 555 super monkey ascended supeme GOD!
Another dimension to this discussion is selling farms. It’s been awhile since I calculated it, but I think the ROI on building a farm that you then will sell was about 3-5 turns. So even if you only have 10 rounds left in a game, you can build a farm and sell it on the last round and still come out ahead.
If you have a lot of farms near water too, a favored trade monkey buccaneer can give more sell back
Whats up boiz! Banana Farms are confusing. Hopefully less so now! :D
Thanks jumbo
mr jumbo sausage
Money money money
With 0-2-4’s I always use merchantmen, otherwise 0-2-3’s
Hbomb already covered all the money making towers in the game and how efficient they are
I'll usually only use banks when using Benjammin, because of the bank buff. Other than that I prefer plantations and factories
I wish he did a difference of Benjamin included. Benjamin makes the banks the most worth it
Plus the loan setting if you have a bunch could make you 100k in a round. And if you haven't collected. 20pk
banks are good for normal run but 4-2-0s are better for long rounds (banks pay for themselves in only 9 rounds)
marke tplaces are way better than plantations unless your going for round 500
@@JosefZeethuven with Benjamin. Farms kick ass.
In defense of IMF loans, getting nearly 8k instantly can mean upgrading one of your other farms to tier 4 early and using the extra income to pay for itself. This is most useful when shooting for your first central marketplace or factory, and can also get you a first strike in a pinch. After that the ability isn't as useful, but ye. I like to use one sometimes when doing some hard econ.
If I understand correctly, the efficiency rating is not the end all be all parameter to consider, right?
I mean, if i had to choose between a 200 farm and a 300 farm and the game goes long, I would always choose the 300 because despite being not as efficient, it would have made me much more money, say 50 turns ahead, right?
Yes, but that’s only for as long as you can place 200 farms, assuming infinite space you would want to just keep placing 200 farms until you run out of space
Yes, that would be the case, since once it pays itself off, it would make more money, that is the only reason why things like banana central and banana research facilities are used.
Edit: the only reason why people don't got for thing like a 300 is because unlike bloonarius, games don't usually require that much money
That's generally my thought process. For shorter games, I just go for efficiency, and for longer ones, I just go for the option that makes as much money per round as possible.
exactly
Yeah and no, if u only have space for one farm then go 300, if u have space for two farms then buy two 200 instead of a 300, then u can upgrade to 300 when u run out of room
Marketplaces with merchantman spam is such a good way to make money on maps with lots of water, especially with the grape shot hot shot sub path helping your lead and camo damage
20 merchants and 10 marketplaces is ridiculous. Its like over 60k a round. I do it every chance i can
You're over-interpreting the efficiency rating. It only tells us how long it takes to pay off the farm, but this is not necessarily what we care about. What's more interesting is for example the profit we'll have 30 turns after building a given farm. This would take both the cost of the farm and the absolute income into account.
Especially for the bank compared to the 023 farm and where you would be after 10,20,30 rounds assuming you didn’t need to spend anything on defense or gained anything from pops
You’re really missing the point of the efficiency. The whole point of a monkey farm is to turn money into more money. 2 200 monkey farms will make as much money as a 300 monkey farm, and they’ll cost less. You get more bang for your buck. The absolute income of a single farm isn’t really important when it costs more money than just buying another
Efficiency is how much each dollar spent returns. The only reason you wouldnt buy only 2.0.0 farms is space
Let me get this straight. So in the most ideal scenario using top path farms, I would place as many 1-0-0 farms as possible, filling up the entire screen (ignore defense for a moment). We do this instead of placing a bunch of 0-0-0 farms because 1-0-0 farms have a better efficiency rating, right? Then, I would upgrade each farm to 2-0-0, keeping them all equal. Next, I upgrade a 2-0-0 farm to my first 3-0-0 farm. Should I upgrade that 3-0-0 farm into a 3-2-0 farm, or upgrade all the other farms to 3-0-0 first? I am asking this because a 3-2-0 farm has a better efficiency rating than a 3-0-0 farm. Essentially, my question is should I upgrade to the next tier if it has a better efficiency rating than the next tier of all my other farms?
@@collinsides7941 at that point, if i have my screen filles with 200 farms i'd just sell some or wait a bit to get a 420 since it has more income and an even better efficiency, then i can quicker get more of them
The fact that you can get 1 extra life per round with a Market with only 6(?) Monkey knowledge is massive
I fail to understand why making life would be useful
After all if you’re losing more than your max lives then even if you had way more it wouldn’t change anything, and in freeplay even when you have thousands of lives, it will not matter a second the moment you can’t stop that fortified BAD
I'd say my favorite mix is several 023 marketplaces with a few 042 banks. IMF loan has a benefit that is overlooked in that it massively raises the cap of money stored, which is massive cause that interest at the higher amounts is 1000$ to 1500$ additional money a round. Also 042 cause that crosspath makes it autoharvest when completely full.
032 fills up the bank atleast when i tried 2-3 round slower then 230 so I would think 042 would be even worse compared to 240.
Yes efficiency matters but at the same time you probably would only miss out on like 200$ and that wouldn’t matter when you have all high tiers
uuituuwuuuu
Exactly
just use benjamin place downs as many 100 as you can and upgrade them too 130 when you got the money its the most effiecient and its rlly good cuz u can take out money before important rounds. like 28 40 51 58 78.
@@JosefZeethuven I think 023 farms are the most efficient because the funds are always available to you, so you can make more farms with the money
@@loveableheathen7441 nope 203 are the most efficient early game 420 are the most efficient late game
A huge thing to consider is in a recent update after this video you can now invest money into the 2-5-0 making it the most efficient farm by farrrrrr and removing the problem of your money stuck in the bank as you force it to near the end.
Funny how even on BTD6 you learn about rhe time value of money when comparing the monkey bank to the plantation in terms of overall efficiency vs getting constant annuities that you could use to get more annuities.
It's kinda neat to see that I've been decent enough on numbers on my own to figure out the most efficient variation for ROI. Neat. I've never had issues just having banks because when you have 3-5 all pay out at once, that's when you can usually afford a fifth tier upgrade.
Another thing to consider is AFTER you pay off the farm. The less efficient farms AFTER you pay them off get you a lot of profit a lot faster than the more efficient farms. Granted the more efficient farms get to start making profit sooner, but only by a couple rounds and the more powerful but less efficient farms can catch up in profit very quickly and then surpass them.
I think what is missing here and potentially would be more helpful for new players is amount made in 40/60/80/100 rounds with x amount of each farms, if this guide is aimed at new players, markets have a distinct advantage as they don't require to be manged at all.
This is incredible from the perspective of a monkey trying to learn economics
A couple of things to point out:
1. At around 3:00 you said that 100 farms are the best for efficiency. Although this is true, in your "cost divided by money per round" method, 200 farms are actually a bit better when you take into account how long you are missing out on money whilst saving up for that new banana farm. For example, once you get your first 1-0-0 farm, it takes a lot less time to get it to a 2-0-0 than to get another banana farm, and while 1-0-0s pay themselves back a tiny bit quicker, they take a while longer to even get that base 000 farm compared to upgrading a 100 to a 200.
2. Marketplaces are actually really interesting. When you go for your setup of first banana farms, you get 5-6 200 banana farms. Then you upgrade these to 2-0-3's. Although 2-0-3's are less efficient than 023's, you already have 200's, not 020s. Also, 020's take a lot longer to build up to that amount of money needed to get a marketplace. That being said, imo, the most efficient route is to get 5 200's, then build to 203's.
3. Banks are also really interesting. As you pointed out, they are "locking out that cash". Because of their interest rate, they are really good, especially with monkey knowledge. The monkey knowledge that lets you deposit your cash used to absolutely dominate the game, letting you deposit your cash to get an earlier high interest rate, and the one that lets you go up to 9500 max also is pretty crazy. But, you can't collect for another few rounds and that sucks so much that banks aren't better than marketplaces.
TLDR
TLDR
I always go for market places because I hate to make managements (collecting bananas or paying attention to banks). The markets are good enough and you can just forget they are there.
I was hoping to hear what the rating for the 5th tiers are. Why not mention them at all?
you can only have one of them. the best would be to do 1 of each. then going 420. since when your buying theese its obvs for late game
whenever i need a lot of money late game i always go for a merchantmen army with lots lf central markets! then from there i go for the fifth tiers. the boats provide solid defense as well, so all you really have to focus on is generating more money with more farms and those tough rounds
For me I get central markets until round 100 to sell them all and get a monkeyopolis with a banana central, and then i spam research facilities so later on the tough rounds i have like 2 or more paragons to wipe the floor
I think people really sleep on imf loan. You can use a loan to pop out a new imf loan and keep it going. The debt doesn't really matter in the long run if you use 4-2-0s or the 2-5-0. And being able to deposit increases the efficiency to insane amounts if you're always filling them half way you cut out on more than half the time
Yeah I find it odd that he down plays the base bank efficiency, since the gold isn't rolling in right away, and how the others roll in, allowing you to buy more banks, but then ignores the fact that with an imf loan, you can immediately buy more banks.
@@daenerys231 its costs 7500. to get a loan of 10000 which gives you 1 bank and then making you pay back 10000. you lose 7500 on that deal. with that 7500 you could just buy a new bank which is way more efficient go for imf loan only for higher capacity no other reason
"Every tower has its purpose... every tower can be useful in one way or another-"
**Monkey Nomics has entered the chat**
Monkey nomics isn't that bad, the ability that gives you 10k is actually pretty good imo
No, I think I saw a random challenge once where it was needed. I don't quite remember its name though...
With serious talk, it's a great way of making money on the late freeplay rounds. When the rounds are extremely long, more round-based income becames less viable and Monkey-Nomics' less round-restricted ability gives you more money (it's still capped to two uses per round, but that's still more than conventional farm income at those stages). That being said, it's still very situational.
Monkey nomics is great for long games especially if it's near an energizer with longer rounds (via glue, ice, etc.) So it cam be used more than once per round.
I usually run 1 2-0-5 and 1 0-5-2 banana farms. Easily enough money to get me every monkey's 3 5th tier upgrades and if I'm playing coop, donate money to my teammates that are going for the paragons. I don't mess with the 1st path 5th tier as I don't feel like having to constantly pick up the bananas. I'd rather just press one button every round and make an easy 12k.
You forgot that bottom path farms sell for more so that would greatly increase efficiency
He included selling cost on none of them
The bank loan is actually good cos u can get a few of them and then use all the loans to buy a 5th tier farm to pay off the debt
Stonks?
Unfortunately you can't use IMF loan if you have active debt from another IMF loan
@@merlintheageless no? You can't use the loan ability when that specific farm's debt is not paid. Other farms don't matter
the bank thing u were talking about is called “opportunity cost”
sometimes u may only pay the minimum on a 2% interest loan, and invest the rest which would get you 8% per year
I’m pretty sure banks are 15% compounded so it would be 100 dollars, then 115, then 132.25, then 152.08, so it would be growing exponentially bigger until it reached it’s cap
correct
It's a little more complex than that, because they ALSO make a set amount of cash per round in addition to the interest rate
Looking forward to the Banana Farm Paragon. As things stand right now, there's no way to get the paragons within even 100 stages without being super winmore
Wouldnt the banana farm paragon therefore also be impossible before stage 100?
this told me less than expected. no druid, no sniper. no ship merchant.
For late game I usually go 4,2,0, banana farms and Monkeyopolus for extra room to put MORE 4,2,0, banana farms in range of my banana farmer
One thing you forgot to mention, Monkey Wall Street will act as a banana farmer and collect money for you
Every banana farm thread focuses on the same thing: how many rounds till you've paid for the farm. But that doesn't tell us which is the best once the farm is paid off... For instance, it seems to me, though the 2nd tier pays itself of under 10 rounds, and the 1st tier in 14, what profit would you have from each after 20 rounds? 30 rounds? Even just round for round once they're paid off?
SJB: which farm actually makes the most money?
me: ok so that means how much money the farms produce every round right?
also SJB: so we are going to rate the farms based on how fast they pay themselves off
theres a spreadsheet at the end ofcourse the banana plantations make more their legit just there for the end game money. your going for a highscore round? go 420. your got benjamin and your going for like round 100? go 230. your going for round 100 without benjamin? go 203. quite simple
“Exponential growth function” We just talked about those in Precal last week😭😭
To get their true efficiency rate you would need to take into account the Money you get from selling as well
Money from selling is always the same ratio with different upgrade paths because it’s a percentage, so it doesn’t matter
@@gem3763until you realize banana salvage increases sell percentage rate, though you only really have that for marketplaces
When you use the deposit for the Banks it become very very efficient, if you're able to keep the money in the bank high, you'll get high amount of money every round
I have been a good teenage platypus because I watched your guide on banana farms and therefore know that the market is better.
if the 0-0-0 dart monkey is the best popping power tower, then the 0-1-2 farm is the best farm
I've beat a couple deflations by getting a Monkey City for dart monkey spam, along with a sub, hero and sniper or a buc or two for support. Just keep lining the track with dart monkeys abdominal watch the fun.
You talked about efficiency instead of which bank actually makes these most money, which bank gives the most mooooney ,when push comes to shove.
Something I think you overlooked was the monkeyopolis its hard to say if its techniclly efficent or not considering its eficency adds on the cost of the towers arround it
So basically probably mix it up if you don't know what to use .
And you want 2-0-0 at start/early game,
and if you want it more efficient choose
2-0-4
Money is not always tied in banks. At the start of the game i collect from my first 2-3-0 bank early to rush a second bank (most of the time i have two banks by round 19-20 and don't build more as i don't need more than 1-2 banks for round 80). if i feel like getting more banks i continue to rush for more banks otherwise i leave the money in the banks till they max out. by collecting and rushing more banks your not delaying future banks getting max collection which allows you to sneak in another 10 rounds for another max payout at the end of the game. even though your hurting your early game by not tying up for the money in the bank your more than making up for it in the late game with way more money from more rounds. this is coming from someone who use to only build banks when the banks were full until i realized that leaves me with less money in the end game.
you're* you're* you're* you're*
If you make another one of these. Could you include in your math the amount of time it takes to get those upgrade from base level. Might take 10 rounds to pay off the bank but when it takes over 10 rounds to get enough money upgrading it doesn't quite add up
Yay, after the short HBomb vid, a more in-depth vid is nice
This vid is actually useless has zero needed information
Vengeful temple makes the most money when all towers have no buffs.
I think the 240 bank is the best.
Every time you take a loan you hit deposit 2 times per bank.
Then in like 3 turns you collect 12 000. Collect and deposit again in each bank.
You can get loans way faster, usually after 13 turns you can hit the loan button but it can be cut down to way less turns with depositing.
You buy another bank every time you hit the loan after this and repeat.
Understanding efficiency.
My 12 central markets: haha money go brrrrrrr
I think its important to talk about how good the central market is with merchantmen because thats the only reason theyre even good
not really. central market are okey if you dont have any space left after going 203 which is the most effiecient
short answer: 4-2-0 is the best for value.
I feel like you should have also spoke about how much each farm makes per round, because if you're going to spam like 20 farms and go for a personal record on rounds then it doesn't necessarily matter to the player what the efficiency rating is, they may just want highes income to afford paragons...of course it doesn't matter how many rounds it takes to pay for itself if you're looking to play over 200 rounds...I'm currently doing a run like this and I went for all 2-0-4 farms as this feels like it gives me the most total income and I don't have to worry about collecting or bank, just goes straight to my pocket no fuss, I got over 2M then spent 1.9 on a paragon to carry me further, probs gunna rise and repeat and try get all paragons on one map at the same time, something I couldnt archive using 1-0-0 farms because although the efficiency is high, the substance is pathetic (80 cash per round or what ever it was, my 2-0-4 market places produce 70 cash per pulse and god knows how many pulses)
One thing I noticed is that IMF loan has a higher money cap than banks do. IMF can hold $12,500 and banks can only hold $9,500.
Who would've guessed that this monkey game would teach people about compound interest;)
Can you make an excel sheet featuring all of these numbers for new players? If also possible, show the income given after 10, 20, 30 rounds or so to determine maximum value at specific thresholds to determine which farm would be best on certain maps/certain modes?
Check out the last 30 secs of the vid 😃
420 makes the most. 203 is the most effiecient. if you use benjaming 230 is really good. its also worth mentioning the imf upgrade increases the capacity to 15000 from 10000 but it does cost 7500.
I'm sure it's the least efficient farm, but I like doing the banks that auto collect when full. I don't like micromanaging and it helps me not be accidentally inefficient. Also there is just something satisfying about getting a like 40k boost in cash ever 10 turns or so.
they can autocollect?
@@jess6241 the second upgrade on the 3rd path makes them auto collect. so if you do 032 then it will collect at the end of the turn it is full
You forgot to meantion that banks are very useful when using them with Ben because of his bank hack that allows more bank income for your banks.
The efficiency score only matters when making back your money though. The less efficient ones may be less efficient to make back your money but after you make it back, it's all profits from there and they make more profits per round
I’ve found that spamming xx4 banana farms with as many xx4 buccaneers (and a xx5 buccaneer) can generate truly stupid amounts of cash each round
Explaining exponential growth to a bunch of monkeys is so much fun
druid is superior for long game. buy 4-8 200 farm (depends on the map) then buy 2-4 041 druid. not only giving money, druid 030 will carry your bloon popping power so you only need moab and camo tower.
Combining Druid with Etienne (the hero that gives global invisibility at level 8) is insanely powerful, as long as you get sniper or glue gunner for the moabs. Only real problem is that 040 upgrade costs way too much at the start, and that you have to constantly activate the ability, and it gets kinda obnoxious fast when you have like 11 of them.
Thanks for the video. I needed it
Great video, actually loved the way the bank was explained. It makes perfect sense to me. I do wish you had thrown in an extra bit about using Benjamin with the bank and how that effects its efficiency rating.
Most people are kinda missing the point of the efficiency. Sure, over time a 300 monkey farm will make more money than a 200, but 2 200 monkey farms will make just as much, but cost less, because they’re more efficient. The only reason to buy a 300 farm is to safe space really
what
@@jackcopeland9193 200 farms create 8 bananas per round, 300 farms create 16 but cost more then 2x the amount of 2 200 farms
You've made so many guides it’s ridiculous. Thank you.
Sjb getting into free cash flow vs holding for dividend outlook 😂
As a upcoming content creator i have a question... do you write any scripts for your videos at all? or how many times do you typically re-take on your video to make a published work? if you see this i
I normally use 2-3-0 and Benjamin for bank hack.
DJB: avoid IMF loan
Me: spams IMF loans to get into crippling debt but have really good 5 tier towers
after the balancing it made sense to update something like this
13:11 i mean i would hope it makes sense, its a upgrade to a support tower
In lategame I feel like monkeynomics is the best one because it has an ability and isn't limited to a certain amount of money per round, for long rounds and such.
In my experiencia, monkey wall street still makes more money over round 230
Pretty much the way i play every game is starting with a single 0/2/3 marketplace within the range of a x/x/2 village. Ill build a few more markets around the village, usually 5 at most, and ill usually have a 0/3/2 druid within the group. After 1 or 2 marketplaces are 0/2/4, i upgrade the village to x/x/4, and continue with the farms when i can. Typically by round 80 youll have 5 0/2/4 central markets next to a x/x/4 village, making 109 money per tick. Compounded eve more if you also get merchentmen. Buccaneers are great early on for anti lead and anti camo, and you can upgrade them into merchentmen in the 40-60s as you upgrade central markets for exponential money increase. Even better if the merchentment are also within range of an x/x/4 village. Even further compounding this with yet another x/x/4 village with your popping towers in range, for even more money
15% of 460 is 69. You missed a golden opportunity.
I’m still a marketplace believer
I always spam 2-0-3 with a couple 2-3-0 until I’m getting enough money per round to get markets up to 2-0-4 and by then I’ve got a ridiculous amount of cash so I summon the true sun god and he absorbs all my farms anyways.
Buy a bunch of 200 farms in range of monkey farmer then buy some 023s then save up for 025.
Sure they’re less efficient the way you explained when upgraded, but each farm has been generating money before the upgrades already and the more upgraded ones will create a shit ton more profit after the 10ish rounds to pay itself off.
So, banks are the most efficient on a per farm basis, but in terms of a real game you will begin to make more money per round if you invest all your farm income into buying new farm's.
If we want to get complicated, we can say that when you buy a new farm with the money made from a pre-existing farm, its money goes towards paying off the old farms cost before it starts paying off it's own cost, drastically increasing the efficiency of something like a marketplace, so whilst by itselfit pays itself off in 15 rounds, it buys a new farm in 1/4 of that time, so you can get up another marketplace sooner. Then with banks, it pays itself off, and you can get another bank, and then however many rounds later you can get 2 banks, and then 8. Which is till an exponential function, but it's exponential growth is stunted when compared with the exponential growth of other the other farms, as they start making more money quicker.
0-2-3 was my go to farm for a while
Would it be more efficient to sell a 2-0-0 farm and replace it with a 0-2-3 or should I just suffer with OCD overloads?
So top is cheap and straightforward
Middle is big money
Bottom is versatility, potentialy most money if you have lots of merchants
I always buy the ones that you don't have to collect during the round, the marketplace and bank, so I can actually click on things and move my cursor around during the game. If the rounds are going well enough, and I don't have towers that need constant attention like free moving dartlings or helis, then I'll get some top paths. Buying farmers is a waste though, just go bottom 2 paths instead if you can't hover the farms. Also monkeynomics is great for freeplay, free 10k/12k on a minute cooldown. IMF loan sucks, just use it to get to monkeynomics. And there's an accidental easter egg in the game: if you buy the 420 farm, the product that you sell becomes green instead of yellow.
But it isnt an accidental easter egg? If you mean the banana colors for consistency but if not I got no idea what it is
I like bot tier the best cause I never use powers so auto collects without mouse cursor
the ‘efficiency rating’ in this video is how many rounds it takes for the farm to pay itself off. so if its efficiency rating is 10 it takes 10 rounds to pay itself off. (lower is better)
imf loans reduce the downside of banks tying up your income. The loan allows you to reinvest or increase your defense while your assets still earn interest in banks
While middle path is garbage at tier 4-5, 230 is what I always do when I play impoppable. Not being able to use the cash early on doesn't matter, since we have lots of leeway before round 55 and 63. And not being able to invest the money into other farms isn't an issue since the bank gives +800$/round whereas other tier 3s only give you 400$/round AND they need 15ish rounds to pay themselves back, meaning they need 15 rounds to generate enough income to buy another farm that generate +400$/round. So, while you can freely invest your money with top or bottom path farm, there isn't an investment option that's good enough to match the bank, so leaving the money in the bank is the best investment.
I love that they didn't make banana farm upgrades completely one sided
in my opinion the optimal strategy is probably like 4 200s, then convert them all to 203s, then start building 420s into a 520.
If you get a 0-3-2 0-4-2 0-5-2 you won't need to tap the collect all because you can like forget about the farms and focus on defences because the 2 upgrade in the bottom tier auto collects the bank money
its a fine guild but way to simple for all the nuance of using farms such as adding monkey cities near by or merchantmen and the heroes that add % interest to banks, if you are going to do a banana farming guild i would like to see a complete guide on banana farming
I actually needed this video.
The best is just ships, one 005 and a whole bunch of 004's and it's crazy how much money you can make. my best is around 3 million coins at the moment (then I got bored of the level)
Time to break even isn't the only metric in efficiency
I like 023 or 203 because I am super super lazy and don't want to worry about clicking every time
might i suggest showing a chart of some sort as you go along and then again in a recap at the end.
i realize you do show one here but its kinda hard to interpret as its just a simple spreadsheet with no labels.
you often refer to banks as being high maintenance but really, collecting bananas all round is by far the most micro intensive path.
especially if youre planning on using monkeys like gatling gunner and heli as they follow your touch which is thrown off everytime you have to swipe on farms to collect.