Baldur's Gate 2 Monk solo part 39 : The ruins beneath the city

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 7

  • @johngleeman8347
    @johngleeman8347 5 ปีที่แล้ว +1

    Trappy is a god now. Nothing can really touch him!

    • @andrey22
      @andrey22  5 ปีที่แล้ว +1

      ...foreshadowing ;)

  • @ulfy01
    @ulfy01 9 ปีที่แล้ว +2

    Beholders can suck one indeed. Back then my mate and I discovered playing multiplayer that if the host paused the game via entering the inventory, the other could clean the place without aggroing anything. Made this place and the pit especially easy. Nice Filkraag kill btw!

    • @andrey22
      @andrey22  9 ปีที่แล้ว +1

      Thanks! Ever since I played Shadows over Mystara I have wanted to punch a red dragon in the face. But I have never played a BG game multiplayer, didn't it get frustrating when you faced a lich or vampires or any other classic enemies from BG2? I mean, those guys need surgical-like precision to be dealt with efficiently.

    • @ulfy01
      @ulfy01 9 ปีที่แล้ว +1

      *****
      They were a damn pain with our ranger/sorcerer setup, and we didn't know much about the game. We always had to spawn in a new character for negative plane protection, or a fighter that could actually hit something. It was still so much fun though. There's never been a game quite like that for me. Let's hope Pillars of Eternity is one such game.

    • @andrey22
      @andrey22  9 ปีที่แล้ว

      ulfy01 Yeah, I know the feeling. I actually had the game for a few years when I was younger but I didn't actually start playing until my teens because, for the GB games you need someone to show you the ropes. They are also great as an introduction to the MMO mentality: don't try to do everything by yourself, rely on your parties strenghts, heal and don't die. It sounds elementary on paper but when you sleep for 7 straight days in an inn trying to get rid of a level drain, one starts reading spell descriptions. Another thing I remember doing was selling duplicate spell scrolls, which is headbangingly stupid (right now, I mean). I really wish they did PIllars "right". And that will be 100% reliant on the spellcasters and the hit dice. As an example, take Dragon Age 1 (mage Op aside, and even then you could fix your dog's Ai to target the spellcaster and overwhelm them) the highest tier of spells were status effects (mana burn, entangle, confusion), contextual instakills (no more rogue backstabs) or AOE's that pretty much destroyed an enemy's configuration (runes that had a 90% chance of working on enemies, throwing them back and stunning them for 3 seconds). In other words: game changers. Translated to BG II I could say that level 4 mage spell "secret word" can wreck a cleric's day because their highest armor spell was level 7, or insect swarm to point and laugh at any wizard whatsoever, or pull an Aerie and stack Holy might, haste and faith shield on a trigger and finish with tenser's. Or maybe timestop+improved haste+iron golem form. Or make it black blade of disaster + tenser's. Or the mythical: sequencer with 3 project image and trigger with another image (since being held is considered as hopelessness status). Bottom line: give me a grossly unbalanced but neverending stream of permutations as well as having enemies aware of them and you have game of the year all years in my book.

    • @ulfy01
      @ulfy01 9 ปีที่แล้ว

      ***** I never played Dragon Age 1 (but I recently finished DA: Inquisition however, and I felt that was a shallower experience than I expected), but you bring good points. For me BG2 is a god-tier game in that it took me several playthroughs over years to fully take advantage of all its intricacies. Even if Pillars turns out average, it seems we're in a bit of a new age for cRPGs coming out of Kickstarters and indie devs. Other games like and Divinity Original Sin and Wasteland 2 quenched that thirst for me. Maybe I'll allow myself to be hopeful for seeing another deep, complex D&D ruleset RPG one day.