More games need a dynamic flowing soundtrack like this. I know it's a lot of work for the composer, but having the music constantly reacting to how the player goes through the mission adds so much to the moment.
The extraction theme is so fucking badass it is unreal. You have just killed one of the shadow client's top lieutenants and you have a lot of work to do now. All of the mercenaries are probing the beach for you, as you have parked your boat in a risky spot and they are worried about intruders, but no matter, you run through in plain sight without getting spotted, in the most silent way possible. Welcome to Hitman 2, this is your new status quo.
As it descends from 6:44 into what is the moment of absolute concentration of your mission ahead. All the guards are suspicious of you, the target is asleep and your left with the suspense of your heartbeat. That to me is the best music of any hitman level. Just the pounding heart of it. I absolutely love this levels music. And even as a female player, kinda makes me feel what a man assassin would feel as he was about to unleash himself! Amazing. I really hope they do more Hitman games.
I think more interesting is that 47s motives are entirely different the first time this plays compared to the second. The song feels like there's urgency to the mission both times but it's for different reasons.
Nightcall is probably one of my least favorite missions in the trilogy and until I forced myself to repeatedly replay it to get all the achievements, I never noticed how good the soundtrack for this level was. The music is mysterious, spooky and apprehensive, complementing the overall gloomy yet hostile and urgent feel to the level very well. I love the haunting howls in some of the stealth tracks, they kind of make your hair raise up. I also like how the Intro and Escape themes foreshadow the Isle of Sgail, too. The unique exfiltration theme also sets Hawke's Bay apart from the other levels. It's bouncy, groovy, and very catchy. It's kinda hard not to tap your foot or bob your head to it. One last thing: I know it ironically appears in every level _but_ Hawke's Bay, but the Mission Story theme is great, too. It building up and adding more instruments as you progress through the mission story makes you more and more eager to see the death you're preparing for your target. For some reason it also gives me a _Despicable Me_ vibe, lol.
Hello Salem nice work. Thanks for uploading Hitman 2 music so far. I have a request, can youplease upload Hitman 2016 Hokkaido mission music specially the traditional Japanese or (maybe Chinese specifically) playing in the background. I try to find it everywhere but I couldn't find. Maybe you can extract the music from game itself and edit and play it in loops to make a bigger audio. Please if you can.
th-cam.com/video/uB7aJNMfeJU/w-d-xo.html here. I found it because on my Elusiave Target video for the first Hokkaido mission, I got Content ID'd by these guys.
If I were to make a video about Hitman 2 (this is hypothetical because I have ideas but I am lazy lmao) would it be okay if I used your custom mixes in the background if I credited you?
"Welcome home Alma and Guest." "Its Orson! Or-son!" "Oooh, fancy place. I suppose Alma has one hell of an expense account. How much did the boss loot from that Cross guy? Was it three billion?" "Something like that. But actually this is Alma's old safehouse from her Bonnie and Clyde days with Sean Rose. Huh, guess left-wing terrorism pays better than you think." "Haha yeah that or she shot the owner. Still I gotta say this is a swanky place to lay low. Its got house AI, voice control and everything." "Kickass security system too. Of course she never turns it on because of Max, apparently he's so big the sensors treat him as an intruder." "Why not just lock him in the garage?" "Hah, Orson tried that and uhh...well Max ate the tires on his SUV and half a bicycle. Heheh, no. Max doesn't like to be tied down..." "Well they do say pets do tend to take after their owners." "Eh, that's gotta be deep enough. What you afraid we're gonna set the beach on fire?" "No, but we don't want animals digging up the charred bones. Especially not Max. You fellas bring the drums of kerosene?" "They're in the back of the truck. Plenty of juice for two." "Poor bastards. Hey Reynard tell you who they were?" "Now why would I wanna know a thing like that? You in the market for some inner demons, Nash? Cause I'll sell you some of mine no worries." "Well no its just that...we weren't supposed to kill civilians, boss's orders." "Well maybe if someone haven't been cheap on the chloroform moneybags here wouldn't have woken up and torn Alma's mask off, then maybe him and the missus would still be alive. Just food for thought." "Oh real nice..." "Knock it off! Its nobody's fault. Best laid plans and all that. These folks are collateral damage there's no point in knowing their life stories. Besides this is Alma's operation, the boss got a problem with our methods he'll take it up with her, so just dig the hole and light 'em up." "I second that. Anyway, how many is that off the kill list?" "Lets see uhh...the boss took down Eugene Cobb, the Milton and Fitzpatrick CEO and Thomas Cross the media mogul all on his own. Since the Militia was formed we've taken down five more of the bastards. That construction CEO in Shanghai. Lady from Blueseed Pharmaceuticals. Dan Ziger the insurance mogul in Berlin. Ferris and Martin the retail giant. Rex Larson the shipping king. And tonight we hit Rupert Pearce the CEO of Dynasty Global. Hmph, can't wait to see that smug prick bite the pavement." "Kidnapping the VP's family and blackmailing him to kill his own boss. Alma sure has a scary brain sometimes." "Yeah, question is...what's it all good for?" "What's it all good for? Providence is an Octopus and we're tearing off its limbs one by one. Media, shipping, farmer, now online retail. Even if they do kill us all Providence will spend years repairing the damage. Besides Orson says one of their operatives is ready to defect. Knox the tech guy? Yeah we got them sons of bitches rattled...sooner or later we'll get to someone who knows the higher ups and then...whack." "Yeah unless nobody knows anything and we're basically chasing ghosts." "Shit they're not Gods, Nash! Just clever suits! If there's a weak link---and trust me there is---the boss will find it." "And if the two of you don't dig any faster we'll have a crab buffet on our hands...just saying." "Yeah..."
I really hate how HITMAN 2 and III made the combat soundtrack the same across maps, unlike HITMAN (2016). It feels repetitive and a bit lazy... but I guess you aren't really supposed to hear it often, given that it's a stealth game. Great music overall, though.
For mobile users:
Timestamps:
00:00 - Introduction
02:00 - Investigating
05:47 - Multiple Hostiles
07:01 - Stealth
09:18 - Trespassing
11:20 - Illegal Activity
13:22 - Suspicious/Arrested
15:59 - Combat + Hunted
19:37 - Following Mission Story
21:07 - Target Eliminated
21:17 - Extraction
25:11 - Successful Escape
Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
Thanks!!!!!😀😀😀
13:22 Suspicious Is My Fav.
The most amazing stealthy extraction music.
Following Mission Story at 19:37 is my favorite
Theres no trespassing in Hawkes bay. Just Hostile area.
The bond vibe of this trilogy, from imagery to soundtrack is soooo great.
I cant for the next 007 game
I would’ve much preferred it had the more sinister feel of the classics tbh
You mean 'Danie Craig's Bond' vibes?
Since it's the same company I'm fairly certain that Project 007 game is gonna be phenomenal
To hitman players, this is the most satisfying thing you can hear 21:07
Agreed
Reynolds has been eliminated was not raped to death.
True😂
Very true
21:07 forever
More games need a dynamic flowing soundtrack like this. I know it's a lot of work for the composer, but having the music constantly reacting to how the player goes through the mission adds so much to the moment.
**Doom Eternal would like to have a word with you**
I cannot recommend playing Ape Out enough
The extraction theme is so fucking badass it is unreal. You have just killed one of the shadow client's top lieutenants and you have a lot of work to do now. All of the mercenaries are probing the beach for you, as you have parked your boat in a risky spot and they are worried about intruders, but no matter, you run through in plain sight without getting spotted, in the most silent way possible. Welcome to Hitman 2, this is your new status quo.
Sneaking through grass intensifies at 21:57
ty for changing it =)
I’m surprised nobody is heaping some praise on that extraction theme. Those horns and electronic bass is fucking tight.
My thoughts exactly
Affirmative
As it descends from 6:44 into what is the moment of absolute concentration of your mission ahead. All the guards are suspicious of you, the target is asleep and your left with the suspense of your heartbeat.
That to me is the best music of any hitman level.
Just the pounding heart of it. I absolutely love this levels music.
And even as a female player, kinda makes me feel what a man assassin would feel as he was about to unleash himself! Amazing.
I really hope they do more Hitman games.
What I would give to play all these levels for the first time again
I feel you bro
*THE STORY SO FAR*
Agent 47 and his handler Diana Burnwood are the world’s top assassins working whit the ICA
The legend himself
Bruh the likes...🤣
I agree with your comment but I don't want to like it ♥️🤣
@@anthoula1208 lol bro that what you said
Interesting how both Hawke's Bay and Isle Of Sgail use the same intro (violins?) as they're the start and end of H2 respectively.
Except this one doesn't have the choir in the background like the Isle of Sgail tracks do. But otherwise this is the same, albeit slightly shorter.
I think more interesting is that 47s motives are entirely different the first time this plays compared to the second. The song feels like there's urgency to the mission both times but it's for different reasons.
@@iansteenblock5010 A wise man told me that music can tell us about a character just as well as any other method of storytelling
@@hitechartemovsk2472 wisdom.
Probably the best "song" in this game. Amazing one, from calm and suspicious to anxiety and action. Great composer.
Nightcall is probably one of my least favorite missions in the trilogy and until I forced myself to repeatedly replay it to get all the achievements, I never noticed how good the soundtrack for this level was.
The music is mysterious, spooky and apprehensive, complementing the overall gloomy yet hostile and urgent feel to the level very well. I love the haunting howls in some of the stealth tracks, they kind of make your hair raise up.
I also like how the Intro and Escape themes foreshadow the Isle of Sgail, too.
The unique exfiltration theme also sets Hawke's Bay apart from the other levels. It's bouncy, groovy, and very catchy. It's kinda hard not to tap your foot or bob your head to it.
One last thing: I know it ironically appears in every level _but_ Hawke's Bay, but the Mission Story theme is great, too. It building up and adding more instruments as you progress through the mission story makes you more and more eager to see the death you're preparing for your target. For some reason it also gives me a _Despicable Me_ vibe, lol.
09:18
“His name is Lucas Grey, head of security of the late Mr. Cobb”
and unlike 47, *he remembers **_everything._*
11:20 is pretty underrated
Wait a minute the "suspicious/arrested" and "combat/hunted" soundtrack also play in the Dubai Map from Hitman 3. I'm so glad they added it to Hitman 3
25:11 Me passing my math test with a 62% and leaving the classroom
I was thinking something similar
i use this for concentration much better then anything names: best music for concentration ect
Best extraction theme in the trilogy. Christ we need a Hitman TV series with an HBO level budget. If we dont get the same composer, I'll eat my toes
I never noticed how intense the music can get in Hitman 2.
I still think this episode was the darkest in the series, from the kidnapping to the thing that you encounter in the garage
The only time where I'm proud to play my favourite Assassination game due to it having a mission set in my country. God bless, and good fortune, 47.
thank u Salem
ya know, this extraction theme still looks good if you put it in the Apex Predator mission
21:17 Extraction of the best soundtrack of all
13:22 To 16:00 Is My Favourite.....Beats Give Me The Thrill.....
"What do you want with your tea?"
"Honey."
(47, who placed the poison in sugar) "GODDAMIT"
thankfully i brought another pack of poison!
fuuuuuuuck
Thanks
12:10-13:21 best part
19:37-21:17
My favorite part
21:08
Weird that there's no Mission Story in Hawke's Bay, yet there is music files for it
I assume it’s the part where you find the computer and attempt to access it, later finding the dongle to it and bypassing the encryption.
It's not
Hello Salem nice work. Thanks for uploading Hitman 2 music so far. I have a request, can youplease upload Hitman 2016 Hokkaido mission music specially the traditional Japanese or (maybe Chinese specifically) playing in the background. I try to find it everywhere but I couldn't find. Maybe you can extract the music from game itself and edit and play it in loops to make a bigger audio. Please if you can.
th-cam.com/video/uB7aJNMfeJU/w-d-xo.html here. I found it because on my Elusiave Target video for the first Hokkaido mission, I got Content ID'd by these guys.
When you unlock the secret room and finding the wall of weapons. Ohhhh boy. We're in for some fun
A whole wall of weapons for a kill everyone challenge.
21:17 Best Soundtrack
If I were to make a video about Hitman 2 (this is hypothetical because I have ideas but I am lazy lmao) would it be okay if I used your custom mixes in the background if I credited you?
I mean, if NoClip did in their Hitman documentaries, I don't see why you couldn't. So yeah, no problem with that.
@@Salem33 Thanks!
@@Salem33 Did they? They didn't just grab it from IO since they had their cooperation?
@@NotChukkov I recognized some transitions in the Miami soundtrack. Also if IOI had a mastered OST ready, they'd be selling it right away.
@@Salem33 I want the ninja suit
SO GOOD
The most scary part of the combat music is 16:35
When You In The Movies And Here This Soundtrack
quiet blackie
here?
English 100
In every playthrough 16:00 always plays no matter what its wierd.
This level has the best ambient soundtrack
Thanks for making this. You think at some point this you would be able to put it up on SoundCloud?
There´s no mission story in nightfall. No ?
There isn't, it's just the generic template (also used in WC which doesn't have its own variant).
Extraction theme kicks ass.
I like trespassing as well 9:18
this is scary 13:22 & 15:59
satisfying 21:07 oof
The combat music is scary 15:59
good music n all but there's no mission story on this mission
21:10 and following...speechless
Salem, would you consider making a mega mix of just the combat themes in Hitman 2?
that woukd be something i'd LOVE to see
Hawke bay following mission story one wait that illegal
"Welcome home Alma and Guest."
"Its Orson! Or-son!"
"Oooh, fancy place. I suppose Alma has one hell of an expense account. How much did the boss loot from that Cross guy? Was it three billion?"
"Something like that. But actually this is Alma's old safehouse from her Bonnie and Clyde days with Sean Rose. Huh, guess left-wing terrorism pays better than you think."
"Haha yeah that or she shot the owner. Still I gotta say this is a swanky place to lay low. Its got house AI, voice control and everything."
"Kickass security system too. Of course she never turns it on because of Max, apparently he's so big the sensors treat him as an intruder."
"Why not just lock him in the garage?"
"Hah, Orson tried that and uhh...well Max ate the tires on his SUV and half a bicycle. Heheh, no. Max doesn't like to be tied down..."
"Well they do say pets do tend to take after their owners."
"Eh, that's gotta be deep enough. What you afraid we're gonna set the beach on fire?"
"No, but we don't want animals digging up the charred bones. Especially not Max. You fellas bring the drums of kerosene?"
"They're in the back of the truck. Plenty of juice for two."
"Poor bastards. Hey Reynard tell you who they were?"
"Now why would I wanna know a thing like that? You in the market for some inner demons, Nash? Cause I'll sell you some of mine no worries."
"Well no its just that...we weren't supposed to kill civilians, boss's orders."
"Well maybe if someone haven't been cheap on the chloroform moneybags here wouldn't have woken up and torn Alma's mask off, then maybe him and the missus would still be alive. Just food for thought."
"Oh real nice..."
"Knock it off! Its nobody's fault. Best laid plans and all that. These folks are collateral damage there's no point in knowing their life stories. Besides this is Alma's operation, the boss got a problem with our methods he'll take it up with her, so just dig the hole and light 'em up."
"I second that. Anyway, how many is that off the kill list?"
"Lets see uhh...the boss took down Eugene Cobb, the Milton and Fitzpatrick CEO and Thomas Cross the media mogul all on his own. Since the Militia was formed we've taken down five more of the bastards. That construction CEO in Shanghai. Lady from Blueseed Pharmaceuticals. Dan Ziger the insurance mogul in Berlin. Ferris and Martin the retail giant. Rex Larson the shipping king. And tonight we hit Rupert Pearce the CEO of Dynasty Global. Hmph, can't wait to see that smug prick bite the pavement."
"Kidnapping the VP's family and blackmailing him to kill his own boss. Alma sure has a scary brain sometimes."
"Yeah, question is...what's it all good for?"
"What's it all good for? Providence is an Octopus and we're tearing off its limbs one by one. Media, shipping, farmer, now online retail. Even if they do kill us all Providence will spend years repairing the damage. Besides Orson says one of their operatives is ready to defect. Knox the tech guy? Yeah we got them sons of bitches rattled...sooner or later we'll get to someone who knows the higher ups and then...whack."
"Yeah unless nobody knows anything and we're basically chasing ghosts."
"Shit they're not Gods, Nash! Just clever suits! If there's a weak link---and trust me there is---the boss will find it."
"And if the two of you don't dig any faster we'll have a crab buffet on our hands...just saying."
"Yeah..."
11:20: "Ugh! I thought I had you people around for this shit!" - Alma discovers 47 and he kills her -
Bellissima sta canzone
I really hate how HITMAN 2 and III made the combat soundtrack the same across maps, unlike HITMAN (2016). It feels repetitive and a bit lazy... but I guess you aren't really supposed to hear it often, given that it's a stealth game. Great music overall, though.
Investigating MMmMMMmM
23:18
The older games have better music especially blood money
@greensburg9894 especially me? Oh the irony
@greensburg9894 again the level of irony in your statement
Especially when you start calling other people dumb
Mission story in hawke bay?
17:13
16:48