Never Wait For Compilation AGAIN! (Unity Fast Script Reload)

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  • เผยแพร่เมื่อ 24 เม.ย. 2023
  • Unity compilation getting you down? Check out Chris Handzliks FastScriptReload, which is FREE and OPEN SOURCE. Instead of full domain-reload and script compilation every time you make a small code change. This tool will automatically compile only what you've changed and immediately hot-reload that into current play session.
    Iterate on whatever you're working on without re-entering play mode over and over again. We'll look at importing, and basic usage.
    ➡️FastScriptReload Github: github.com/handzlikchris/Fast...
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ความคิดเห็น • 133

  • @SpeedTutor
    @SpeedTutor  ปีที่แล้ว +3

    What do you think of this asset? I think it's awesome and make sure to check it out! :)
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    • @ramsey2155
      @ramsey2155 11 หลายเดือนก่อน

      Does this also work for editor compile time. I deal with a lot of editor scripts and it would be so helpful it you could hot reload custom editors
      Edit: I just installed the package, sadly the second it got imported unity threw a bunch of errors. mainly Illegal byte sequence errors. I assume this is due to the editor not using double byte characters. If I ignore the error and enter playmode unity just crashes. This issue makes the this compiler unusable

  • @supercyclone8342
    @supercyclone8342 ปีที่แล้ว +10

    I'm speechless! This is absolutely amazing 🤩
    I know the first thing I'm going to do when I get back to working on my game!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Haha, you have to let us know how it goes! :)

  • @nikhilvardhantawania4591
    @nikhilvardhantawania4591 ปีที่แล้ว +1

    I come across this asset a month back on reddit, downloaded it but never used it. Your video made me use it and it is awesome. Thanks much

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      You've done all the work already, you just needed a kickstart to use something awesome. Thanks for checking out the video and the asset! :)

  • @Dexterdevloper
    @Dexterdevloper 3 หลายเดือนก่อน +3

    I thought that its going to be like every unity compile time fixes video(using assembly definition) but this was different , nice.

    • @SpeedTutor
      @SpeedTutor  3 หลายเดือนก่อน +1

      I hope you find this useful! :)

  • @rafaelcorrea7959
    @rafaelcorrea7959 ปีที่แล้ว +7

    Coming from web design (specially vite), this was something that always, always annoyed the soul out of me. Thanks a lot for this!

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว +2

      Hehe, that's exactly why I put this together. Also come from web dev some, tools like LinqPad got me too spoiled 😂

    • @rafaelcorrea7959
      @rafaelcorrea7959 ปีที่แล้ว

      ​@@Chris_Handzlik wait, the legend answered me :O

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว

      @@rafaelcorrea7959 lol

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      He's a definite Legend in these parts! :)

  • @yojan69
    @yojan69 ปีที่แล้ว +3

    oh damn, this is such a game changer, i don't needa wait even more than 5 seconds, and it fixed an error i was getting after unity finished compiling in which input system won't respond anymore till you restart playmode

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Awesome! Glad this helped you out! :D

  • @Chris_Handzlik
    @Chris_Handzlik ปีที่แล้ว +2

    Love the video, thanks for putting it together!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +2

      You're very welcome, Chris. Thanks for taking your precious time to make things for everyone to use! :)

  • @alex.artechtattoo
    @alex.artechtattoo 11 หลายเดือนก่อน +1

    Thanks a lot for such GREAT content, mate! Definitely SUB!

    • @SpeedTutor
      @SpeedTutor  11 หลายเดือนก่อน

      You're very welcome my dude! Thanks for checking this out.

  • @hungrygrimalkin5610
    @hungrygrimalkin5610 ปีที่แล้ว +1

    I am still working on a project I am planning to ship on 2019.4 and honestly compilation times are still quick. But I will try it after backing everything up that is. This aside, your videos are always helpful and bring stuff to light that I hardly have the time to discover, keep doing this.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      You're very welcome, my friend! Make sure you keep extra-extra backups! :D Good luck with your project.

    • @nekojin1164
      @nekojin1164 ปีที่แล้ว

      Can i know why some people keep using old versions of unity? I always update latest versions

    • @alieldin6766
      @alieldin6766 10 หลายเดือนก่อน

      ​@@nekojin1164 Sometimes features are abandoned in newer versions, like visual studio code integration package.

  • @Attosius
    @Attosius 3 หลายเดือนก่อน +1

    It's awesome! This is exactly what I was looking for)

    • @SpeedTutor
      @SpeedTutor  3 หลายเดือนก่อน

      You're very welcome, what are you currently working on?

    • @Attosius
      @Attosius 3 หลายเดือนก่อน +1

      @@SpeedTutor I'm a programmer, but I started learning Unity a while ago, and it was surprising to have to wait for scripts to reload and Unity to freeze for a few seconds each time, even for mini projects)

  • @FarwalDev
    @FarwalDev ปีที่แล้ว +5

    You always upload the ideal content ❤️

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Thanks man, I really appreciate it. You're forever supporting! :)

    • @FarwalDev
      @FarwalDev ปีที่แล้ว

      @@SpeedTutor Thanks to you man, someday I want to be like you :3

  • @aryantzh2028
    @aryantzh2028 ปีที่แล้ว +3

    thanks for make this tutorial! it helps a lot!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      You're very welcome, I hope you get chance to use it! :)

  • @BravoPhantom
    @BravoPhantom 11 หลายเดือนก่อน +3

    That's an incredibly valuable asset for all developers! 🔧 Before discovering it, I used to endure agonizingly long script reload times when switching to Unity 2021 LTS. But then I stumbled upon a game-changing Unity Tip that revolutionized my workflow. 🚀
    👉 Here's the trick I found: ✨ In Project Settings > Editor > Enter Play Mode Settings, enable "Enter Play Mode Options" and disable the other two options below. This simple adjustment made entering Play Mode lightning-fast, taking just 2-3 seconds every time, regardless of project complexity. However, it comes with a caveat (which I learned the hard way and now use with caution). By doing this, some compilation tasks, including static instances, may be skipped. So if any unexpected issues arise in my projects, I simply press Ctrl + R to recompile and resolve any related problems.
    👉 But here's the big question: Does this method potentially miss crucial items during compilation, especially the important ones? 🤔 What if hours are spent troubleshooting a seemingly mysterious error in the game, only to realize it was a simple compilation issue all along? The struggle is real! ⏳

    • @SpeedTutor
      @SpeedTutor  11 หลายเดือนก่อน +2

      That's a good bit of advice, thank you for sharing. I think it's about taking advantage of time saving tools and then being in a habit of doing a manual recompile every so often and especially if you see issues arise. So you can get the best of both worlds. :)

    • @BravoPhantom
      @BravoPhantom 11 หลายเดือนก่อน +1

      @@SpeedTutor I'm amazed at how you respond to every single comment on your videos even after a month 😀
      Sorry, if it seems to be like a statement rather than a question...
      👉 My point was that in that "Enter Play Mode Setting", it is important to use it with caution and keep an eye out for any unwanted errors.
      👉 Does this Fast Reload Script also comes with any disadvantage like that; missing any crucial items in compilation, etc.
      If it does then I shall not use it in any major projects or long-term projects, as it will irritate me so much... to focus on finding errors because of compilation, instead of finding errors because of mistakes in the code.
      ? 🙂

    • @SpeedTutor
      @SpeedTutor  11 หลายเดือนก่อน +1

      Haha, I try my best to answer every comment and I often comment on the videos that are 8 years old too! :)
      Sadly that's not something I can answer because I don't use it in any of my projects as I'm not working on something big enough to warrant it. It's something best asked for the developer of the asset because he'd be able to tell you more! :)

    • @BravoPhantom
      @BravoPhantom 11 หลายเดือนก่อน +1

      @@SpeedTutor Great 👍 I'll email the developer "Chris" and asked about the backend of how this works. Sorry for the inconvenience 👋

  • @qwerTeamxyz
    @qwerTeamxyz ปีที่แล้ว +2

    SpeedTutor! We need a Code Pad door locker video!

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      I did create a new tutorial recently that helps you create a keypad UI :)

  • @wescube-sz3ly
    @wescube-sz3ly 8 หลายเดือนก่อน +2

    i thought it does the same outside of play mode , cause i dont usually change my scripts in play mode , it gives me errors alot of times

  • @awesomemike3857
    @awesomemike3857 ปีที่แล้ว +5

    This is a game changer... Thanks

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      You're very welcome, Mike. I hope you get to use it and it saves you those seconds, which turn to minutes and all! :)

  • @irtezamasud1079
    @irtezamasud1079 ปีที่แล้ว +6

    unity should make a feature like live coding in unreal. this solution seems promising.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Definitely, with more development from the community it could get better and better.

  • @flurinjenal374
    @flurinjenal374 4 หลายเดือนก่อน

    I don't understand how to use it. It disabled auto-reload but when I manually reload (CTRL + R) it still takes ages to compile.

  • @NoOne000_Official
    @NoOne000_Official ปีที่แล้ว +1

    This is too good to be true, I was trying to find how to reduce unity compile time and you uploaded this video but as I said it's too good so are there any problems, like my computer is pretty slow. Thank you

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      It's definitely not a lie, you saw me use it in the video. Of course that not everything will be perfect, as it's still a work to be improved and made better but it's working out of the box right now! :)

  • @boyar3033
    @boyar3033 2 หลายเดือนก่อน

    Is this asset also meant to be used to speed up compilation if it's NOT done in play mode ? I rarely edit scripts while in play mode.

    • @SpeedTutor
      @SpeedTutor  2 หลายเดือนก่อน +1

      Yes, playmode compilation is just another thing it can do as I recall :)

  • @jcd9456
    @jcd9456 11 หลายเดือนก่อน +1

    Mine is messed up. My script wont compile.
    How do I uninstall this thing? Now I always need to manually compile (ctrl + r)
    Using Unity 2022.3.2f1 LTS

    • @SpeedTutor
      @SpeedTutor  11 หลายเดือนก่อน

      You most likely manually uninstall by deleting the files and turning the full compile back on in the settings :)

  •  ปีที่แล้ว +1

    thank you so much

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      You're very welcome, thanks for checking out the video! :)

  • @justlama0
    @justlama0 ปีที่แล้ว

    thanks but ... Mac Silicon Editor version not supported

  • @muajin
    @muajin ปีที่แล้ว

    Do you by chance have a good tutorial on how to export android apks? I keep getting a debuginformation file instead of the apk when i build and buildmethod errors in unity. :(

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Sorry, I don't. It's not something I'm very experienced with, really sorry.

  • @49wares
    @49wares ปีที่แล้ว +3

    Wow, its a wish come true 😁😃

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +3

      Haha, great developers do that for us all! :D

  • @OneTime_12
    @OneTime_12 ปีที่แล้ว +1

    You got anything for "reserialize assets unity" or "waiting for unity code to finish executing". These will take forever. Literally just clicking will cause them to go off... Any way to speed this up.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +2

      Not to my knowledge, sadly. It's an annoying, thing I know! :(

  • @aryantzh2028
    @aryantzh2028 ปีที่แล้ว +1

    i got a question, does this work on playmaker as well?

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว

      I've not tried it with playmaker, I've got a feeling it won't help that much unless you edit scripts with playmaker?

  • @user-pp5ol5zg3p
    @user-pp5ol5zg3p 5 หลายเดือนก่อน

    Please tell me how can I completely remove this tool from the project and return to the normal reboot mode of unity?

    • @SpeedTutor
      @SpeedTutor  5 หลายเดือนก่อน

      I'm not sure as I'm not the developer of this asset, you'd be best messaging him :)

  • @BarelyTryingStudio
    @BarelyTryingStudio หลายเดือนก่อน

    Question on this, what’s the difference between this and hot reload ?

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      This one is free, I think Chris was the first one to get this created - It just wasn't worth him making this a Unity verified solution as there were too many hoops to jump through.

  • @seva4241
    @seva4241 ปีที่แล้ว

    Just curious, when would you need to manually full domain reload?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      I think Unity does that be default, doesn't it? As in it re-compiles everything you have before moving on.

    • @Octamed
      @Octamed ปีที่แล้ว +1

      When you stop play mode basically. Press control+r and it'll trigger that. I acutally prefer that as Unity has a bad habit of refreshing constantly when I'm fiddling with multiple files

  • @bluzenkk
    @bluzenkk ปีที่แล้ว

    i have both Fast Script Reload (FSR) asset and the Hot Reload (HR) asset. Its funny how they have different approach. In FSR, it is require to turn off unity auto refresh, but in Hot Reload, it is require to turn On auto refresh...

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Which is your favourite?

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว +1

      Are you sure? That's from their FAQ page, as far as I'm aware the approach is very similar
      ```
      Here are all the settings Hot Reload toggles when you ask it to:
      Disable Unity Auto Refresh (only for older unity versions). Can be found in the preferences.
      Set Auto Refresh mode to "Enabled outside PlayMode" in the Asset Pipeline preferences.
      Set the "Script Changes While Playing" preference to "Recompile After Finished Playing". This can also be found in the preferences.
      ```

  • @BadBanana
    @BadBanana ปีที่แล้ว +1

    I found it to be less than useful, could be something to do with Photon as it doesn't reload assemblies at runtime, it needs to recompile from a static state before allowing changes but yes seems if for single player testing this could be useful.

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      It definitely could be something that's modified in the future, as this is fully open source so hopefully it will gain more traction! :)

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว

      Photon should be ok, I've been using it with Mirror, if you want we can have a look - just drop a message in discord

  • @Equisdeification
    @Equisdeification ปีที่แล้ว

    It is great, but don't this force you to write all your variables inside the scope of a method? Because you cannot modify the variables outside the method.
    I guess it's pretty cool for modifying the order of things in code. For variable tweaking you could just serialize the variables in the inspector and tweak them

    • @Chris_Handzlik
      @Chris_Handzlik ปีที่แล้ว +2

      you can add new fields as you'd normally. They'll then show instantly in editor so you can tweak as normal variables (some older versions didn't have that though)
      Bit of an early experimental build that shows that in action th-cam.com/video/WcWDdJsYBeg/w-d-xo.html

    • @Equisdeification
      @Equisdeification ปีที่แล้ว +2

      @@Chris_Handzlik Oh wow, that's so cool, I guess it's because I tried this before that was implemented and I thought it was limiting, this is much better! Thank you!

  • @DEADEYESTUDIO
    @DEADEYESTUDIO 9 หลายเดือนก่อน +2

    ooh i hope this helps, i'm getting tired of how damn slow unity is getting and recompiling every fucking time

    • @SpeedTutor
      @SpeedTutor  9 หลายเดือนก่อน +1

      I hope you find it useful! :) It's a great tool. What do you think bottlenecks you at the moment? Large files? Slower PC? Or just Unity, haha.

  • @ennizodev
    @ennizodev 7 หลายเดือนก่อน +1

    Thanks,find the solution 😊

    • @SpeedTutor
      @SpeedTutor  7 หลายเดือนก่อน

      Awesome! :) Thanks for checking this out.

    • @ennizodev
      @ennizodev 7 หลายเดือนก่อน +1

      @@SpeedTutor yeaa, keep it up mate, Ur the best^^

  • @TeppuTeppu
    @TeppuTeppu ปีที่แล้ว +2

    Have been using unity for years. Didn't know unity can do this. But if this is possible, why isn't unity doing it themselves? Maybe it only works in smaller projects?

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      That's because it always seems like they leave the most useful features for others to create, haha. Maybe we'll see a full implementation one of these days but it's awesome all the same! :)

    • @LeonardoLuzx
      @LeonardoLuzx 3 หลายเดือนก่อน

      @@SpeedTutor Because the current employees are amateurs. The Unity is no longer evolving, it is becoming obsolete.

    • @LeonardoLuzx
      @LeonardoLuzx 3 หลายเดือนก่อน

      @@SpeedTutor This issue of slow compiletimes is really discouraging me from Unity.

  • @solelan1094
    @solelan1094 6 หลายเดือนก่อน

    it's not working and i cant remove it at all ):

  • @Renegen1
    @Renegen1 หลายเดือนก่อน +1

    life saver

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      Haha, I'm glad I could be of service. Is it something that's really working for you?

    • @Renegen1
      @Renegen1 หลายเดือนก่อน

      Actually it seems that it has problems with the update loop. I make change there, and they are not reflected in the game.
      A quick question, what button do you press to compile code in visual studio?

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      Ctrl + B? Maybe?

  • @TheCookingPixel
    @TheCookingPixel หลายเดือนก่อน +1

    Thanks for the video... Subscribed 🔔
    Excellent....I downloaded and tested it, works amazing.
    I tested in both play mode, there are no issues and script is reloading very fast.
    Note: even the developer mentioned that in edit mode it is in experiment only, But I tested in edit mode too, and it is working perfectly

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      I appreciate that, my friend :) I'm glad you've found it useful and I hope it helps you make your projects 100000x faster! Haha. What are you working on?

  • @vandermunnik
    @vandermunnik ปีที่แล้ว +2

    Loading scripts normally is still not as bad as Unreal Engine - Compiling is sooo slow in UE;

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Haha, I don't try Unreal that often but even if Unity compilation doesn't take long the seconds you save thousands of times, adds up in the long run! :)

    • @vandermunnik
      @vandermunnik ปีที่แล้ว

      @@SpeedTutor One of the main reasons I stopped using Unreal and now fully focus on Unity. You're right those extra seconds add up over time. But I do wonder why this wasn't implemented by Unity itself if it really speeds up the work flow. For me, I'm always a bit cautious with those plugins. The possibility that it may mess this up in my project makes me anxious :P

  • @humadi2001
    @humadi2001 ปีที่แล้ว +1

    SUBSCRIBED

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว +1

      Thanks man, I appreciate it! :D

  • @dudu0502
    @dudu0502 ปีที่แล้ว +1

    great

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      I hope you check it out, my friend! :)

  • @alicivrilify
    @alicivrilify 10 หลายเดือนก่อน +1

    Important question: Does it work with DOTS and Burst Compiler?

    • @SpeedTutor
      @SpeedTutor  10 หลายเดือนก่อน

      That's something I can't answer but it would be very worth asking the developer on that one :)

  • @gvilas
    @gvilas ปีที่แล้ว +1

    Hey there @SpeedTutor you may need to revisit your affiliate links, I think Unity messed with it again -_-

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      Hey there, which ones are you talking about? Thanks for letting me know though :)

  • @soneiswild
    @soneiswild 10 วันที่ผ่านมา

    is there any downside ?

    • @SpeedTutor
      @SpeedTutor  9 วันที่ผ่านมา +1

      I haven't used it massively but I know a lot of people who love using it.

  • @youtuber9991
    @youtuber9991 5 หลายเดือนก่อน +1

    Sadly this doesn't work with Apple Silicon :/

    • @SpeedTutor
      @SpeedTutor  5 หลายเดือนก่อน

      That's disappointing! Maybe you could contact the developer about it?

    • @youtuber9991
      @youtuber9991 5 หลายเดือนก่อน +1

      @@SpeedTutor they're aware, it's mentioned in the repo readme, which I found after trying it out and experiencing even worse performance.
      I found a paid asset that supposedly works for Apple silicone, i might give it a try. A unity restart helps a lot too

    • @SpeedTutor
      @SpeedTutor  5 หลายเดือนก่อน

      Thanks for letting me know, hopefully that helps out other users too! :)

  • @vonriddarn
    @vonriddarn ปีที่แล้ว +1

    Yesyesyesyesyesyesyesyes

    • @SpeedTutor
      @SpeedTutor  ปีที่แล้ว

      You're going to enjoy using it? :)

  • @montajadam7593
    @montajadam7593 หลายเดือนก่อน

    Do not use it if you are a beginner because you need to learn this asset to use with 30 papers of documents or if you imported it you cant uninstall the asset you should uninstall the unity and make new unity account and install unity again with personal account. This asset takes your unity career 5-10 hours.

  • @cycomkid
    @cycomkid 9 หลายเดือนก่อน +2

    Thank god i didn't choose unity, instead i used godot, superfast, light, programmer friendly approach. And now allows highly perfomance 3d development using vulkan. Must try, and never regret.

    • @SpeedTutor
      @SpeedTutor  9 หลายเดือนก่อน +1

      I'm glad it's working out for you! I've never used Godot myself but I've heard good things about it. :)

    • @mantaran
      @mantaran หลายเดือนก่อน

      Nah unity got better community and better graphics and better programming language and got 3 Renderer pipeline also got many assets and tutorials

    • @cycomkid
      @cycomkid หลายเดือนก่อน

      @@mantaran yes but not required for majority of the games. Some top 10 games on steam uses love2d😂😂. Unnecessary overhead is actually unnecessary.

    • @mantaran
      @mantaran หลายเดือนก่อน

      @@cycomkid look like you're right

  • @dreamer6975
    @dreamer6975 หลายเดือนก่อน

    this broke unity for me man, i cant work anymore...

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      What about if you open a different Unity project?

    • @dreamer6975
      @dreamer6975 หลายเดือนก่อน +1

      @@SpeedTutor it's okey man i tried just about everything, nothing worked so my last resourt was to just format the whole pc and redownload unity... i'm not blaming you, it just broke unity completly for me, and it was so frustrating and i hope the dev finds out the reason and works on it... cool concept nevertheless

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      Really annoying that you had to go through all of that! Glad you got it sorted out in the end. :)

  • @daslolo
    @daslolo 2 หลายเดือนก่อน

    who downvoted?

    • @SpeedTutor
      @SpeedTutor  2 หลายเดือนก่อน +1

      Probably lots of people but as long as you find it useful! :D

    • @daslolo
      @daslolo 2 หลายเดือนก่อน

      22 crazy people

  • @TheIndieGamesNL
    @TheIndieGamesNL 10 หลายเดือนก่อน +1

    Speedtutor my game occasionally gets a weird bug in the console that says "microsoft c# visual studio copyright served" its gone when i restart but comes up occasionally forcing me to restart its quite annoying

    • @SpeedTutor
      @SpeedTutor  10 หลายเดือนก่อน

      I'm really not sure about that one, have you tried to Google it?