One thing that pisses me off about map design is the pallet inconsistency. Some maps like gideons and greeville square just have an obscene amount of pallets, some of which are literally right next to each other. as killer it's extremely frustrating to get these maps sometimes as survivors can just brainlessly pre-drop one of the 600 pallets on the map and not have to worry about making a dead zone for their team because nearly every pallet on those maps are safe for the survivors in one way or another. By the time you usually down someone 3-4 gens are done and there legitimately isn't even a point in continuing to hold your W key or death grip your mouse. Inversely, some other maps have so few pallets like Haddonfield that survivors are pretty much just fucked on their first chase unless that map has a god window or something.
Tbf, Gideon’s and Greenville are on opposite sides of the spectrum regarding pallet strength. Greenvilles pallets are mostly dogwater while gideons are mostly god pallets
@@Vgomes-go6ht yea pallets can be annoying but if they pre drop, cool, I break it and it be gone for good. pallets really don't bother me. If I'm vecna I mage hand, or break. Everyone else I just break them. I break pallets every time and the number of times I see a survivor run for a pallet only to stop because they are confused about why it isn't there is amazing. And the confused reaction is hilarious to me.
There's also that one pallet on the newest map where its just leaning against a lone tree and floats in the air when its dropped, idk how they have that in there
Something I've definitely noticed as I've been playing the game more and more is I react to almost every map with "Ew this map" Like idc that Im playing Killer, you think Im having fun on coldwin? I can't even see the generator I'm kicking my guy
What I Think they should do with the Badham Preschool maps is keep them all, fine. But combine them into a single map gameplay wise, where they are just variants.
Another issue I have with the forgotten ruins is that the endgame is way more killer sided as well. The gates are always incredibly close to each other and incredibly easy to patrol and there are like 4 or 5 hatch spawns that are practically exactly on that patrol path. Even if you have a key + left behind, a hatch escape is unlikely on this map.
Greenville may have alot of pallets but often in my games if i go there the 5 gen is in the forest anyway with the only outlier gen being the theater so after all the pallets are gone its still a 3 gen in the forest just no pallets lol
The fact that some maps pallet density is so bad that even with endurance and fury you sometimes can still get to another pallet. 16m is suppose to be a minimum gap not a real thing
Yeah , have you seen any videos with old haddonfield? that was THE nightmare i wont lie. Hopefully we get a continued variety of maps since yeah behavior cooks with the actual looks of theese things
I'm relieved to hear I'm not the only one who thinks Lery's is the worst indoor map for the same reasons as I have. The whole Hawkins bit had me rolling btw 😂
I feel the need to preface this as not flaming because dbd comments can be wild. Genuinely curious, what leads you to say rotten fields is aggressively killer sided? You mention the corn dead zone but that is basically the only negative aspect of the map. The map is incredibly large and has an easily accessible shack. The outside tiles are easily chainable, and the map has 3 guaranteed jungle gyms tiles and is the only Coldwind map to have a guaranteed Cow Tree. These tiles also almost always are in proximity to each other or pallet gyms. The generator spread is also very survivor favored by being fairly spread out. If your killer does not have strong mobility you are already at a major disadvantage.
For real, the only time rotten fields feels killer side is when you're playing hillbilly or other decent high mobility killers, otherwise you're gonna have a rough time
6:39 We are not the same LLEERRRRYY best map Also, a long time ago, there was an old LLEERRRRYY brown map offering you could use to have a 25% chance to go there. Somehow, it was bugged, and I would go there all the time if no one ran a map offering.
I don't play DBD as much as I used to. I find the game does get boring to quickly because you do the same thing all the time. Some maps are to big which make more pallets for the killer to waste time breaking. Survivor perks are annoying. Killers don't get much benefits from Hex totems because they get destroyed at the start of the game
from what ive seen, maps more favored to killers like midwich and dead dawg saloon are enjoyed way more by the community at large I guess the idea is to make more maps centered around killers. Of course we can't have all of the maps ridden of their pallets and good windows, but make it more... "pleasant" for both sides.
Map variations are fine, they are actually a positive, as long as the variations are all grouped together and counted as a single unit when it comes to map chance. The MacMillan maps are different enough where it's fine for them to be counted differently, but maybe Bhvr could weigh them less heavily: for example, if most maps like Nostromo or Midwich have a 5% chance then Suffocation Pit has a 3% chance. MacMillan Realm would have 15% chance in total despite consisting of 5 individual maps (Obviously the numbers aren't exact). Badham maps should just be updated as variations instead of separate maps. What we have now is a relic of the past.
My only problem with maps as killer is that that first chase really makes or breaks your game. If you have a bad first chase, up to 3 generators can pop in a span of seconds after it ends and the game is an uphill battle from there, which makes that first chase so important. I feel the best course of action would be to remove map offerings and allow everyone to choose from a map pool in which they pick 2 maps they want and can Veto 1 map they don’t want. The most popular picked will be placed into map pool with higher chances of getting picked and the least popular (most Vetoed) will be taken out of the map pool. This would allow both survivors and killers to strategize and find a map that works for your survivor build or the killer your running. Don’t want Lery’s as Billy? Just Veto It!! It’ll never get added but it would definitely decrease the amount of frustration and anxiety players get when it comes to map selection, they’d go into a match knowing which maps to expect and which ones they don’t have to worry about!
My main reason why I hate Toba landing: THE COLOURS!!! I get simple migraine playing on this colour vommit abbomination called a map nearly anytime! No kidding, I need to put sunglasses on anytime the nice rng puts me on this hell. I HATE IT. pls behaviour, we need the ability to block one Map for us Q_Q
erie of crows i hate as killer like everything down to design and loops like balanced lady on that main area is fucking busted its like old haddonfield , rpd depends on which side if it spawns with burning heli then god no, i dislike both xenomorphs and singlarity maps just cuz of main building also i semi enjoy dead dog as long as i fucking avoid main building fuck garden of joy seems bhvr cant balance main sections that well tbh
I hate autohaven wreckers for that exact reason. They all look exactly the same design wise and all have annoying loops to play. Swamp is another that has a very strong main building and foliage everywhere and is way to massive. I actually love rpd but yeah sometimes it can be annoying. I dont hold 3 gens and when i do a single chase and come back usually both main gens are almost done
Macmillan should be Suffo 1 and Storehouse 1, the rest of the maps suck. Autohaven should be Gas Haven and Azarovs, the rest of the maps suck Coldwind should be deleted from the source code. I've never seen an entire realm fall from grace like the farm maps. These maps were some of my favorite back in the day but like always BHVR went too far in one direction and didn't stop. They nerfed meat tree to the ground, removed a bunch of maze tiles, made harvesters weak, made more unsafe pallets, spread out the pallets, and made every main building in this realm a joke for survivors. One or two of these changes would have been fine but they used Lampkin Lane logic on an entire realm which is unforgivable.
Man I hated OG Haddonfield but always loved it cause it’s my fav horror franchise the fences/infinite window clutter etc love it now even with the gigantic street made for monster trucks only map I really don’t like is crows it’s so bright negates trapper hag stealth killers etc and at this point I’m assuming swamp will just never get reworked lol 🔪🎃
As a killer main the worst maps I’ve played on while playing killer is eerie of crows, meat game plant, RPD, and garden of joy, my favorite maps on the game when I play killer are Greenville and the new map, but when I play survivor regardless I have fun on all the maps I play
Been saying for years, just add seeded maps. Have people test them out on a PTB. Grab some of the better players and have them test it out over 25-30 games or so. Then ship it. A big point you made was aesthetic. They always nail it but dear god do the "aesthetic and accurate maps" feel so awful to play on. Also, yea 100% miss the "painted" style they had before, but sadly they said they'll never do it again. I fear map reworks now, because every time they do it just becomes hyper safe and miserable to play on. Except Haddonfield. I have no clue what they were thinking. From hyper survivor sided to good luck if you load in as survivor.
I used to think “maps should be killer sided. but only let survivors use map offerings for advantage and killers can use the wards to cancel them out too” but I’m not so sure anymore…
like how you talk about the red map on red why does not any one complain about the gens being red and the arura is red making almost imposable to see a survivor for us that have eye problems for killer
I can understand the irritation indoor maps can bring for a wide spectrum of dbd players. Oddly enough. I love them! Including RPD. Maybe because I love to play doctor and know these maps like the back of my hand. Especially Lerys. Knowing all the tiles and the ways maps are is a part of the doctor denying all the loops. It is really fun learning all the pallet spawns and window spawns. The indoor maps also bring a factor of chaos into the matches that I adore.
One thing that pisses me off about map design is the pallet inconsistency. Some maps like gideons and greeville square just have an obscene amount of pallets, some of which are literally right next to each other. as killer it's extremely frustrating to get these maps sometimes as survivors can just brainlessly pre-drop one of the 600 pallets on the map and not have to worry about making a dead zone for their team because nearly every pallet on those maps are safe for the survivors in one way or another. By the time you usually down someone 3-4 gens are done and there legitimately isn't even a point in continuing to hold your W key or death grip your mouse. Inversely, some other maps have so few pallets like Haddonfield that survivors are pretty much just fucked on their first chase unless that map has a god window or something.
Tbf, Gideon’s and Greenville are on opposite sides of the spectrum regarding pallet strength. Greenvilles pallets are mostly dogwater while gideons are mostly god pallets
your thoughts on LLEERRRRYYSS?
Yeah like the amount of god pallets in Gideon esp the bottom floor is obscene
@@Vgomes-go6ht yea pallets can be annoying but if they pre drop, cool, I break it and it be gone for good.
pallets really don't bother me. If I'm vecna I mage hand, or break. Everyone else I just break them. I break pallets every time and the number of times I see a survivor run for a pallet only to stop because they are confused about why it isn't there is amazing. And the confused reaction is hilarious to me.
10/10 Hawkins description when hooking people
There's also that one pallet on the newest map where its just leaning against a lone tree and floats in the air when its dropped, idk how they have that in there
Tbh I kinda hope it stays 😂 it's really bad design but it's given me some hilarious interactions with survivors and killers alike.
Something I've definitely noticed as I've been playing the game more and more is I react to almost every map with "Ew this map"
Like idc that Im playing Killer, you think Im having fun on coldwin? I can't even see the generator I'm kicking my guy
What I Think they should do with the Badham Preschool maps is keep them all, fine. But combine them into a single map gameplay wise, where they are just variants.
I beg for the several hour long rant of the maps. It would be so therapeutic 😂
Another issue I have with the forgotten ruins is that the endgame is way more killer sided as well. The gates are always incredibly close to each other and incredibly easy to patrol and there are like 4 or 5 hatch spawns that are practically exactly on that patrol path. Even if you have a key + left behind, a hatch escape is unlikely on this map.
Greenville may have alot of pallets but often in my games if i go there the 5 gen is in the forest anyway with the only outlier gen being the theater so after all the pallets are gone its still a 3 gen in the forest just no pallets lol
Bring trappers old map with the double basements. It was so terrifying
Every Alien fan winced at the pronunciation of Nostromo
The fact that some maps pallet density is so bad that even with endurance and fury you sometimes can still get to another pallet. 16m is suppose to be a minimum gap not a real thing
Yeah , have you seen any videos with old haddonfield? that was THE nightmare i wont lie. Hopefully we get a continued variety of maps since yeah behavior cooks with the actual looks of theese things
I'm relieved to hear I'm not the only one who thinks Lery's is the worst indoor map for the same reasons as I have. The whole Hawkins bit had me rolling btw 😂
I feel the need to preface this as not flaming because dbd comments can be wild.
Genuinely curious, what leads you to say rotten fields is aggressively killer sided? You mention the corn dead zone but that is basically the only negative aspect of the map. The map is incredibly large and has an easily accessible shack. The outside tiles are easily chainable, and the map has 3 guaranteed jungle gyms tiles and is the only Coldwind map to have a guaranteed Cow Tree. These tiles also almost always are in proximity to each other or pallet gyms. The generator spread is also very survivor favored by being fairly spread out. If your killer does not have strong mobility you are already at a major disadvantage.
i agree rotten fields is more annoying like if im playing doc or knight im basically fucked
For real, the only time rotten fields feels killer side is when you're playing hillbilly or other decent high mobility killers, otherwise you're gonna have a rough time
6:39
We are not the same
LLEERRRRYY
best map
Also, a long time ago, there was an old LLEERRRRYY brown map offering you could use to have a 25% chance to go there.
Somehow, it was bugged, and I would go there all the time if no one ran a map offering.
I love Lerys as a doctor main. Learning the layout of the map and all the spawns of pallets and windows is so much fun to get the perfect shocks of.
I don't play DBD as much as I used to. I find the game does get boring to quickly because you do the same thing all the time. Some maps are to big which make more pallets for the killer to waste time breaking. Survivor perks are annoying. Killers don't get much benefits from Hex totems because they get destroyed at the start of the game
And they literally just added Yamaoka and Ormond variants
such bad timing
Map design is a big issue why I hate mmr as it feels like the map has a huge factor in results.
from what ive seen, maps more favored to killers like midwich and dead dawg saloon are enjoyed way more by the community at large
I guess the idea is to make more maps centered around killers. Of course we can't have all of the maps ridden of their pallets and good windows, but make it more... "pleasant" for both sides.
Map variations are fine, they are actually a positive, as long as the variations are all grouped together and counted as a single unit when it comes to map chance. The MacMillan maps are different enough where it's fine for them to be counted differently, but maybe Bhvr could weigh them less heavily: for example, if most maps like Nostromo or Midwich have a 5% chance then Suffocation Pit has a 3% chance. MacMillan Realm would have 15% chance in total despite consisting of 5 individual maps (Obviously the numbers aren't exact). Badham maps should just be updated as variations instead of separate maps. What we have now is a relic of the past.
My only problem with maps as killer is that that first chase really makes or breaks your game. If you have a bad first chase, up to 3 generators can pop in a span of seconds after it ends and the game is an uphill battle from there, which makes that first chase so important. I feel the best course of action would be to remove map offerings and allow everyone to choose from a map pool in which they pick 2 maps they want and can Veto 1 map they don’t want. The most popular picked will be placed into map pool with higher chances of getting picked and the least popular (most Vetoed) will be taken out of the map pool. This would allow both survivors and killers to strategize and find a map that works for your survivor build or the killer your running. Don’t want Lery’s as Billy? Just Veto It!! It’ll never get added but it would definitely decrease the amount of frustration and anxiety players get when it comes to map selection, they’d go into a match knowing which maps to expect and which ones they don’t have to worry about!
that sounds nice on paper, but how would this proposed system account for the fact that there's 4 survivors for every killer?
@@just_tired701 like I said it’s an idea, I don’t have the system fully fleshed out in my head, just throwing it out, ya know?
My main reason why I hate Toba landing:
THE COLOURS!!! I get simple migraine playing on this colour vommit abbomination called a map nearly anytime! No kidding, I need to put sunglasses on anytime the nice rng puts me on this hell. I HATE IT. pls behaviour, we need the ability to block one Map for us Q_Q
Oh ye ol garden of ''PAIN''!!! Never going to forget that map.
And watch the entirety of One Piece 😂
erie of crows i hate as killer like everything down to design and loops like balanced lady on that main area is fucking busted its like old haddonfield , rpd depends on which side if it spawns with burning heli then god no, i dislike both xenomorphs and singlarity maps just cuz of main building
also i semi enjoy dead dog as long as i fucking avoid main building
fuck garden of joy
seems bhvr cant balance main sections that well tbh
I hate autohaven wreckers for that exact reason. They all look exactly the same design wise and all have annoying loops to play.
Swamp is another that has a very strong main building and foliage everywhere and is way to massive.
I actually love rpd but yeah sometimes it can be annoying. I dont hold 3 gens and when i do a single chase and come back usually both main gens are almost done
Imagine, ome day BHVR will add another variation of every Autoheven and Coldwind map. Like with Macmillan already.
Macmillan should be Suffo 1 and Storehouse 1, the rest of the maps suck.
Autohaven should be Gas Haven and Azarovs, the rest of the maps suck
Coldwind should be deleted from the source code. I've never seen an entire realm fall from grace like the farm maps. These maps were some of my favorite back in the day but like always BHVR went too far in one direction and didn't stop. They nerfed meat tree to the ground, removed a bunch of maze tiles, made harvesters weak, made more unsafe pallets, spread out the pallets, and made every main building in this realm a joke for survivors. One or two of these changes would have been fine but they used Lampkin Lane logic on an entire realm which is unforgivable.
Man I hated OG Haddonfield but always loved it cause it’s my fav horror franchise the fences/infinite window clutter etc love it now even with the gigantic street made for monster trucks only map I really don’t like is crows it’s so bright negates trapper hag stealth killers etc and at this point I’m assuming swamp will just never get reworked lol 🔪🎃
As a killer main the worst maps I’ve played on while playing killer is eerie of crows, meat game plant, RPD, and garden of joy, my favorite maps on the game when I play killer are Greenville and the new map, but when I play survivor regardless I have fun on all the maps I play
Could've said that whole thing without "As a [identity]"
New map as surv is dogsh*t
Perry the Platypus!!!! Why did you predrop every god pallet?
dead by daylight
dead by daylight
Been saying for years, just add seeded maps. Have people test them out on a PTB. Grab some of the better players and have them test it out over 25-30 games or so. Then ship it. A big point you made was aesthetic. They always nail it but dear god do the "aesthetic and accurate maps" feel so awful to play on. Also, yea 100% miss the "painted" style they had before, but sadly they said they'll never do it again.
I fear map reworks now, because every time they do it just becomes hyper safe and miserable to play on. Except Haddonfield. I have no clue what they were thinking. From hyper survivor sided to good luck if you load in as survivor.
I used to think
“maps should be killer sided. but only let survivors use map offerings for advantage and killers can use the wards to cancel them out too”
but I’m not so sure anymore…
like how you talk about the red map on red why does not any one complain about the gens being red and the arura is red making almost imposable to see a survivor for us that have eye problems for killer
Love that the devs are nerfing the new map and making it even more killer sided.
how so?
I can understand the irritation indoor maps can bring for a wide spectrum of dbd players. Oddly enough. I love them! Including RPD. Maybe because I love to play doctor and know these maps like the back of my hand. Especially Lerys. Knowing all the tiles and the ways maps are is a part of the doctor denying all the loops. It is really fun learning all the pallet spawns and window spawns. The indoor maps also bring a factor of chaos into the matches that I adore.
Macmillan Auto heaven Cold wind >
LLEERRRYYS late fish
is it just me or are scratch marks way more delayed and harder to see? maybe im color blind...