All the other area battle overlays typically have upbeat percussion. The percussion here sounds desperate and foreboding in comparison. Makes sense, this is the only area where I feel like I'm leading my squad towards certain death just by stepping foot off base.
@@Tylerk1149 Yes. You start where the final boss of Pikmin 1 was, while slowly approaching the final area where you started in the Impact Site. It's some cool parallelism! Pikmin excels at this type of subtle environmental storytelling.
@@nickk3077Not only that, but the final cave, The Dream Den, is exactly where the S.S. Dolphin's Main Engine was found in Pikmin 1. In a sense, you end where you first started this long journey.
@@Sunnee26 That's true, the only way he'd be pissed would be if he got the neutral ending for the first game(collect enough parts to return home, but not enough to get the Secret Safe back), only to head back and realize that it was there the entire time.
I think it would be less him being mad and more being horrified that whoever changed the Perplexing Pool area also reconstructed two other areas together. There is something in that world changing landscapes, adding treasures around and even manipulating the fauna.
olimar mentions in his logs at some point that he thinks pnf-404's tectonic activity is unusually fast, and that he almost feels like the changes in the landscape are being guided by some intelligent force. the log is referring to the perplexing pool obviously being the distant spring with some changes, but also aligns with his observations of the caves having random layouts each time he explores them. to me, this is just one of the many elements of the two games that gives them a sort of unreal feeling. the characters seem to have such real thoughts and feelings, but the world is like... diegetically fictional? for lack of a better term. olimar is pretty smart for observing that the areas he explores seem to have some intelligent guiding force, because, well, they do! he lives in a video game! why else would there be huge pellets with numbers written on them? why else would something as dramatically potent as the first and last areas of olimar's first exploration of the planet be placed right next to eachother the second time he visits? why are there conveniently placed candypop bud flowers everywhere???
In my opinion, this is one of the best areas the Pikmin Franchise has to offer (if no the best). The fact that this area is The Impact Site and The Final Trial COMBINED is simply amazing, going full circle ending Olimar's journey just where it started (since the location of The Dream Den is where the Main Engine was in Pikmin). Said feeling was amplified when I had played Pikmin beforehand, making it all the better. And, the best part: it's not a short Trial with a Final Boss or a gimmick labyrinth; is a well designed area (despite reusing two iconic areas) with an unsettling familiarity, great look and harder difficulty that drives you to the climax and end of Olimar's long journey.
The only thing that's weird about it is how on Pikmin 1 they're very far from each other but in this they're connected. Also the final trial boss zone is bigger in the first game
I like how each final theme could fit the mood of the captains, and this one having two parts certainly fits. That bass and guitar could fit the President’s urgency to find Louie as quick as possible and bring him back. the flute might represent Olimar’s hopelessness, as he knows what the wildlife is like on PNF 404. If they find Louie, he might be gone.
pikmin 2 was the first pikmin game i have ever played. I have a lot of nostalgia for the music in it. But the feeling I get when i hear wistful wild is indescribable.
@@beefboi407 I din't played the game but still love the soundtrack and yes the galting groink (sorry my phone get black thing every where so...) is terrifying
*Wistful Wild* By Paladin Young Golden leaves falling, silver drops from a grey sky. Trees fade, mushrooms rise, they eat from summer’s demise. Summer falls, and life grows silent. Beauty still lingers. Fiery leaves, wild splendor- Covering all signs of that age-old chronicle. YIELD, is what the sign conveys. Nature is fateful. that pensive sign is at rest- Time, history’s tomb. Wistful Wild is the new tale, burying its resentment.
The legacy yields- Finally, it can repose… Rest, do not struggle… Burgeoning Earth, listening… “Yield.” Nature forgives, and buries Their chronicle.
@@ibekgmr5672 The treasure that Weighs 1,000 Pikmin (you will need 100 Purple Pikmin) but it gives you 3,000 pokos and is required for 100% completion, and for the ending
the wistful wild is my favorite area in the game surface-wise, and getting to hear this the whole time i'm there only strengthens my love for the place.
well it took me like almost my whole life but now i finally beat pikmin 2, i only got to day 223 (i found it hard figuring out what i was meant to do to get the last cutscene)
This area always was one of my favorites. Though I do love the tropical wilds from pikmin 3. I guess I just like the atmosphere and aesthetic of it. Maybe I just like areas with a lot of water in them. although it’s not like the wistful wilds has a lot of water in it. and I know that the tropical wilds have a decent amount of water in them so I guess…
I love this song, really gives a peaceful yet deadly vibe, as this area is cramped with enemies. (Also can you extend the treasure version? I can't find one anywhere ;-;)
Out of curiosity, does the alternate sunset theme have variants like a normal sunset theme would have? I can't find these anywhere but I could've sworn there was.
@@flippedoutcookie I have beaten this game with no purples, no sprays, and no deaths so I'm likely far better than you and I still think Groinks are as hard as everyone says they are and are easily the hardest enemy in this game and arguably the hardest in the series. Also this isn't even the hardest Pikmin game, Pikmin 1 is harder by far and just because it's made for children doesn't necessarily mean it's easy, Rayman 1 was also made for children yet is widely considered to be one of the hardest games ever. I really don't get this perception of "made for kids = easy" when there are so many examples of difficult games made for kids and easy games made for mature audiences, in fact most of the hardest games are games that are made for kids while the majority of mature games are on the easy side.
@@tessaPMpro Groinks are only hard if you are a very young child who can't yet put two and two together. You're given two captains and fighting it is focused around that. (It even has the tail weakness to exploit) Also their artillery isn't some mega death AOE attack. It often fails to kill Pikmin even if landing shots near them. Pikmin one had less forgiving combat with enemies whereas two had more forgiving combat with enemies having bigger weakness' but two is still the more "difficult" game due to the encounters (both randomized and static) it throws at you where you can get wiped if you're casually playing. One is short and overall easier. Further more there are two types of games designed for kids. 1.) Designed for children to be accessible. 2.) Designed to stall a child through difficulty in order to pad out the playtime. (Older game titles majorly applied this tactic) Pikmin is designed to be accessible for children, and is an easy franchise. That's why people like you will artificially increase its limited difficulty by limiting what you can do or trying to beat the game faster while being limited. It's easy. It's designed that way.
That moment when you’re carrying the Doomsday Apparatus and you hear the Gatling Groink waddling.
Happened to me the other day , I was like helllll noooo
I like how a doomsday apparatus takes all day to carry
use flower purple pikmin it will only take like half/ 3 quarters of the day
3:08
@@olimargames2067 *purple flowered pikmin with spicy stuff
All the other area battle overlays typically have upbeat percussion. The percussion here sounds desperate and foreboding in comparison. Makes sense, this is the only area where I feel like I'm leading my squad towards certain death just by stepping foot off base.
If you listen closely you can hear gatling groink sounds and pikmin screaming
Nah, thats just the ptsd.
Frick the Gatling groinks
And the birds squawking
Never saw the ones in the subturaian complex
When 😶🌫️
The battle variation of this track is a banger, unfortunately so is the Gatling Groink when it blasts your pikmin to their demise
i've never lost a single pikmin to a gatling groink in my time playing the game
@@humanleader184 me neither. we be pikmin chads over here
@@humanleader184
Combat wise: 0
Incident wise: The total amount of pikmin deaths in a save file
I think you mean the Artilifish according to StephenPlays lol
@@stupid40266I also didnt
That moment when you realize that this place is The Final Trial and the Impact Site merged into one big area is magical.
Wait is that true?
@@Tylerk1149 Yes. You start where the final boss of Pikmin 1 was, while slowly approaching the final area where you started in the Impact Site. It's some cool parallelism! Pikmin excels at this type of subtle environmental storytelling.
I never noticed before.
@@nickk3077Not only that, but the final cave, The Dream Den, is exactly where the S.S. Dolphin's Main Engine was found in Pikmin 1. In a sense, you end where you first started this long journey.
@@glacierwolf2155started from the bottom and now we're back again
I wonder how mad Olimar was when he figured out Final Trial was next door this whole time.
he wouldve still needed all the other parts
@@Sunnee26 That's true, the only way he'd be pissed would be if he got the neutral ending for the first game(collect enough parts to return home, but not enough to get the Secret Safe back), only to head back and realize that it was there the entire time.
I think it would be less him being mad and more being horrified that whoever changed the Perplexing Pool area also reconstructed two other areas together. There is something in that world changing landscapes, adding treasures around and even manipulating the fauna.
@Cendrail0001 probably the weather, the game is at a microscopic scale so rain can change these landscapes drastically
olimar mentions in his logs at some point that he thinks pnf-404's tectonic activity is unusually fast, and that he almost feels like the changes in the landscape are being guided by some intelligent force. the log is referring to the perplexing pool obviously being the distant spring with some changes, but also aligns with his observations of the caves having random layouts each time he explores them. to me, this is just one of the many elements of the two games that gives them a sort of unreal feeling. the characters seem to have such real thoughts and feelings, but the world is like... diegetically fictional? for lack of a better term. olimar is pretty smart for observing that the areas he explores seem to have some intelligent guiding force, because, well, they do! he lives in a video game! why else would there be huge pellets with numbers written on them? why else would something as dramatically potent as the first and last areas of olimar's first exploration of the planet be placed right next to eachother the second time he visits? why are there conveniently placed candypop bud flowers everywhere???
In my opinion, this is one of the best areas the Pikmin Franchise has to offer (if no the best). The fact that this area is The Impact Site and The Final Trial COMBINED is simply amazing, going full circle ending Olimar's journey just where it started (since the location of The Dream Den is where the Main Engine was in Pikmin). Said feeling was amplified when I had played Pikmin beforehand, making it all the better. And, the best part: it's not a short Trial with a Final Boss or a gimmick labyrinth; is a well designed area (despite reusing two iconic areas) with an unsettling familiarity, great look and harder difficulty that drives you to the climax and end of Olimar's long journey.
The only thing that's weird about it is how on Pikmin 1 they're very far from each other but in this they're connected. Also the final trial boss zone is bigger in the first game
Globes are a circle. The furthest place right of you in this earth is what is left of you.
@@Turnpost2552 i don't think the map is the entirety of the planet though
@@Toomuchmetal12yea, if that were the case we’d see all the areas from 3 as well.
I like how each final theme could fit the mood of the captains, and this one having two parts certainly fits.
That bass and guitar could fit the President’s urgency to find Louie as quick as possible and bring him back. the flute might represent Olimar’s hopelessness, as he knows what the wildlife is like on PNF 404. If they find Louie, he might be gone.
At this point, I'm less worried about Louie and more concerned with what he'd do if left to his own devices.
pikmin 2 was the first pikmin game i have ever played. I have a lot of nostalgia for the music in it. But the feeling I get when i hear wistful wild is indescribable.
Brilliant theme but it still gives me horrific flashbacks
Is it the Gatling Groink that gave you nightmares, or the caves, or both?
@@autismbros.official7582 everything
oh my gosh the gatling groink ALWAYS came up to my squad at the worst times!!!
also the 2 orange bulborbs literally right next to each other...
@@beefboi407 I din't played the game but still love the soundtrack and yes the galting groink (sorry my phone get black thing every where so...) is terrifying
"In this Wistfull Wild nothing is nice and calm, the Wind blows across as the Wilds Lullaby Plays."
Classical, love it.
poems are cool
In my opinion this is probably one of the most underrated tracks from the pikmin franchise.
I love how the Sunset Battle still has the drums in it, a very harsh contrast to the music box playing in your ears, and that's an amazing contrast
Wasn't in the JP version, NPC WII or Switch versions either. It's a masterful track that's only in the US AND EU GameCube versions
*sunset main theme not battle theme
ngl the adaptive music in this game is great
Finally somebody did this
This is my favorite track in the series so I’m glad somebody finally put all the versions in one video
Same
This is getting more and more engrained into my brain.
Interesting.
my face when i learned this area existed after 8 years
This song gives me vibes of “my pikmin are drowning whilst poisoned whilst being shot”
i didnt even know there was a spiderwort theme, they really put a lot of work into this game.
It's not actually used anywhere in the game, fortunately. They're kind of ear-hurty on some of the other tracks.
@@skaarridley7247 i definitely remember hearing slight ambience near spiderworts, i think its just that theyre sorta rare.
@@skaarridley7247 they are used, just not in the Valley of Repose.
what are spiderworts
@@olimargames2067 Berry plants that produce Ultra-Spicy and Ultra-Bitter spray
6:16 the sound of the longest day ever.
the doomsday apparatus theme, one hundred percent
*Wistful Wild*
By Paladin Young
Golden leaves falling,
silver drops from a grey sky.
Trees fade, mushrooms rise,
they eat from summer’s demise.
Summer falls, and life grows silent.
Beauty still lingers.
Fiery leaves, wild splendor-
Covering all signs
of that age-old chronicle.
YIELD, is what the sign conveys.
Nature is fateful.
that pensive sign is at rest-
Time, history’s tomb.
Wistful Wild is the new tale,
burying its resentment.
The legacy yields-
Finally, it can repose…
Rest, do not struggle…
Burgeoning Earth, listening…
“Yield.” Nature forgives,
and buries Their chronicle.
Sorry, but this kinda sucks
0:57 is my fave part
Kinda sounds like Mourshu ngl
battle theme goes hard
Sure does
i mixed both the normal and sunset versions and they make this song extremely catchy
DIDINT EVEN UPLOAD IT FOR ME?!?!/ GOD!?!!? ARE YOU STUPDI!?1? ARE YOU PRODU FO WHAT YOU DD? ARE YOU PROUD OF WHWAT YOU DI!1/
upload it
I can’t sadly
woah thats acutally cool sounding
what about enemy near and battle
Orange Bulborbs, Gattling Groinks, Withering Blowhogs, and the infamous Doomsday Apparatus
What is the infamous Doomsday Apparatus?
@@ibekgmr5672 The treasure that Weighs 1,000 Pikmin (you will need 100 Purple Pikmin) but it gives you 3,000 pokos and is required for 100% completion, and for the ending
@@quaquahogbisque507 Ok, thanks
When I finally was getting it back I decided to go punch the gaitling groink
@@quaquahogbisque507gosh Nintendo are very cheeky on locking away the true ending by finding all of the treasures in order to get it...
Battle theme is my favorite
Probably my favorite track in the entire game
The battle theme makes me think of a hella intense western horse race
The working theme sounds like phantom Ganon fight from wind waker.
*looks up composer*
I see why now
great track, pikmin for ever
definitely some crazy instruments in this one!
I was wondering why it took so long for Primordial Thicket to click with me.
It didnt have THIS.
5:39 is so good, sadly you can barely notice these themes in game
One of my favorite songs of the entire Ost.
This track's incredible, my new favorite overworld theme in the series
the battle part sounds like a lotta pikmin crushing metal or something...
or the gatling goldfish marching towards your base
The man at legs theme is just wistful wild battle.
@@metaskully382 somebody watched chuggaa before playing the actual game
@@nintendopanda101 because of him I always relate the battle part of wistful wild to that boss, even after playing the game for myself
@@metaskully382 You little foolish fiend. Chugga used music there because (I believe) his sound broke. So it isn't, it is the normal boss theme.
I didn't know there was a seperate track just for the spiderwort.
this is my favourite theme by now!
i never expected a pikmin game to have a theme that slaps so hard
I know it probably won’t happen but what if we get a remix to this theme in pikmin 4
Since 3 had a lot of pikmin 1 references, 4 could have some 2 references
@@cris3760 looks like it's heading that way with empress bulblax and the caves coming back
the wistful wild is my favorite area in the game surface-wise, and getting to hear this the whole time i'm there only strengthens my love for the place.
well it took me like almost my whole life but now i finally beat pikmin 2, i only got to day 223 (i found it hard figuring out what i was meant to do to get the last cutscene)
I can't believe the final cutscene is only accessible after you 100% the game by finding all of the treasures
This area always was one of my favorites. Though I do love the tropical wilds from pikmin 3. I guess I just like the atmosphere and aesthetic of it. Maybe I just like areas with a lot of water in them. although it’s not like the wistful wilds has a lot of water in it. and I know that the tropical wilds have a decent amount of water in them so I guess…
Is it just me or are the treasure versions of each theme the best?
I love this song, really gives a peaceful yet deadly vibe, as this area is cramped with enemies.
(Also can you extend the treasure version? I can't find one anywhere ;-;)
Easily the best theme of Pikmin 2. My favorite variations are the Original in the Day, and whenever the Spiderwort is near.
3:09 holy f*ck that beat
3:08 I always get spooked when I hear this in game.
half the time i remember pikmin 2 i forget this place exists cause i was always too bad to collect the debt before this
10:59 Know I know how Nintendo Made The Night Theme Songs in SMM2
Dream Den Sub Level 4 can go away. Armoured Cannon Larva everywhere with Anode beedles
Actually, that's Sublevel 4. It's still Hell, though.
The REAL Sublevel 5 has red Bulborbs, Fiery Blowhogs, and a treasure-carrying Fiery Bulblax.
3:08 fuck it, we ball
It would be cool if in Pikmin 4 Primordal Thicket you could hear this theme faintly in the background while carrying the gold bar
If you have 100 purple Pikmin there is a heavy treasure in the world in the wistful wild
I assume your talking about that giant dumbell, the last treasure I needed to aquire.
I just unlocked the wilds and its going to be a nightmare
hey, how are the wilds treating you?
horrible the gatling groink almost killed all my purple pikmin
@@CanineWolf0597 this is why you check the area with blues, to kill any wandering monsters
Keep dream den for last
The thing is I stopped playing the game in the cavern of chaos
You CANT say you hate the part at 1:03
The working theme is my fav
3:08 the sound of Olimar trying to solo three creeping crysanthymums at once (don't ask)
With a gatling groink a withering blowhog and 2 orange bulborbs
9:25 - 10:58 reminds me of Super Mario World
3:06 get real with it
This really slaps ngl
Gatling groinks are the bane of my existence.
Yeah me too and I hope they don't return in Pikmin 4
@@Mr.Feather130 if they do hopefully at least their shots wont be random
@@harribo2323 yeah and I find Gatling groinks more annoying than the freaking wollywogs
Well good news (. Or bad news if you like them) as far as I know they are not in the game. I’ve seen the piklopedia and I don’t see it anywhere so….
Out of curiosity, does the alternate sunset theme have variants like a normal sunset theme would have? I can't find these anywhere but I could've sworn there was.
Yes, it does! I have recordings of them. Perhaps these could be a future upload!
@@olimar12345 I see! Interesting.
i can hear the “REPEOEOEOOEOEOEOEO *boom* ” from those Gatling Groinks followed by the sad voice of pikmin
4:05
Imagine you find a pink onion And a sprout came out of it and plugged a winged pikmin out in wistful wild's
Imagine you find a gray onion And a sprout came out of it and plugged a rock pikmin out in wistful wild’s
Imagine you find a cyan onion And a sprout came out of it and plugged a ice pikmin out in wistful wild's
@@NoName-zo6zr ice pikmin lives in frosty caves and wing pikmin live in autumn forests
Imagine you find a orange onion
And a sprout came out of it and plugged a oatchi pikmin out in wistful wild’s
@@Acroflame oacthi oatich oathci
3:08 pov: alph when 20 yellow pikmin about to turn on big bulb but this happens
This reminds me of mornings
The pain area with pain caves, pain bosses and pain final boss.
i love this
It's very cool, but all i remember is the torture that were the caves, except they were also quite fun
chills
Wistful wild is similar to twilight river
Despite likely being an error and sounding kind of strange, I love sunset version 1. I wish someone would make an extension of it.
such a shame you can barely hear the music during gameplay
Just turn it up in the options menu
@@icespeaker81even at max u can barely hear it
You must be playing the Switch port. I've heard they lowered the OST volume to better line up with Pikmin 4's sound design @@kekekepi
Quack Quack Quack
The impact trial
The Final Site
The song that plays for the filthy animals that live outside my house
Doesn't sound the same without those quacking noises from the ducks that was heard occasionally
I like this song.
Why do you have ads in the MIDDLE of the video? It’s so annoying!
P I K M IN WILD
Whoa, how did you get these?! I would desperately like to add this soundtrack to my library!
Why are there ads on this
Object Cosmos
かっけえ
メテオスを感じる
Pikmin 2 personal region music rating: The Valley of Repose, The Awakening Wood, The Perplexing Pool, The Wistful Wild.
is this from best to worst or worst to best?
Doomsday apparatus, i wonder if i hack to spawn a dweevil
Is it just me, or does it sound like there are people eating at a diner in the background?
Wind Waker vibes 🤭
Is it me or are gatling groinks overhyped, I don't know if I've ever lost a pikmin to one.
The people playing here are just trash. Don't mind it. Remember that pikmin 2 is the hardest of the games and even then it's a game made for children.
Yeah I don't believe you for one second and I doubt anyone else will either.
@@flippedoutcookie I have beaten this game with no purples, no sprays, and no deaths so I'm likely far better than you and I still think Groinks are as hard as everyone says they are and are easily the hardest enemy in this game and arguably the hardest in the series. Also this isn't even the hardest Pikmin game, Pikmin 1 is harder by far and just because it's made for children doesn't necessarily mean it's easy, Rayman 1 was also made for children yet is widely considered to be one of the hardest games ever. I really don't get this perception of "made for kids = easy" when there are so many examples of difficult games made for kids and easy games made for mature audiences, in fact most of the hardest games are games that are made for kids while the majority of mature games are on the easy side.
@@tessaPMpro Groinks are only hard if you are a very young child who can't yet put two and two together. You're given two captains and fighting it is focused around that. (It even has the tail weakness to exploit)
Also their artillery isn't some mega death AOE attack. It often fails to kill Pikmin even if landing shots near them.
Pikmin one had less forgiving combat with enemies whereas two had more forgiving combat with enemies having bigger weakness' but two is still the more "difficult" game due to the encounters (both randomized and static) it throws at you where you can get wiped if you're casually playing. One is short and overall easier.
Further more there are two types of games designed for kids.
1.) Designed for children to be accessible.
2.) Designed to stall a child through difficulty in order to pad out the playtime. (Older game titles majorly applied this tactic)
Pikmin is designed to be accessible for children, and is an easy franchise. That's why people like you will artificially increase its limited difficulty by limiting what you can do or trying to beat the game faster while being limited. It's easy. It's designed that way.
@@tessaPMpro You don't have to believe me, I just figured I would share my opinion about an enemy from a video game. Sorry if this offends you.
when are the 2 different sunset versions played?
The frist version only plays on the GameCube version of Pikmin 2, while the Second Version plays for the Wii and Switch versions.
Why no one talking about object cosmos
(Might be late) It's pretty much forgotten.
Too bad you can barely hear this theme in game.