2 Things to remember; 1 it can't shoot you if it's dead 2 It's very hard to respond when your whole base is suddenly dead. That said Arbiters and Ducks are a good assault comp. Ducks are fairly tanky for the cost and Arbiters are bursty enough to shred buildings/defenses quickly. Jammers are a must for any assault comp, use them.
Great cast as always. I have a lot of playtime before the commander update. The old M value was painful if you lost, but there was also mutually ensures destruction with the bigger commander explosion radius, and commanders could dgun each other. I preferred that to the new llt dance. Before it was knives out
Yellow could have won this game 20 minutes earlier, they didn't need unescorted vanguard to push that top in. Know it was a low level game, but truly a frustrating/entertaining game to watch with the lack of aggression, anti-nuke, nor mex capture. Red won despite their best efforts.
I was Yellow Player. You're right but at the time I didn't know how far behind my lane opponent was. I thought rather than push in to potentially well defended choke point and gifting metal, I would accept their gift of an extra 2 / 3 mass extractors and geo, out eco him and support mid at the same time. When i threw away the marauders on the afus I thought the game was over and I wanted to experiment with Atomic bombers, i had no idea they were close to our eco, never mind had more!
I would call it a feature, since that spot is very specifically "nestled into" the mountain there. But I would have concerns if a nuke were blocked by cliffs much further than that.
I do wish they would indicate where the nuke actually hits while you are aiming. Draw the parabola of the nukes trajectory right into the side of the mountain so you can at least tell that it's protected without wasting a nuke to test it.
It stands for "actions per minute". It's used a lot to gauge how fast someone is and sometimes how good they are. I think it's a poor metric though so I usually just say that when I'm talking about someone paying attention to something or not
oh god reading chat was so cringe... especially that half robot dude holy shit. if some players would've put the time they used for blame posting into playing the game instead everything would've been open still. also nothing wrong with an air player who's got some eco mixing it up a bit with an early nuke - it almost would've worked out extremely well for them.
I definitely didn't like the blue player pushing his air player to give cover to his demons inside the enemy base. It's very hard to give air cover across the map. If you send fighters across the map, you will most likely lose them. And his air player was already behind. Instead of complaining about his air player. He just should taken responsibility himself and included some aa in his comp.
He held 3 players for a long time and only got owned by enemy bombers, while their air players definately didn't do his job. Anyone would have been tilted in that situation. You piling on the guy who did his job and only got fkd by his tarded teammate, talk about being cringe!
@@Corvx my guy there is no excuse for shit talking your team, messing with their morale when in truth they still had decent chances (not like there is an excuse for that in either case)
I'm just more tolerant of players who don't know how to play than for players who don't know not to shit talk to their team. Even if it would be justified, it's never good. In these types of lobbies you will get people of different skill levels. It's not helping anyone to get frustrated at that. You have no influence about how other players play. You only have influence over your own play. So instead of typing in chat, make a composition that compensates for your team's flaws. @@Corvx
Snack ✓
Cup of coffee ✓
a good start to the day with a video from Brightworks ✓
thanks for another upload!
29:20 "Gotta remember to spend that metal"
Proceeds to overflow metal in every stream match.
Hahaha true!
Hats off to ME AIR. Being aggressive, swapping to air when needed. Should have let that person play air from the jump.
thanks for filming my replay
2 Things to remember;
1 it can't shoot you if it's dead
2 It's very hard to respond when your whole base is suddenly dead.
That said Arbiters and Ducks are a good assault comp. Ducks are fairly tanky for the cost and Arbiters are bursty enough to shred buildings/defenses quickly. Jammers are a must for any assault comp, use them.
Great cast as always. I have a lot of playtime before the commander update. The old M value was painful if you lost, but there was also mutually ensures destruction with the bigger commander explosion radius, and commanders could dgun each other. I preferred that to the new llt dance. Before it was knives out
Yellow could have won this game 20 minutes earlier, they didn't need unescorted vanguard to push that top in. Know it was a low level game, but truly a frustrating/entertaining game to watch with the lack of aggression, anti-nuke, nor mex capture.
Red won despite their best efforts.
I was Yellow Player.
You're right but at the time I didn't know how far behind my lane opponent was.
I thought rather than push in to potentially well defended choke point and gifting metal, I would accept their gift of an extra 2 / 3 mass extractors and geo, out eco him and support mid at the same time.
When i threw away the marauders on the afus I thought the game was over and I wanted to experiment with Atomic bombers, i had no idea they were close to our eco, never mind had more!
damm, such a close battle
I don't know if that nuke hitting the mountain is a feature or a bug
I would call it a feature, since that spot is very specifically "nestled into" the mountain there. But I would have concerns if a nuke were blocked by cliffs much further than that.
I do wish they would indicate where the nuke actually hits while you are aiming. Draw the parabola of the nukes trajectory right into the side of the mountain so you can at least tell that it's protected without wasting a nuke to test it.
More Brightworks :D
Why is this vid so early it's early enough for me to be first which never happens
Apm? What does that acronym stand for?
It stands for "actions per minute". It's used a lot to gauge how fast someone is and sometimes how good they are. I think it's a poor metric though so I usually just say that when I'm talking about someone paying attention to something or not
Nice
24:49, i think you got better in this short period to keep track off.
and in a 8v8 you cant get all the action
oh god reading chat was so cringe... especially that half robot dude holy shit.
if some players would've put the time they used for blame posting into playing the game instead everything would've been open still.
also nothing wrong with an air player who's got some eco mixing it up a bit with an early nuke - it almost would've worked out extremely well for them.
I definitely didn't like the blue player pushing his air player to give cover to his demons inside the enemy base.
It's very hard to give air cover across the map. If you send fighters across the map, you will most likely lose them. And his air player was already behind.
Instead of complaining about his air player. He just should taken responsibility himself and included some aa in his comp.
He held 3 players for a long time and only got owned by enemy bombers, while their air players definately didn't do his job. Anyone would have been tilted in that situation. You piling on the guy who did his job and only got fkd by his tarded teammate, talk about being cringe!
@@Corvx my guy there is no excuse for shit talking your team, messing with their morale when in truth they still had decent chances (not like there is an excuse for that in either case)
That's why I call it APM overflow. Just another way to spend your valuable attention!
I'm just more tolerant of players who don't know how to play than for players who don't know not to shit talk to their team. Even if it would be justified, it's never good.
In these types of lobbies you will get people of different skill levels. It's not helping anyone to get frustrated at that. You have no influence about how other players play. You only have influence over your own play.
So instead of typing in chat, make a composition that compensates for your team's flaws. @@Corvx