- Item idea - *Sling shot* Upon use, you will control a bar in a vertical rectangle with a spot that moves inside To time it, you need to make the bar stay in the spot for some time, making the shot go with max strenght This ability pierces 1-3 enemys depending on how well you timed it - Mark shot - Shoots a bullet that, upon impact with the first enemy it hits, will place a target on his head, making the enemy have -2 defense - Mp cost : 6 - Weakining shot - Deals less damage than the normal shot but, in reward, enemies hit by this will have -1 damage for 2 turns - Mp cost : 5 - - Firecracker - Shots a bullet that pierces one enemy less, but, after the last enemy is hit, it explodes like a bomb but a weaker version of it ( 1 damage) and sets everyone on fire for 3 turns - Mp cost : 5 - Uses for Map - Has a bigger range than super ball - Can hit targets and buttons - Can aim upwards
BRO!! This is geuninely insane and epic!! This seems like a legit idea, you should show it to one of the debs, and they will hopefully (probably) add it!
for the wall push you could make the wall be kicked by you and spin towards the enemy for firewall have each brick placement make a small flame effect increasing the intensity each brick places
0:25 bro as a joke because this is called firewall can it have resistance to enemies that use. I don’t know like that one guy in the mansion, the green one.
There should be a "tall wall" card that makes the wall that allows you to get 7 bricks placed and you'll have the ability to hit flying enemies if you get up to 7 bricks placed (does 2 damage to flying enemies, while the 2 bricks are gone)
Great card ideas, and I would like to pitch some ideas. Exploding Walls Type: Passive Cost: 8 BP Makes walls that collapse explode and deal damage to whoever destroyed them (with melee attacks of course) to take damage equal to the health of the wall., and makes Crushing Wall explode upon impact, damaging the first target it hits and everyone next to them for reduced damage. Reinforced Wall Type: Active Cost: 6 BP, 5 SP Create a wall that is twice as strong of a normal wall, with 2 HP each successfully block, up to a max of 10 HP. But it has a cooldown upon destruction of 3 turns so you can't spam it. What do you think? (Both vid creator and the comments)
Item Idea: Paintball Gun Regular Damage: 2 Boosted Damage: 3 Can hit flying enemies. When using it, a white circle and a red mark will appear. Get the red mark onto the white circle to deal extra damage. *Blind* Aim right into the enemy's eyes, giving the Blinded effect to them. The Blinded effect gives all attacks a 50% chance to miss. Cost: 3 SP, 1 BP *Auto Fire* 4 red marks will spawn. You'll have to get them into the white circle to actually shoot, otherwise you won't shoot. All shoots do 1 damage. Cost: 4 SP, 2 BP *Fast Shot* Quickly shoot at the enemy, causing them to get dizzy for 1 turn. Cost: 2 SP, 1 BP Other Cards: *Easy Mode* Make the game easier, but gain less XP + Enemies are slower + Enemies deal 10% less damage -40% less XP gain Cost: 0 BP *Ranger* +All ranged attacks deal 1 extra damage -Disables all melee options Cost: 3 BP *Undying* Revive yourself when you die *once* -1 less damage Cost: 2 BP *Salvage* You can use any item twice -35% less item power Cost: 4 BP *Self Destruct* Explode upon death, dealing 5 damage to all enemies -Cannot be revived when you die Cost: 5 BP *Money Maker* +35% more Tix when winning a battle +1/500 chance of getting 1 Bux when winning a battle Cost: 4 BP
-( Item Idea )- *-Bow n arrow-* When you attack with a bow n arrow. you have to tap a circle really fast to ready the arrow. if you failed to tap the circle. you will deal 1 damage to yourself by accidentally shooting yourself. if you successfully tapped the circle. it will shoot once at all enemies doing 1 damage and an arrow effect doing 1 damage every turn. has a 50% chance of deflecting if it is an armored enemy. Doubler is passive. it makes the bow n arrow deal 1+ more damage to enemies. you can stack this up to four. dealing 4+ damage. but the more doubler cards you use. the more you have to tap the circle. 1 doubler = 10% more. 2 doubler = 20% more. 3 doubler = 30% more. 4 doubler = 40% more. Color changer is just a card that allows you to change your bow and arrow color. more at 10 likes :)
I will do item ideas Fries: Restore 5 hp and 3 sp (cost 10 tix) Rice: Earn 5-9 sp and regen 2 hp for 3 turns (cost 27 tix) Turkey Leg: +2 defense and +2 attack for 4 turns (cost 50 tix) Lollipop: Heal 10 hp and 8 sp but be exhausted for 3 turns (cost 20 tix) Chicken Noodle Soup: Restore 15 hp and recover from status effects (cost 57 tix) Carrot: Gives you +3 attack for the rest of the battle (cost 58 tix) Cupcake: Restore 5 sp and 15 hp (cost 40 tix) Yellow Bell Pepper: Restore 10 hp and burn enemies for 5 turns on your next attack and recover from status effects for 3 turns (cost 46 tix) Red Bell Pepper: Burn all enemies for 3 turns (cost 15 tix) Green Bell Pepper: +2 defense for 3 turns but get burned for 3 turns. (cost 13 tix) Orange Bell Pepper: Restore all of your teammates’ hp and sp excluding you. (cost 46 tix) Lemonade: Restore 4 sp for 5 turns. (cost 25 tix) Water Bottle: Restore 12 hp and 9 sp. You can drink this 4 more times for less effect. (Cost 42 tix) Slice of Pizza: Restore 7 hp. (Cost 4 tix) Steak: Restore 12 hp and 3 sp. (cost 18 tix) Forbidden Potion: Either get a great buff or a very bad de-buff (cost 20 tix) Pumpkin Pie: Depletes 3 hp to one enemy you pick (cost 7 tix) Poisonous Cake: Why would you eat this? Depletes 5 hp to yourself. (cake turns into poisonous cake with new cooking system) Grapes: Restore 6 hp and 2 sp. (cost 9 tix) Orange Juice: Restore 4 hp to all party members and cures burn. (Cost 4 tix) Donut: Restore 2 hp and 13 sp. (cost 21 tix) Waffle: Restore 6 hp and 6 sp. (Cost 6 tix) Corn: Restores 6 sp for either 3 or 6 turns. (cost 41 tix) The Swap Manipulator: Swap status effects with an enemy you pick to swap with. (cost 21 tix)
combo with trowel: you can target walls with launcher this will cause reaction and spray bricks at the enemies, dealing high area damage (idk like 6) while also hitting yourself for half of that damage (rounded down)
Okay, now we only need the paintball 2 bp Is added onto the "Others" section In battle: Costs 2 sp Same command window as rocket launcher When shot, deal 2 damage and apply "painted" effect for 2 turns. Paint has a 50% chance to skip their turn and deal 2 damage
Idea for extra sword abilities (first moves are the same things the swords do) Ice dagger -Refreshing heal Heals 5 hp and 4 sp -Freezing stab The action window for sword appears, successfully releasing it in the green part will deal +1 damage and freezes the enemy for 2 turns, deals 3 damage without aiming. Can only hit the first enemy -Freeze beam Point the ice dagger forwards, creating a beam of ice that deals 2 damage and freezes for 2 turns Venomshank -Venom burst Slashes, creating a scabbard that deals 3 damage to every enemy and poisons them -Mutate Stab yourself and take 1 damage and poison for 2 turns but you gain +1 damage, gain 5 sp and poison enemies for 3 turns, effect lasts for 5 turns -Toxins The action window for slingshot appears, successfully clicking it to the max will throw 4 toxic spikes at each enemy that activate when the enemy moves to attack any member on a party, deals 1 damage with poison that lasts 5 turns. Failing to click all the way will only throw one spike at a selected target Ghostwalker -Cloak Become harder to hit for 6 turns -Guard break Become invisible and attack a selected enemy, lowers their defense by 2 and lowers their attack by 1 -Unexpected slash The sword action window appears, releasing in the green part will have the user turn invisible and hit each enemy in one slash, but only the first enemy will take more than 1 damage Failing to release in the green part will result in less enemies getting damaged, the closer you release the bar at the green, the more enemies you damage Firebrand -Burning slash Deal 4 damage to the first enemy and burn all enemies for 6 turns -Firebird Rise up on the air and hit a selected target, burns them for 3 turns and deals 1 damage + burn for 2 turns to every other enemy -Hellfire Sacrifice 5 hp but you give 3 turns of burn and extra damage for 6 turns (leaves you at 1 hp if you have 5 or less and enemy’s attacks don’t do damage for 1 turn) Sword energy reqs: Refreshing heal 1 bar Freezing stab 1 bar Freeze beam 2 bars Venom burst 1 bar Mutate 1 bar Toxins 2 bars Cloak 2 bars Guard break 2 bars Unexpected slash 2 bars Burning slash 2 bars Firebird 2 bars Hellfire 1 bar Ghostwalker is confirmed to be the next sword and Firebrand will probably be next
Idea for coils and hyperlaser guns Coils There are different coils each doing different things, coils are attached on the arm as a visual in battle and out of battle -Speed coil Extra speed out of battle and faster dashing speed Increased dodging window -Gravity coil Higher jump height out of battle and action window is larger (slowed for sword types and dynamite types) -Fusion coil The benefits of both coils but you take +1 damage from all enemies Hyperlaser guns Obviously not gonna one shot but has a one shot mechanic, the color of the hyperlaser gun is changeable in settings Deals 2 damage to a selected target, clicking before it hits will shoot again at another target, but it’s randomized and will deal more damage If the target has a total hp of 4-6 it will be one shotted but you take 1 damage Extra abilities -Hyperlaser rain Costs 4 sp, deals 2 damage to all enemies and burns them for 2 turns -Triple shot Deals thrice as much damage but can only hit one target, costs 3 sp Hyperlaser gun colors -Red -Blue -Green
Item Idea Boxing Gloves If used you will have red dots in your screen and has a 5 second countdown counting down, in order to actually attack you have to click the red dots before it dissapears, and once you hit the red dot it'll do a punch at the enemy And if the 5 second countdown ends you will not do the crit, and the more you attack it will increase the chance that it could stun the enemy, skippings its turn. (If you do stun it the percentage of the stun resets) All attacks Punch Just a regular punch does 1 damage and if you time it it does a crit which does 2 damage (you have to click 5 red dots to do a crit) Uppercut Does one big punch that does 3 damage If you timed it, it will do a crit of 5 damage (Have to click 10 red dots to do crit and also cost 4 SP) Wombo Combo Does a lot of punches and does 2 damage and if crit does 4 damage (You have to click 7 dots to do the crit and cost 2 SP) (Tell me more weapon ideas here)
A concept for an upgrade to the dynamite: subspace tripmine! (I made it link with this concept) Description: You have a subspace tripmine! This granst +3 ATK out of battle, and allows you to explode metal bars! Extra for the description (might not be in the description due to what it does in battle): On top of that, your dynamite is stronger! Out of battle: Grants +3 ATK and can explode metal bars. (This can be used within a radius of 2.5 studs, or 5 studs in diameter) In battle: Costs 7 SP, action command similar to the slingshot and dynamite action command, if fully completed deals 7 base damage adding on the additional ATK modifiers and card buffs and debuffs, this breaks defence, but deals halved damage rounded up to allies and the player which uses it. Damage caused to allies can be countered with the use of the trowel! P.S: There is a concept video for block tales showcasing the trowel, so i will not be stating anything for the trowel as of the video. Badges obtainable with this: Bawled Out Of Jail! (can be obtained by using the subspace tripmine on the iron bars in the Blackrock Castle prison), Ruined The Concert!? (Can be obtained in the area where a robloxian band actually plays original metal genre music in demo 4 and you use the subspace tripmine and all the musical equipment turns into a mess similar to the kitchen wizard's catastrophe where the kitchen equipment is stacked on top of eachother or something) That's all! Hope you like the concept! Sorry about this being too long!
just a suggestion, when hitting the wall of bricks, there should be a glass shattering sound for the normal ones, and a lava type sound for the lava wall
there should also be a poison wall and a brick throw move (brick throw to hit flying enemies, making it a multi-tool like ball, launcher, slingshot and depending on if you have it sword with sword throw)
tactical trowel: throw your trowel to targeted enemy, the trowel will comeback to you and if the player makes the crit player holds the trowel and throws the trowel to an another enemy
Axe + 4 extra dmg than sword. - do 3 sword mini game's. - 3 SP - Replaces Sword, Slingshot Chop: when pressing Ax it will show Chop or AX when pressing chop it shows options +Chop:1 Defense + Removes The defense of the enemy - 3 SP +Chop:2 Boost + 1.5X Dmg lasts for 3 turns - 6 SP +Chop:3 Life steal + 30% of your damage will be lifesteal (4 turns) - 7 SP + Chops Trees + Boosts dmg by 2 when hitting enemy + Gain hp when hitting enemy - Very small hitbox
what i think ante up will do to this : build - +1 wall hp but if action command missed will not work crushing wall - +1 damage,same downside as build if action command missed firewall - +1 fire damage and enemies burn for an extra turn. as always, has same downside as build if action command missed
My custom card suggestion/idea Includes effect too! Free phantom - gives teammate/self "charge phantom" effect. Costs 1 sp and 1 bp. Disables ball slot. Phantom Charge Makes player's next attack deal "phantom" effect. Phantom Will give the user with effect a 50% chance of not dealing damage when using a move edit: more cards Paintball Gun -Replaces Ball Paintball gun action command Press Space When The Brick Changes Color! 1.75 seconds after changes color or less = excelent (7 damage) 1.76-2 seconds after color changes = amazing (5 damage) 2.1-3.5 seconds after = great (2 damage) 3.6-5 seconds = nice (1 damage) 5.1+ seconds = fail ante up makes it .875 seconds to do action command it also lowers their defense by 2 and colors part them red, orange, yellow or blue Self Cloak makes you cloaked by 1, next to the "defense" icon on an enemy is an eye, if the eye is 1 or higher they can see through the cloak
@@samuelfernandesoliveira actually the effect is the enemy has a 50% chance of making the user with effect not deal damage, i should have made it more clear
concept: speed coil (card) [passive] boosts your speed (can be bought by the card dealer for 120 tix) concept2: Take one for the team (card) [3 bp] In a party, make the enemy attack only YOU [costs 5 sp] concept3: Relentless (ability) Attack the enemy 3 consecutive times with the sword but you still have to time each [10 sp] concept4: Gust of wind(Item) Blow the enemy away dealing 1 damage and the dizzy effect for 2 turns(can be bought at another island) concept5: Darkheart(ability) Make yourself heal by the amount of damage you deal to a enemy for 5 turns
my idea to trowel: trowel will be a card and will replace the ball(0 sp) OR be set in "others" firewall and crushing wall should be 1 bp and 2 SP lasting for 2-3 turns(only for defense) when used, you're unable to use any ground attacks, only range attacks. new card named "cold wall" when attacked by enemies, deals 1 damage and gets freeze for 1-2 turns
Spikes: card that costs 4 sp for every time an enemy makes contact with the wall they take 2 damage and it penetrates armor Edit: this is supposed to be like some of those cards that cost sp that are variations of the main ones
I want to make a sort of Modded Block Tales where you can match up against any enemy you want and be any level you want. Shouldn’t be getting a basic system down as I have a lot of programming experience, but recreating that block tales feel might be difficult.
maybe the crushing wall loses damage over how much enemies it would hit, for example if you have 3 enemies, it will hurt the first enemy by 5, the second enemy by 3, and the last enemy by 1, and you can have a card that buff the wall by not making it lose damage as it goes thru enemies
Ice wall: Creates a wall of ice that freezes enemies that attack the wall + freezes enemies for two rounds The health of the wall is 1 + number of successful bricks placed. The maximum is 5.
Paintball gun: SP cost: 3 Damage: 2 Description: just your average paintball gun, pretty useful for enemies who are fast attackers as it can blind them giving them horrible accuracy for 3 turns. Ability: paint pellet: can pierce through multiple enemies and give them blindness but you need to time it by making a red line sync with a target 4 times otherwise it will do nothing. You can pierce based on how many targets you hit: 4 targets=4 pierces 3 targets=3 pierces 2 targets=2 pierces That’s all I have, I’ll make another one soon.
We getting a support build with this one🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥
me with my support deck aboutta be upgraded: YIPEE!!!
@@minicrewmate7865 fan made...
I need this as a support build. 😭
if this become real
and if you could target your Allys or taunt foes
as a support, we really need an upgrade my only useful skills are charge and ressurect
I didn’t know people made fan made concepts for block tales. Based on what I see here, the trowel would make for some interesting utility situations.
That one dud who never good at action command: *Suffering*
imagine him having Ante-up
real
That one dude gotta use rebar to increase the window of the action command
Luckily, I grew up on Mario and Luigi games.
The dude who play block tale for fun and somehow adapted in 1 hour
- Item idea -
*Sling shot*
Upon use, you will control a bar in a vertical rectangle with a spot that moves inside
To time it, you need to make the bar stay in the spot for some time, making the shot go with max strenght
This ability pierces 1-3 enemys depending on how well you timed it
- Mark shot -
Shoots a bullet that, upon impact with the first enemy it hits, will place a target on his head, making the enemy have -2 defense
- Mp cost : 6
- Weakining shot -
Deals less damage than the normal shot but, in reward, enemies hit by this will have -1 damage for 2 turns
- Mp cost : 5 -
- Firecracker -
Shots a bullet that pierces one enemy less, but, after the last enemy is hit, it explodes like a bomb but a weaker version of it ( 1 damage) and sets everyone on fire for 3 turns
- Mp cost : 5 -
Uses for Map
- Has a bigger range than super ball
- Can hit targets and buttons
- Can aim upwards
does he know?
So the normal Version is a nerfed version of line bounce?
it's already in the works
einstein over here
does he know?
this goes hard, it's a pretty cool idea and a unique action command! seeing an actual animation instead of just a written concept is even cooler
0:07 Try adding this:
If you got a party member, The enemy only attacks you
Or it blocks the while party (you just run to the front of the party and.put it there)
only if they use Melee attacks
other types of attack can still hit your allies from behind
@@tinapi2026 or it depends on the angle of it like noobadors ball can hit it but straight ahead attacks cant
Or a taunt debuff.
Slow go is useless then?
that must be the most perfect fun made card i have ever seen....thats perfect
You know it's going to be a good day when Guide uploads
There should also need to be a card that makes the the block placement easier , but reduce the wall damage/health
The devs actually added a status effect that expands the weapon's action accuracy and dodge's action accuracy.
@@guidinglight1240 you can get it with robars
Can't robar also do that? @@guidinglight1240
BRO!! This is geuninely insane and epic!! This seems like a legit idea, you should show it to one of the debs, and they will hopefully (probably) add it!
We let bro cook and he made a 5 star dish 🗣️🗣️🗣️🔥🔥🔥
for the wall push you could make the wall be kicked by you and spin towards the enemy
for firewall have each brick placement make a small flame effect increasing the intensity each brick places
I had an idea of a trowel being added but you just made my idea much better
HOW DID YOU MAKE THIS?!??!?
No kidding you could low key be a dev for this game or atleast a decal designer maybe even an animator
0:25 bro as a joke because this is called firewall can it have resistance to enemies that use. I don’t know like that one guy in the mansion, the green one.
Hax?
Stroke
@@althafal2610 yea
Ghost of hax?
Windows firewall
0:33 shame it costs 4 battle pass 😭
“Battle pass”😂
Fortnite battle pass 💀
LMAO WHAT
☝️🤓 battle points
@@JaykubHarreld-y1tyou mean build points?
Bro the art for the cards is so good what the hell
Best concept ive seen for block tales nice work!
make timing consistent and im all for it.
this is drawn so well
This actually an amazing idea🤯
Bro this should be added Great idea!
The way they added weapons like slingshot makes that fanmade more real
These are very good ideas and def fit with the classic roblox style
There should be a "tall wall" card that makes the wall that allows you to get 7 bricks placed and you'll have the ability to hit flying enemies if you get up to 7 bricks placed (does 2 damage to flying enemies, while the 2 bricks are gone)
Great card ideas, and I would like to pitch some ideas.
Exploding Walls
Type: Passive
Cost: 8 BP
Makes walls that collapse explode and deal damage to whoever destroyed them (with melee attacks of course) to take damage equal to the health of the wall., and makes Crushing Wall explode upon impact, damaging the first target it hits and everyone next to them for reduced damage.
Reinforced Wall
Type: Active
Cost: 6 BP, 5 SP
Create a wall that is twice as strong of a normal wall, with 2 HP each successfully block, up to a max of 10 HP. But it has a cooldown upon destruction of 3 turns so you can't spam it.
What do you think? (Both vid creator and the comments)
Bro, its too OP, make it Cost atleast 6 or 8 BP points on explosive wall
@@mariomudri2627 upoj seeing it again, yes you were right. Thanks for the suggestion
@@axell15thewispmaster79 another suggestion, why not make another Thing about Ur suggestions, like, more card ideas and Balance the ideas?
@@mariomudri2627 1: I just found out about this channel
2: I wanted to keep it on theme (a.e. only walls)
I would prefer building tower minigame as an action command but your concept is good, hope they add similar thing
Item Idea: Paintball Gun
Regular Damage: 2
Boosted Damage: 3
Can hit flying enemies.
When using it, a white circle and a red mark will appear. Get the red mark onto the white circle to deal extra damage.
*Blind*
Aim right into the enemy's eyes, giving the Blinded effect to them. The Blinded effect gives all attacks a 50% chance to miss.
Cost: 3 SP, 1 BP
*Auto Fire*
4 red marks will spawn. You'll have to get them into the white circle to actually shoot, otherwise you won't shoot. All shoots do 1 damage.
Cost: 4 SP, 2 BP
*Fast Shot*
Quickly shoot at the enemy, causing them to get dizzy for 1 turn.
Cost: 2 SP, 1 BP
Other Cards:
*Easy Mode*
Make the game easier, but gain less XP
+ Enemies are slower
+ Enemies deal 10% less damage
-40% less XP gain
Cost: 0 BP
*Ranger*
+All ranged attacks deal 1 extra damage
-Disables all melee options
Cost: 3 BP
*Undying*
Revive yourself when you die *once*
-1 less damage
Cost: 2 BP
*Salvage*
You can use any item twice
-35% less item power
Cost: 4 BP
*Self Destruct*
Explode upon death, dealing 5 damage to all enemies
-Cannot be revived when you die
Cost: 5 BP
*Money Maker*
+35% more Tix when winning a battle
+1/500 chance of getting 1 Bux when winning a battle
Cost: 4 BP
self destruct is literally the old anchor card except instead of giving more hp to everyone it deals damage to the enemies
Can you resurrect yourself with undying card with self destruct? Just asking lol
@@silvanaleiva858 nope
Anchor card in the new update: it might seem crazy what i am bout to say
-( Item Idea )-
*-Bow n arrow-*
When you attack with a bow n arrow. you have to tap a circle really fast to ready the arrow. if you failed to tap the circle. you will deal 1 damage to yourself by accidentally shooting yourself. if you successfully tapped the circle. it will shoot once at all enemies doing 1 damage and an arrow effect doing 1 damage every turn. has a 50% chance of deflecting if it is an armored enemy.
Doubler is passive. it makes the bow n arrow deal 1+ more damage to enemies. you can stack this up to four. dealing 4+ damage. but the more doubler cards you use. the more you have to tap the circle. 1 doubler = 10% more. 2 doubler = 20% more. 3 doubler = 30% more. 4 doubler = 40% more.
Color changer is just a card that allows you to change your bow and arrow color.
more at 10 likes :)
Gonna be a future Trowel main as soon as we get Trowel 🗣️🔥🔥🔥
I will do item ideas
Fries: Restore 5 hp and 3 sp (cost 10 tix)
Rice: Earn 5-9 sp and regen 2 hp for 3 turns (cost 27 tix)
Turkey Leg: +2 defense and +2 attack for 4 turns (cost 50 tix)
Lollipop: Heal 10 hp and 8 sp but be exhausted for 3 turns (cost 20 tix)
Chicken Noodle Soup: Restore 15 hp and recover from status effects (cost 57 tix)
Carrot: Gives you +3 attack for the rest of the battle (cost 58 tix)
Cupcake: Restore 5 sp and 15 hp (cost 40 tix)
Yellow Bell Pepper: Restore 10 hp and burn enemies for 5 turns on your next attack and recover from status effects for 3 turns (cost 46 tix)
Red Bell Pepper: Burn all enemies for 3 turns (cost 15 tix)
Green Bell Pepper: +2 defense for 3 turns but get burned for 3 turns. (cost 13 tix)
Orange Bell Pepper: Restore all of your teammates’ hp and sp excluding you. (cost 46 tix)
Lemonade: Restore 4 sp for 5 turns. (cost 25 tix)
Water Bottle: Restore 12 hp and 9 sp. You can drink this 4 more times for less effect. (Cost 42 tix)
Slice of Pizza: Restore 7 hp. (Cost 4 tix)
Steak: Restore 12 hp and 3 sp. (cost 18 tix)
Forbidden Potion: Either get a great buff or a very bad de-buff (cost 20 tix)
Pumpkin Pie: Depletes 3 hp to one enemy you pick (cost 7 tix)
Poisonous Cake: Why would you eat this? Depletes 5 hp to yourself. (cake turns into poisonous cake with new cooking system)
Grapes: Restore 6 hp and 2 sp. (cost 9 tix)
Orange Juice: Restore 4 hp to all party members and cures burn. (Cost 4 tix)
Donut: Restore 2 hp and 13 sp. (cost 21 tix)
Waffle: Restore 6 hp and 6 sp. (Cost 6 tix)
Corn: Restores 6 sp for either 3 or 6 turns. (cost 41 tix)
The Swap Manipulator: Swap status effects with an enemy you pick to swap with. (cost 21 tix)
If this ever gets in game, its the new dynamite
Chill wall: basically fire wall but *ICE*
combo with trowel:
you can target walls with launcher
this will cause reaction and spray bricks at the enemies, dealing high area damage (idk like 6) while also hitting yourself for half of that damage (rounded down)
Not even joking I had this EXACT idea for a weapon just a day ago, and now I see this video. Crazy coincidence ngl.
Okay, now we only need the paintball
2 bp
Is added onto the "Others" section
In battle:
Costs 2 sp
Same command window as rocket launcher
When shot, deal 2 damage and apply "painted" effect for 2 turns. Paint has a 50% chance to skip their turn and deal 2 damage
Idea for extra sword abilities (first moves are the same things the swords do)
Ice dagger
-Refreshing heal
Heals 5 hp and 4 sp
-Freezing stab
The action window for sword appears, successfully releasing it in the green part will deal +1 damage and freezes the enemy for 2 turns, deals 3 damage without aiming. Can only hit the first enemy
-Freeze beam
Point the ice dagger forwards, creating a beam of ice that deals 2 damage and freezes for 2 turns
Venomshank
-Venom burst
Slashes, creating a scabbard that deals 3 damage to every enemy and poisons them
-Mutate
Stab yourself and take 1 damage and poison for 2 turns but you gain +1 damage, gain 5 sp and poison enemies for 3 turns, effect lasts for 5 turns
-Toxins
The action window for slingshot appears, successfully clicking it to the max will throw 4 toxic spikes at each enemy that activate when the enemy moves to attack any member on a party, deals 1 damage with poison that lasts 5 turns. Failing to click all the way will only throw one spike at a selected target
Ghostwalker
-Cloak
Become harder to hit for 6 turns
-Guard break
Become invisible and attack a selected enemy, lowers their defense by 2 and lowers their attack by 1
-Unexpected slash
The sword action window appears, releasing in the green part will have the user turn invisible and hit each enemy in one slash, but only the first enemy will take more than 1 damage
Failing to release in the green part will result in less enemies getting damaged, the closer you release the bar at the green, the more enemies you damage
Firebrand
-Burning slash
Deal 4 damage to the first enemy and burn all enemies for 6 turns
-Firebird
Rise up on the air and hit a selected target, burns them for 3 turns and deals 1 damage + burn for 2 turns to every other enemy
-Hellfire
Sacrifice 5 hp but you give 3 turns of burn and extra damage for 6 turns (leaves you at 1 hp if you have 5 or less and enemy’s attacks don’t do damage for 1 turn)
Sword energy reqs:
Refreshing heal
1 bar
Freezing stab
1 bar
Freeze beam
2 bars
Venom burst
1 bar
Mutate
1 bar
Toxins
2 bars
Cloak
2 bars
Guard break
2 bars
Unexpected slash
2 bars
Burning slash
2 bars
Firebird
2 bars
Hellfire
1 bar
Ghostwalker is confirmed to be the next sword and Firebrand will probably be next
Idea for coils and hyperlaser guns
Coils
There are different coils each doing different things, coils are attached on the arm as a visual in battle and out of battle
-Speed coil
Extra speed out of battle and faster dashing speed
Increased dodging window
-Gravity coil
Higher jump height out of battle and action window is larger (slowed for sword types and dynamite types)
-Fusion coil
The benefits of both coils but you take +1 damage from all enemies
Hyperlaser guns
Obviously not gonna one shot but has a one shot mechanic, the color of the hyperlaser gun is changeable in settings
Deals 2 damage to a selected target, clicking before it hits will shoot again at another target, but it’s randomized and will deal more damage
If the target has a total hp of 4-6 it will be one shotted but you take 1 damage
Extra abilities
-Hyperlaser rain
Costs 4 sp, deals 2 damage to all enemies and burns them for 2 turns
-Triple shot
Deals thrice as much damage but can only hit one target, costs 3 sp
Hyperlaser gun colors
-Red
-Blue
-Green
Bro deserves a 📌 for making this hardworking ❤
Oh no I have to do more
WE GOIN LIKE KOOL AID WITH THIS ONE🗣️🔥🔥🔥🔥
this pixel art goes HARD!!!
This is actually a really good idea.
my left ear really enjoyed those sound effects
The firewall should be 2 bp
But overall one of the best concepts ive seen
One of the parts on the trowel looks like an unpleasant gradient that knocks on your door
At the beginning of battles, a wall appears and breaks. It also makes the same sound as a trowel so it’s already in the game!
those sprites are so well done
missed opportunity to call crushing wall as speeding wall
You mean www.roblox.com/games/482742811/Be-Crushed-by-a-Speeding-Wall?
@@guidinglight1240probably
Item Idea
Boxing Gloves
If used you will have red dots in your screen and has a 5 second countdown counting down, in order to actually attack you have to click the red dots before it dissapears, and once you hit the red dot it'll do a punch at the enemy
And if the 5 second countdown ends you will not do the crit, and the more you attack it will increase the chance that it could stun the enemy, skippings its turn.
(If you do stun it the percentage of the stun resets)
All attacks
Punch
Just a regular punch does 1 damage and if you time it it does a crit which does 2 damage (you have to click 5 red dots to do a crit)
Uppercut
Does one big punch that does 3 damage If you timed it, it will do a crit of 5 damage (Have to click 10 red dots to do crit and also cost 4 SP)
Wombo Combo
Does a lot of punches and does 2 damage and if crit does 4 damage (You have to click 7 dots to do the crit and cost 2 SP)
(Tell me more weapon ideas here)
The rocket item: it does 2 damage
Heavy fire: does 4 damage and stuns the enemy for 9 seconds
*Rocket can be obtained by killing tutorial terry*
@@noelana9020 you need to buff it and give it splash damage, terry is unstoppable dude
@@ericevans1196the fact is in the game😭
A concept for an upgrade to the dynamite: subspace tripmine! (I made it link with this concept)
Description: You have a subspace tripmine! This granst +3 ATK out of battle, and allows you to explode metal bars!
Extra for the description (might not be in the description due to what it does in battle): On top of that, your dynamite is stronger!
Out of battle: Grants +3 ATK and can explode metal bars. (This can be used within a radius of 2.5 studs, or 5 studs in diameter)
In battle: Costs 7 SP, action command similar to the slingshot and dynamite action command, if fully completed deals 7 base damage adding on the additional ATK modifiers and card buffs and debuffs, this breaks defence, but deals halved damage rounded up to allies and the player which uses it. Damage caused to allies can be countered with the use of the trowel! P.S: There is a concept video for block tales showcasing the trowel, so i will not be stating anything for the trowel as of the video.
Badges obtainable with this: Bawled Out Of Jail! (can be obtained by using the subspace tripmine on the iron bars in the Blackrock Castle prison), Ruined The Concert!? (Can be obtained in the area where a robloxian band actually plays original metal genre music in demo 4 and you use the subspace tripmine and all the musical equipment turns into a mess similar to the kitchen wizard's catastrophe where the kitchen equipment is stacked on top of eachother or something)
That's all! Hope you like the concept! Sorry about this being too long!
just a suggestion, when hitting the wall of bricks, there should be a glass shattering sound for the normal ones, and a lava type sound for the lava wall
This would be a really cool action to have in game!
What did you use timake those custom pixel arts thing did you use asprite?
WE BE MAKING A SENTIENT STATUE BUILD WITH THIS ONE 🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🥶🥶🥶🥶🥶
there should also be a poison wall and a brick throw move (brick throw to hit flying enemies, making it a multi-tool like ball, launcher, slingshot and depending on if you have it sword with sword throw)
WERE MISSING THE ANTE UP COMMAND WITH THIS ONE 🗣🗣🗣🗣🔥🔥🔥🔥
Ah yes. Builderman junior would love to see this
Wow this is awesome! Should be added into the game
BRO I BELIVED THAT THAT KEEP THE GOOF WORK
this is actually such epic idea it should be added
tactical trowel: throw your trowel to targeted enemy, the trowel will comeback to you and if the player makes the crit player holds the trowel and throws the trowel to an another enemy
perfect hardmode support build main part imo
Axe
+ 4 extra dmg than sword.
- do 3 sword mini game's.
- 3 SP
- Replaces Sword, Slingshot
Chop: when pressing Ax it will show Chop or AX when pressing chop it shows options
+Chop:1 Defense
+ Removes The defense of the enemy
- 3 SP
+Chop:2 Boost
+ 1.5X Dmg lasts for 3 turns
- 6 SP
+Chop:3 Life steal
+ 30% of your damage will be lifesteal (4 turns)
- 7 SP
+ Chops Trees
+ Boosts dmg by 2 when hitting enemy
+ Gain hp when hitting enemy
- Very small hitbox
Engineer in blocktales confirmed👍
Damn that’s the battle brick like towel battler build wall thing
WE BECOMING A BUILDER WITH THIS ONE
The art is so good tho
i think for crushing wall it could just be a kick to send it at the enemies, maybe have it break into multiple bricks and hit all the enemies
what i think ante up will do to this :
build - +1 wall hp but if action command missed will not work
crushing wall - +1 damage,same downside as build if action command missed
firewall - +1 fire damage and enemies burn for an extra turn.
as always, has same downside as build if action command missed
My custom card suggestion/idea
Includes effect too!
Free phantom - gives teammate/self "charge phantom" effect.
Costs 1 sp and 1 bp.
Disables ball slot.
Phantom Charge
Makes player's next attack deal "phantom" effect.
Phantom
Will give the user with effect a 50% chance of not dealing damage when using a move
edit: more cards
Paintball Gun
-Replaces Ball
Paintball gun action command
Press Space When The Brick Changes Color!
1.75 seconds after changes color or less = excelent (7 damage)
1.76-2 seconds after color changes = amazing (5 damage)
2.1-3.5 seconds after = great (2 damage)
3.6-5 seconds = nice (1 damage)
5.1+ seconds = fail
ante up makes it .875 seconds to do action command
it also lowers their defense by 2 and colors part them red, orange, yellow or blue
Self Cloak
makes you cloaked by 1, next to the "defense" icon on an enemy is an eye, if the eye is 1 or higher they can see through the cloak
What's the point of giving the enemy an effect that negates your attack
@@samuelfernandesoliveira actually the effect is the enemy has a 50% chance of making the user with effect not deal damage, i should have made it more clear
@@BraveJ28 yeah the phantom charge description is pretty vague
COOL, I REALLY WANT THOSE CARDS IN THE GAME!
you can use a rocket launcher to push the blocks to an enemy
if the enemy does it to you, you have to dodge the incoming projectiles swiftly
A cool gimmick for the crushing wall would be if you had to reach a certain height before it can hit flying enemies.
Welcome back. R3ds_e.
looks amazing woah
You know what they say: “Build that wall!”
this setup would go hard in a party
concept: speed coil (card) [passive]
boosts your speed (can be bought by the card dealer for 120 tix)
concept2: Take one for the team (card) [3 bp]
In a party, make the enemy attack only YOU [costs 5 sp]
concept3: Relentless (ability)
Attack the enemy 3 consecutive times with the sword but you still have to time each [10 sp]
concept4: Gust of wind(Item)
Blow the enemy away dealing 1 damage and the dizzy effect for 2 turns(can be bought at another island)
concept5: Darkheart(ability)
Make yourself heal by the amount of damage you deal to a enemy for 5 turns
damn this actually good
my idea to trowel:
trowel will be a card and will replace the ball(0 sp) OR be set in "others"
firewall and crushing wall should be 1 bp and 2 SP lasting for 2-3 turns(only for defense)
when used, you're unable to use any ground attacks, only range attacks.
new card named "cold wall" when attacked by enemies, deals 1 damage and gets freeze for 1-2 turns
Spikes: card that costs 4 sp for every time an enemy makes contact with the wall they take 2 damage and it penetrates armor
Edit: this is supposed to be like some of those cards that cost sp that are variations of the main ones
Ah yes, the defender class.
Regular wall should synergize with dynamite.
Explodes wall and makes a mass attack
I hope it’s real. Im thinking of it replacing maybe ball? Or maybe a new option entirely or it could be an OTHER option like the dynamite.
So cool, so cool, So cool, so cool, So cool, so cool, So cool, so cool, So cool, so cool, So cool, so cool,
This is a great idea ngl, hopefully though Ante Up doesn't make the timing unecesarily difficult though..
Wait this is a fire concept
I NEED THAT ABILITY NOW FOR THE NEXT UPDATE!!
Especially for ppl with support builds.
my left ear loved this
I want to make a sort of Modded Block Tales where you can match up against any enemy you want and be any level you want. Shouldn’t be getting a basic system down as I have a lot of programming experience, but recreating that block tales feel might be difficult.
maybe the crushing wall loses damage over how much enemies it would hit, for example if you have 3 enemies, it will hurt the first enemy by 5, the second enemy by 3, and the last enemy by 1, and you can have a card that buff the wall by not making it lose damage as it goes thru enemies
I mean, you could add an idea for that one ice staff gear that builds a MASSIVE wall. That’d probably correlate to this idea.
what is the name of that gear
or is it just ice staff
I love the concept
idea: builder trowel you unlock it when you get all 3 trowels you can now build anything if you buy your own plot the plot costs 10 tix
They’re probably gonna add the classic roblox weapons (the concept is fire)
Also can potentially be used for jobs in the upcoming updates
UNPLEASANT GRADIENT IN THE BRICKS
I THOUGHT I WAS THE ONL YONE WHO NOTICED
it would be cool if you could put it infront of a teammate to protect them, and if the wall gets hit 3 times, then the wall will break
Alternative idea for Crushing wall: Instead of a punching animation imagine kicking the wall LOL
That would be an interesting animation
I really like the idea.
Ice wall:
Creates a wall of ice that freezes enemies that attack the wall
+ freezes enemies for two rounds
The health of the wall is 1 + number of successful bricks placed.
The maximum is 5.
my left ear enjoyed this
Paintball gun:
SP cost: 3
Damage: 2
Description: just your average paintball gun, pretty useful for enemies who are fast attackers as it can blind them giving them horrible accuracy for 3 turns.
Ability: paint pellet: can pierce through multiple enemies and give them blindness but you need to time it by making a red line sync with a target 4 times otherwise it will do nothing. You can pierce based on how many targets you hit:
4 targets=4 pierces
3 targets=3 pierces
2 targets=2 pierces
That’s all I have, I’ll make another one soon.