Former J13 main here, R + E can get you punished if you use it against melee users, instead use R + F. The C skill is not good for starting a combo since players can dash out of it, what you want to do is you want to gamble and try to predict their dash (aim left or right) after you pull them with C. If you're not confident in using C skill and hitting it, use it to close the gap between you and your opponent (aka, don't aim it directly at your opponent if you're not close enough). Infinite combo is possible (against non-melee weapons) if you can always predict your opponent's next dash after each C that you hit. J13 is really good in team fights as it can extend combos / stun (when paired with something like Ginkui, TakiK2 or anything that has a stun), you can target ranged users and prevent them from focusing your allies. The general thing that teams do in team fights getting someone stunned and spray them with ranged attacks. But J13 can avoid being killed while stunned by using the F move and negating 100% of the damage dealt, just don't end the move early when you're being sprayed by ranged users while stunned. Still a solid weapon if you can hit the R consistently and if you understand how to play against certain matchups. Though there's much better options for 1v1s, J13 is mainly known for being a decent combo / stun extender in team fights or wars. J13 is also very strong on low ping since you can still C really far.
Former J13 main here, R + E can get you punished if you use it against melee users, instead use R + F.
The C skill is not good for starting a combo since players can dash out of it, what you want to do is you want to gamble and try to predict their dash (aim left or right) after you pull them with C.
If you're not confident in using C skill and hitting it, use it to close the gap between you and your opponent (aka, don't aim it directly at your opponent if you're not close enough).
Infinite combo is possible (against non-melee weapons) if you can always predict your opponent's next dash after each C that you hit.
J13 is really good in team fights as it can extend combos / stun (when paired with something like Ginkui, TakiK2 or anything that has a stun), you can target ranged users and prevent them from focusing your allies. The general thing that teams do in team fights getting someone stunned and spray them with ranged attacks. But J13 can avoid being killed while stunned by using the F move and negating 100% of the damage dealt, just don't end the move early when you're being sprayed by ranged users while stunned.
Still a solid weapon if you can hit the R consistently and if you understand how to play against certain matchups. Though there's much better options for 1v1s, J13 is mainly known for being a decent combo / stun extender in team fights or wars. J13 is also very strong on low ping since you can still C really far.
im gonna grip you
Yo, sorry to ask, but what would you say the best stat spread for it is?
Ur very consistent 😂❤
Nice video!❤
I love ur videos continue❤
❤ hiii
u sound filipino which is cool :)