Thank you for this. I've been searching tons of videos but none that answered my question the way that your video did. Muting the control rig and adding the play sequence node was something that was hard to find online. Looking forward to other videos of yours!
hey really useful thanks just one question, i added assets to the blueprint itself (a badge a hat a holster) as a cop and when i add my animation they stay in place and dont move with him, how do i get it to move together?
Hi @Pelisis Yeah they won't move because the objects you added have no way of knowing that they need to attach to the character and where they should attach to. It is hard to show you in writing but will try to point you in the right direction (maybe later i will make a video). One way of doing it is attaching it to a socket on your metahuman.
THIS!!!! is what I have been looking for for some time, so thankful for you.
This was PERFECT! So many videos watched, and all I needed to know was to mute the control rig. Thank you!
This is excellent. Thank you very much!
Thank you for this. I've been searching tons of videos but none that answered my question the way that your video did. Muting the control rig and adding the play sequence node was something that was hard to find online. Looking forward to other videos of yours!
You are very welcome.
ah! watched many videos, this was the best to show the sequencer for metahuman, thank you!!
You are welcome
Finally. Thank you!
THANK YOU! Saved my day!
I'm glad :)
Thanks so much!
Thank you very much, it helped me live!!
THANKS!!!🥰
You saved my life. Thank you very much! :D
You're welcome!
Thanks. Muting the control rig solved my issue
You are welcome
Me salvou pqp, valeeeeeeu 🤜🏽🤛🏽
Thanks!
Thank you
Good job
Thanks! My imported animation has transformation already. But the animation is in place (Not moving forward) I have to make the transformation ?!
2:12 I made a try on UE 5.3, when I'm muting the controlRig, I can't add animation, the only solution I've found was to delete the ControlRig ??
I have not tried on UE 5.3 but deleting is fine as well. You can always add it back in.
@@SipAndCode7 how do you add it back ? (without baking anim into rig)
@@SipAndCode7 I'm realising that the mute is working with possable, but not for spawn. An other tricks to know with Unreal
hey really useful thanks just one question, i added assets to the blueprint itself (a badge a hat a holster) as a cop and when i add my animation they stay in place and dont move with him, how do i get it to move together?
Hi @Pelisis
Yeah they won't move because the objects you added have no way of knowing that they need to attach to the character and where they should attach to. It is hard to show you in writing but will try to point you in the right direction (maybe later i will make a video). One way of doing it is attaching it to a socket on your metahuman.
mybe you need to attach the item to a specific bone or create a binding bp
Where did you get Idle Animation?
Hey, check this video for the idle animation :
th-cam.com/video/cxDUq5jH1O8/w-d-xo.html
Hlo sir I want some help
Hi, what do you need help with?
@@SipAndCode7 Regarding metahuman
too blury ffs get a 4k monitor
Thank you