Half-Life 2 Beta: "hazard01" Unreleased hazard course with Gman [1080p][HQ]
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- Re-uploaded due bad quality textures in previos video.
Cut scene with Kliener and Gman.
More information:
combineoverwiki...
"hazard01.vmf" - file from "hl2-wc-maps", from the "marc" folder.
"marc" folder probably belong to Marc Laidlaw, who is the storyline writer of the HL universes.
Download fixed map:
hl2-beta.ru/in...
So haunting, I'm starting to think Half Life was supposed to be a horror game.
It would've liked it better if it was
@@MrPoke Same.
It kind of is actually, it's just not direct like all other zombie games. There was always the horror aspect (also stated by the developers) but they never used it as the main point, more like a side effect, which makes it a lot more effective in my opinion.
It is said that originally it was going to be a Shooter but of Terror, Something like Dead Space or even a survival horror
Half Life 2 still has some weird horror aspects. Like the TV in the ruins of City 17 during the uprising. Or the jump scare of the G-Man on the computer monitors in Episode 2.
Probably it's a Gordon's dream in stasis or nightmare.
That is fucking terrifying.
@@diamondxp9772Yeah, it's true, the map was created by Marc Laidlaw in order to show gordon dreams in stasis or something
Gordon stuck in an infinite loop, deemed to repeat the same hazard course over and over and over, Interesting concept.
gordon is not stuck in an infinite loop
I think it was more of a Coma rather than a Statis.
Per Marc Laidlaw, it was an early interpretation of how G-Man’s stasis would work. He was thinking that you would be stuck in some kind of coma and have to figure out how to break out of it to proceed. Ultimately, he wasn’t able to make it work to his satisfaction so it was dropped from the game proper (with Laidlaw later deciding that he doesn’t really like the idea of stasis being a physical location, but rather some kind of purely psychic realm only accessible to the G-Man). Gabe Newell liked the visual effect a lot, however, leading to part of this map being recycled for the “Psyche” teaser trailer shown at E3 2003.
I love when developer breaks fourth wall for not fun. You expected a tutorial like in Half-Life 1, but everything is wrong and instead of it you see a surreal scene starring with G-man who ask you to start a game already.
the idea i think behind this is that gordon's reality, at least in this situation has been constructed by the Gman, you can barely hear it in the background but there are muffled voices talking about gordon going "off course", suggesting that he is in a simulated reality, or stasis, between the time of half life 1 and half life 2.
it really makes you think about gman's true objectives, he seemingly has the power to shape the direction of events through individuals but cannot directly alter the outcome in reality.
Its brilliant writing! Its one of the best types of cosmic horror, where even the player is having a surreal experience and not just the player character. You think the story is only fucking with player character but it might actually be fucking with you the player as well.
Valve pulled this same horror trick again with Half-Life Alex.
Marc Laidlaw tapped into something really terrifying here. I wonder if this is meant to be in a similar vein as Tony Soprano's psyche when he was in a coma.
It definitely has that and Jacob's Ladder vibes
I have a theory that this is what Gordon's mind was going through while he was in stasis. Just a neverending looping sequence of what he could recall from his HEV Suit training. The events that take place here were not intended by the G-Man, Gordon probably found a "glitch" in the loop and found a way out, only to be stopped by the G-Man himself, who "erases" this memory and puts him back into the loop.
I know GlaDOS saw her dying moments for all the time she was turned off, so in that logic him being stuck in an infinite loop could make sense. If that is so I wonder what Adrian Shepard and Alyx Vance are going through at the current half life timeline
That was the idea, although Laidlaw (who made this,) never intended it as anything more than a bit of an experiment. He was playing with the idea that Gordon was attempting to break out of an induced coma, although it didn't line up with the games story, and he thought that surrealism in video games was a bit arbitrary... although I think that this would have been an incredibly badass opening sequence.
I thought Gordon being in stasis was just like him having a prolonged sleep
it is
The idea of a nightmare which you cannot wake up from is just terrifying.
Scratch that, the idea of being Gordon freeman in stasis, with no ability to leave, or do anything for that matter is utterly bone chilling.
"You're not suppose to BE here Dr. Freeman... So turn back and forget about this..." I am spooped.
Just imagine scenes in the game where gordon would be rendered unconscious for various reasons such as being knocked out by the combine or falling asleep in a vehicle or something, and his dreams are his times in Black Mesa before the incident, but Gman is distorting his dreams and causing these disturbing events to happen.
everyone gangsta until Trans06 plays
*YOU ARE NOT SUPPOSES TO BE HERE, DOCTA FREEMA!*
This map is about as polished as an average Garrys Mod map. :D
hahahhaha
This use the trans6 audio file!
I figure you saw that video too, huh?
*yes soooo creepy*
And??? -_-
@@Gamer_621 Maybe because there's a video that contains all unused sounds in the HL2 Beta, in which some were used in this video? Are you a degenerate? -_------------------
1:26
best half life song
"Don't move until i return"
*Proceeds to wander very far down a weird hallway and stairwell*
It's like Marc Laidlaw came up with The Stanley Parable back in the early 2000s
“Don’t move until I return”
About that…
0:23
*W I D E K L E I N E R*
0:46
What was that voice?
"What's going on in there? Look at these readings"
@@danaolahova2453 Followed by "It seems to be...", before the voice trails off.
It's trans6, a transformation sound effect for stalkers, along with trans7 used elsewhere as that creepy WEwRhRHrR sound. They were cut for being too creepy. It is one of the recordings of the Judica Cordiglia brothers
@Naufal Hafizh Yes, you are right, Trans7 plays at 1:10
@@danaolahova2453 "it supposed to be!-..
Interesting... do you have the beta available for download? Or could I download this particular map?
+SlimeyS Longplays Link of the map in description. hl2-beta.ru/download.php - hl2 beta.
+Artemy Maltsev (FlowerShopGuy) Excellent, thank you!
Headcrab, Rooster, and Synth Assassin..
i can't fucking sleep what have you done 2002 valve
what's the audio noise itself at 1:11 w/ the green shockwave?
i can't find the source :/
cree 0u0 just search for a video called “half life beta creepy sounds” you will find the sound
Fun fact this was actually the soundings of a failed Russian experiment where a man was drowning
Trans6
Trans6, it just gets really loud for a moment
The sounds used are Trans6 and Hit4
1:02 wtf was that
What are the noises at 1:08?
+Frying1Pans I think, It was made just for scaring. Or beta g-man's tricks
the sounds that play at that point are trans6 and hit4
trans6 (the one that sounds like muffled screams) is form the lost Russian cosmonaut
More desturbing fact at 0:42
The actual recording is a female cosmonaut complaining about her re entry vehicle getting warm before it burns up in the atmosphere
Trans 6
ah yes its hot space lady
Link for the map has been shut down. New one?
Done. Check the description.
Link for the map has been shut down. New one?
@@Gravarty uh-
Half-Life 2: Episode Cry of Fear
it's kind of comical for gman to just be standing there to be honest
freeman's typical stasis fever dream
This is VERY CREPPY!... And this cool!
Creppy
What happened at valve to make them want to do horror so bad for a while 💀
Does anyone know which SFX were used from 1:38 to 1:44?
Anyone knows how they made the glitching wall effect?
Z-fighting, two textures on the same plane does that.
1:03 me coming into my parents bedroom on March 3rd 2003 at 3am to tell them that I peed the bed
cry of fear
It’s not a hazard course, it’s a test map
Kleiner is long boi
neato
what happens if you don't move until kleiner returns?
he most likely doesn't
nothing
just imagine that you can't even do anything because you a "property"
They prob got rid of this because although it's creepy, it doesn't fit the HL2 atmosphere well. Also the part with gman is a serious problem for epileptics.
I want Valve to create a proper survival horror like Resident Evil or Dead Space. They would surpass all the twisted horror classics I am sure of it.
is that dr kleiner talking in 0:46?
well this is YOUR fault dr kleiner sayed that u haved to wait and now look
Anticitizen Freeman...
I think the reason why this level ended up getting unused was because of the audio trans6 I think the user would end up getting really creeped out so that's why they decided to scrap this level because it's just fucking unnerving
@mobility spoon and oh boy they did a good job
it was actually never planned to be in the game
1:08
This is just my opinion but I think the creepiest part needs to be the end it's kind of like gman knows that we're not supposed to be and we just found this map on purpose or something like that but seriously it's really creepy its like that gman is like a separate entity call me crazy but he literally says that we're not supposed to be here and it's like that he knows that we're not supposed to and we found this on purpose
godzilla had a stroke trying to read this and fucking died
LOL
Whats so funny?