Nice comments about today update. I think will really change all the word, economy, open word and mists. New arms is very crazy and OP, with legendary weapons gonna be hard to fight against
Probably already noticed, but the Stalker Jacket update didn't make it into the patch. The ability popup says '5s' but the buff still lasts for 7.5s. Assuming this will be patched/addressed by them...but since you do a lot of Mist content didn't want you thinking your opponent's buff would only last 5 seconds. Edit: Looks like it's just the *animation* that lasts longer than 5 seconds, but the ability will only last 5 seconds (11 ticks) as intended. Per a Bug post on the official forums.
Much ado about nothing on my part. Turns out the visual effect of the jacket still lasted 7.5 seconds (red lightning around user) but the ability would only damage another person/mob for 5 seconds (as intended in update). @@ironlifegaming6689
good to know :) That's probably the intention...allow DB/BL to have both infinite mobility and high dmg as long as they can do it tactically and not for free lol
@@ironlifegaming6689 Why does your ax and torch ultimate hurt so much? Is it because your axes are all 120, your clothes, shoes, hats and off-hands are all 120?
ah yes, because of spec, but only the spec on axe is relevant for damage with my build. None of the other items give damage bonuses that scale with spec. @@weikang930
Good video well put together. Happy to see a new Albion content dude. See you again..
Nice comments about today update. I think will really change all the word, economy, open word and mists. New arms is very crazy and OP, with legendary weapons gonna be hard to fight against
Probably already noticed, but the Stalker Jacket update didn't make it into the patch. The ability popup says '5s' but the buff still lasts for 7.5s. Assuming this will be patched/addressed by them...but since you do a lot of Mist content didn't want you thinking your opponent's buff would only last 5 seconds.
Edit: Looks like it's just the *animation* that lasts longer than 5 seconds, but the ability will only last 5 seconds (11 ticks) as intended. Per a Bug post on the official forums.
Interesting, I did not notice lol. Definitely sounds like something they will address, so maybe not with pressing urgency.
Much ado about nothing on my part. Turns out the visual effect of the jacket still lasted 7.5 seconds (red lightning around user) but the ability would only damage another person/mob for 5 seconds (as intended in update). @@ironlifegaming6689
I play 7.3 doublebladed and bloodletter but even with the stalker jacket nerf I can still kill most things by just kiting a bit more for jacket
good to know :) That's probably the intention...allow DB/BL to have both infinite mobility and high dmg as long as they can do it tactically and not for free lol
my biggest issue with this update is how much they increased the amount of runes you need to enchant
Yea that was out of the blue. I thought it was a mistake...
Wtf I didn't even know
BattleAxe FOREVER!!!!!!!!!!!!!!!!!
Duskweaver helmet on your battleaxe build seems legit tbh. BUT maybe with the rage buff on W and with a sapper / muisak setup
Yo I like that Duskweaver/Adrenaline idea. I still prob wouldn't take Muisak though, would have to swap boots.
@@ironlifegaming6689muisak is better why not?
Why is it so painful to have an axe and a torch? Is it because your axe is all 120, your clothes, your shoes, your hat, your lieutenant?
painful?
@@ironlifegaming6689 Why does your ax and torch ultimate hurt so much? Is it because your axes are all 120, your clothes, shoes, hats and off-hands are all 120?
ah yes, because of spec, but only the spec on axe is relevant for damage with my build. None of the other items give damage bonuses that scale with spec.
@@weikang930
Battleaxe drops,from 50 to 30,ohh my egg😢😢
Only matter in group play.Which is where u wouldn’t bring a baxe anyways
They did nthin to crossbows at all ? What a sad world i live in .. :)
Yea, they remain VERY strong :)