I didn't even notice how far behind I was on the civic tree till you mentioned it lol, I am glad I sent the save file when I did because I think my next move was to declare war on my neighbors haha. Thanks for doing my save!
I made the same mistake in my last game, but i had monuments in every city. I had to put down theatre squares to get to Merchant Republic when i was building the spaceport.
Yeah. It’s Deity. I have won on like King and Emperor one time. This is my farthest deity game though. I usually die in like 15 turns from the AI. Or get forward settled and die lol.
@@2narikai645 I sometimes wonder how many potato vids people who send these saves have seen, and if they have watched them how they didn't figure out so much of this stuff already, he's always, always highlighting how important district placement is, making builders to improve your tiles and doing stuff like building monuments, also how building walls is such a waste except on vulnerable cities. I remember I used to build them everywhere, now I skip them so much as its wasted production unless they save you in a war or you want tourism from them.
@@PokeMultiverse Depends on why you play? If you want to just SimCity and chill and not worry then a Prince game with Australia works. I used to hate Civ on higher settings cause of how hard the AI cheats aswell as me not understanding how much you can come back from behind (I would get a few era's in, see how far I was behind, get annoyed and give up). Now I only want to play Deity and want challenges so ignoring stuff like that wouldn't be my goal.
Hey potato, unrelated, but have you considered doing an Inca playthrough with Earth Goddess? I won a religious victory on deity with it, and was a ton of fun, since you’re able to work mountains for tons of faith!
“Man you don’t even have feudalism plugged in. Those are really weak builders” Literally 1 turn later: Urban planning it is Edit: oh nvm he noticed and took the L Edit 2: Oh wait. He made the exact same mistake on the livestream on the same map 😂
This series is by far the greatest of all. I love seeing the trainwrecks that people get themselves into because it makes me feel better about my own colossal failures.
My biggest confusion with disaster files is if they were really this much of a disaster, how were they not wiped out by another civ? I made one terrible mistake of city placement and it killed my whole game!
For real. Like I'm no Civ master, I didn't know about the sell your open borders trick for instance. But, there are so many obvious things this guy neglected. Even aside from all the potential sources of production sitting in and right outside his borders not being utilized. For ANY victory, you're still gonna need culture to get useful civics and the like, and you're gonna need food to feed your Citizens to, you know, run your cities, districts, and improvements. What could he have possible spent his early city production on? Because it was clearly never for a granary, monument, or even a scout seemingly. I suppose its forgivable for someone who doesn't understand the game mechanics fully yet. Like I remember not understanding that, back in Civ V, building improvements on tiles that weren't going to be worked by a Citizen just ate away at my upkeep, and then I wondered why I could never make any money, and it was because I'd improved every single tile in my borders. But this guy apparently sent a wall of text discussing game concepts more complicated than that, so I don't know.
it cost 710 production and it maybe give 8 across of all u'r entire empire if u had luck. so it benefit little more then 10 production for the next 100 turn so not worth it. and this game it was only 5.
Potato: "I don't think this is a disaster" Me: "Oh shit. Am I actually good at civ?" 10 minutes later... Me: "oh god I am so bad he literally had to thanos snap my districts" haha
You've been a really good sport about him roasting your choices though, and I guarantee you lots of folks are making similar decisions in game. Thanks for sending in this save, Dillon!
@@kristoforperkola6923 yeah I told him in the email to be himself and stuff. I remember watching the old ones (I found his channel like a 2-3 months ago) and I remember him saying that people said he was too mean so I didn’t want that to be commentary constraint
It would be very cool if you could make some more of the 'Saving your disaster' videos because they help me a lot (more) than your regular videos in seeing what I'm doing wrong.
@@ellie8674 He did like 5 or 6 of those ages ago. I'd be thrilled if this were to become one, but as it stands, it's hardly been regular enough to be called a series :)
Maybe someone should make a mod where diplomatic victory points are replaced with meme points and you get them from doing meme things like building Huey.
He couldn’t make settlers because of Isolationism policy card. He’s in a dark age, and he put that card in Edit: thanks for the heart man. I was getting so annoyed when you didn’t notice that and I was basically screaming internally lol
The best series. I do actually like how we’re using save editor tools in order to emphasize teaching moments over Potato pain. Definitely fits the pace of this specific video more. I do hope that it won’t always be used, though. If the save started with a game-ending threat, it’d be way more interesting to see how that situation can be salvaged.
Not in a science game. Hermetic order are not that bad, only very RNG based. In this game the Owls would be a better choice, but Hermetic was not that wrong. Void would also work nicely. Imo mistake 1 was not exploring.
@@razzaus1570 void singers work as well because they require the lowest investment and give a nice return to the much needed culture, also a golden age with monumentality with the extra faith is a nice propulsion
Well damn, Potato....... Over 1000 hours logged and I'm STILL learning aspects of this game. That's why I love this game and why I love watching your stuff. Another great addition.
I really like how even with all the critiques you are making here, you are still open and honest about mistakes you are making as well. Shows how complex this game is and all the minor decision points that can make a difference.
This is why I subbed to you! You hammer home the basics yet still manage to introduce key ideas I never knew, specifically about the food overflow. I always just Magnus or regular chopped food stuff away whenever, but knowing there’s key timings to it is cool. Definitely please continue this! I’m greedy so whenever I’m at stable mid game of all my science games, I go around using extra district slots on theatre squares and negotiate the great works people have been hogging the whole game. As such, I never experience too many runaways in my deity games. But seeing you beat down that 52 turn death timer would be awesome.
Same, just tried to use it and no idea what's going on. There doesn't seem to be much in the way of guides for it either. Did you find any useful info? I'm a bit lost where to start
Most entertaining & educational series for my learning style, thanks for putting yourself thru this for our sake. Also do you have a PO box? I’m considering sending you an Xbox with the game preinstalled so I can send you save files 🤣
I learned so much from this video. Watching you fix mistakes is easier for me to learn than your usual gameplay because your level is so much higher than mine
Just discovered this series - would love to see more of them! For any baking fans (I'm hoping there might be a few of us who crossover between Civ and cakes!), this is like Ann Reardon's series where she goes and saves people's bake failures.
Quick tip, you can prebuild alchemical societies. If you build universities BEFORE you unlock the alchemical society, they will all upgrade automatically. The production cost of a University seems to be lower. The same applies to banks and guilded vaults
the "eo" in Korean words is one vowel. it's the natural vowel or "uh" sound, like in Sun, Duck, Fun, Money. That's why the Korean leader Seondeok is pronounced Sun-Duck. Edit: Removed the word schwa, as Narida points out, it's the wedge vowel. The rest stands.
None of those words have a single schwa in them, never mind in the palce you think. They do all have [ʊ], if that's what you mean. But from what I can tell, you do mean schwa [ə]. In which case, in most British dialects, words that end with -er use this sound.
@@somegeezer Sorry, I'll clarify, I'm American. I don't use vowel sounds a bunch of posh geezers decided to change on a whim to sound fancier in the 19th century. I DO use the schwa for all of those words, and probably so too did many brits before RP was "invented"
@@somegeezer And, just to illustrate I'm NOT talking about the [ʊ] vowel, "luck" uses [ə] (same as duck), if I use a [ʊ] it would sound like "look". You might pronounce those the same and I'd have to figure out what you are talking about by context.
I like that you showed the Firaxis Tuner to teach us but I was hoping you would have put the seowons back to their original placements so can continue playing his save file properly.
I thoroughly enjoyed this video. It is immensely helpful to see what things you look for in a file that a guppy like me would have. Excellent job sir, I really enjoy your content.
Glad to this series back. Not played civ 6 in ages, was busy with Rimworld. Decided needed someone to watch while playing rimworld and came across your overexplained bids which is something been looking for for a while. Now here, playing civ 6 again. Still not good but finally understand adjacency bonuses and don't just randomly plonk down districts just anywhere. And less scared of going to war with th AI early.
Thanks to you and thegamemechanic I got my first diety win after years of emperor play. Greatly appreciate the content. Happy with a 219 culture win on kupe for my first diety win.
These videos really help me out. There are some games I play on Deity that are disasters for me and I wonder how just better planning for districts and what to prioritize early could have helped.
Thanks to DillonC97 for submitting this. I appreciate the reasoning behind the decisions to play a better game, I would like to see more of this with different leaders and how we can use their strengths and opponents weaknesses, I have learned so much about this game on your channel- keep posting.
Speaking of removing districts. There s an amazing mod called "Removable Districts" it let's you remove districts with a project that takes 1 turn. Very handy in almost every game specially when taking over cities from the ai. Also means you don't need a third party tool like that to do this.
That Harbor placement made me so sad. Could've been a +6 with the city center, ley line, and 2 fish resources. I'm only 29 minutes in so I hope he mentions it Edit: Hooray! Satisfaction
Aw no...are they that bad? I only took them for the first time a few days ago. Kinda annoying how I can't do anything other than settle on the leylines, but they did give pretty good returns once I racked up my great people.
@@BeaDSM it's not that hermetic order is bad, it's just that every other option seems to be better. I find the most important rule in Civ is that stuff you have now is better than stuff you have later (exponentially better). Hermetic starts to become useful when the game is almost over. I guess you could debate this for days, though...
@@BeaDSM The Hermetic Order isnt bad, its mostly inconsistent. How good they are is ultimately determenent by how many ley lines you get. To make them work you need a fair amount of high adjacentsy campuses with universitys in them, lots of great people and lots of ley lines. The best strategy regarding them is to wait to join them until you have scoutet out your future teritory and figured out for what victory you are going for. If you want to go for science or domination (for other victory types other secret societys are just better) you join them and if you dont have a lot of ley lines you can reload the autosave and join another secret society.
Also, if you're like me and unreasonably love Huey Teocalli, you should put it in the *middle* of that lake where it gets 5 adjacent lake tiles = 5 amenities instead of how you placed it which is 2 adjacent lake tiles = 2 amenities
Just learned something new again : harvesting cattle (or any other high food yield ressource) at the start of a new population increase. I didn't know the mechanics behind population increase, in a sense, acting like how districts costs ramp up (and how we've learned to game the system by getting district discounts) - 37:04
The dark age traderoute card works wonders for a tall game if you have a market or a harbor in each city, with magnus upgraded is just what you need to boost your cities to be all populated. so you can work them production tiles. Also i find that its better to straight up b line chemistry, as you do not need to understand how a square sail beats a triangular sail, unless your portugese... And just to get to know that for your tiny tall borders, you actually have no coal... Chemistry->industrialization->rocketry->satellites->smart materials, usually i have smart materials +-10 turns from completing the mars mission. And the same to offworld mission. Great in depth analysis.
Great series, I'm glad it's back. Pointing out these crucial mistakes helps alot of people more than normal gameplay. I mean in normal games you go for monuments and culture pingala (btw to everyone ALWAYS take culture first on him, culture is so much more important than science early on) without talking much about it and it's all fine to the point where people don't even realise that these things are important.
That's actually a top tier Huey lake, he just built it in the wrong spot. The problem is that it really wasn't the right time in the game to be building Huey, and honestly building Huey at all in a Tall science game is questionable unless you're out of things to do besides projects.
I didn't even notice how far behind I was on the civic tree till you mentioned it lol, I am glad I sent the save file when I did because I think my next move was to declare war on my neighbors haha. Thanks for doing my save!
If he mentioned the difficulty setting, I missed it. Would you mind telling us what it was?
I made the same mistake in my last game, but i had monuments in every city. I had to put down theatre squares to get to Merchant Republic when i was building the spaceport.
@@DynaCatlovesme deity
Yeah. It’s Deity. I have won on like King and Emperor one time. This is my farthest deity game though. I usually die in like 15 turns from the AI. Or get forward settled and die lol.
@@FuGumby97 Thanks for sharing your file! We got a great episode because of it.
I'm glad this series was brought back, the previous episodes were great.
Definitely! It's both educative as well as fun watching the challenge.
yes more of these please
Is there a playlist to find all episodes easily?
@@jonagute1 dont think so, there were a few from time to time
YES absolutely. Potato saving that brasil game where the had lost his capital made me hooked
Potato has progressed to the point where he is so annoyed by incorrect district placement that he feels the need to edit reality to correct it.
Aren't you annoyed when the AI places their districts, including their city centers in absolutely retarted places?
When I saw the seowon built next to each other I almost wanted to say, "Please learn how to read."
@@2narikai645 I sometimes wonder how many potato vids people who send these saves have seen, and if they have watched them how they didn't figure out so much of this stuff already, he's always, always highlighting how important district placement is, making builders to improve your tiles and doing stuff like building monuments, also how building walls is such a waste except on vulnerable cities. I remember I used to build them everywhere, now I skip them so much as its wasted production unless they save you in a war or you want tourism from them.
@@jonsmith5058 thats why I really like australia. you can ignore certain stuff a lot longer than other civs and still feel secure.
@@PokeMultiverse Depends on why you play? If you want to just SimCity and chill and not worry then a Prince game with Australia works. I used to hate Civ on higher settings cause of how hard the AI cheats aswell as me not understanding how much you can come back from behind (I would get a few era's in, see how far I was behind, get annoyed and give up).
Now I only want to play Deity and want challenges so ignoring stuff like that wouldn't be my goal.
If this video gets 5,000 likes I'll play this on a livestream and try to actually WIN the game! Video not the comment!
EDIT: WE DID IT
Hey potato, unrelated, but have you considered doing an Inca playthrough with Earth Goddess? I won a religious victory on deity with it, and was a ton of fun, since you’re able to work mountains for tons of faith!
@@Tyralash shame the amount of faith you can get from earth goddess was essentially cut in half. Uneccesary nerf imo
@@ultimate9056
I only have the base game + NFP. The nerf didn’t change anything for me.
It's more broken in the base game because it gives charming tiles faith too
Well shit normally I don't like videos because it clogs up my Liked Videos playlist, but I really want to see this
35:20 Potato: "This is objectively where this should've gone."
Also Potato a second later: "I could see an arguement..."
or maybe for fishery
when I saw this guy's spawn I felt pain from inside. bunch of flat land, almost no ressources, almost no rivers, a massive lake...
Not to mention cut off by 2 very strong domination Civs that would have been a pain to deal with if he wanted to try and expand via war.
I hope they buff Lake in future update, the lake is useless for the past 4 years
can't build settlers due to a dark age card this guy may have had equipped
And he in deed did have it. It's visible a few minutes into the video on the government screen.
“Man you don’t even have feudalism plugged in. Those are really weak builders”
Literally 1 turn later:
Urban planning it is
Edit: oh nvm he noticed and took the L
Edit 2: Oh wait. He made the exact same mistake on the livestream on the same map 😂
Why do I feel like this guy was playing a great game as Pericles, and decided to switch civs to Korea and send it to potato
I wish that was true, I really do
@@FuGumby97 LOL
But no culture
This series is by far the greatest of all. I love seeing the trainwrecks that people get themselves into because it makes me feel better about my own colossal failures.
My biggest confusion with disaster files is if they were really this much of a disaster, how were they not wiped out by another civ? I made one terrible mistake of city placement and it killed my whole game!
25:55 "I'm pretty sure you can spy on your friends but not your allies"
CIA: *confused screeching*
"I'm having a hard time getting production"
"Have you tried to get more production?"
"...no"
That's honestly what this looks like lmao
For real. Like I'm no Civ master, I didn't know about the sell your open borders trick for instance. But, there are so many obvious things this guy neglected. Even aside from all the potential sources of production sitting in and right outside his borders not being utilized. For ANY victory, you're still gonna need culture to get useful civics and the like, and you're gonna need food to feed your Citizens to, you know, run your cities, districts, and improvements. What could he have possible spent his early city production on? Because it was clearly never for a granary, monument, or even a scout seemingly.
I suppose its forgivable for someone who doesn't understand the game mechanics fully yet. Like I remember not understanding that, back in Civ V, building improvements on tiles that weren't going to be worked by a Citizen just ate away at my upkeep, and then I wondered why I could never make any money, and it was because I'd improved every single tile in my borders. But this guy apparently sent a wall of text discussing game concepts more complicated than that, so I don't know.
Iron mines make production? Whaaaa?
„Don’t build Huey for production. You build Huey for memes.“
🤣🤣🤣Laughed so hard!
That Huey would only offer +4 food and +4 prod anyway, and just +1 amenity. That's crazy!
it cost 710 production and it maybe give 8 across of all u'r entire empire if u had luck. so it benefit little more then 10 production for the next 100 turn so not worth it. and this game it was only 5.
Also there is literally 1 location next to it that will give 4 amenities instead of 1 but nah
@@equilintogo5378 yeah i forgot it give amenities but there is to much easier way to get amenities in other ways.
I build it whenever I have the Dead Sea because it makes it more tolerable.
I love how at the start you were actually confident that you could turn it around.
Then you saw the culture output!
Potato: "I don't think this is a disaster"
Me: "Oh shit. Am I actually good at civ?"
10 minutes later...
Me: "oh god I am so bad he literally had to thanos snap my districts" haha
You've been a really good sport about him roasting your choices though, and I guarantee you lots of folks are making similar decisions in game. Thanks for sending in this save, Dillon!
Just a few mistakes honestly. It doesn't help that you couldn't expand at all and that starting location isn't the best
Its ok, potato struggle play this game is content we enjoy 😂😂
You were too good. This was like the least disaster game save of all the other episodes!
@@kristoforperkola6923 yeah I told him in the email to be himself and stuff. I remember watching the old ones (I found his channel like a 2-3 months ago) and I remember him saying that people said he was too mean so I didn’t want that to be commentary constraint
It would be very cool if you could make some more of the 'Saving your disaster' videos because they help me a lot (more) than your regular videos in seeing what I'm doing wrong.
Agreed!
Totally agree, I always know what I'm doing early on but completely lose it late game because I just never know what i'm supposed to do.
Spud Wars: A New Hope.
Damn, Dillon really like to build those walls. When he says he's gonna build a wall and it's gonna be great, he ain't lying.
YES! Thanks for bringing this "series" back, instant like!
why is series in parentheses
@@ellie8674 He did like 5 or 6 of those ages ago. I'd be thrilled if this were to become one, but as it stands, it's hardly been regular enough to be called a series :)
I can’t watch rn but I liked it so I don’t have to later
@@ellie8674 They're called (quotation marks)
He never improved that iron.
True
11:21'You build Huey for memes' - There really should be meme victory type
Maybe someone should make a mod where diplomatic victory points are replaced with meme points and you get them from doing meme things like building Huey.
The hardest part in that victory condition is to be one turn away from finishing an amazing Petra when it gets built by the AI.
@@japphan and the AI has inevitably built petra in a city with 1-2 desert tiles.
Bad canals, 1 tile Petra/Basil's/Chichen/Huey and Venetian Arsenal give +1 meme pt
What makes huey such a good meme? If you have a shit ton of lakes it's amazing
He couldn’t make settlers because of Isolationism policy card. He’s in a dark age, and he put that card in
Edit: thanks for the heart man. I was getting so annoyed when you didn’t notice that and I was basically screaming internally lol
When you edit a comment, it removes the heart to protect them from endorsing unknown text.
@@mavoc3094 ohhhhhh makes sense, didn’t realize that lol
@@eeeee7101 rest in peace
F
The best series.
I do actually like how we’re using save editor tools in order to emphasize teaching moments over Potato pain. Definitely fits the pace of this specific video more.
I do hope that it won’t always be used, though. If the save started with a game-ending threat, it’d be way more interesting to see how that situation can be salvaged.
Mistake 1: Picking the Hermetic Order.
Not in a science game. Hermetic order are not that bad, only very RNG based. In this game the Owls would be a better choice, but Hermetic was not that wrong. Void would also work nicely. Imo mistake 1 was not exploring.
hermetic order is a really big gamble when you have such a tiny territory
@@AeonQuasar But yes as Korea. Seowons don't even get adjacency from ley lines so the payoffs come super late
Vampires are best for science. Massive vamp castle production in capitol for spacerace projects.
@@razzaus1570 void singers work as well because they require the lowest investment and give a nice return to the much needed culture, also a golden age with monumentality with the extra faith is a nice propulsion
Well damn, Potato.......
Over 1000 hours logged and I'm STILL learning aspects of this game. That's why I love this game and why I love watching your stuff. Another great addition.
The placement of that Huey makes me shake with rage.
Right? I was like, "bro...did you even read what Huey does?" The most tragic thing is that it would have been a really good Huey...one tile over lol.
I really like how even with all the critiques you are making here, you are still open and honest about mistakes you are making as well. Shows how complex this game is and all the minor decision points that can make a difference.
26:30 Everyone gangster til Potato turns on *-G O D M O D E-*
For me this was the most helpful and informative training video that you have ever done and it really made you shine - Very nice work!
Lol me yelling at the screen “He has the policy card preventing building settlers!” 😂😂
I put my like, so we can have Mr McWhiskey's masterclass
This is why I subbed to you! You hammer home the basics yet still manage to introduce key ideas I never knew, specifically about the food overflow. I always just Magnus or regular chopped food stuff away whenever, but knowing there’s key timings to it is cool.
Definitely please continue this! I’m greedy so whenever I’m at stable mid game of all my science games, I go around using extra district slots on theatre squares and negotiate the great works people have been hogging the whole game. As such, I never experience too many runaways in my deity games. But seeing you beat down that 52 turn death timer would be awesome.
I am so happy save my disaster is back!!!! I feel like I learn more about civ from these videos than any other
I'd be really interested in a video presenting that live game editor thingy you used to "correct" the district placements. ^^
Same, just tried to use it and no idea what's going on. There doesn't seem to be much in the way of guides for it either.
Did you find any useful info? I'm a bit lost where to start
Is it a mod?
Most entertaining & educational series for my learning style, thanks for putting yourself thru this for our sake. Also do you have a PO box? I’m considering sending you an Xbox with the game preinstalled so I can send you save files 🤣
I dig this series a lot! Seeing other players get absolutely picked apart makes me feel much better as a player. Also I learn so much watching these!
The first thing potato says is to improve the iron, 40 mins in and iron is still not improved
Lol he went the whole vid and didn't improve it
Hé couldn’t there was a Aztec unit on it..
So glad to see these again!
--I love seeing people suffer--
Glad the series is back!
I learned so much from this video. Watching you fix mistakes is easier for me to learn than your usual gameplay because your level is so much higher than mine
I think this might be some of my favorite content of yours. Extremely helpful and also very challenging for you.
That's a great save, it's not from a troll or someone intentionally bad, there are good things and a lot of mistake to explain.. good video !
I LOVE THIS SERIES!!!
I’m so glad it’s back!!!!
Just discovered this series - would love to see more of them! For any baking fans (I'm hoping there might be a few of us who crossover between Civ and cakes!), this is like Ann Reardon's series where she goes and saves people's bake failures.
this is probably the best way to learn how to not make mistakes, excellent job (hi from France ;D)
I'm so happy this series is back, it taught me so much on the game THANK YOU SO MUCH!!
I’m really glad to see more of this series! Thanks for the work you put into this
I really enjoy this series. Wish you had more :)
Quick tip, you can prebuild alchemical societies. If you build universities BEFORE you unlock the alchemical society, they will all upgrade automatically. The production cost of a University seems to be lower. The same applies to banks and guilded vaults
Potato: I reject your Districts and Substitute my Own!
This is a fantastic format, really hope you do more of these :D thanks to the person who sent the file in
Love these episodes. It also kinda gives an insight on what my professor's used to think when they went through my submissions :p
the "eo" in Korean words is one vowel. it's the natural vowel or "uh" sound, like in Sun, Duck, Fun, Money. That's why the Korean leader Seondeok is pronounced Sun-Duck.
Edit: Removed the word schwa, as Narida points out, it's the wedge vowel. The rest stands.
Meanwhile in old Indonesia language oe is used as u.
Language is funny
🌞🦆
None of those words have a single schwa in them, never mind in the palce you think.
They do all have [ʊ], if that's what you mean. But from what I can tell, you do mean schwa [ə]. In which case, in most British dialects, words that end with -er use this sound.
@@somegeezer Sorry, I'll clarify, I'm American. I don't use vowel sounds a bunch of posh geezers decided to change on a whim to sound fancier in the 19th century. I DO use the schwa for all of those words, and probably so too did many brits before RP was "invented"
@@somegeezer And, just to illustrate I'm NOT talking about the [ʊ] vowel, "luck" uses [ə] (same as duck), if I use a [ʊ] it would sound like "look". You might pronounce those the same and I'd have to figure out what you are talking about by context.
Isn't there a dark age thing that gives you bonuses but makes it so you can't build any more settlers?
Yup that’s it
I like that you showed the Firaxis Tuner to teach us but I was hoping you would have put the seowons back to their original placements so can continue playing his save file properly.
I thoroughly enjoyed this video. It is immensely helpful to see what things you look for in a file that a guppy like me would have. Excellent job sir, I really enjoy your content.
I'm so pleased to see this series back. I get a lot of entertainment and practical game knowledge out of it.
"I'm pretty sure you can spy on your friends, but not your allies" life tips with potato man
i need this series, i feel like it's the best way for me to learn.
just pointing out player's mistakes
Thanks for the explanation of spy mission duration and siphon funds!
I have so missed this series! You've made me so happy! Thanks potato
This is my favorite series of yours Potato, so happy it's back!
Glad to this series back. Not played civ 6 in ages, was busy with Rimworld. Decided needed someone to watch while playing rimworld and came across your overexplained bids which is something been looking for for a while. Now here, playing civ 6 again. Still not good but finally understand adjacency bonuses and don't just randomly plonk down districts just anywhere. And less scared of going to war with th AI early.
Thanks to you and thegamemechanic I got my first diety win after years of emperor play. Greatly appreciate the content. Happy with a 219 culture win on kupe for my first diety win.
These videos really help me out. There are some games I play on Deity that are disasters for me and I wonder how just better planning for districts and what to prioritize early could have helped.
I love this series, Potato, always learn a lot from those videos!
i love these type of videos
Thanks to DillonC97 for submitting this. I appreciate the reasoning behind the decisions to play a better game, I would like to see more of this with different leaders and how we can use their strengths and opponents weaknesses, I have learned so much about this game on your channel- keep posting.
Have a feeling that the harbor at 34:44 was placed there just for the purpose of mausoleum of halicarnassus
Speaking of removing districts. There s an amazing mod called "Removable Districts" it let's you remove districts with a project that takes 1 turn. Very handy in almost every game specially when taking over cities from the ai. Also means you don't need a third party tool like that to do this.
That Harbor placement made me so sad. Could've been a +6 with the city center, ley line, and 2 fish resources. I'm only 29 minutes in so I hope he mentions it
Edit: Hooray! Satisfaction
The tile north of that city was a +7 (2 leylines, city center, fish resource) Potentially +8 with a second district
*Districts placed suboptimally*
Potato: "Reality can be whatever I want it to be"
I play civ 6 ONE TIME after a long break and I get recommended this video
So happy disaster save files are back :)
Such an instructional, helpful concept. I love this kind of video!
Sees ley lines:
This game is not salvageable.
Aw no...are they that bad? I only took them for the first time a few days ago. Kinda annoying how I can't do anything other than settle on the leylines, but they did give pretty good returns once I racked up my great people.
@@BeaDSM it's not that hermetic order is bad, it's just that every other option seems to be better. I find the most important rule in Civ is that stuff you have now is better than stuff you have later (exponentially better).
Hermetic starts to become useful when the game is almost over. I guess you could debate this for days, though...
@@BeaDSM The Hermetic Order isnt bad, its mostly inconsistent. How good they are is ultimately determenent by how many ley lines you get. To make them work you need a fair amount of high adjacentsy campuses with universitys in them, lots of great people and lots of ley lines.
The best strategy regarding them is to wait to join them until you have scoutet out your future teritory and figured out for what victory you are going for. If you want to go for science or domination (for other victory types other secret societys are just better) you join them and if you dont have a lot of ley lines you can reload the autosave and join another secret society.
Oh my god, YES. It is back!
Great series,. You can learn a lot from fixing other people's saves!
Also, if you're like me and unreasonably love Huey Teocalli, you should put it in the *middle* of that lake where it gets 5 adjacent lake tiles = 5 amenities instead of how you placed it which is 2 adjacent lake tiles = 2 amenities
Just learned something new again : harvesting cattle (or any other high food yield ressource) at the start of a new population increase. I didn't know the mechanics behind population increase, in a sense, acting like how districts costs ramp up (and how we've learned to game the system by getting district discounts) - 37:04
Really like this type of video super fun and I learned a lot! Spies stealing gold per turn is the most interesting one
This is a very unique series that really teaches new players like myself common mistakes
If there's one thing I've learned from Potato its how to get insane production.
This man is the definition of constructive criticism! Keep up the great work love your videos!
This has been a very helpful video. Thanks, Potato!
The dark age traderoute card works wonders for a tall game if you have a market or a harbor in each city, with magnus upgraded is just what you need to boost your cities to be all populated. so you can work them production tiles. Also i find that its better to straight up b line chemistry, as you do not need to understand how a square sail beats a triangular sail, unless your portugese... And just to get to know that for your tiny tall borders, you actually have no coal...
Chemistry->industrialization->rocketry->satellites->smart materials, usually i have smart materials +-10 turns from completing the mars mission. And the same to offworld mission.
Great in depth analysis.
The Ungjin harbour being where he put it might make sense for the Mausoleum of Halicarnassus: lots of coastal tiles there
a good poiint!
I think a really cool Civ challenge would be trying to maximize the yields from a single tile!
That harbor was very disturbing to me, it messed me up dude
Absolutely love this series
Really like this series! Learning a lot.
I‘m impressed this deity safefile made it this far tbh. So many unimproved tiles
Great series, I'm glad it's back. Pointing out these crucial mistakes helps alot of people more than normal gameplay. I mean in normal games you go for monuments and culture pingala (btw to everyone ALWAYS take culture first on him, culture is so much more important than science early on) without talking much about it and it's all fine to the point where people don't even realise that these things are important.
Love this series. Glad to see it back.
That's actually a top tier Huey lake, he just built it in the wrong spot. The problem is that it really wasn't the right time in the game to be building Huey, and honestly building Huey at all in a Tall science game is questionable unless you're out of things to do besides projects.
Potato doing this series is gonna be like “haven’t you lot learned anything in the year since I made one of these”
YES this is my favorite series you do!
These videos always crack me up with how harsh you are potato. It's like watching Gordon Ramsey.
Love watching the fire tuning, I also really loved you totally shitting on Dillion haha
I would love to see a tutorial on the Fire editor!