Alarming Disappearance and Stone Passage allows you to scare your enemies by phasing into the walls. You can become a literal horror monster, I love this.
Anathema: leave things in the hand of gods rather than mortals; pass the chance to solve a mystery. ...now, all we need is a tall redhead elf girl, a chonky dwarf woman with thick glasses, a lanky wood geniekin and a kholo with a speech impediment. Oh, and an ascot large enough to fit a minotaur.
I think there's something interesting to do with the Minotaurs' flavour as is; their existence itself has been unfairly affected for generations, but they can't show anger about it in fear or reinforcing the public's opinion of them as violent, mad beings.
Yeah that was my vibe too. Its like a combo piece with the version of them you can find in the bestiary. The ancestry could have leaned into it a bit more imo to make it more overt. But I find it interesting for a culture that seems to sway either in deep isolationism or repression of their own strength to not prove their public perception right. Or go the other way, worship Baphomet and hunt people down while having a jolly good time terrifying them. Which is something that is mechanically shown in the ancestry but not with flavor text.
They might have gotten so many positive traits in the fluff because the reader is likely to walk in with the negative baggage of the Greek myth and how they are typically depicted as horrible man eating monsters. This is likely narrative percussive maintenance. I think highlighting some martial traditions would have skewed them more neutral (violence bad) and it does line up with their attribute suggestions and some of the feats.
Minotaur was one of the primary races in Kyrnn (Dragonlance). I had many players that loved Krynnish Minotaurs because of their maritime flavor and deep history in that world.
Stretching Reach would be a stance if they intended it to be used every combat. Changing grip is just a single action that sticks until you change grip again.
The Stretching Reach feat I get. I've seen quite a few videos on sword fighting stances trying to enhance my descriptions for fighters and yes, changing your grip (which is essentially what this is) to allow a "greater reach" makes sense to me. I'm sure anyone in HEMA or similar organization would agree. Friendly Fling: "You're going to have to toss me." Alarming Disappearance/Stone Passage combo is frightening, literally. Quandary is an Arcane or Occult spell, that's probably why it is not Divine.
Yeah, paizo confirmed that martial weapons that are treated as simple for sake of proficiency does not work with the ruffian rogue's sneak attack unless they already work with sneak attack
Hmmm, I don't like friendly nudge because Ive already been taking it for granted that you can Shove/Reposition allies and that if they are willing the degree of success goes up one. Now this is definitely a homebrew because it is a Minotaur feat.
Im really looking forward for the awakened animal, measuring its quality on the capacity to represent all animals and how well it serves to make the Sonic characters. But i would lie if the idea of having an ancestry that is large from the start just amazing for me, and its a breath of fresh air away from the filthy gnomes!
Up to individual GMs, but I wouldn't include horses in the Cattle Speech feat. Cows, antelopes and bison all have hooves with two separate, or cloven hooves. Horse hooves are a single solid structure. Now, by this, that might also let sheep and goats and pigs, though I'm not sure I'd include them. A player would have to give a good argument for those being counted as cattle.
I could write an essay on Pathfinder 2nd Edition's history with Ancestry Weapon Familiarity feats and how inconsistent they are how bad many of them are. The remaster fixed a LOT of the issues with the design but they're still showing some inconsistancy, and any ancestry that doesn't receive advanced weapons with their ancestry trait are worse off than those that do. Getting to treat a martial weapon as a simple one is good, but largely unnessary on most builds. The people who really need those martial weapons should already have access to them.
Kind of annoying that Cattle Speech includes all grazing herd animals as "similar" to cattle. Cows, sheep, goats, antelopes, and buffalo are all bovids. They are more closely related to cervids (deer and elk) and suids (pigs) than they are to horses. Horses are an entirely different branch of ungulates that are grouped with rhinos and tapirs. The easiest way to differentiate them is their number of toes. Horses, tapirs, and rhinos put their weight on their forward toe, while all other ungulates have an even number of toes. Anyway, minotaurs shouldn't be able to speak horse.
The victim minotaur is not an angle I expected. Like yes woe is me theres a curse on my people, but gosh are minotaurs being real emo about it in that one feat line lol
Uhhh, paizo probably retconned the minotaurs because in real life their creation myth is minos not sacrificing a bull to poseidon so poseidon cursed mino's wife to only be attracted to bulls, she then had sex with the bull giving birth to the first minotaur who, because he had nothing to eat, started eating humans.
It's hard to say as the books were released earlier than intended. AoN will probably get all their updates next month but pathbuilder will probably have it when the street date hits which is the 22nd
25:32 I don't get natural orienteering, sure the sense direction is nice. But track doesn't have anything for a critical success, so why upgrade the degree to it...
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You gain access to all uncommon weapons with the dwarf trait. You have familiarity with weapons with the dwarf trait plus the battle axe, pick, and warhammer-for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. it has dwarven weapons plus battle axe, warhammer and pick
The issue with how virtuous minotaurs seem is that it draws from the same well of tokenism that Paizo has tried so hard to avoid with other ancestries. Not all orcs are savage raiders, not all elves are tree hugging hippies but basically all minotaurs are just the goodest of 12 foot tall good bois?
You can change the backstory if you want. It will only matter to official stuff that focuses on Minotaur. So I guess there could be a future adventure path focused on them, but it seems unlikely.
Yes, I totally also got that from the *checks notes* several heritage feats that allow you to psychologically torment your enemies and become a horror movie villain.
For an uncommon ancestry, yeah I can see that point moreso. Elf and Orc's are common ancestries so they are supposed to be wide spread and diverse and different. Where as, in uncommon or rare ancestries, in the games world of Golarion, they are much more narrowly defined, with rare being even more narrowly defined. Like the Goloma. They are described as scared prey animals with a single line about, they can be as dangerous as anyone else. But goloma are rare. So they exist in a very narrow in world range. So them being more limited fits. Minotaur are a bit limited, but not extremely. So I do think they strike a fine enough middleground.
Not sure what you mean by this, it's one race, arguably it has more narrative than gnomes whose popularity was largely rules driven. Otherwise they are just halfings with a wacky asthetic that often clashes with the whole realms. Of a grounded world.
Pathfinder is more broken by Corporate Woke than 4th edition. The fuck is an ancestry? At least 4E had Drow elves. I mean I got into Pathfinder because I was tired of the setting being raped in the interest of profit but now Forgotten Realms is pretty much functional while Golarion lore is now on par with Elder Scrolls bullshit of "Um... They were eaten by uh... Snake people."
Give me more one note ancestries. We don't know how things that are not human would act. A full good race or full evil race is not farfetched, not more than magic.
One note is just that: *one note*. As time has gone on, people are bored of cookie-cutter Evil Monster Badguy fantasy stories and have become more interested in in-depth and nuanced worldbuilding.
Alarming Disappearance and Stone Passage allows you to scare your enemies by phasing into the walls. You can become a literal horror monster, I love this.
Anathema: leave things in the hand of gods rather than mortals; pass the chance to solve a mystery.
...now, all we need is a tall redhead elf girl, a chonky dwarf woman with thick glasses, a lanky wood geniekin and a kholo with a speech impediment. Oh, and an ascot large enough to fit a minotaur.
Far better idea than Velma lmao
I think there's something interesting to do with the Minotaurs' flavour as is; their existence itself has been unfairly affected for generations, but they can't show anger about it in fear or reinforcing the public's opinion of them as violent, mad beings.
Yeah that was my vibe too. Its like a combo piece with the version of them you can find in the bestiary. The ancestry could have leaned into it a bit more imo to make it more overt. But I find it interesting for a culture that seems to sway either in deep isolationism or repression of their own strength to not prove their public perception right. Or go the other way, worship Baphomet and hunt people down while having a jolly good time terrifying them. Which is something that is mechanically shown in the ancestry but not with flavor text.
Pretty sure if a minotaur-sized slab of granite fell on you you'd just die.
yea, you go flated
Now I can make a cow boy gunslinger.
It took way too long for me to understand the joke.
This comment wins the internet for today!
If you make one a bard you can cow boy bebop
They might have gotten so many positive traits in the fluff because the reader is likely to walk in with the negative baggage of the Greek myth and how they are typically depicted as horrible man eating monsters. This is likely narrative percussive maintenance. I think highlighting some martial traditions would have skewed them more neutral (violence bad) and it does line up with their attribute suggestions and some of the feats.
Friendly Fling really said Fastball Special for non-fighters
Minotaur was one of the primary races in Kyrnn (Dragonlance). I had many players that loved Krynnish Minotaurs because of their maritime flavor and deep history in that world.
Stretching Reach would be a stance if they intended it to be used every combat. Changing grip is just a single action that sticks until you change grip again.
The Stretching Reach feat I get. I've seen quite a few videos on sword fighting stances trying to enhance my descriptions for fighters and yes, changing your grip (which is essentially what this is) to allow a "greater reach" makes sense to me. I'm sure anyone in HEMA or similar organization would agree.
Friendly Fling: "You're going to have to toss me."
Alarming Disappearance/Stone Passage combo is frightening, literally.
Quandary is an Arcane or Occult spell, that's probably why it is not Divine.
Minotaur brute rogue can sneak attack with a glaive... Rofl I'm all for this
Yeah, paizo confirmed that martial weapons that are treated as simple for sake of proficiency does not work with the ruffian rogue's sneak attack unless they already work with sneak attack
@@blueThumbnail where at?
@@Dudeman715 multiple paizo blog posts it's rather famous how pre-remaster gnoll ruffian rogues couldn't use mambeles
@@Dudeman715 it only treats the weapon as simple for the sake of PROFICIENCY, nothing else.
That's kinda lame...
I reeeally enjoyed playing my Tauren Rogue in WoW when they finally made that a thing, so I know exactly what I'm playing next in PF2e lol
Hmmm, I don't like friendly nudge because Ive already been taking it for granted that you can Shove/Reposition allies and that if they are willing the degree of success goes up one. Now this is definitely a homebrew because it is a Minotaur feat.
The feat stone passage reminds me of the kool-aide man. OHH YEAH!!!!!!!!
Im really looking forward for the awakened animal, measuring its quality on the capacity to represent all animals and how well it serves to make the Sonic characters.
But i would lie if the idea of having an ancestry that is large from the start just amazing for me, and its a breath of fresh air away from the filthy gnomes!
Awakened Crab Crab instinct Barbarian with a crab animal companion.
Up to individual GMs, but I wouldn't include horses in the Cattle Speech feat. Cows, antelopes and bison all have hooves with two separate, or cloven hooves. Horse hooves are a single solid structure. Now, by this, that might also let sheep and goats and pigs, though I'm not sure I'd include them. A player would have to give a good argument for those being counted as cattle.
I could write an essay on Pathfinder 2nd Edition's history with Ancestry Weapon Familiarity feats and how inconsistent they are how bad many of them are. The remaster fixed a LOT of the issues with the design but they're still showing some inconsistancy, and any ancestry that doesn't receive advanced weapons with their ancestry trait are worse off than those that do. Getting to treat a martial weapon as a simple one is good, but largely unnessary on most builds. The people who really need those martial weapons should already have access to them.
The Minotaur with specialty crafting leatherworking hé.... it's a bit sus...
Kind of annoying that Cattle Speech includes all grazing herd animals as "similar" to cattle. Cows, sheep, goats, antelopes, and buffalo are all bovids. They are more closely related to cervids (deer and elk) and suids (pigs) than they are to horses. Horses are an entirely different branch of ungulates that are grouped with rhinos and tapirs. The easiest way to differentiate them is their number of toes. Horses, tapirs, and rhinos put their weight on their forward toe, while all other ungulates have an even number of toes. Anyway, minotaurs shouldn't be able to speak horse.
Hear me out, Minotaur Guardian.
The victim minotaur is not an angle I expected. Like yes woe is me theres a curse on my people, but gosh are minotaurs being real emo about it in that one feat line lol
Uhhh, paizo probably retconned the minotaurs because in real life their creation myth is minos not sacrificing a bull to poseidon so poseidon cursed mino's wife to only be attracted to bulls, she then had sex with the bull giving birth to the first minotaur who, because he had nothing to eat, started eating humans.
Honestly surprised the bull wasn't Zeus in disguise given how often he'd get around.
How long do you think will it take for this info to be added to Nethys? What about to Pathbuilder?
It's hard to say as the books were released earlier than intended. AoN will probably get all their updates next month but pathbuilder will probably have it when the street date hits which is the 22nd
25:32 I don't get natural orienteering, sure the sense direction is nice. But track doesn't have anything for a critical success, so why upgrade the degree to it...
The artwork in the background is just funny. Will you cover the merfolk ancestry at some point in the future as part of the preview?
Yes I will, I will be covering all of them
if your gm is a biology nerd like me id allow cattle speech to work on all ungulates, meaning you can speak to whales and dolphins too.
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You gain access to all uncommon weapons with the dwarf trait. You have familiarity with weapons with the dwarf trait plus the battle axe, pick, and warhammer-for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. it has dwarven weapons plus battle axe, warhammer and pick
So they re-wrote it from being children of Baphomet? Oh man, I kinda liked his shtick of using cunning against other demon lords.
I can't see innate spells being any good since charisma is the dumpstat
The issue with how virtuous minotaurs seem is that it draws from the same well of tokenism that Paizo has tried so hard to avoid with other ancestries. Not all orcs are savage raiders, not all elves are tree hugging hippies but basically all minotaurs are just the goodest of 12 foot tall good bois?
Yeah, I completely hate everything about this minotaur ancestry.
You can change the backstory if you want. It will only matter to official stuff that focuses on Minotaur. So I guess there could be a future adventure path focused on them, but it seems unlikely.
Yes, I totally also got that from the *checks notes* several heritage feats that allow you to psychologically torment your enemies and become a horror movie villain.
For an uncommon ancestry, yeah I can see that point moreso.
Elf and Orc's are common ancestries so they are supposed to be wide spread and diverse and different. Where as, in uncommon or rare ancestries, in the games world of Golarion, they are much more narrowly defined, with rare being even more narrowly defined.
Like the Goloma. They are described as scared prey animals with a single line about, they can be as dangerous as anyone else.
But goloma are rare. So they exist in a very narrow in world range. So them being more limited fits.
Minotaur are a bit limited, but not extremely. So I do think they strike a fine enough middleground.
@@UnrealMisterD they want to be biased and ignore anything not fitting their narrative to whine about Paizo
Werecreature next?:)
Lmao minotaur guardian oh boi
Sooo, minotaures was fully redconed? Baphomet is not the first minotaur now? Is he even in this book?
He was an OGL demigod. Can't have him in the ORC book.
@@drgoo2825 Pretty sure Baphomet is public domain in the same vein Asmodeus is...
@@drgoo2825 proof?
I hope Golarion survives Paizo's "victim complex" arc
Not sure what you mean by this, it's one race, arguably it has more narrative than gnomes whose popularity was largely rules driven. Otherwise they are just halfings with a wacky asthetic that often clashes with the whole realms. Of a grounded world.
Pathfinder is more broken by Corporate Woke than 4th edition. The fuck is an ancestry? At least 4E had Drow elves. I mean I got into Pathfinder because I was tired of the setting being raped in the interest of profit but now Forgotten Realms is pretty much functional while Golarion lore is now on par with Elder Scrolls bullshit of "Um... They were eaten by uh... Snake people."
Give me more one note ancestries. We don't know how things that are not human would act. A full good race or full evil race is not farfetched, not more than magic.
One note is just that: *one note*. As time has gone on, people are bored of cookie-cutter Evil Monster Badguy fantasy stories and have become more interested in in-depth and nuanced worldbuilding.