Asmongold Reacts to "I am the FFXIV Villain!" | by Misshapen Chair
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Asmongold watches the Final Fantasy XIV villain Misshapen Chair turn into an actual FFXIV villain...
Original Video:
I am the FFXIV Villain
• I am the FFXIV Villain
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technically, for the average blizzard dev, asmon is the villain
haha
No, Asmon is the secondary protagonist who pops up every once in a while to set the protagonist on the right path. We are the main protagonists and Blizzard devs are the antagonists who keep throwing problems at you until the final boss Bobby gets sick of their failures and kills them in front of the protagonist before strolling off to acquire more mercenaries to poorly develop his game.
@@wiseferret4745 Nah... Asmongold is definitely a villain and he's not apologetic for it lol.
Don't think they give much of a fuck about him, since he mainly shit talks to play the clown, what is just worthless.
You FF14 cultists need to get off this channel, he isn't going to play your weeb game bruh 💀💀💀
Hating on WoW because you all are shit at it
"More buttons does not mean better game."
Truer words were never spoken. The FFXIV PvP revamp makes that abundantly clear. Far fewer abilities, much more tightly focused with strong class fantasy, and it's amazing. It's such a huge improvement.
It could has been handle better tho.
There is so many way to adjust this problem and Remove Kaiten isn't one of them in my opinion
@@thanthongsupawiwattakut Oh yeah the SAM changes were not a great step in that direction. Despite pvp having less actions, it maintains complexity all the same, whereas removing kaiten was meh
I understand people who like pressing 123 instead of 111111 but I'm on the xiv combo boat. If a button can't justify its existence by enhancing the feel of the job it's in, then it should be tied into a button that can.
I would ofc have that be an option tho don't want to make people press 11111 filler, but it is not engaging gameplay for me, it's just more buttons to keybind.
I'm actually on the boat of trimming down ogcds for healers. Make them carefully decide when to gcd heal rather than rare if never. I don't necessarily think it should go quite as gcd heal sided as wow has it but I think ogcds are a bit too much throughput as it stands
The PVP rework is trash. Strong class fantasy where healers aren't even healers any more lmao
PvP is more reactionary based because of randomness of players. PvE is static in nature and having a rotation to follow to push somebody's ability to perform a rotation, while also performing mechanics. PvP rotations are brain dead though and take a few minutes to memorize, compared to any actual practice needed, which is only saved by the randomness thrown at you because you are fighting players in a flexible environment.
@@hardware72 What rotation? You literally have a damage button, a CD damage button, an AOE damage button and CC now.
Lord Baldo + Chairman Vs Pandemonium (Savage) who wins? who lose? We will find out in 2030 after Mr Heavensward finishes Endwalker lmao
@@conorf8091 Yes, he will. But after that i'm excited about Stormblood and Shadowbringers content. There is a lot of amazing material before EW 😎👌
more like after 2040 😂😂😂
asmon is a free2play ffxiv player, he does not have access to post HW content.
@@44marca ? Hes a level 72 (or 73 idr)Dark Knight tho... the cap in free trial is 60.
So he had to of paid a sub for the game.
@@dragumkirisute1998 in mishappen chair social hierachy, video even though he bought the game asmon still categorized as free trial player because he already squished the entire heavensward and arr content and yet he didnt even start stormblood right now
Classes losing flavour in gameplay is an issue that unfortunately doesn't get talked about a lot. A couple long time Rogue friends of mine quit in Shadowlands because Rogue in PvP is barely punishing anymore when you screw up. Stuff such as stealth shield, subterfuge, frequent access to dance, close to no energy management (symbols of death, energy regen on dance and free cheap shot every dance) and not needing to get to 5 combo points because of echoing reprimand were some of the final drops in the bucket of issues they had. Personally, I played Paladin the most, and I've gotten to the point with my Paladin where I almost deleted it recently due to how dysfunctional and flavorless the class became.
This is true, it's part of the reason I stopped playing FFXIV back at Stormblood release. I played all through 1.1x to there, and in the end it just got to me too much. Since then they've continued to remove any class identity and uniqueness, basically now you have templates of classes where the only difference is the colour of flashy lights. I miss the days where gear had more than 3 different stats, and you could put some thought into building your character and playing a certain way. I definitely understand this might work for some people but not me.
true, I felt the same way with rogue so i quit to ffxiv, but ffxiv felt the same way. One thing I disliked about ffxiv was the way there was no difficulty or creativeness in your class during a boss fight. I did some speed kills on extreme content, cleared savage and an ultimate, it all felt bland. Now with bard having gotten fucked with 2 minutes of 1 button clicks and 1 other button whenever it glows and BM not being rewarding enough I quit raiding and just sub whenever i feel nostalgic same thing as in WoW.
I feel this, I quit preshadowlands due to them fucking over outlaw, screw that noise
@@buddhsie To go off of this, and to emphasise my point about Paladin in WoW being dysfunctional, it's not just about losing flavour, it's also about just pure bad gameplay. I started playing 14 during Shadowbringers, and I mained Gunbreaker. I really enjoyed it despite Continuity restricting your ability to move the boss around or double weave defensives. However, Endwalker made me drop it because I never ever wanted to main tank again due to adding Continuity to Burst Strike, which made it pretty much impossible to take on any tanking responsibilites.
And I would happily elaborate on my Paladin WoW example as well, but I don't want to write a PhD dissertation here.
Ah, early expansion talent trees and rogues. Literally my most enjoyed time in wow. So much fun. It was meant to feel like a glass cannon.
I completely agree with asmon's take that even if you meet the lowest expectations of the players, the expectations just end up getting lower. I currently have oranges across the board for the current savage tier as a gunbreaker, and even I have to admit after we got enough gear to the point where I didn't need to be spamming my support skills like aurora or heart of conundrum, I just flat out stopped using the skills. Why? because people would survive whether I used it or not. Whether its the top 95% of players, or the absolute bottom of the barrel, players will only do what the game absolutely requires of them, and will slack out on anything it doesn't require, even if it's better.
God, Asmon's chat is dumb. Chair didn't really say anything bad about Asmon and but proceeded to jump through 50 hoops to make it absolutely clear that he is not angry or displeased with Asmon, and yet people are saying dumb shit like "he's so whiny", "he's just trolling", "idiot", "asshole" etc. Most of the time these comments start appearing before Chair has finished uttering a sentence and by the time the sentence is over it's clear what he actually means.
they dont know how to take a joke, it's really embarrassing how much of the video flies over their head between how he plays the character, when he addresses a certain issue, or clarifies something for future reference. i feel for chair because the disparity of views between his hierarchy video and the asmon reaction is huge, but unfortunately i think people are just too used to listening asmon talk and dickriding him instead of just separating his commentary and the videos themselves
Asmon brings up a good point, creative careers don't work like other careers because you are the most profitable when you aren't worrying about making a profit. Time efficiency and monetization aren't as important since most creative careers start as hobbies (and are often not seen as legitimate careers depending on your living/social environment) and, more often than not, trying to rush or push yourself has a tangible effect on your work that will have a negative impact on community enjoyment. It's the kind of job that works best when you don't treat it like a job... but instead treat it like a passion.
I would love to see Chair and Asmon banter with each other, I think that would be a lot of fun to see their interactions.
He’s like a more debonair McConnell.
Yeah me too, but has Chair every debated in person though? It's one thing to write up a well sentenced monologue, but it's another to have quick witty responses like Asmon has. It would be interesting, but only if Chair can keep up with Asmon. Not saying that Chair is slow-minded, but it takes a lot of intelligence and vocabulary use like Chair does and not a lot of people can formulate the sort of dialogue he presents in his scripted videos without taking the time to think it out.
@@kyrolazioko4783 Sure, writing and speaking off the cuff are different skill sets, being good at one does not necessarily guarantee the other and I don't know Chair well enough to say if he could do a good job, but at least he seems like a fun guy for Asmon to bounce off of and vice versa based on his videos. I could be wrong, but I could be right, wouldnt hurt to see it unfold.
Xeno too
I have found so many great creators through Asmon react videos - I may not rewatch the video Asmon reacted to but I subscribe and watch what shows up in my feed after I sub. I would have never found Pint, Platinum Wow, or Barny without the react videos.
thats xactky wat i said yea: like jsh
same. I subscribe to see more of the good content these channels put out
same but i not only find great channels from reaction content i also love watching their videos and than see a reaction to the video to even enhance the points that are made and stuff its just fun but i can understand frustration from some creators that just wish they could get more out of it i guess :3
That's how I found out about Captain Grim and have regularly watched and rewatched his videos when the mood strikes.
I learned to like asmogold videos... I get shet to listen to while getting ready for work each morning, regardless if I agree with the man or not. Good content.
Same, I like his high 2nd monitor energy like Josh Strife, fun to have on the background.
Same here, I used to think he was entitled douche but over time I’ve changed my mind.
Agree to both. Asmon certainly isn't always as right or wise as he thinks he is, but he also doesn't deserve to be constantly scrutinized under a microscope either just because he puts himself out there. His videos are entertaining for what they are
Me too
Going to paraphrase here.
"Even if we colab, and they get 1000 new followers, and I get 100, that's still 100 more followers. Colaberating with smaller content creators is still beneficial, it's not about the views, it's about getting your content out there."
I love this line of thinking, and it's a big show of how Asmon actually enjoys what he does. If he were as evil as a lot of people joke about, he wouldn't care less about bringing attention to people, he wouldn't care about the smaller creators, what he seems to care about most, at least in this video, is bringing out content for people to see, getting more videos of many differing styles out, which overall brings out something for every viewer.
at the same time the saga against big time twitch streamers who'se whole content surrounds watching other people's content in full continues. twitch better step up and plan to oust these absolute societal parasites before A company sues twitch over it
@@nathanperquin9910 "Parasites" for making & curating content people enjoy? Man, f off.
@@nathanperquin9910 At least Asmongold actually adds something
@@daooffibonnacicats8247 true, but lately my tolerance for react content and " people reporting on other people's drama" have been decreasing hard. TH-cam vultures i call em. and i discourage the sharing of their content.
@@nathanperquin9910 I understand
Mr. Heavensward talking the talk but not walking the walk.
"when I get to 90" like that's gonna happen.
Right? Lmao
No faith andys LMAO
I like the changes to paladin. It was changed in a way where messing up your rotation still means you do sub optimal damage, but one miss click doesn't completely ruin your parse.
Like Asmon once said hard content doesn't make the experience fulfilling, the game has to be good on top. There are a lot of hard games out there that aren't actually fun and when you've completed the game you won't feel any satisfaction in a happy way but more in a relieved way like "finally I can go on".
33:50 on that point what i always do is watch both videos, by having the original playing in the background without sound at the same time as asmond's.
This way, the original gets the view and watch time, and i watch the reaction at once.
I'll even comment on both if the original is that good, to improve the algorithm.
You the real MVP
More people should do this! What a great idea.
Great idea, will be doing this from now on. Thanks 🙌🏼
@@chewcab8008 Yes it is a proper watch, since the watchtime and engagement + like is there.
What matters is that there's engagement, reaction content when it adds to the content is always awesome.
Like Asmond said, its positive for both sides, people that dont understand this only stand to loose from it.
Cuz i started watching bellular / preach because of Asmond, otherwise i wouldnt.
@@chewcab8008 I agree, but if you are going to watch a person's reaction to a vid, it is still the least you can do to give the original a view and a like and maybe a comment, so they actually see some of the reward for their work and it being gone over by someone bigger.
36:56 this is why I love asmon
Dude these two doing a video would be epic, so much trash talk would be there in every dammed moment. It'll be great
what i like most about ff14 skill system is, that certain skills get upgraded, instead of replaced or more buttons added, i love the idea of "hey you used the skill for so long, you learned a new technique of it to make it stronger" rather than hey you got stronger, you learned a new attack, boom new button. thats like no character growth.
I watched your commentary video, then went to chair, subbed and watched every single video he's ever produced, even the ones you reacted to. Can't say how many people do that, but I did.
@@Vihara2 Fuck, I genuinely forget to do that.
I watched the original before asmon's reaction, but only because I was already subscribed to him due to a previous asmon video
@@triplecastsleep1924 Better go watch them again then. xD
I think if I was to take Misshapen serious for a sec, this is what would "summarize" it (I can't go through EVERY nuance): Kaiten (50% more potency on the next weaponskill) was a staple skill that pretty much defined the overall gameplay/rotation for SAM next to Midare, Higanbana (a fkin 1 minute lasting dot!) and gauge.
MNK was the hardest melee (for most at least) to play due to ALL rotation skills having a positional (reduced from all 6 down to 2), a strict 90 sec reopener window, hell bend on uptime due to greased lightning (I miss that effect T_T) wich was thrown away for some fkin cutscenes in SAVAGE CONTENT, so it was unique and required a certain amount of constant awareness etc like Black mage. Current Monk feels like a discount Ninja and its disgusting.
Ninja had a short sweat every minute phase and a little longer sweat every 2 minute phase, trick attack being the most prevelent skill in raiding ever (bro the memes...), because before dancer popped up, your DPS was measured the way DPS gets measured nowadays in Alliance Raids, aka no Ninja = no orange or higher, PERIOD! While everything inbetween was a no brainer so you had some major relaxation since Huton was EZ to keep up.
Lolgoon has animation lock and 3 positionals (wich is now the melee with the most positionals).
Reaper: if you can't play reaper, I have really bad news for you son... this is BY FAR the most well thought out melee if not overall DPS ever, it is insanely flexible, versatile and even has the highest ranged attack, short cast time means nothing when it comes with 300 potency attached to it if you get unlucky downtime. It is by far the most played melee, really easy to pick up and allows for a decently "high" ceiling in reopeners while not dropping INSANE amounts of damage if you play a more dumbed down rotation. I can't even express how good this thing is! the basic 123 rotation doesn't even have positionals!
Getting good at these unique things that harder classes have or all roles in general gave you the happy chemicals and you love it! Yes, even Heavensward TP you filthy casuals! Yes, I just went there, idgaf. MP still has the right to exist somehow.
Go and put ress on a 2 stack system with a 5 minute cooldown while you are at it, you have 2 healers and probably a red mage anyways.
Yoshi PP over here meanwhile is slowly taking away these things and tries to dumb down everything and meanwhile Black Mage is getting more and more good shit, while leaving an insanely high ceiling open for them but keeping the entry level far higher than ANY other class right now. (Yoshi P you dirty elitist, I see you.)
At some point this will alienate veteran players but instead of talking down to people, whine about x thing in x expansion or (god forbid) lend helpful non mentor advice, most take the ToS friendly approach and simply stfu when someones fucks up at the most basic rotation at max level and guess what, these are the same people that would have fucked up their basic rotation in any other expansion or ARR itself.
Shadow babies don't even know most of these things, since they joined around the time where E8S was either released or on farm in PF.
Don't get me wrong, its ok to make the game more accessible and reach a wider audience but don't even pretend for a second that this doesn't slowly smell like WotLK where they reach too far and appeal to people that do not play MMOs but for classes.
People do not play classes because of difficulty alone, it simply needs to be rewarding when you finally archieve something on harder classes.
Monk is an example of the streamlining being good though. Having that number of positionals meant many fights were just arbitrary fuck yous to MNK, take a look at monk compared to other melees at the time on E9S and remember that Monk had ~72% uptime on positional-nullifying buffs at the time. Greased lightning was also no difficult to build or to maintain, it was just arbitarily taken away from you on certain mechanics. These were systems that no amount of skill could overcome, you would just get randomly smacked in the face and your job would feel like shit for half a minute as you recovered.
Compared dropping Enochian on BLM to dropping greased lightning on MNK, not even the same ballpark.
At start, there was even something like aggro and mana management. The physical skill resouces TP (technical ponts) was partly annoying, but that was thanks to AoE skill of SOME classes were so expensive, that you just instantly ran out of TP, while others could just go on.
Instead of fixing things, Square just cut them away.
Aggro management "too hard"? Cut it.
Mana management "too hard"? Make it so easy you can pretty much just delete it, too.
TP management "too hard"? Cut it.
Balancing classes too hard? Just streamline them.
Balancing buffs/debuffs too hard? Cut them down.
And regarding content its even worse. When something is good, they just cut it anyway, because they don't know where to go with it. If something is not working, they screw around with it, just making it worse or barely pseudo fix it, while keeping the standard stuff on such a copy/paste level, that it becomes bad just by that.
What are you talking about?
Aggro management was a largely vestigial mechanic even in SB, with the majority of the work being done by everyone except for the tank.
Mana management was something that was automatically handled by doing your rotation right, something that's still the case.
TP was a vestigial mechanic left over from 1.X which you could play around - either it didn't matter or you ran out and ate shit.
I genuinely have no idea what you're referring to when it comes to balancing and content.
@@triplecastsleep1924 SB is the second expansion of FF14, where Square massively started to streamline and cut already.
I talk about the whole 8,5 years and how it started with current FF14 (after the needed reboot) in ARR and later HW.
@@triplecastsleep1924 I mained monk last 3 expansions and loved every one tho shb heavy burst window mnk was most fun to me while not having to worry about gl stacks on fights with a transition. This new monk is just so boring. Burst windows don't feel like burst windows, it feels like basic combos slightly out of order. They took away 4 positionals which gave the job something to do since the job is relatively braindead without them. On top of that we lost 2 ogcds in favor of hitting 1 we already had like 1 extra time during burst windows. New monk attracted a few new people but alienated a lot of old monk mains and made them quit the job. I get why positionals had to go, there is so much forced/restricted movement in this savage teir but it made the job so simple it's boring.
Having buttons that transform into other buttons when you hit the combo in the right way makes for rewarding gameplay. They don't need more buttons they just need to tie skills into other skills that let you know "oh shit I'm playing the right way"
the big problem for me is when i feel like the simplifications create dead space in the rotation
Gonna have to disagree with Asmond's big point about reaction videos.
There's a 0% chance I'm gonna go watch the source video, for the exact reason misshapenchair said: I've already seen it now.
I used to think the same way but over the years there's been the few exceptions. Uberdanger's Classic WoW series was so entertaining to me that I felt Asmon didn't add anything of value, so I prefer watching the originals. Theres also Channel 5, after the Hoff twins video I've been a big fan of their content, those videos are so fun to go back and watch but Asmon pausing during a reaction sometimes ruin the comedic timing of things so I rather watch the originals.
It depends on what the source video is.
Misshapen Chair is like FF14 version of McConnell haha
I was a WoW player that would get about mid-way through raids on mythic and I generally prefer the simple 3-button specs like Frost Mage. The reason is that it meant that I could spend less time managing my class and more time interacting with the fight. I could pick up responsibilities like callouts, soaks, CC, special areas, etc that nobody else wanted to or felt comofortable doing. It also meant that the skills required to do great DPS were different. Aside from cooldowns, one of the biggest ways you optimised a Frost Mage was by cheesing mechanics (with blink, ice block, alter time, etc) and planning your blinks for general movement. The ideal Frost Mage is one that does less base DPS than the other classes but makes up for it (if you're skilled enough) by having more up-time with full DPS, coming out about the same overall.
Basically, making a class's rotation easier doesn't mean you need to make it weaker. It just means you need to find some other way to put challenge into it. Other classes do this by having burst damage windows. You do awful DPS but if you set up and execute your burst windows well (and accounting for how the fight affects it), you catch back up. It gives more variety and flavour.
If I think the content of the person asmon watches is good, I will subscribe and watch their future videos (for example Josh Strife Hayes), because generally asmon does not react to all the videos of a content creator (except if they release a video every 6 months). So I think both sides benefit from react content.
I can kinda confirm this. As a recently maxed level Black Mage (Playing since day 1) I’ve noticed as I got higher and higher through content, eventually leaving off at Shadowbringers for now, I started to notice less and less of the more difficult classes as well as other Black Mages. I’d start seeing more Bards, more Dancers, and other classes that all in all were lower difficulty than anything else.
I finished p4s last week and don't understand the fascination with logs, to me they don't matter and I never really tried to maximise my rotation as its just average. Like we killed the boss and that's fine with me? Most of the time the dps loss is only there when people die from mechanics anyway.
Well might be because the game is not raid focus iirc I saw the latest poll only 4% cleared p4s on matues (crystal) not a great number but it also shows that FF content is not raid oriented
@@sweatyraider7241 Well we know it's meant to be accessible that's why savage and ultimates stand away from the other difficulties. Skill of the whole group also matters more than other games since personal responsibility is high. Some statics took weeks when others took days for an individual raid out of a tier because one or two people were not on their a game like the rest.
dps matter a lot during early patch progression, but later on gear alr high so dps isnt a problem anymore.
@@sweatyraider7241 4% in mateus and 46% in asura, 1 ERP server cannot be used for a statistic lol
If you never did savage before, clearing the boss is a big achievement and you should be proud of that. But after the 10 savage bosses you kill, they start losing the novelty. People will aim for something else to brag or feel the excitement again.
I subbed to Pint, and when they released that Black Mage video: I watched it, and thought "I can't wait to see what Asmon thinks of this one."
The lower sub react channels don't increase your subs, cause no one gets recommended "Some guy's take on Pint's video", unless they already watched the Asmon one.
How dare you Frostfire bolt was cool as hell. "But the frost would melt because of the fire it doesn't make sense."
Interesting fact.... all mage specs are Arcane. Frostfire was cool and works and I miss it
i think all 4 of the classes in ff14 have plenty of identity. blue class dies better, green class complains better, red melee class malds better, and red ranged class... well they exist for the most part
I'm definitely not in favour of simplifying the game even more than it already was. Removing "Button bloat" in order to simplify Jobs so the vast majority feel more inclined to tackle the hard content? I've no interest for Savage, and the team deciding to do all this will not encourage me to try Savage. While certain Jobs do have an overabundance of abilities, there's better ways to cut down on the bloat than just YEETING abilities into the shadow realm.
You have to watch the Lucy Pyre videos. Those are so funny, actually. She is a legend
"I'm tired of people whining!" *Proceeds to whine about whining*
asmon or chair?
It's because the initial whining is causing the devs to change the game in a way that lots of people don't like. We can only change the direction by whining more unfortunately
Chair whining is justified
I kind of thought that the irony of a video whining about whining was kind of the point of the joke.
It is kinda sad that reaction videos get more clicks than the source, but at the same time, I get why people prefer Asmon's commentary. He's actually very knowledgeable and talks a lot more during the videos rather than just staring at the screen and smiling or something. I love putting these videos on in the background while playing other games, listening to his commentary on random shit.
For sure. It ends up feeling like a conversation. Someone reading a long letter and openly providing their thoughts to it. I’ve seen some react videos where the person is just watching and smiling. Nothing too special. Asmon actually takes it to a new place.
I don't think it's sad at all. Some people are watching this for Asmongold, not for the actual source. example: me
Its true, Asmon makes things entertaining, even if they might have only been mediocre originally. His thoughts, reactions, and commentary are a big part of that. For this video as an example, I tried watching the original when it first came out and it just rubbed me the wrong way, but being able to go through it with someone who can add another layer of dialogue to the discussion and open other insights is valuable and kept me engaged.
I don't think he was saying all collaborations are bad, Asmon. I think he was saying that, at this moment, if he did reach out, it would be purely to try and get more views, because he doesn't have any real vision or inspiration about it. So until he feels like he has an idea that would actually make a good video, he's not going to do it.
Just imagine Xenos + Chair + Asmon, that would be fucking lit
i'm guessing you never saw the asmon xenos allcraft?
@@AstraAnima I didn't even know that was a thing, i'll search for it!
@@xryuu5464 it wasn't good
Xenos was so dry and awkward I kept cringing
it's their first time ever talking to each other, so it's obv will be awkward
FF14 has easy jobs but not everything should be easy and some should be hard to play. So everyone can play something fitting their play style. I don't like how easy some jobs got. And I usually like the easier jobs.
That's a good point, but what about people that want to try a class because of the fantasy and end up hating their gimmick/clunkyness?
@@suncommander7102 Well, a job being more difficult doesn't necessarily equate to clunkyness. Some people like Sch/Ast for the slightly more complex aspect to it, same goes for jobs like Blm. If anything, they ruined the staple fantasy aesthetic of samurai as of late in removing kaiten. Even though there were many other options they could have done to reduce button bloat.
4:35 summarizes what every MNK MAIN actually wanted for years...
I would love to see a streamer raid with a bunch of FF personalities.
Edgy lord KEKW
Chair is cool and all, but I never played FF14 and I would never watch a video about this game by myself. I think there is a lot of people like me and thats why those veiws on Asmon react videos is not something that could be ever translated to the original. I think that around 70-80% of the veiws on Asmon reaction video are from people who would never watch the original by themselves. English is not my native but I tried.
The chair squeak after he says "They are dead" in disbelief destroyed me.
I've not played Endwalker yet but jobs like Ninja were resigned slightly to remove some bloat in their rotations, it happens incrementally as part of job rework. Summoner was one of the most button intensive jobs and they resigned it completely. I actually want to level summoner now where previously I felt it was a chore and I've done current tier savage before. You can choose your own difficulty somewhat by simply switching to a more challenging job. Not everyone will find the same job hard either.
Same, I don't mind the summoner if it saves me from relearning 30 button smashes just for my rotation, as a returnee recently that stopped during 5.0 I'm glad that its a bit easier to get into summoners now.
That's kind of the problem. Redesigns to appeal to people who don't play the class while also alienating those who really enjoyed it. I really dislike it now and don't think they needed to make it so simple to give it an asthetic makeover. I did savage exclusively on smn, but felt the job was so boring now that I didn't even bother.
@@DogiTheWallcrusher I agree with this. I was a Bard main, and even though it didn't get a redesign like SMN, I'm not a huge fan of the changes. I was actually looking forward to playing SMN this expansion, but realised how easy it's gotten from previous expansions.
honestly the original ninja change in shb made me quit the class I mained since it came out in the later part of ARR. I don't mind losing buttons but the mudra change made me hate myself while playing it
@@jdcloudff7 Why do you not like bard? To me it seems like they just nerfed the reliance on RNG by making it like 80% proc chance and buffed the class a fair bit.
I think that rule applies to every job, everyone works for money, but the moment you stop doing it because you like it, it is when you're done.
Everytime you pause the video you give yourself a breather from the concept of wrongdoing and in that you've basically affirmed for yourself that you don't need to listen to the vids points when the point/s weren't even fully formed yet and you are visibly confused by the heel turn because it was never a heel turn
It was never targeting you, you're just the biggest and fucking duh right?
You're great to watch, but there are points in the vid you just bulldozed over because the concept of them being hangry like some twitter haters got you riled up enough to posture for the fanbase and evade the point and introspection of how you are great but accidentally starving out others like a tree covering the ground from sun and spreading your roots, accidentally taking up room for others and preventing them from getting the resources they'd otherwise have gotten with a bit of mutualism rather than parasitism
(Stong words are scientific in term and are a perfect allegory if you know the meaning before getting mad at the word "parasitism" for everyone still reading this far. Still bad, but accurate to the term.)
the resources naturally gravitates around the bigger tree so at least it's good that the bigger tree is sending some to the smaller ones because he's completely able to not doing so
@@XFR18 I actually really fucking despise final fantasy but misshapen makes it less aggravating to me when im trying to not bounce off after trying 4 times for friends to enjoy. Its entire art style is stylized and neat from an artistic standpoint but in game turns into horses looking like handsome squidward yet all looking bland and the same and things having massive bodies and tiny heads etc etc cool complex directly adjacent to cactar as if that doesnt pull somepeeps out of the world etc etc
him not caring is part of the point why im mad. I could care less about final fantasy getting jack and or shit, I care about context and about reasonable thought with context in mind.
Which brings me to the next point
"Compare misshapens views and subs to other FFXIV channels ~ etc Asmons always links the vids he reacts to in chat and TH-cam description as well."
I mean that is a good thing in a relative context but the point is less him centric and more from the small creator pov where each video you get a ticker that tells you how good a job you did and if you get paid as a side thing which I wont mention again but should be mentioned.
That ticker could just not go up and if you arent doing good then it can be demotivating and then that opposed by if they find react content of their stuff that bad feel level is objectively just rough if put into non media terms and or for motivation if not many come from the react content and feel like maybe they arent good enough and that despair is only worsened.
And if they arent tapped into internet stuff and lore about asmon being actually an amazing guy and mayhaps they end up instead finding asmon hate and reports of old asmon community shit in google or memory or whatever. I really adore asmon and hence the anger that they are setting themselves up for failure of understanding by constantly pausing the video and prepping for the 'oh its about me' and then when he's brought up as an example he goes 'ooooh here we go' ya know?
The guy is literally arguing he wants to be the 1% that blizzard devs make WoW for, but for FF14
he's arguing that dumbing down jobs for people that aren't interested in getting better in the first place is only going to hurt the people that care about those jobs in the first place
and hes right. most people that play the game weren't going to complain about job complexity or do high end content anyway, so why bother catering to them? the people that do complain just need to find another job to play or just get better because this game is piss easy anyway
Asmon is an anti-hero, he just does what he wants so he's chaotic neutral with occasional chaotic good arcs.
Love watching this videos to see how easily the chat is swayed
Here's a hot take - you don't need to learn your rotation. What you do need is to learn your skills and how to use them, apply some thought and craft your own rotation. At some point you'll get to something resembling optimal rotation from guides. In fact, most players (myself included) don't go to savage and extremes so they don't ever need to use some shb smn 120 sec opener dwnld no sms and reg. On the opposite side, I've seen some players, who tried their best to repeat what they saw in some guide, yet they failed miserably, not because they made mistakes, but because they knew not what they were doing while focusing on strict button order.
As for the button bloat - you do realise that FF 14 need to be optimised for controllers, so skill trimming is inevitable. At the same time removing hissatsu:kaiten is not a good design decision, as it's a signature skill for SAM. But kaiten was even more important for SAM, because it was an element of control, as you needed to have 25 gauge for every cast. It was rewarding skill and awareness, yet wasn't too punishing in normal content. So it's not about the skill trimming, rather it's about what skills are getting expunged.
Once again all of the above is valid for normal (95% of the game) content, not extremes and savages.
Also burger king bois getting upset about a 3 min timeloss while power grinding for a mentor mount on a selfish DPS classes attacking newer players for just playing are no authority to listen to.
The guy is just upset that all his "achievements" in perfecting his rotations and optimal DPS (as well as invested time) are getting undervalued and wants to vent it out
I dont agree with the first statement. You DO definitely need to learn your rotation optimally if you're doing savage/extreme contents, otherwise you're not gonna have a good time because of enrage on Shiva (EDEN) for example.
Unless you're going into like, savage content, you're not gonna need to have a guide tell you the exact rotation to use. If you're figuring out what your abilities do (read your tooltips, watch a guide or two if it makes you feel better, ask a knowledgeable friend if you have one) you will get something that vaguely resembles a rotation.
A lot of people don't do this, though, and that's where problems start to happen. That, and the game isn't great at teaching certain mechanics and early dungeons don't help develop good habits.
I agree for everything other than current Extreme/Savage content (and, of course, Ultimates). Optimal rotations are mostly designed to maximize raid DPS, not necessarily personal, with powerful skills and abilities grouped up at even minute marks to give/receive raid buffs. That being said, even in solo content, looking at a rotation guide or information source (The Balance discord server, or Wesk Alber on TH-cam) can help you put together your own rotation and reduce confusion when learning a new job. With jobs you pick up at level 50+, trying to figure out a truckload of tooltips that was just dumped in your lap can be overwhelming.
so based as someone that had all classes at 80 at the start of EW. they all feel the same going from 80-90. one new attack and two upgraded ones....that's it across the board. I still dont have them all maxed when i easily could because them all feeling samey made me loss motivation to do it. 70-80 was so damn awesome ngl
Sure...I want to rage, I want to fail and I want to sturggle, thats how games are supposed to be, they are supposed to challange you, and when you win you will feel amazing trust me :D
Wouldn't say I agree. Difficulty doesn't bring me any amount of satisfaction for beating it. Only a miniscule amount of relief now that it's over. Difficulty really isn't all too important most of the times.
6:40, Veteran player here, no it's not, i mean to be fair being a veteran and a hardcore player are different things, i have only farmed a current Extreme Trial like thrice, i barely do Savage content and the only "hardcore content" i do is: i love doing the current Alliance Raids, so maybe my experience isn't representative of the whole player base.
Anyways, the only problem i have whenever they change the jobs is: older contet does get a bit more boring each time, but it's no big deal and as a Dragoon at least every change i've had so far has been for the better, the first and only time i missed a skill from my bar was kid of with Blood of the Dragon, aside from that you won't find me complaining about missing Ring of Thorns or the Fang and Claw activating one of the two skills at random instead of after especific rotations.
To use his example, there is a difference between "I was hired as a Janitor and i don't want to scrub the toiltets" and "I was hired as a Janitor and i don't want to scrub the toiltets WITH A Q-TIP".
this man talking about getting good without cactbot when they are clearly using auto marker on UWU XD
29:41 suffering from daddy
maybe this is an unpopular opinion but class flavor or identity doesn't have to just be gameplay related things, while the idea of those are nice, most people will gravitate towards functionality and ease of use, and sometimes flavor can just make things worse just to stick to that fantasy (like old living dead). Samurai might not play much different from the other melee dps when it comes to building up your finishers and positionals, but it certainly looks, sounds and feels different than them.
100% agree with the part about people watching reaction videos. 90% of my TH-cam watching is watching you. I never played wow and I don’t have anywhere the context needed to understand the videos themselves. So watching your reactions is (was) my way to emerge myself in funny wow things and memes and whatever else you do now.
Asmon being subscribed makes this the best
Funny enough the sams I talked to after this change ended up liking how more consistent the dmg the class does now
Asmon is definitely in for a rude awakening if he ever tries endgame savage content... where you actually gotta know your rotation XD
I disagree based on his amount of MMO experience. I boosted back in ShB to catch up to some friends and we did Eden Savage and also cleared Ruby Extreme when it came out, and tanking worked for me even without a fully optimized rotation.
True to an extent. Chair in his video here was basically saying that having a perfect rotation is barely necessary anymore since classes have been dumbed down to not need it.
Take RDM for example. You can screw it up multiple times and still do well.
@@MrKonnect He plays dark knight. Which right now is the squishiest tank of the 4.
Asmond , I main a SAM in FFXIV , I’ve been playing off and on (casually) since Closed Beta , I agree too many abilities aka ability bloat , I remember the days before echo was added , titan (4 man) was tough and Garuda was tougher back in the day !!!
As for mechanics, the newest raid in Wow we have as an example lots of people ignoring the necrolords in wing 2 of the raid finder (sepulcher of the first ones) instead tunneled the bosses and caused a wipe , 2 stacks of determination later we barely got through it (unnecessary)
Following mechanics in wow or FFXIV will save you and your party members as you already know !!!
But so far Endwalker has a brilliant story it’s like opposite direction of what Blizzard did with shadowlands !!!
I agree on the mount thing... in 2.0 when I was riding around on the WHM unicorn that felt awesome. Now everyone has a ton of mounts.
that's normal tho. The game is getting older
That’s why you can’t compare yourself to others to feel special. Feel special for how what you have makes you feel as if no one else existed.
I ran potd with some friends on my SMN. At the end of the very last floor we almost wiped but I clutch rezzed and saved the run. The black and red Pegasus mount dropped and I got it. Is it a common mount? Sure. But this one is mine and it has a special place in my heart because I got it with friends. It has its own story behind it.
Maybe try to look at your own collectibles in a similar way and they’ll feel special regardless if everyone else has it.
@@rosemorningstar5368 This. thank you for thinking and probably being like that.
pushing a limit always works into both directions
You are the reason why I even heard of Misshapen Chair, and why I subbed to his channel.
if they want to add more buttons, then they have to either remove or change old ones or make new buttons that actually feel like a significant power increase.
i dont want 10 more buttons to press to do the same damage as before, thats just not fun in most cases.
One case where more buttons would be better is current summoner, you summon bahamut/phoenix, then you do your 2 attacks related to them and then spam ruin until bahamut/phoenix is gone, then you summon ifrit/garuda/titan, spam 1 button 2-4 times, then you summon the next 2 and spam the same button again until bahamut/phoenix is back and the cycle repeats, yeah you have fester but thats not up very often, you do 2 fester then wait 90 years until you can do it again, so for summoner it would make gameplay more fun if there were more buttons
The thing with job changes is that nobody will ever be completely happy. You're always going to piss off someone.
11:02 2 handed frost dk in mists was godly
I've played Arcane Mage since it became a spec in BC so Black Mage is nothing new to me other than the FF COMMUNITY will heal you on most occasions that you can't move well as long as you go BOOM on the boss.
In a TCG I play Carddfight! Vanguard if one deck is meta or generally considered "too good" the fanbase online with cry their fucking eyes out on their keyboards begging for it to have a key piece banned or limited. Even if the deck has only just started to be meta for a month or so.
Is it just me or does it seem like exactly same thing that happened to Cataclysm and further. Classes got dumbed down, homogenized, maybe content got harder but to this day wotlk class identity feels very much superior to this day.
@@Derek147900 I'll never touch SAM if they remove Kaiten.
They’ve continued to dumb down the job roles since ShB and making content outside of savage and ultimate easier. We’re already on the path and it’s going to get worse in this game
@@Derek147900 meanwhile bard - fucked their entire rotation and what made it fun was destroyed. Even when the class was worse than dancer we still got cucked and our skills got buffed but we got stripped of the identity. People like it now because in your final song you only click 1 button for a minute
Oh yeah let's not forget that they want to remove all DoT's from classes because it's too hard to have uptime??
@@Blinkx47 I get their philosophy, which is to expand the base as much as you can (blue ocean strategy) while making savage content and ultimate content the only difficult content. This strategy is a bit risky because it can cause burnout or be a massive success (i.e. Nintendo with the Wii).
For now, this philosophy is working for Square. Square's flagships are some of the most famous JRPGS out there. I personally know many people who are JRPG fans but are afraid to try FFXIV because it is an MMO, which means it carries the baggage of MMOs (toxicity, need to socialize, anxiety, etc). Even if FFXIV in-game isn't as toxic, FFXIV social media on the other hand is bad. The simplification and eventually making the game soloable with NPCS is Square's attempt in attracting such people. The issue isn't as bad as the video puts it out, though concerning, and I am optimistic that the button bloat problem is to ensure the longevity of the game, as Yoshi P stated he would like the game going for a least another 10 years or so.
I do hope the team takes notes from the community and reacts accordingly, which they have demonstrated that they do, especially the memes. Do remember that they do triage a lot and have to prioritize certain things and they don't exactly tell you if they heard you or not until they can confirm something can be or cannot be done within a reasonable time.
Nah, mostly people regurgitating things without thinking by themselves. It's a case per case scenario, I do not agree on removing SAM's Kaiten, however their position was not that they will do it in order to dumb down a job but for rebalance(some skills will now have a 100% crit chance to avoid fluctuation based on RNG), since SAM players are overall one of the most if not the most vocal about changes on their job its not a surprise(early EW is a perfect example with SAM players whining about not being the top dps job). The same people talking about this issue are the ones using other jobs with major changes such as SMN to push the idea that it has been dumbed down. It hasn't been the case for many jobs and some jobs are at their best and hardest, such as DRK.
Lol not to add salt to wound and I don't know you personally asmon but one villain in my book Last Abyss (Erahell) is based off your streamer personality lol
This guy half has a point half is clearly trying to be edgy for attention.
Regarding class/job changes, what I want is for glaring issues to be fixed and for the job to receive improvements where it makes sense. What I don't want is for a class/job to become artificially easier to play, which I think a lot of people would agree with, making the SAM and NIN changes in FF a bit confusing. It will always feel good to string together a chain of abilities to deliver a big chunk of damage, so having that process become simplified naturally makes people who practiced the chain a bit upset.
Especially when the devs are talking about cracking down on button-bloat and still have AST keep Undraw... which is a useless skill. Literally the best advice for how to use it is "remove it from your hotbar, you don't need it", as it just throws away your drawn card. Why THAT is still in the game, but Hissatsu: Kaiten gets removed... is confusing.
Feral before BFA had some good, rewarding complexity.
There is a larger demand for simpler content when the playerbase gets this huge
Lol, as a ffxiv healer I tell my team they can stay in yellow spots just to have an excuse to press more buttons.
I disagree. A class/spec being harder to play doesn't necessarily mean the class/spec needs to have a "reward" in the form of higher output.
The reward can be inherent to the class. Like how I just like the theme of the class or like how the abilities flow.
I don't care what the meters look like. The boss dies anyways. Being on par with everyone else despite you needing to work harder is just a fact of life. Not all aspects of life are fair.
That's how I subscribed to zepla, I may even sub to chair if asmon reacts to another of his videos.
Cant wait to see asmon prog savage and maybe wipe a bit on fate calibration while doing TEA
I agree about that collab between small content creators also it helps each other out and double the creators for the audience they could check out if they like both creators
I'll take a harder job even if there isn't more reward from it, that's why I played summoner for 7 years.
Notice the played part, yeah it's a shame the job is just the more boring thing on the planet now, I genuinely preferred having to deal with my pet jank than the whole of new SMN.
God I hate new summoner. "Oh but it's pretty now and you can have Titan's fat ass cover half the screen". Honestly just shhh, it went from being a challenging job to do in harder content to being digital sleep medication.
I don't even play the game anymore just because I don't really fancy the other roles and I miss SMN. Literally only coming back for Island Sanctuary and the main next story patch (and to make sure my house isn't deleted)
Also I'm not angry at asmon ofc, I'm just venting as this video about being angry made me angy too
I'm sorry for your job loss. I recently started Lvling summoner(I got sch to 80 last expac didn't touch smn) I got too bored to finish Lvling smn and switched to sch. I got bored asfk and I main war...
@@tidewatcher9962 oh for sure I'd much rather a harder job that does that don't get me wrong, perhaps I explained myself poorly mb, but I mean id rather play old SMN than new SMN even now. But the ideal situation is a fully realised, difficult SMN role for sure
Feel you bro. I've also quit since smn was the one job I didn't find super boring and now they fixed that. Been playing since 2.0 so I was used to it changing every expac but man I was scared at the first endwalker reveal. And rightfully so.
ok but actually being able to summon primals is pretty badass
@@foob420 They never expand upon. That's one of the problems. Mch mains been saying that for 3 years now.
LFR in battle for Azeroth and SL were harder than normal, because too many people were so bad at mechanics.
rewarding good decisions is what we all want
i feel like the GCD with XIV is definitely a reason for why its hampered in terms of what you can do and skill wise it just moves too slow for anything meaningful to happen with your skills
Off cool down abilities exist.
Whilst I defo agreed and appreciated the delivery, this entire video could have been replaced with: Git gud noob
9:40 it's not more buttons for the sake of more buttons, it's that some players ( me included ) like combo complexity of pressing 5 buttons to pull off an awesome combo while dodging the boss.
Problem is that there should be a balance between button bloat and button scarcity.
The latter is currently happening.
They're literally over simplifying jobs for the sake of oversimplification, which is the opposite.
Like chair is saying, there are more complicated and less complicated jobs, not every job is for everyone.
It should stay that way, making harder jobs simpler just alienates the "complicated job" players, it doesn't help anyone tbh.
I get the feeling that they are overreacting to the default controller settings where in reality they need to offer more options without the player going into the overly complex menu and fixing their UI and controls.
Currently the game is fine difficulty wise. Not sure if that dude is just some elitist or if he is acting for funny content
With all the wow players coming over with their welfare epics, is it any wonder they are bringing their low level skill with them as well?
So true with the Affliction Warlock in WoW, I was playing Afliction Warlock Main in Raids till the end of WotLK. Then I had to switch to my Protection Warri cause It was not fun anymore :(. Even when I was told that Affliction wasn't the best dps choice, I had at least fun and out DPSed several other DPS raid members.
Anyways I just recently started playing Lotro again, I love the worldbuilding in there.
Have a good one o/
they should add 'this or that' type skill paths thats easy to hotswap, hell with they flexability of hotkey bindings be able to swap between lets say a mage can go down either a fire/water path or earth/wind path, well it would be cool to be able to switch from fire/water to earth/wind moves through a simple key bind kinda like diablo 3's companions (cant think of a better example right now), the job/class has all 4 attributed skills/attack types but lets say that F/W is more attack based with E/W being more defensive based.
this rudamentary idea would give the jobs more flexability within their roles as well as being user friendly, whilst retaining a skill ceilings.
I imagine having two forms of Dragoon, a Sky Emperor (lotsa air time), or Kings Lance (more lateral movement) with a skill like Dragon Driver (you know that cool attack that typically rogues have where they slash dash through ad's up to 4x?) this would mean that Sky Emperor retains that floor tank meme status but even more so with a more Mario feel, with Kings Lance being a more grounded yet faster and precise giving it that Sonic type feel.
hell this could be a sub job swap type thing where it can be limited in dungeons/raids where at the start of each encounter or room before the first combat of each you are free to hotswap until that first engagement locking you into that style until the next room...
Dragoon's my main but think of the possibilities.
"Everything in this game is very, very easy" -Misshapen Chair
Why did it take him until late March then, WEEK TEN, to finish the Savage Tier?
Its only easy 4 bosses, didn't have it wrapped up Week 1? And why haven't you cleared all 3 Ultimates?
Chair trolls knowing it baits people (exactly like it's doing to me), but at least have the raider skill to back it up.
no e12s clear either lol
He's being very exaggerated to a degree. The content isn't really hard especially if you compare it to games like dark souls, bloodborne, ninja gaiden and so on. It can be difficult but it's never that difficult. The difficulty is honestly getting 7 other competent players imo.
You'd know he even says he isn't the best player in fact he's mediocre. He's said so himself.
This is exactly the reason why games like Blade and Soul started dying (aside from the huge FPS and ping issues cus unoptimized game). The game had easy classes but it also had classes with an insanely high skill cap which were quite brutal. Every class in the game had 2 specs, easy/low dps and harder/high dps. Back then if you mastered the Wind KFM combos you could literally do double damage compared to those who sucked at it (and around 10-20% more dps than the 2nd best class) but it literally took years to become really good at it. After a while though they started "optimizing" every class for newer players and every class got dumbed down into brain damage levels, at one point you only had to activate your buffs and hold a single "combo" button because it wasn't worth it to actually learn the actual class anymore.
5min in the video and i clicked sub on misshapen chair. i think he does good content.
I mever understand the mentality of these people. If i suck at a job i practice it until im better at it and don't complain about it
Just as they made my Main job Summoner easy people are saying its too easy and boring now like what is it that you want make up your minds!? Either way I am enjoying my class before and after the big changes it doesn't matter to me I am in it for the content and MSQ.
text guides better with appropriate visual aids but no guide works for me
can't do shit until i actually do it
ffxiv is just too casual because casual makes money. casual also kills the game. they know this. we can't have fun. it's illegal.
At least they haven’t made RDM easier. It’s been consistently smooth and fun to play.
Tbf that's because RDM is already pretty easy, tho technically EW made a bunch of QoL to make it smoother. Til the recent summoner remake it was the top pick suggestion of easy DPS to play alongside Machinist (if your ping good)