Here's how to set up the " use open close " that i use in this video you will need your own custom blueprint interface for the interaction detection - th-cam.com/video/zB8xLcUR0v4/w-d-xo.htmlsi=bQvhOvcWlnPVx3j2
Hi, Im trying to make this work in Unreal 4.27 and It doesn't work. First I thought it could be some missing collision, so I added some box collsions but it still doesn't work. I did everything in this clear and well done tutorial, so maybe could it be something related with my ue4 version?
Thanks so much for this tutorial. It was really easy to follow along. I'm working on a project with around 12 floors, and the 6 second travel time needs to change. I would like the elevator to move at a set speed no matter how many floors it travels. Do you have any tips or video recommendations on how to incorporate that?
Yes i can certainly help with that i do have a discord channel so if you want to join there i will update on tutorials etc and tips every week and i will take a look at that for you.
I have a parking area in 3ds max, I have put simple single faces planes there. I import them to my UE project and want to set up a blueprint to have different cars on those planes. I have already prepared cars with desires shaders in UE. How can I make such a kind of a blueprint in UE to have cars on those planes and if I increase planes or put more planes on some other places and reimport the mesh into UE, BP automatically updates and put new cars on the planes. You help would be greatly appreciated if you could make just a little tutorial on this. I am an archviz artist
Really great great tutorial. Not to fast and clear. Stil cant get it running. I have working interact and added the line trace to the firstperson BP But nothing happens and I am really close.
All subscribers are welcome to join my discord where i offer one to one help with blueprints so can take a look for you if you still cant get it working. :)
Thank you for the video! My elevator descends really far and I want it to do that pretty fast, but my character begins to float and clip into the ceiling as it falls that quickly! is there a way to make make the gravity heavier for the player in the elevator or a way to keep my player tethered to the floor while its descending? Should I ask in discord? is it okay to join?
Enable CCD for the lift collision the faster you move a player the more issues you will have regarding collision etc also make sure your lift has complex collision and adjust the speed for better results and yes if you still need more help you can join discord no problem.
Great tutorial, I was able to make it work with ThirdPersonCharacter but I'm having a few issues. The elevator is shaking while moving. My line tracing is not very precise and my character camera interaction in the elevator is doing weird things. I guess that's normal since its meant for FirstPersonCharacter, any ideas how to fix these? Thanks!!!
I changed the blueprint type to pawn, and the elevator is not shaking while moving anymore. However, once it's been used, it has a subtle tremor. It was doing that before I made it a pawn.
Hard to say unless i saw a video of it to be honest, if you are a subscriber to the channel I'd be happy to take a look on Discord Links are on my main page.
My teacher, I have a problem and I did not find a solution for it. How can I make an elevator by taking the character to a map or another stage? I did not find an explanation for it. Can you do that? Thank you, AMM developer.😊😢
@@empanontop7217 I wasn't really looking for help but if you want to contribute or discuss it with me you can on Discord but i wasn't really in the market for any assistance :)
@@empanontop7217 all the links are in the about tab top of the youtube channel I am off to bed now as it's 1am but yes leave me a message if you want will catch up with you some time soon. :)
Here's my video on setting up the interface if you need more help just join me on discord and I will run you through it one to one :) th-cam.com/video/zB8xLcUR0v4/w-d-xo.html
feel free to join me over on Discord if you want help troubleshooting it. If you have a blueprint interface set up and you know what one is, then inside the elevator code make sure you call that blueprint interface and it's selected correctly in the " class settings " compile it then right click search node " event - name of your interface " .. if you can be a bit more descriptive as to what the issue is I can help you better as it's hard to diagnose issues with " it's not working " :)
Well if your code is perfectly identical without any errors then it would work :) most likely there's a small issue somewhere in the code overlooked that is incorrect or you are on a different version of Unreal Engine 5 and there's a different way the code needs setting up in the blueprint system. I can't diagnose the issue without being able to see it with my eyes :) I have a discord server i can help on up to you if you want the extra help. :)
@@GrayGames1542 The version I am using in that video was 5.1.1 so there could be a subtle difference in blueprint setup but it should still work make sure your buttons have collision that is extremely important as the line trace system has to hit a meshes collision box in order to detect a hit object if there's nothing to hit then the line trace passes through it returning a null reference.
Here's how to set up the " use open close " that i use in this video you will need your own custom blueprint interface for the interaction detection -
th-cam.com/video/zB8xLcUR0v4/w-d-xo.htmlsi=bQvhOvcWlnPVx3j2
Hi, Im trying to make this work in Unreal 4.27 and It doesn't work. First I thought it could be some missing collision, so I added some box collsions but it still doesn't work. I did everything in this clear and well done tutorial, so maybe could it be something related with my ue4 version?
What I was looking for: thank you very much Andy!
You are most welcome :) glad you found what you needed.
OMG this is awsome i made box and door THANKS SOOOOOOOOOOOOOOOO MUCH
Thanks so much for this tutorial. It was really easy to follow along. I'm working on a project with around 12 floors, and the 6 second travel time needs to change. I would like the elevator to move at a set speed no matter how many floors it travels. Do you have any tips or video recommendations on how to incorporate that?
Yes i can certainly help with that i do have a discord channel so if you want to join there i will update on tutorials etc and tips every week and i will take a look at that for you.
now i can make a door with button thanks to you
I have a parking area in 3ds max, I have put simple single faces planes there.
I import them to my UE project and want to set up a blueprint to have different cars on those planes.
I have already prepared cars with desires shaders in UE. How can I make such a kind of a blueprint in UE to have cars on those planes and if I increase planes or put more planes on some other places and reimport the mesh into UE, BP automatically updates and put new cars on the planes. You help would be greatly appreciated if you could make just a little tutorial on this. I am an archviz artist
Would have been cool if youd included doors
I know how incredibly unthoughtful of me.
I have a discord if someone requires extra help.
Just a suggestion :-)
Hey how do I make that white interaction dot that turns into red, I guess it is required but don't know how to get it
Hit subscribe, join my Discord reach out to me on there and I will run you through it step by step :)
Im going bed now though 😴
@@AMMediaGames Surely! If you can link related video here, I bet that can also help a lot ☺
Really great great tutorial. Not to fast and clear. Stil cant get it running.
I have working interact and added the line trace to the firstperson BP
But nothing happens and I am really close.
All subscribers are welcome to join my discord where i offer one to one help with blueprints so can take a look for you if you still cant get it working. :)
@@AMMediaGames Great I will as I have spend some time on an elevator and i am so close 🙂
Thank you for the video! My elevator descends really far and I want it to do that pretty fast, but my character begins to float and clip into the ceiling as it falls that quickly! is there a way to make make the gravity heavier for the player in the elevator or a way to keep my player tethered to the floor while its descending? Should I ask in discord? is it okay to join?
Enable CCD for the lift collision the faster you move a player the more issues you will have regarding collision etc also make sure your lift has complex collision and adjust the speed for better results and yes if you still need more help you can join discord no problem.
Thank you so much! I really appreciate that!@@AMMediaGames
Great tutorial, I was able to make it work with ThirdPersonCharacter but I'm having a few issues. The elevator is shaking while moving. My line tracing is not very precise and my character camera interaction in the elevator is doing weird things. I guess that's normal since its meant for FirstPersonCharacter, any ideas how to fix these? Thanks!!!
I changed the blueprint type to pawn, and the elevator is not shaking while moving anymore. However, once it's been used, it has a subtle tremor. It was doing that before I made it a pawn.
Hard to say unless i saw a video of it to be honest, if you are a subscriber to the channel I'd be happy to take a look on Discord Links are on my main page.
thank you!
You're welcome! :)
bro, I have tried many times and have used the interaction interface but it still doesn't work, please answer
I have a discord setup feel free to join if you need help. All links are on my youtube channel main page.
add box collisions on the buttons, that should help
THANKS MAN
You're welcome! :)
It should be line trace by channel. Anyways, great tutorial!
Works fine either way. but thanks for the input.
Is there a reason to make this in the elevator BP rather than the character BP?
Yes unless your player is an elevator :)
Great vdo
Thank you
My teacher, I have a problem and I did not find a solution for it. How can I make an elevator by taking the character to a map or another stage? I did not find an explanation for it. Can you do that? Thank you, AMM developer.😊😢
You can use a switch on the elevator with a delay -
on pressed - delay " doors close " - load level
@@AMMediaGames Actually, I couldn't do it. Can you shoot a video?I'd be very happy if I did this. ♥️🔥🤍
Actually, I couldn't do it. Can you shoot a video?I'd be very happy if I did this❤❤.@@AMMediaGames
Join my discord much easier to help there
I sent in a public conversation I am Osama ❤@@AMMediaGames
are you still working on your maze runner project, if not id love to pick up where you left off!
I am still working on it appreciate the offer though :)
@@AMMediaGames Would you mind if I help you on the project, Im quite experienced in sound effects and maing good ui's etc!
@@empanontop7217 I wasn't really looking for help but if you want to contribute or discuss it with me you can on Discord but i wasn't really in the market for any assistance :)
@@AMMediaGamesWell who wouldent need some extra help?! Id love to help you on the project! whats your discord?
@@empanontop7217 all the links are in the about tab top of the youtube channel I am off to bed now as it's 1am but yes leave me a message if you want will catch up with you some time soon. :)
hey can you tell me what video tells me about how to make a blueprint interface
i cant find it
Here's my video on setting up the interface if you need more help just join me on discord and I will run you through it one to one :)
th-cam.com/video/zB8xLcUR0v4/w-d-xo.html
@@AMMediaGames thank you
@@GrayGames1542 You are most welcome if you still have trouble reach out I will get back to you ! :)
@@AMMediaGames ok
Colorful numbers in systray - GPU temperature?
CPU temps :) CoreTemp
Im having issue with the code I dont know where the problem is, But I guess it might be in the blueprint interface.
feel free to join me over on Discord if you want help troubleshooting it.
If you have a blueprint interface set up and you know what one is, then inside the elevator code make sure you call that blueprint interface and it's selected correctly in the " class settings " compile it then right click search node " event - name of your interface " ..
if you can be a bit more descriptive as to what the issue is I can help you better as it's hard to diagnose issues with " it's not working " :)
I think he is referring to the Blueprint Interface itself. You skipped that part, we don't know what is inside that BP Interface@@AMMediaGames
@@JohnWilliams-hq5yp i uploaded a tutorial on blueprint interfaces :)
je ne comprend pas l'event use open close commment je ne la trouve pas et il y a aucune explications pour la créer
It was a custom blueprint interface i named myself here is how to set that up :)
th-cam.com/video/zB8xLcUR0v4/w-d-xo.htmlsi=bQvhOvcWlnPVx3j2
18:16 i am stuck at here help me please
Blueprint interface - th-cam.com/video/zB8xLcUR0v4/w-d-xo.htmlsi=SjGpwPmXcIbRpnFf
If you still need help just message me again or join discord
what do i do if i did the code excactly like you did but it still doesnt work
Well if your code is perfectly identical without any errors then it would work :) most likely there's a small issue somewhere in the code overlooked that is incorrect or you are on a different version of Unreal Engine 5 and there's a different way the code needs setting up in the blueprint system.
I can't diagnose the issue without being able to see it with my eyes :)
I have a discord server i can help on up to you if you want the extra help. :)
@@AMMediaGames ok imma re look thru the video and see if that works i am using Unreal Engine 5.2.1 if that helps
@@GrayGames1542 The version I am using in that video was 5.1.1 so there could be a subtle difference in blueprint setup but it should still work make sure your buttons have collision that is extremely important as the line trace system has to hit a meshes collision box in order to detect a hit object if there's nothing to hit then the line trace passes through it returning a null reference.
@@AMMediaGames i checked before you sent this 6 hours ago and yes it has collision but i was at an event so i couldnt respond ill redo everything soon
@@GrayGames1542 like i said i have discord so if you can't find the issue you can join that and send me screenshots of the code or share your screen.