Honorable mention: don't drastically rearrange your mana base after flooding/getting screwed the previous game. Thanks for the great year, Nizzahon! Here's to another good one!
10. Don't overrate cards because they are good in Constructed - 01:08 09. Don't hate draft (mostly) - 03:56 08. Listen to signals - 06:43 07. Rarity doesn't matter - 08:35 06. Don't rely too much on pick orders (e.g. from set reviews) - 11:36 05. Don't religiously follow B.R.E.A.D. - 13:48 04. Consume Limited content - 17:42 03. Be aware of instants - 18:44 02. Make sure you have a good mana base - 20:12 01. Practice makes perfect - 23:20 You are welcome!
Great video with great advise! 😃 I would add one more advise: evaluate cards with the quadrant theory. This theory talks about the game being in one of four possible game states: - Development: the first 5 turns of the game for either player - Winning: the game state where you are ahead and will win the game if nothing changes - Losing: the game state where you are behind and will lose the game if nothing changes - Parity: the game state where both players have (lots of) creatures on the battlefield, but no player can make profitable attacks For any card one can ask themselves in which of these game states (or quadrants, hence the name quadrant theory) this card will be good. For example, a counterspell will be good when winning, because opponent needs to change the game state and you can counter their attempt, while if you are losing opponent doesn't need to change anything. On the other hand, a removal spell will be good at any quadrant (if not too expensive for the development quadrant), but especially when losing because it can remove the reason opponent is winning. The most important cards are the cards that are good when losing, and the least important cards are the cards that are (only) good when winning.
I think it's worth taking rarity into consideration. It affects the likelihood of the card wheeling and/or pulling a replacement for it in another pack. Rares and mythics often have irreplaceable effects, not just power. Not to mention they are often fun to play with and you don't want to miss your only chance if you can't draft a hundred times like Nizz can
I would like to add one more point to your list that this format reminded me of. When there are a lot of bombs in the format lean towards drafting decks that are more aggressive. The less turns your opponents have the less draw steps they have to play their unbeatable card. This is also a decent thing to be doing in BO1 as your opponents cannot be boarding into 1/3s and will be more punished for keeping a hand without a 2 drop.
Thanks for the video Nizza. Some really great tips in the video. Especially tip # 3 about keeping the instant tricks in mind when looking for plays. One thing I would like to add is a caveat about "rare/mythic" drafting on paper. Since if you open a nice expensive card, even outside of your colors, it will most likely pay for subsequent drafts. And that gives you more practice/experience.
To support the "less hate drafting": 1. Your draft potentially helps you every match, a hate draft might help you in 1-3 games total. Maybe, if they'd even draw it. 2. Your hate draft benefits everyone else in your pod at the expense of you and 1 hypothetical opponent. 3. Someone else might be hate drafting as well. 4. A pod full of hate drafting means all of us get to to play a less fun deck, with only first pick bombs and average playables. Basically there's little real advantage (and some real disadvantage) to hate drafting over any playable for you, and it reduces fun for the whole pod when it's done too much. Keep it to a minimum.
If you have to pick a card and it's a tough choice between 2 or mayb 3 cards, memorize those cards. Everytime you draw the card you picked there, visualize for yourself if any of the other cards where a better pick in that situation. It is also nice if you are aware that you basicly never play the perfect game. Analyse your losses afterwards to find any miss plays.
on the BREAD topic, yeah even from recent sets it seems Wizards is only printing rather powerful 1-2 drops. There isn't a single vanilla creature in Innistrad across either sets, they all have *some* text. During the Decathalon event, I was actually surprised to see some 3/1 3/3s with not text or keywords. Also I love KETO replaces BREAD... cause you don't eat bread when doing keto :P
This is a really good video! I usually play with 2 friends that are beginners and they make at least 5 of these mistakes! The other day we were playing Crimson Vow draft and my friend first picked a rare golgari dual land because it was the rare one. After that he thought he HAD to force his deck to be green-black for the sake of fully utilizing his rare pick! Lastly he opened a website and religiously followed a BREAD guide for his remaining picks but without understanding why or what he was looking for (In this case the high toughness G/B deck). He went 1-3 and felt really bad about his picks so I will try to cheer him up and convince to play more with this video!
Loved this video, hope you do more tactical and strategic stuff on limited. What are some of the other channels you suggest to watch on limited per your #4?
I do have several other videos on this topic in the "Nizzanotes" play list! Limited Resources, LegendVD, ManaLeek, Caleb Gannon, and MTG Nerd Girl do really good content on Limited.
Thanks for your great content as well! My only inclusion is to be mindful of the importance of a good curve. I believe a key word here is balance and ensuring both early and late plays is critical to a good performance.
I took a Sigarda that i didn't need the other day but there was no hate involved. It's still a good point and players should be focused on their own deck
I used to be very bad at playing limited because I could not get over the hump of "this card is amazing in constructed" but is fairly weak in limited. Though after watching a ton of drafts from you, I have gotten a ton better going from dead last most of the time to 1st and 2nd place in my store limited events. I am a modern player at heart but drafting is a ton of fun now! And I definitely want to draft the older sets that I missed out on over the years as well.
Yeah the rares are tough. Especially when a rare comes up you want in some constructed deck, you've always gotta make that call if you're willing to pull a useless card just for rare's sake.
I find it funny your number two was to make better mana bases because historically I have stifled myself by not being adventurous enough with my mana. I assume most people do the opposite which is why it's so high on the list. But recently I have tried to embrace the splash as it were and it has helped alot. Thanks for the content though it's always enjoyable.
About your 7th statement: We played Ravnica Allegiance draft one month ago and it was especially fun. But in the second pack, at pick...like 4th I see Mass Manipulation(rare card not in my colors) accompanied with nice gruul(my colors) commons. You know It was very tempting to pick rare ahah
I feel like rarity (esp uncommon vs common) can matter a bit because you're not as likely to see two of a particular uncommon as you are to see two of a particular common (I guess this only really matters if you value synergy that the uncommon provides)
7 has never been a problem for me lol. A friend got mad because I passed up a card, don't remember which it was gatecrash set, but whatever the card was would have paid for my entry. But I went mono green because I thought numbers were the goal.
Before watching, I'll say my biggest thing on which I know I need to improve would be acknowledging the need to pivot. Too often I find myself far too committed to the route I started drafting and either just continuing the whole way through or pivoting far too late -- either way resulting in a subpar deck. I wonder if that'll be on the list.
Late to this, I think it's a great list, but I think you missed a big one. Prioritize bears. 2 drops are a huge key to limited and in most formats good ones are hard to come by. Until you have 4 or 5 - 2 drops it's typically a wise choice to take them over slightly more valuable cards with higher mana costs because it's usually easier to get similar value in that mana spot. While the 3-6 drop you pick up later isn't as good as what you passed on for the 2 drop, it will almost always be closer in value than the 2 drop you have to settle for later is to the one you pass up.
I feel like one practice that I thought was really useful that I myself struggle with is cutting down to 40 cards. In most card games, just having that one or two extra cards can affect your consistency in the long run. Is there maybe a video on this on your channel?
Won a draft for the first time last night! Beat our most seasoned player in the final round 2-0. It felt good, it’s possible! These steps are all very good.
Hate drafting in arena is specially bad because since you dont play against your pod, you can also send a signal of a color being open by letting a bomb go through. That way you can make your color more open
@@NizzahonMagic yeah, I remember one time i was like booster 3 or 4 and opened a cyclonic rift... I wasnt playing in blue, so I coutnerpicked it instead of getting anything else.... i'm pretty sure it wasn't a smart move ahahah
Instead of BREAD, I'd go with a method more like this, and give each card a rating from 0-1 in each and pick the card with the higher score. I call it PERFECT BS for short. Planewalkers (0 or 1 only) Efficiency (0 to 1, 1 being the most undercost card for what it does) Removal (0 to 1, 1 means it can removal almost anything, 0.5 would be it can only deal with about half of problematic permanents) Flying (0 to 1, really evasion in general but flying is already at least 0.5) Electric (0 to 1, 1 means it is "electric" or has big playmaking potential to do something good. E.g. a boardwipe gets a very high score here) Card advantage (0 to 1, based on how good at drawing cards or making 2 for 1s or 3 for 1s) Tradability (0 to 1, the better of stuff of your opponent's you at least trade this for 1-for-1, the higher.) Bombs - (0 for medium-bad cards, 0.5 for B-, B, or B+ cards, and 1 for A- or higher cards, as a rough approximation, obviously you could do better if you tried)) Synergy - (0 to 1, how well does it work with the rest of my deck?) Now obviously use common sense like is the card in your main colors, splash color, or not in your colors at all and anything else this is missing, but I think this is a much more accurate place to start than something like BREAD.
Happy New Year Nizzahon! Your content has grown on me more and more, and you're now in my top 3 most-watched MTG channels. I think putting yourself on camera was one of your best creative decisions as it humanizes you as the speaker/creator while you deliver mostly data-driven content. I can't wait to see more from you in 2022.
While I agree with what you said about not prioritizing cards based on rarity, there is a small caveat. If you pass a decent rare to take a good common, you know it is incredibly unlikely you will see another copy of that rare come your way, while you might get one or two more chances to pick that common.
I agree, you're taking a worse card while hoping the better card wheels. In my experience theres a very very low chance the card you want will wheel. It's cool when it happens but I've learned to never rely on it
@@NizzahonMagic It is just like you mentioned elsewhere - the priority of cards can change as you go through the draft. Say there is a good Aggro creature but you know you are going to get more chance to grab good Aggro creatures, but there is only one copy of a pay-off card - even if that creature is better, you might decide the grab the card you are less likely to see more of later.
I think I fall into the "don't rare draft" people more often than I realize. Not with rares and mythics, but with uncommons. I'm sure I've taken a less powerful uncommon than a powerful common because 'this is uncommon so odds are I won't see it as much vs this common which I'm more likely to see again because it's common"
Good video man. Do you do any kind of deck (yours or others) structure analysis where you compare specific deck statistics to win rate? For example, how is number of premium removal spells correlated with win rate?
Kinda suprising that there was not even a mention about just grabbing expensive cards . Happened to me at the draft one day somebody just took The Meathook Massacre and there is no way you are just splashing that in your white blue deck ..
@@michaelcollins4534 I understand that when you live in a big city where you have 50 - 100 different people to come to the Game store to draft. But I live in a country where Magic is not that popular and I live in a rural area as well so it kinda ruins the game when we finally have 8 people to draft and 3 of them just grab expensive cards drop all games and leave ...
The REAL problem with limited is the "balance" of cards . When a set it's full of filler cards with a bunch of rare bomb and few strong answers that Limited is bad. Crimson vow and Forgotten realms are 2 examples of this .
I feel somehow responsible for the creation of this video, since i was pretty vocal in my dislike of this set... I really appreciate the tips. I'll be sure to follow them from now on, even though I still believe my main problem is mostly luck!
I would add: Be mindfull of your sideboard options. Many players ignore sideboarding in limited, but you can win many games due to high impact sideboard cards..
Yay for anecdotes! Your deck probably would have been better if it wasn't 5 colors, regardless of the outcome. One piece of fixing is just not enough. You had a very high probability of things going sideways.
@@NizzahonMagic It DID go sideways, but one guy had never played magic before, and the other guy drafted horribly. Also, one of the guys had brought two packs for the winner to open, and i got one good card (Which is OP in constructed-Tergrid, god of Fear)
One time when I drafted RTR with friends, I was drafting selesnya and after the draft someone boasted that they 'hate drafted' a Trostani even though they had nothing to do with it after the draft, and that sucked. So personally, the only excuse I'll accept for 'hate drafting' is when it's a card you actually want to play in your constructed decks, and even then I'm not too happy about it since you could just trade for it afterwards. I did open a Worldspine Wurm in my prize pack from that draft though, so it's not all that bad XD
BREAD is just bad now. Just remove it from your shortcuts. Just remember that Bombs are implied at the top in KETO as it should be obvious. KETO is helpful as a tie breaker in spots or as a good way to approach a format you are unfamiliar with.
It isn't really true you have to be rich to draft. If you're good enough (60% win percentage or higher, generally) you can go infinite. Something that is much harder to do in constructed.
Honorable mention: don't drastically rearrange your mana base after flooding/getting screwed the previous game.
Thanks for the great year, Nizzahon! Here's to another good one!
10. Don't overrate cards because they are good in Constructed - 01:08
09. Don't hate draft (mostly) - 03:56
08. Listen to signals - 06:43
07. Rarity doesn't matter - 08:35
06. Don't rely too much on pick orders (e.g. from set reviews) - 11:36
05. Don't religiously follow B.R.E.A.D. - 13:48
04. Consume Limited content - 17:42
03. Be aware of instants - 18:44
02. Make sure you have a good mana base - 20:12
01. Practice makes perfect - 23:20
You are welcome!
Great video with great advise! 😃
I would add one more advise: evaluate cards with the quadrant theory. This theory talks about the game being in one of four possible game states:
- Development: the first 5 turns of the game for either player
- Winning: the game state where you are ahead and will win the game if nothing changes
- Losing: the game state where you are behind and will lose the game if nothing changes
- Parity: the game state where both players have (lots of) creatures on the battlefield, but no player can make profitable attacks
For any card one can ask themselves in which of these game states (or quadrants, hence the name quadrant theory) this card will be good. For example, a counterspell will be good when winning, because opponent needs to change the game state and you can counter their attempt, while if you are losing opponent doesn't need to change anything. On the other hand, a removal spell will be good at any quadrant (if not too expensive for the development quadrant), but especially when losing because it can remove the reason opponent is winning.
The most important cards are the cards that are good when losing, and the least important cards are the cards that are (only) good when winning.
Thanks so much for all of your content. I really appreciate your posts and wishing you and your family a beautiful 2022
Thanks! Happy New Year to you too.
This needed to be said. So many players on Arena haven't drafted enough to know these lessons.
IIRC alot of Arena players also just use websites to tell them what to draft and the win percentage of stuff
I think it's worth taking rarity into consideration. It affects the likelihood of the card wheeling and/or pulling a replacement for it in another pack. Rares and mythics often have irreplaceable effects, not just power. Not to mention they are often fun to play with and you don't want to miss your only chance if you can't draft a hundred times like Nizz can
I would like to add one more point to your list that this format reminded me of. When there are a lot of bombs in the format lean towards drafting decks that are more aggressive. The less turns your opponents have the less draw steps they have to play their unbeatable card. This is also a decent thing to be doing in BO1 as your opponents cannot be boarding into 1/3s and will be more punished for keeping a hand without a 2 drop.
Thanks for the video Nizza. Some really great tips in the video. Especially tip # 3 about keeping the instant tricks in mind when looking for plays.
One thing I would like to add is a caveat about "rare/mythic" drafting on paper. Since if you open a nice expensive card, even outside of your colors, it will most likely pay for subsequent drafts. And that gives you more practice/experience.
To support the "less hate drafting":
1. Your draft potentially helps you every match, a hate draft might help you in 1-3 games total. Maybe, if they'd even draw it.
2. Your hate draft benefits everyone else in your pod at the expense of you and 1 hypothetical opponent.
3. Someone else might be hate drafting as well.
4. A pod full of hate drafting means all of us get to to play a less fun deck, with only first pick bombs and average playables.
Basically there's little real advantage (and some real disadvantage) to hate drafting over any playable for you, and it reduces fun for the whole pod when it's done too much. Keep it to a minimum.
If you have to pick a card and it's a tough choice between 2 or mayb 3 cards, memorize those cards. Everytime you draw the card you picked there, visualize for yourself if any of the other cards where a better pick in that situation.
It is also nice if you are aware that you basicly never play the perfect game. Analyse your losses afterwards to find any miss plays.
I'm not sure that is all that useful, since it is still very anecdotal, but I get what you mean.
First video of the new year right on the dot, Happy New Year everyone!
on the BREAD topic, yeah even from recent sets it seems Wizards is only printing rather powerful 1-2 drops. There isn't a single vanilla creature in Innistrad across either sets, they all have *some* text. During the Decathalon event, I was actually surprised to see some 3/1 3/3s with not text or keywords.
Also I love KETO replaces BREAD... cause you don't eat bread when doing keto :P
what is a "3/1/3/3s with no text or keywords" ?
He means vanilla creatures. Like. Two mana 3/1 that does nothing else.
As somebody who go into drafting this year (thanks to you) I appreciate these videos immensely. Thank you Nizzahon for a wonderful year of content
This is a really good video! I usually play with 2 friends that are beginners and they make at least 5 of these mistakes! The other day we were playing Crimson Vow draft and my friend first picked a rare golgari dual land because it was the rare one. After that he thought he HAD to force his deck to be green-black for the sake of fully utilizing his rare pick! Lastly he opened a website and religiously followed a BREAD guide for his remaining picks but without understanding why or what he was looking for (In this case the high toughness G/B deck). He went 1-3 and felt really bad about his picks so I will try to cheer him up and convince to play more with this video!
Loved this video, hope you do more tactical and strategic stuff on limited. What are some of the other channels you suggest to watch on limited per your #4?
I do have several other videos on this topic in the "Nizzanotes" play list!
Limited Resources, LegendVD, ManaLeek, Caleb Gannon, and MTG Nerd Girl do really good content on Limited.
Great list Nizzahon! I'm going to share this video with beginner drafters!
Sometimes Counter Drafting (Hate Drafting) turns into "Whoa I need this for my main deck!"
Thanks for your great content as well! My only inclusion is to be mindful of the importance of a good curve. I believe a key word here is balance and ensuring both early and late plays is critical to a good performance.
I took a Sigarda that i didn't need the other day but there was no hate involved. It's still a good point and players should be focused on their own deck
I used to be very bad at playing limited because I could not get over the hump of "this card is amazing in constructed" but is fairly weak in limited. Though after watching a ton of drafts from you, I have gotten a ton better going from dead last most of the time to 1st and 2nd place in my store limited events.
I am a modern player at heart but drafting is a ton of fun now! And I definitely want to draft the older sets that I missed out on over the years as well.
Glad you enjoy Limited more now!
I have not done draft since 2020. I am doing draft tomorrow, so hopefully this refresh helps out
Great lessons I appreciate you sharing. You clearly have the experience.
Their are also lists online about all instant speed card in the format. So you can check that even during matchs.
Yeah the rares are tough. Especially when a rare comes up you want in some constructed deck, you've always gotta make that call if you're willing to pull a useless card just for rare's sake.
what I find so often and funny in draft is that the drafts that suck seem to do better then a really good draft.
I find it funny your number two was to make better mana bases because historically I have stifled myself by not being adventurous enough with my mana. I assume most people do the opposite which is why it's so high on the list. But recently I have tried to embrace the splash as it were and it has helped alot. Thanks for the content though it's always enjoyable.
I'm a limited beginner, playing my first limited games in VOW now, and that's very useful, thanks!
Glad it helped!
About your 7th statement:
We played Ravnica Allegiance draft one month ago and it was especially fun. But in the second pack, at pick...like 4th I see Mass Manipulation(rare card not in my colors) accompanied with nice gruul(my colors) commons. You know It was very tempting to pick rare ahah
I feel like rarity (esp uncommon vs common) can matter a bit because you're not as likely to see two of a particular uncommon as you are to see two of a particular common (I guess this only really matters if you value synergy that the uncommon provides)
If the Common is better for your deck, you should still be taking it.
My limited skills are.. limited 🤦♂️
Watching this to help me prepare for the baldurs gate prerelease. Thank you for the good content!
Glad I could help!
7 has never been a problem for me lol. A friend got mad because I passed up a card, don't remember which it was gatecrash set, but whatever the card was would have paid for my entry.
But I went mono green because I thought numbers were the goal.
Before watching, I'll say my biggest thing on which I know I need to improve would be acknowledging the need to pivot. Too often I find myself far too committed to the route I started drafting and either just continuing the whole way through or pivoting far too late -- either way resulting in a subpar deck.
I wonder if that'll be on the list.
Pretty much is, even though I didn't say the word "pivot."
Your videos have influenced my decks and made me a better player. Thank you. Looking forward to 2050 turn decks.
Late to this, I think it's a great list, but I think you missed a big one. Prioritize bears.
2 drops are a huge key to limited and in most formats good ones are hard to come by.
Until you have 4 or 5 - 2 drops it's typically a wise choice to take them over slightly more valuable cards with higher mana costs because it's usually easier to get similar value in that mana spot.
While the 3-6 drop you pick up later isn't as good as what you passed on for the 2 drop, it will almost always be closer in value than the 2 drop you have to settle for later is to the one you pass up.
I feel like one practice that I thought was really useful that I myself struggle with is cutting down to 40 cards. In most card games, just having that one or two extra cards can affect your consistency in the long run.
Is there maybe a video on this on your channel?
Won a draft for the first time last night! Beat our most seasoned player in the final round 2-0. It felt good, it’s possible! These steps are all very good.
Love the advice! I would love to see more videos just like this one about limited. Thanks Nizz happy NYE!
I thought the D in BREAD stood for Defensive cards. I thought it was a given that you don't take duds if you don't have to. :)
That's one of the problems with BREAD, poll 20 people and you'll have about 15 different meanings.
Hate drafting in arena is specially bad because since you dont play against your pod, you can also send a signal of a color being open by letting a bomb go through. That way you can make your color more open
Hatedrafting is something you should do all the time please, especially in my pod. 😂
I think the problem with BREAD is that it tried to be an acronym. Really, it should just be BRO. Bombs, Removal, Others.
The D stands for draw. Anything that thins your deck or gives you card advantage is better than anything that isn't BREA
Counterpicking/hate drafting in commander cube is extremely valuable
Hate draft is valuable when playing in the same pod. If playing not in the same pod (like mtg arena), then it's very marginal.
I would say it isn't even that valuable in the same pod, like I said in the video. But it is worth doing on occasion.
@@NizzahonMagic yeah, of course not counterpicking over a bomb, but I definitely counterpick over filler
@@xChikyx You should really only counter pick over worse than filler. Like D level cards.
@@NizzahonMagic yeah, I remember one time i was like booster 3 or 4 and opened a cyclonic rift... I wasnt playing in blue, so I coutnerpicked it instead of getting anything else.... i'm pretty sure it wasn't a smart move ahahah
Does nizza even enjoy doing these videos? Does he even like magic?! Cheer up nizza!
Wut
@@NizzahonMagic lol idk ur just so stoic in these vids. I’m just messing around tho. Love ur content
Love your content Nizza, I’ve learned a lot from you..
Thanks!
Great thumbnail 👌
Instead of BREAD, I'd go with a method more like this, and give each card a rating from 0-1 in each and pick the card with the higher score. I call it PERFECT BS for short.
Planewalkers (0 or 1 only)
Efficiency (0 to 1, 1 being the most undercost card for what it does)
Removal (0 to 1, 1 means it can removal almost anything, 0.5 would be it can only deal with about half of problematic permanents)
Flying (0 to 1, really evasion in general but flying is already at least 0.5)
Electric (0 to 1, 1 means it is "electric" or has big playmaking potential to do something good. E.g. a boardwipe gets a very high score here)
Card advantage (0 to 1, based on how good at drawing cards or making 2 for 1s or 3 for 1s)
Tradability (0 to 1, the better of stuff of your opponent's you at least trade this for 1-for-1, the higher.)
Bombs - (0 for medium-bad cards, 0.5 for B-, B, or B+ cards, and 1 for A- or higher cards, as a rough approximation, obviously you could do better if you tried))
Synergy - (0 to 1, how well does it work with the rest of my deck?)
Now obviously use common sense like is the card in your main colors, splash color, or not in your colors at all and anything else this is missing, but I think this is a much more accurate place to start than something like BREAD.
Can you help on how to build a deck in MTG Arena…thanks.
Happy New Year Nizzahon! Your content has grown on me more and more, and you're now in my top 3 most-watched MTG channels. I think putting yourself on camera was one of your best creative decisions as it humanizes you as the speaker/creator while you deliver mostly data-driven content. I can't wait to see more from you in 2022.
Thanks for the feedback! I haven't really done a poll on how people feel about me on camera, I probably should!
While I agree with what you said about not prioritizing cards based on rarity, there is a small caveat. If you pass a decent rare to take a good common, you know it is incredibly unlikely you will see another copy of that rare come your way, while you might get one or two more chances to pick that common.
What difference does that make if the Common is better?
I agree, you're taking a worse card while hoping the better card wheels. In my experience theres a very very low chance the card you want will wheel. It's cool when it happens but I've learned to never rely on it
@@NizzahonMagic It is just like you mentioned elsewhere - the priority of cards can change as you go through the draft. Say there is a good Aggro creature but you know you are going to get more chance to grab good Aggro creatures, but there is only one copy of a pay-off card - even if that creature is better, you might decide the grab the card you are less likely to see more of later.
I think I fall into the "don't rare draft" people more often than I realize. Not with rares and mythics, but with uncommons. I'm sure I've taken a less powerful uncommon than a powerful common because 'this is uncommon so odds are I won't see it as much vs this common which I'm more likely to see again because it's common"
Good video man. Do you do any kind of deck (yours or others) structure analysis where you compare specific deck statistics to win rate? For example, how is number of premium removal spells correlated with win rate?
Even if 1 Tip in this video helps you it is 100 percent worth it just saying, thanks for this video!
extra tip, if you see a foil tarmogoyf, you take it
Kinda suprising that there was not even a mention about just grabbing expensive cards . Happened to me at the draft one day somebody just took The Meathook Massacre and there is no way you are just splashing that in your white blue deck ..
i am value drafting every single time i can, if i hit a meathook then i just paid off the entire draft and don't have to care if i win
@@michaelcollins4534 I understand that when you live in a big city where you have 50 - 100 different people to come to the Game store to draft. But I live in a country where Magic is not that popular and I live in a rural area as well so it kinda ruins the game when we finally have 8 people to draft and 3 of them just grab expensive cards drop all games and leave ...
@@Pure-Born at most my drafts have like 10 people max, your head Canon of my life is wacc
The REAL problem with limited is the "balance" of cards .
When a set it's full of filler cards with a bunch of rare bomb and few strong answers that Limited is bad.
Crimson vow and Forgotten realms are 2 examples of this .
I feel somehow responsible for the creation of this video, since i was pretty vocal in my dislike of this set...
I really appreciate the tips. I'll be sure to follow them from now on, even though I still believe my main problem is mostly luck!
If your consistently losing its more than you can’t effect luck but can effect your plays and builds
I would add: Be mindfull of your sideboard options. Many players ignore sideboarding in limited, but you can win many games due to high impact sideboard cards..
You know, I considered including it, but given that Bo1 Arena is far and away the most played Limited format, I didn't want to use up a slot.
Is that a Wings of Liberty hat? looks like someone was at OkieCon.
Shinzou wo sasageyo!
Wasn't at Okiecon, though.
@@NizzahonMagic Lol just assumed, still a great hat.
1-10: take advice but think for yourself
That was in there.
@@NizzahonMagic I don't always wait until the end of a video before commenting. Pease consider it a charming character quirk
Still following after 2018
Glad to hear it!
The Bread rule is terrible and I stand against it since I started drafting, thanks for pointing it out!
Nice
BREAD to KETO.
I see what you did there
I didn't do it, haha. Limited Resources did, as I said!
BRDEH
Bombs
Removal
Draw
Evasion
Hate
Works for me
Number two is good, but once i drafted five colors with one piece of fixing and i won my pod (we were drafting kaldheim)
Yay for anecdotes!
Your deck probably would have been better if it wasn't 5 colors, regardless of the outcome. One piece of fixing is just not enough. You had a very high probability of things going sideways.
@@NizzahonMagic It DID go sideways, but one guy had never played magic before, and the other guy drafted horribly. Also, one of the guys had brought two packs for the winner to open, and i got one good card (Which is OP in constructed-Tergrid, god of Fear)
Lantern Kami? Were you talking about another card?
Lantern bearer
@@NizzahonMagic thank you. I was very confused why you were talking about a 1 mana 1/1 flier from nearly 20 years ago lmao
Wooo
One time when I drafted RTR with friends, I was drafting selesnya and after the draft someone boasted that they 'hate drafted' a Trostani even though they had nothing to do with it after the draft, and that sucked. So personally, the only excuse I'll accept for 'hate drafting' is when it's a card you actually want to play in your constructed decks, and even then I'm not too happy about it since you could just trade for it afterwards. I did open a Worldspine Wurm in my prize pack from that draft though, so it's not all that bad XD
BREAD is just bad now. Just remove it from your shortcuts. Just remember that Bombs are implied at the top in KETO as it should be obvious. KETO is helpful as a tie breaker in spots or as a good way to approach a format you are unfamiliar with.
Its not even bad. Its just common sense. Who would NOT pick a bomb?
I was told I should 'git gud" to get better at drapting butt I dunno wat that meens. What's git gud?
If people would stop hate drafting all together (except in team drafts) their win percentage would go up.
It's mathematically impossible for everyone's win rates to go up.
@@thomaspalmer2828 At least their win rate goes up against the non-hatedrafters.
I would lose the draft if it meant I could pick the colossus and get $30 after the draft from sellignit
This comment helps the channel
Don't play the Devils manabase
Draft does seem like fun. Too bad you have to be a rich person, as well as have your friends also be rich and into mtg, to afford such hobby.
It isn't really true you have to be rich to draft. If you're good enough (60% win percentage or higher, generally) you can go infinite. Something that is much harder to do in constructed.