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/execute as @e[type=!player] at @s if block ~~-2~ red wool run tp @s ~~~0.3 facing ~~~1 if u wanna copy
Hey bro help me how make a wave 😢
/execute as @e[type=armor_stand,name=tower1] at run damage @e[r=6,c=1] 7
My problem is when there to many terns they get derailed from the path
@@Sillyrabit Yeah, I can make a more complexed one but it’ll take way more work
@@magicialgamer1325 I was thinking of using a score named DM for damage so each tower add 1DM or 2DM to a zombie and each wave use a structure block to load the zombies so if a zombie has a tag LV for Level like 1-20 then make a commandblock so if LV 1 Zombie gets 20DM /kill it vice versa for the LV 2 Zombie that needs DM 25 to die btw I’m
Writing this down for an idea and LV Boss 1-5
@@SillyrabitThat could work, I’ve tried it before but it was when you couldn’t add scores to mobs
/execute as @e[type=armor_stand,name=tower1] at @s run tp @s ~~~ facing @e[r=6,c=1,type=spider]
/execute as @e[type=!player] at @s if block ~~-2~ red_wool walk tp @s ~~~0.3 facing ~~~1
Very interesting idea
I may make that when i finish my current project