Hey Nick I'm having a skill issue on twitch and can't find your most recent live streams or can't see when you go live Can you help me out pls don't ignore this
the craziest part of this glitch is that brain has known it existed since the hot wheels expansion came out. I remember the forest hide and seek (i was also in that video), but brain at the end (and start) was break-dancing with a reliant, so hes known for about 2 years that this glitch is a thing, absolutely amazing and props to him for finding it out that quickly
here's some insight: the reliant supervan works on a fundamentally different mechanism to the air control cars, it can only breakdance clockwise. That one I can truly credit as my own. The air control cars I reverse engineered Max9x's tune and produced an improved version. To my knowledge, they are the original discoverer of air control car breakdancing.
Video idea. Give everyone 2 weeks and have the olympic breakdancing competition. Use cars from countries and get graded for routines, special moves, etc….
6:28 I think the way this works is because the differential causes the wheels of the car to turn at different speeds when steering around a corner, for example when you steer to left the right wheel turns faster and vice versa which also would explain why you have to turn in the opposite direction to the one you want to flip in
So, the center differential is simulated as an LSD, but the fronts and rears are locked 100% on accel and brake so they're just simulated as a welded solid axle. So since you're now changing the power split to the front of the vehicle and have the brake balance set to full front too, you're overcoming the brake torque with the super low gear ratio, and Forza only calculates brake torque radial inertia transfer for vehicle weight shifting, which is simulated as a body rotation instead of actual inertia, in most cases it acts nearly the same and is far simpler to do but it allows for bugs like this, where you brake, but keep spinning the wheels so the game keeps adding body roll along the axis of the wheel rotation, offset to the body center of mass, and as the wheels don't stop but are still braking, Forza just keeps rotating the vehicle constantly with a certain amount of torque, hence bouncing and slowing as it makes contact and then speeding up again. When you turn the front wheels, since they're spinning and braking, the body rotation torque changes its axis of rotation which causes the vehicle to begin flipping along that axis. As the car is much longer than it is wide, its very strongly prone to flipping sideways instead, hence the Reliant _brake_ dancing.
2:59 That means in order for it to lock there needs to be a 100% difference in the wheels spinning so it would actually be opening up the diff all the way
Brainbow is mental for finding stuff like this. I think he might know this game in and out better than anyone outside the dev team. After seeing him do this i managed to reverse engineer the tune, albiet obviously not as good as his. After some time he gave me some tips to make it better. Only thing thats disappointing now is its REALLY going to be out there and wont be as funny to blow other players minds lol.
I think the only way to "patch" this without ruining vehicle physics is to utterly redesign how they do brake torque weight transfer. Currently, it just takes the rotating inertia of the wheels and begins applying a body roll torque at the center of mass based on how hard you're braking and how much inertia the wheels have, plus the inertia of the body among other bits of data, but since a low gear ratio like this with almost all the power to the front wheels and all the braking to the front too causes the wheels to maintain speed despite full braking, the game calculates the body roll and keeps on adding it over and over again since engine torque isn't calculated for its inertial effects, its why you can hit the gas when airborne and not have the car pitch backward, but the moment you hit the brake the car pitches forward. So, a fix to this is simply calculating engine torque effects on the car's body rotation during acceleration, but that might mess with how people drive in Forza at the highest end of speed and it may screw up how people approach rally and jump races due to their cars pitching backward over every jump in high power cars when they're at full throttle in a high gear.
@@Idontknow73748 I could've explained better, but think about it this way: Take an E-Bike, hang it from the ceiling, then press the throttle. See how the bike pitches back hard? Then it levels out with the wheels still turning? Then when you hit the brakes it pitches forward very hard? Forza currently only simulates the latter movement under braking. Edit: Actually, it just occurred to me now that this very principle is why hard braking of the front wheel on any bike carries a decent risk of pitching forward over the handlebars, the brake torque on the frame tries to rotate everything attached to the forks forward, and this only adds to the reason you can easily lock up the rear wheel even when leaning far back since the braking torque causes the wheel to kind of hop. This I believe is simulated in Automation, that car building game, where the front brake curve pitches up more at high speed and the rear down more at high speed due to conservation of angular momentum _and_ basic body weight transfer.
The sierra car s2 has some really good air control And the newest evo does front flips on jumps for some reason Really funny lol hoonigan bel air low rider tune funny
4:57 Would be cool to see that as a challenge in the challenge videos he does. So start a drag race with those cars and just whoever finishes rolling to the line wins.
6:07 There’s something I figured out too. You don’t need the 6.7L V8 Diesel engine to pull this off. The 7.4L V8TT can also help do this trick too because it has 1,475 ft-lb of torque. 400 more than the Diesel V8.
@@punchingorphans6102 I was talking about both engines at stock performance. I didn’t realize it had that much fully upgraded. However both engines can still pull off the trick.
Parts: Most torque engine Max it but no fly wheel Race weight reduction Race Brakes Anti Roll Bars Drift suspension Awd Swap Race Trans 4 speed Max trans upgrades no driveline Rally diff (or drift diff) Tuning: Max final and first gear 0 alignment, 1 castor Min antiroll Min Max springs Soft Rebound, Stiff Bump Front High (brakes) Mac Front Diff
I believe its not that the Tundra has "air control" like if this is GTA's horrifically unrealistic physics, I think its more that Forza does some amount of wheel inertia simulation, which is why lighter rims have a larger performance benefit for an equivalent weight loss than a lighter body, as the wheels don't resist an increase in speed as much and they don't cause as much instability in sharp corners from gyroscopic procession. In Forza the inertial simulation would be far simpler, but its all meager gyroscopic simulation. The glitching comes from how braking is simulated in game, as it tries to apply wheel torque simulation when the wheel should not be spinning, and so you get an infinite force generation bug like if its some Looney Tunes episode with blowing on the sail of your own ship to move at ridiculous speed. I imagine people started getting the idea that this braking torque bug exists by going over a jump and hitting the handbrake and realizing that the car is doing something _very_ funky and sus and taking it to the logical extremes. Someone hyperfocuses on the idea that handbrake and torque does strange things, then starts to puzzle out what causes it. Immense wheel torque by transmission gearing and torque monster engines and from there suspension optimization and learning the ins and outs of the bug and here we are. Edit: I figured it out. Forza doesn't calculate the body roll of engine torque on turning the wheels. You go over jumps at full throttle and your wheel speed climbs drastically without the car pitching back, but the moment you brake you pitch forward right away. So it stands to reason that a super low gear ratio for maximum torque plus maximum brake to the front wheels plus all torque to the front wheels means the car will just flip itself over when the game keeps calculating the effects of braking on body rotation without calculating the effects of engine torque on body rotation too. I think Assetto Corsa, the original game, simulates both brake and engine torque on body roll, BeamNG Drive it has to be said does it by nature though it can't be used as an example due to being all soft-body physics simulation anyways, and of course arcade games like Need For Speed, The Crew and GTA don't have it at all, the latter just has "air control" BS but I guess its a game meant for non-drivers and PtW bank whales so okey I guess.
Ive been gatekeeping this bug since june 😭. Theres another car that uses almost the same physics as the honda s800 you used in forza motorsport that I think you should try 👍
Huge thanks to Brain and Monty for helping out with this! Let me know if you find any other cars that are fun!
yes daddy nick
ofcourse monty knows how to tune cars like these😂
Can you share the tunes you used?
Nick you spoon give full list
Hey Nick I'm having a skill issue on twitch and can't find your most recent live streams or can't see when you go live
Can you help me out pls don't ignore this
the craziest part of this glitch is that brain has known it existed since the hot wheels expansion came out. I remember the forest hide and seek (i was also in that video), but brain at the end (and start) was break-dancing with a reliant, so hes known for about 2 years that this glitch is a thing, absolutely amazing and props to him for finding it out that quickly
wait, hold. Has it been 2 years since the hot wheels map launched?
@@CGGS_0yup
The devs should honestly just add real lowriders into the game at this point.
Low rider would somehow be the best rally car for some reason 😂
@Secretguy2078 true 😂
or a way to lower trucks all the way. the game is based in mexico and they have 1 street truck in the whole game. wtf mexicans love street trucks
here's some insight: the reliant supervan works on a fundamentally different mechanism to the air control cars, it can only breakdance clockwise. That one I can truly credit as my own. The air control cars I reverse engineered Max9x's tune and produced an improved version. To my knowledge, they are the original discoverer of air control car breakdancing.
7:45 bro just did a musty flick
😭💀💀💀😭😭😭
This is rocket league!
Tractor tipping ❌
Tundra Tipping ✅
Video idea. Give everyone 2 weeks and have the olympic breakdancing competition. Use cars from countries and get graded for routines, special moves, etc….
Nice ... A tutorial of how to act sus like monty
Also play the green valley event lab now
Love the videos, everyday I know at 20:00 in my country Nick, one of my favourite TH-camrs posts
4:14 Gymkhana 7 in FH5, NOW!!!
YES!
Forza: we are the most realistic racing game.
Also forza:
6:28 I think the way this works is because the differential causes the wheels of the car to turn at different speeds when steering around a corner, for example when you steer to left the right wheel turns faster and vice versa which also would explain why you have to turn in the opposite direction to the one you want to flip in
aaaaaaaaand my brain still cant comprehend what he said
So, the center differential is simulated as an LSD, but the fronts and rears are locked 100% on accel and brake so they're just simulated as a welded solid axle. So since you're now changing the power split to the front of the vehicle and have the brake balance set to full front too, you're overcoming the brake torque with the super low gear ratio, and Forza only calculates brake torque radial inertia transfer for vehicle weight shifting, which is simulated as a body rotation instead of actual inertia, in most cases it acts nearly the same and is far simpler to do but it allows for bugs like this, where you brake, but keep spinning the wheels so the game keeps adding body roll along the axis of the wheel rotation, offset to the body center of mass, and as the wheels don't stop but are still braking, Forza just keeps rotating the vehicle constantly with a certain amount of torque, hence bouncing and slowing as it makes contact and then speeding up again. When you turn the front wheels, since they're spinning and braking, the body rotation torque changes its axis of rotation which causes the vehicle to begin flipping along that axis. As the car is much longer than it is wide, its very strongly prone to flipping sideways instead, hence the Reliant _brake_ dancing.
@ differential makes wheels go spinny at different speeds when car go around corner
Ford F150
The F now stands for flip
So 150 flips.
I can get behind that :D
Exactly :D
Flipord Flip150
5:09 video idea..Make this as a drag challenge to see if anyone can make it through while rolling
I can’t believe how mental these tunes are😅
9:59 all of humanity after discovering the laws of math:
FH5 Challenge Baroll roll drag race
ive known about this glitch for a little while now
you can hold the handbrake and steer to move the car around like crazy
When the devs accidentally put a motorsport update in horizon.
YES, THE VID WE NEEDED!
2:59 That means in order for it to lock there needs to be a 100% difference in the wheels spinning so it would actually be opening up the diff all the way
the Bel Air was impressive since it can flip or do cartwheel! 😅
the best part is that u can glitch into the stage part of the rush outpost with the backflip cars lol
Brainbow is mental for finding stuff like this. I think he might know this game in and out better than anyone outside the dev team. After seeing him do this i managed to reverse engineer the tune, albiet obviously not as good as his. After some time he gave me some tips to make it better. Only thing thats disappointing now is its REALLY going to be out there and wont be as funny to blow other players minds lol.
I swear, if the devs patch this.
Then it’s cannon
I think the only way to "patch" this without ruining vehicle physics is to utterly redesign how they do brake torque weight transfer. Currently, it just takes the rotating inertia of the wheels and begins applying a body roll torque at the center of mass based on how hard you're braking and how much inertia the wheels have, plus the inertia of the body among other bits of data, but since a low gear ratio like this with almost all the power to the front wheels and all the braking to the front too causes the wheels to maintain speed despite full braking, the game calculates the body roll and keeps on adding it over and over again since engine torque isn't calculated for its inertial effects, its why you can hit the gas when airborne and not have the car pitch backward, but the moment you hit the brake the car pitches forward.
So, a fix to this is simply calculating engine torque effects on the car's body rotation during acceleration, but that might mess with how people drive in Forza at the highest end of speed and it may screw up how people approach rally and jump races due to their cars pitching backward over every jump in high power cars when they're at full throttle in a high gear.
I js had a stroke reading that @@Avetho
@@Idontknow73748 I could've explained better, but think about it this way:
Take an E-Bike, hang it from the ceiling, then press the throttle. See how the bike pitches back hard? Then it levels out with the wheels still turning? Then when you hit the brakes it pitches forward very hard?
Forza currently only simulates the latter movement under braking.
Edit: Actually, it just occurred to me now that this very principle is why hard braking of the front wheel on any bike carries a decent risk of pitching forward over the handlebars, the brake torque on the frame tries to rotate everything attached to the forks forward, and this only adds to the reason you can easily lock up the rear wheel even when leaning far back since the braking torque causes the wheel to kind of hop. This I believe is simulated in Automation, that car building game, where the front brake curve pitches up more at high speed and the rear down more at high speed due to conservation of angular momentum _and_ basic body weight transfer.
JingleJangleJoe would be crying after seeing this
The sierra car s2 has some really good air control
And the newest evo does front flips on jumps for some reason
Really funny lol hoonigan bel air low rider tune funny
Yay the secret to high cars
Still better than the olympic break-dancy girl.
Make sure to turn off launch control! Also I found that around 5% on the differential delivered the best results for the Tundra.
Ty bro, helped me
Doc told all of us turn right to go left ❤
4:57 Would be cool to see that as a challenge in the challenge videos he does. So start a drag race with those cars and just whoever finishes rolling to the line wins.
6:07
There’s something I figured out too. You don’t need the 6.7L V8 Diesel engine to pull this off. The 7.4L V8TT can also help do this trick too because it has 1,475 ft-lb of torque. 400 more than the Diesel V8.
The diesel has 2,319 ft-lb
@@punchingorphans6102 I was talking about both engines at stock performance. I didn’t realize it had that much fully upgraded. However both engines can still pull off the trick.
When are we getting an AR12 themed FH5 update
Even works with Auto transmission, if you slip the handbrake under full acceleration. Hooligan Bel Air confirmed 👍
Nick must feel at home with purposeful skill issues
Ok now wee need a challenge based on this method of moving the car side ways to the finish line
Nick and keep up the good work real true and I good the video 👍 😂
FH5 lobbies are no longer gonna be normal
For those wondering, no i could not get it to work in any of the past forza games just forza five
Also I was wondering why everyone online is in backflipping now cheers Nick
5:50 I've been trying with the Yokohama Alpha but it doesn't seem to want to do it very much. It's entirely possible I did something wrong, but still
Ahh yes backfliping tundra
Now you have to cross the map doing this👌
"the differential actually makes a huge difference"
Fun fact, The Aston Martin db11 2017 gets lower when you apply rally Suspensions
Parts:
Most torque engine Max it but no fly wheel
Race weight reduction
Race Brakes
Anti Roll Bars
Drift suspension
Awd Swap
Race Trans 4 speed
Max trans upgrades no driveline
Rally diff (or drift diff)
Tuning:
Max final and first gear
0 alignment, 1 castor
Min antiroll
Min Max springs
Soft Rebound, Stiff Bump
Front High (brakes)
Mac Front Diff
@AR12Gaming there is also a glitch to unlock other peoples tunes
That would come in so handy to get rid of anti-lag turbos, hate 'em 🤬
I need to know that one, before devs patch it 💀
Can you do it in forza 4
@@ArianTorres-f1e it’s been around ever since they released the test track
dedication +10000000
If a soccer player was a car ,that definitely is one 😂
I bet you can get it to do front flips better if you swap which suspention pair is raised vs lowerd.
whats the code for the tundra tune?
We got the dog from Inspector Gadget helping Nick?!?! That's how you know it's bad XD
Dj might have lost his job after this lol
I believe its not that the Tundra has "air control" like if this is GTA's horrifically unrealistic physics, I think its more that Forza does some amount of wheel inertia simulation, which is why lighter rims have a larger performance benefit for an equivalent weight loss than a lighter body, as the wheels don't resist an increase in speed as much and they don't cause as much instability in sharp corners from gyroscopic procession. In Forza the inertial simulation would be far simpler, but its all meager gyroscopic simulation. The glitching comes from how braking is simulated in game, as it tries to apply wheel torque simulation when the wheel should not be spinning, and so you get an infinite force generation bug like if its some Looney Tunes episode with blowing on the sail of your own ship to move at ridiculous speed.
I imagine people started getting the idea that this braking torque bug exists by going over a jump and hitting the handbrake and realizing that the car is doing something _very_ funky and sus and taking it to the logical extremes. Someone hyperfocuses on the idea that handbrake and torque does strange things, then starts to puzzle out what causes it. Immense wheel torque by transmission gearing and torque monster engines and from there suspension optimization and learning the ins and outs of the bug and here we are.
Edit: I figured it out. Forza doesn't calculate the body roll of engine torque on turning the wheels. You go over jumps at full throttle and your wheel speed climbs drastically without the car pitching back, but the moment you brake you pitch forward right away. So it stands to reason that a super low gear ratio for maximum torque plus maximum brake to the front wheels plus all torque to the front wheels means the car will just flip itself over when the game keeps calculating the effects of braking on body rotation without calculating the effects of engine torque on body rotation too. I think Assetto Corsa, the original game, simulates both brake and engine torque on body roll, BeamNG Drive it has to be said does it by nature though it can't be used as an example due to being all soft-body physics simulation anyways, and of course arcade games like Need For Speed, The Crew and GTA don't have it at all, the latter just has "air control" BS but I guess its a game meant for non-drivers and PtW bank whales so okey I guess.
Ive been gatekeeping this bug since june 😭. Theres another car that uses almost the same physics as the honda s800 you used in forza motorsport that I think you should try 👍
just wait until devs patch this in the next update because its "unfair advantage" lol
You should be on the x fator
We got breakdancing cars before GTA 6
I bet this would be street dancers in 2130
You should upload the tunes because I'm lazy xD
you should try to jump it and do backflips mid air
2 things one can we have the full list of cars this works with two on the bel air theres a 2002nm torque engine
Sometimes people find glitches by surfing through the games code and fiddling with it or something
can you even see the code for FH5? I thought it was all hidden.
Car gymnastics challenge for next video
theres a glitch with the audi s1 rally car where it will bounce like crazy at high speeds
I wonder if the Unimog and the F450 could do it
What are those rims at the start😂
what is the list of cars that can do this
idk
i tried with a chevy impala to truly make a lowrider but it didnt work
@@lukesmith1648 yeah same
what
You should share this tune and then make a video of all the tune share codes for us
Still better than RayGun
I tried this and it didn’t work for me 😢 either I am terrible at tuning or it doesn’t work
BMW Isetta... HERE I COME
From my experience you can do it without handbrake
Where can I find the list of cars with air control?
is there a shar cod for all?
now make this possible for actual low riders!
I’m gonna do this ASAP
why does it flip almost like my mercedes
It didnt work for me i tried the tutorial twice but it still wont work😢
Same
Honestly, can the Valkyrie do it?
Tune code plz?
If u go to tunes it will be the first one
Beamng drift tandems when
Dose this all work in the air
4:27 its like the car from fortnite
Love doing this lmaoo
7:43 goofy ah cat
Can ford fiesta 81 do it?
can you please share the tuning code.
Brooo that’s sick but how tf did he find this out🤔
brain is the brain
Thanks dad
Number 382 on the like list
How do I turn off launch control so I can do this
Under settings, then difficulty and should be at the bottom
Finally!
I tried to do it, but it only works in reverse
45% brake force for fun
Do this as a challenge
Please do a race like this
Here’s a joke why ar12 go so slow because he is going 12 mph😢
@@lostboyzz1638 holy dry ass comment