Well done. Concisely run game. All are well-prepared, and ready for business. Doens't have all the typical chit-chat one often sees in these games (and takes up the majority of time). Again well done. Subscribed and thumbs up.
Very good DM. Immersive and detailed narrative. Not much sign of using notes. He knows his stuff and it shows. Great story telling here. Thank you. I'm learning all over again.
I plan on making CoS my first DMing effort. Watching this really helps me understand how the campaign goes, as the book has very little direction, just set pieces. You're helping me break through a severe lack of vision, and it really helps. Thank you.
I'm the same, first time ever Dm'ing and been reading the book for a week and know it(sorta), but not too sure how to link everything in a cohesive manner, hopefully this video helps....good luck running your game
@@YouLARP it actually says in the book itself to read the whole thing, took me a little to figure out that its a sandbox and once you know that it's like wait this isn't just a campaign this is the Ravenloft Campaign setting, I can do anything
I am 2 minutes in and I already like the vibes I'm getting from the DM. Thank you for making this. Ravenloft is one of my favorites scenarios within the D&D universe. I especially like how you go into details of how things look; their colors, feel, freshness or rottenness. It is very important to be descriptive to submerge the players within the atmosphere of both beauty and horror. I'll be watching~
Ammy Hideyoshi with this genre, you have to be overly descriptive. Otherwise, it’s no different than any other campaign setting. It’s like one GM on YT put it, the goal of a horror setting is to scare the players, NOT the characters but THE PLAYERS.
@@ademiranda2 Indeed. Knowing your players and knowing how to read the table is a very powerful weapon anywhere, but even more so in CoS. When you notice that something makes the eyes of your players (or a particular one) go a little wider, that's when you know you should push it a little further, make it even more interesting or worrisome, even if only by adding a few extra steps or details to it. Juuust the right extra amount so they don't feel you're trying to push them into something, but enough to put the lure or give the chills. There's a lot of improvising on the spot from the DM's side when this campaign is on. One learns a lot playing or DMing it.
I love this play through. The scene the GM sets is described well, all dreary and mournful. I’m surprised regarding Constance’s reticence to practice the Paladin’s chivalry by escorting her ladyship to the monastery for her protection.
Hey Brian, Cheers for the Feedback and kind words. I am really looking forward to the Character arc for Constance to see if she will become the "shining knight" or perhaps succumb to something darker... :D
8:40 Character Introductions 1:47:06 My Halfling Magical Girl Xooti crit's the old woman in the back with a Fire Bolt and then jumps on her hitting her over the head with a crowbar screaming "Give me my heartstone you old hag!" 1:51:58 Xooti runs to the bar "Hey, big guy!" jumping up where nothing her pointy hat seen over the counter. "How much for a cup of milk?" "…One copper." Jumps up and slaps a coin on the table. 2:23:06 As Hessia attempts to swipe some goods, Xooti grabs her tail and bites it. "Just after you promise to help people bury their recently DEAD FATHER! You want to steal from them?! You want gold that much just ask me, I'm loaded!" She prestedigitates a gold ingot and yeets it at Hessia's head. 2:43:00 Xooti gabs Jukule by his tail and cast shocking grasp. "Can we see exactly who it is be for we have another family tragedy." 3:02:26 Just as Constance rates her hammer Xooti blast her in the face with a fire bolt. "That's enough!" 3:3:15 Xooti sticks Gabriel in his caff with her dagger "No, not good fool." She started to twist her dagger in his leg. had the stone I could have cured the retch." 3:05:23 "YOU KNEW?!!! And you still killed him!!!" Xooti shouts at the top of her voice then jumps on Gabriel clawing at his face while casting showing grasp. 3:19:37 Xooti prestidiigitates a padded ball and from the shadows throws it to know out Ireena.
Very good I made my own variation of the mist in the woods hook. The players started off in daggerford and took up a job that was a desperate plea by the duke of the town to look for his son. This lead the party on a search and rescue into the misty forest. Upon entering the fog was very subtle until they found a body. The description that duke gave the party matched the dead corpse in front of them perfectly. The body was mangle with half its torso missing and his throat torn out along with most of his vital organs. He held the fake note of the burgomaster the party assumed he was on some mission to gain wealth from a mysterious land called barovia. After finding the body the fog closes in on them and they are attacked by wolves. These are no ordinary wolves to as they seem smarter than your average wolf. The party was actually having a difficult time as the wolves would use the fog to their advantage and dive in and out of it. After quite the beating the part heard a loud bark and the wolves that they were fighting disengaged and ran off. Through the fog they were able to catch a glimpse of a large dire wolf watching them.This wolf was Strahd spying on his new visitor. Just seeing this silhouette of this large wolf put my party on edge on their way to barovia. love this module good job at dming :D
It’s so fucking cool that D&D is so much more diverse now in terms of gender, race, etc. I remember back in the 80’s when I started playing, we were pretty much ‘in the closet’ as D&D players because of the negative stigma-“a game for boy nerds, dorks, who weren’t dating, etc.
Yep. We used to "hide away" and not tell anyone what it was that we were doing. That included parents and peers. It's SO much different now. I play twice a week now, one session being in a gaming shop in full view of everyone !! It's cool being a nerd now !!
I started watching this because I am running the same campaign. I wanted to get ideas and inspiration, now I’m just invested in the story and the characters.
how is your curse of strahd game going? mine is not that great, i mean iut´s hilarious, but that´s kinda the problem: it´s hilarious. It´s supposed t obe frightening but kinda the tone shifted to so much light hearted shennanigans, i would not be shocked if strahd died being strangled by his socks or something^^
YouLARP they just finished retrieving the bones of St. Andral from the coffin makers shop. They killed the coffin maker because he led them upstairs where the spawns were. It was almost a TPK because they are still at lvl. 3. On our next session, they will get more into Valaki and its different subplots.
I started pondering a way to make the lore about the Vastaya a bit more modern-day friendly. Ya see, the Vastaya technically don't have souls. However, the Baldur's Gate 3 game gave me an idea of how that could be modified so it's not a "lol evil gypsies" bent. They have souls, but not as we (or Withers) would understand them. They are true natives to the Realms of Dread, so rather than souls born of some original plane like other humanoids, their souls are born of the Mist. This would result in their uncanny nature, and mean that if they somehow traveled to a more traditional material plane, they'd technically be outsiders. I've always wanted to play Curse of Strahd with a cleric who worshipped the Dark Powers, and was very interested in the way every Dread Realm is both a repeating story and a karmic prison. So I just imagined him warmly greeting the "Children of the Mists" and offering the blessings of the Powers to them.
wow why did the paladin and the group not attack the evil granny witch omg seems like a group of role playing party and less hack and slash I forgot their LARPers first
About 40 mins in. Freaking great, people! Makes me wanna play instead of GM. High praise lol. Terrifically well played all round so far, all. GM, you're killing it! Gonna keep listening with much hopeful anticipation. Cheers you all :) 🍷🍻
Song about Barovia set to the tune of the Russian National Anthem Welcome to Barovia Everything sucks here Welcome to Barovia Everything wants you dead here Werewolves, Vampires, and Zombies too Every single one of them wants to kill you Welcome to Barovia Everything sucks here You can run but you cannot hide When count von Strahd is near
@@YouLARP any tips for a new DM for this. I'm having a hard time getting a good narrative to run while doing this campaign. I feel like the book leaves a lot out.
I moved death house after the village. Agreed on it being to good to cut. Think it is episodes 2, 3 and 4. If you do watch would love to know your thoughts on the ending...
My friends and I are playing CoS too and we skip Death House, but that's because we did it as a one shot a couple months ago and were like: nop not again xD XD
Don't mind me, just watching this just to prepare myself for when I create campaign 2 when I haven't even started campaign 1 (I have a good reason ok?)
I have a question, because I haven't DM'd a game in decades. Why is the DM telling the characters about saving throws and allowing them to make the rolls? This seems like a sure-fire way to derail campaigns; makes it really hard for the DM to recover from a saving throw that needed to be made and wasn't, or not made but was, in order to advance the narrative. What happens most of the time is that either saving throws become essentially meaningless, with the DM scrambling to keep the campaign together after an exceptionally good or bad roll, or character dies when they didn't need to. Basically it allows the DM to stay in control of the narrative and if necessary, save players from themselves.
We’ve always had players roll STs in my games, and that’s how I’ve seen most people do it as well. And funnily enough, I think it’s because of the exact same reason you seem to be confused about it. Allowing the players to roll the saving throws gives it a bit more up to chance, and for a lot of people, they do like that aspect of the game. My players want to be able to cast a spell and feel like the consequences are really coming from the dice, not just a pre-set narrative. If the DM can decide whether the spell the bad guy uses succeeds or not, I dunno, I certainly understand why people would want to minimize the destructive potential of the dice; but at the same time, that’s part of the draw of the game for me. Sorry, I hope that makes sense. I think it’s just a different style of running games. I don’t like to fudge dice rolls or things like that when I’m DMing, because I mean, for me personally, I already have a lot of control over the narrative as the DM. The dice rolls add in a little bit of a factor which can surprise me and shake up the game, and I find that the group which I play with really enjoy when the dice lead to unexpected conclusions, both when it screws over the players and when it screws over me. Some of those have been our most memorable experiences. Such as them wrecking my big bad evil guy in a fight by using a spell which kept him restrained and using his turn to fail on saving throws- this is why legendary resistance is so useful. Or another time when some unlucky dice rolls led to multiple player deaths and them running away from a red dragon when victory was right in their grasp. I think that the group I play with enjoyed those situations more than if I had changed the outcome of the dice to better reflect the narrative i was originally hoping to tell. This probably depends a lot on your group and what they’re getting from the games. I’m definitely not saying one system is better over the other one. I think that my system works better for MY group, but if people have a group of players who really want to tell a specific narrative without dice rolls really screwing it up, then I think they should play in a way which can better give them that experience.
It doesn't need to. It's called 'failing forward' and Matt Colville has some videos about it, basically just because the PC fails a roll doesn't mean instadeath, but it can move the narrative along. It just requires a lot of improv
Hey Michael, Cheers for the question. Red is a Ghostwise Halfling dnd5e.wikidot.com/halfling • Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. She is also a druid from the circle of the shepheard which gives her "At 2nd level, you gain the ability to converse with beasts and many fey." So using Silent speech she communicates showing telepathic images.
I don't want to sound like a total SJW but "Gypsy" is recognised as a racial slur nowadays btw, just use Vistani or Roma if you want a 'real world' descriptor. Good game though, Ravenloft was always my favourite D&D setting.
"You've been traveling together for a while now. What is one thing the others would notice about your character?" I love it. I'm stealing it.
Well done. Concisely run game. All are well-prepared, and ready for business. Doens't have all the typical chit-chat one often sees in these games (and takes up the majority of time). Again well done. Subscribed and thumbs up.
Cheers for your lovely comment Tim, I will pass your message to the players.
Almost ready with the new campaign which is a full home brew world.
Adam
This DM is VERY good. Excited to learn a thing or 2 and enjoy the story also
Cheers K Geo. Do you play or DM?
DM! I’ve run LMoP and SKT. Thinking about running this next :)
@@kgeo2686 DO IT! Lot of fun.
YouLARP I will!! Thanks for all the great content!! Keep it up!
Very good DM. Immersive and detailed narrative. Not much sign of using notes. He knows his stuff and it shows. Great story telling here. Thank you. I'm learning all over again.
Thank you for your kind words mate.
Adam
I plan on making CoS my first DMing effort. Watching this really helps me understand how the campaign goes, as the book has very little direction, just set pieces. You're helping me break through a severe lack of vision, and it really helps. Thank you.
Awesome. Glad to be of help. First time I read the book I was so confused. This weekend I may try and make a video for DMs as confused as I was.
I'm the same, first time ever Dm'ing and been reading the book for a week and know it(sorta), but not too sure how to link everything in a cohesive manner, hopefully this video helps....good luck running your game
@@YouLARP it actually says in the book itself to read the whole thing, took me a little to figure out that its a sandbox and once you know that it's like wait this isn't just a campaign this is the Ravenloft Campaign setting, I can do anything
I am 2 minutes in and I already like the vibes I'm getting from the DM. Thank you for making this. Ravenloft is one of my favorites scenarios within the D&D universe. I especially like how you go into details of how things look; their colors, feel, freshness or rottenness. It is very important to be descriptive to submerge the players within the atmosphere of both beauty and horror. I'll be watching~
Cheers Ammy. Love the feedback so far. Anything you feel I/we could do better feel free to say as well.
Ammy Hideyoshi with this genre, you have to be overly descriptive. Otherwise, it’s no different than any other campaign setting. It’s like one GM on YT put it, the goal of a horror setting is to scare the players, NOT the characters but THE PLAYERS.
@@ademiranda2 Indeed. Knowing your players and knowing how to read the table is a very powerful weapon anywhere, but even more so in CoS. When you notice that something makes the eyes of your players (or a particular one) go a little wider, that's when you know you should push it a little further, make it even more interesting or worrisome, even if only by adding a few extra steps or details to it. Juuust the right extra amount so they don't feel you're trying to push them into something, but enough to put the lure or give the chills. There's a lot of improvising on the spot from the DM's side when this campaign is on. One learns a lot playing or DMing it.
I love this play through. The scene the GM sets is described well, all dreary and mournful. I’m surprised regarding Constance’s reticence to practice the Paladin’s chivalry by escorting her ladyship to the monastery for her protection.
Hey Brian, Cheers for the Feedback and kind words. I am really looking forward to the Character arc for Constance to see if she will become the "shining knight" or perhaps succumb to something darker... :D
About to run session one tomorrow ladies and gentleman... wish me luck!!
Smash it! my advice is to take it slow and enjoy being the baddie
Update???
8:40 Character Introductions
1:47:06 My Halfling Magical Girl Xooti crit's the old woman in the back with a Fire Bolt and then jumps on her hitting her over the head with a crowbar screaming "Give me my heartstone you old hag!"
1:51:58 Xooti runs to the bar "Hey, big guy!" jumping up where nothing her pointy hat seen over the counter. "How much for a cup of milk?" "…One copper." Jumps up and slaps a coin on the table.
2:23:06 As Hessia attempts to swipe some goods, Xooti grabs her tail and bites it. "Just after you promise to help people bury their recently DEAD FATHER! You want to steal from them?! You want gold that much just ask me, I'm loaded!" She prestedigitates a gold ingot and yeets it at Hessia's head.
2:43:00 Xooti gabs Jukule by his tail and cast shocking grasp. "Can we see exactly who it is be for we have another family tragedy."
3:02:26 Just as Constance rates her hammer Xooti blast her in the face with a fire bolt. "That's enough!"
3:3:15 Xooti sticks Gabriel in his caff with her dagger "No, not good fool." She started to twist her dagger in his leg. had the stone I could have cured the retch."
3:05:23 "YOU KNEW?!!! And you still killed him!!!" Xooti shouts at the top of her voice then jumps on Gabriel clawing at his face while casting showing grasp.
3:19:37 Xooti prestidiigitates a padded ball and from the shadows throws it to know out Ireena.
Very good I made my own variation of the mist in the woods hook. The players started off in daggerford and took up a job that was a desperate plea by the duke of the town to look for his son. This lead the party on a search and rescue into the misty forest. Upon entering the fog was very subtle until they found a body. The description that duke gave the party matched the dead corpse in front of them perfectly. The body was mangle with half its torso missing and his throat torn out along with most of his vital organs. He held the fake note of the burgomaster the party assumed he was on some mission to gain wealth from a mysterious land called barovia. After finding the body the fog closes in on them and they are attacked by wolves. These are no ordinary wolves to as they seem smarter than your average wolf. The party was actually having a difficult time as the wolves would use the fog to their advantage and dive in and out of it. After quite the beating the part heard a loud bark and the wolves that they were fighting disengaged and ran off. Through the fog they were able to catch a glimpse of a large dire wolf watching them.This wolf was Strahd spying on his new visitor. Just seeing this silhouette of this large wolf put my party on edge on their way to barovia. love this module good job at dming :D
LOVE IT!
It’s so fucking cool that D&D is so much more diverse now in terms of gender, race, etc. I remember back in the 80’s when I started playing, we were pretty much ‘in the closet’ as D&D players because of the negative stigma-“a game for boy nerds, dorks, who weren’t dating, etc.
Yep. We used to "hide away" and not tell anyone what it was that we were doing. That included parents and peers. It's SO much different now. I play twice a week now, one session being in a gaming shop in full view of everyone !! It's cool being a nerd now !!
I started watching this because I am running the same campaign. I wanted to get ideas and inspiration, now I’m just invested in the story and the characters.
Cheers Alejandro. I am thinking about making some quick tips videos for CoS as a few people have said the same.
how is your curse of strahd game going? mine is not that great, i mean iut´s hilarious, but that´s kinda the problem: it´s hilarious. It´s supposed t obe frightening but kinda the tone shifted to so much light hearted shennanigans, i would not be shocked if strahd died being strangled by his socks or something^^
@@Metalhammer1993 love it
YouLARP they just finished retrieving the bones of St. Andral from the coffin makers shop. They killed the coffin maker because he led them upstairs where the spawns were. It was almost a TPK because they are still at lvl. 3. On our next session, they will get more into Valaki and its different subplots.
Im a DM of CoS myself and I'm making the rounds to the various CoS streams getting ideas. Love you guys already and im not far in yet!
Cheers Desiree,
Please do let us know how you get on with you game.
The game does take some crazy twists and turns hope you stick with us.
You're really good describing the scenes.
I started pondering a way to make the lore about the Vastaya a bit more modern-day friendly. Ya see, the Vastaya technically don't have souls. However, the Baldur's Gate 3 game gave me an idea of how that could be modified so it's not a "lol evil gypsies" bent. They have souls, but not as we (or Withers) would understand them. They are true natives to the Realms of Dread, so rather than souls born of some original plane like other humanoids, their souls are born of the Mist. This would result in their uncanny nature, and mean that if they somehow traveled to a more traditional material plane, they'd technically be outsiders.
I've always wanted to play Curse of Strahd with a cleric who worshipped the Dark Powers, and was very interested in the way every Dread Realm is both a repeating story and a karmic prison. So I just imagined him warmly greeting the "Children of the Mists" and offering the blessings of the Powers to them.
Oh love it!
I wish I did more with them.
Love this! Looking forward to the next episode. :D
Ah Great. Really glad you are enjoying it so far.
Wow, Constance has sick HP and AC!
She is a Unit for sure.
wow why did the paladin and the group not attack the evil granny witch omg seems like a group of role playing party and less hack and slash I forgot their LARPers first
Less hack and slash at times. Keep watching to see how things go with the granny...
@@YouLARP I have played and gm since and your vg gm
I got use to playing D&D with instinct. It works for me
@@hawk1s1k ah thank you! Currently working on the new campaign which is 100% home brew. Brain about to melt.
About 40 mins in. Freaking great, people! Makes me wanna play instead of GM. High praise lol. Terrifically well played all round so far, all. GM, you're killing it!
Gonna keep listening with much hopeful anticipation. Cheers you all :)
🍷🍻
Song about Barovia set to the tune of the Russian National Anthem
Welcome to Barovia
Everything sucks here
Welcome to Barovia
Everything wants you dead here
Werewolves, Vampires, and Zombies too
Every single one of them wants to kill you
Welcome to Barovia
Everything sucks here
You can run but you cannot hide
When count von Strahd is near
The DM reminds me of Joffrey
Great stream you are an absolutely master for DM sir
How did yall make that awsome die shaped character profile on the bottom right. Looks awsome.
Hey sorry i just saw this. Just in Photoshop. I can send you the base images if you like?
The sound quality needs a little work but all in all good stuff guys. I enjoyed watching.
Cheers JC. Have learnt a bit about sound recording and after episode 5 ish hopefully you will see the improvement
pouch of 50 cp with continual light on each...OG advice...
Sneaky I like it.
*Eyezooms* I’m also playing CoS with a ghostwise halfling druid! His name is Wren! 👀
MVP - Red's wolf friend, I sure hope nothing happens to him ...
Do you guys still attend Empire?
The PC's are 2nd level at the time of this video correct?
Hi John, yeap I started at everyone at level 2 and the start slightly differently if you are familiar with curse of strahd?
Damn he's a good DM
ah Cheer Skeet. The group are a lot of fun to DM for.
@@YouLARP any tips for a new DM for this. I'm having a hard time getting a good narrative to run while doing this campaign. I feel like the book leaves a lot out.
@@skeetfontenot4922 Join the reddit and Facebook group. Take it slow. Thinking of making a video for tips.
I enjoy this DMs voice. Very pleasant. How do you speak like that?
bless adds d4 to hit and saves not damage
1:15:20 That jumpscare tho.
Totally planned that as well, honest...
I had a late night followed by a long shift and nodded off on the bus on the way home...I certainly wasn't asleep after 2:34:01
Will save? What edition are u running out of curiosity? Awesome either way everyone is doing a great job imo
I am a pathfinder player at heart and always call wisdom save wrong. We play 5E. Cheers glad you liked the game.
@@YouLARP gotcha yeah really enjoying it so far. Keep up the great work!
Why skip the Death house though? it's easily the one of the best encounters.
I moved death house after the village. Agreed on it being to good to cut. Think it is episodes 2, 3 and 4. If you do watch would love to know your thoughts on the ending...
My friends and I are playing CoS too and we skip Death House, but that's because we did it as a one shot a couple months ago and were like: nop not again xD XD
Thats a matter of opinion
Don't mind me, just watching this just to prepare myself for when I create campaign 2 when I haven't even started campaign 1 (I have a good reason ok?)
Love it. God to be prepared...
Just needs some light ambience music
I have a question, because I haven't DM'd a game in decades. Why is the DM telling the characters about saving throws and allowing them to make the rolls? This seems like a sure-fire way to derail campaigns; makes it really hard for the DM to recover from a saving throw that needed to be made and wasn't, or not made but was, in order to advance the narrative. What happens most of the time is that either saving throws become essentially meaningless, with the DM scrambling to keep the campaign together after an exceptionally good or bad roll, or character dies when they didn't need to.
Basically it allows the DM to stay in control of the narrative and if necessary, save players from themselves.
We’ve always had players roll STs in my games, and that’s how I’ve seen most people do it as well. And funnily enough, I think it’s because of the exact same reason you seem to be confused about it.
Allowing the players to roll the saving throws gives it a bit more up to chance, and for a lot of people, they do like that aspect of the game. My players want to be able to cast a spell and feel like the consequences are really coming from the dice, not just a pre-set narrative. If the DM can decide whether the spell the bad guy uses succeeds or not, I dunno, I certainly understand why people would want to minimize the destructive potential of the dice; but at the same time, that’s part of the draw of the game for me.
Sorry, I hope that makes sense. I think it’s just a different style of running games. I don’t like to fudge dice rolls or things like that when I’m DMing, because I mean, for me personally, I already have a lot of control over the narrative as the DM. The dice rolls add in a little bit of a factor which can surprise me and shake up the game, and I find that the group which I play with really enjoy when the dice lead to unexpected conclusions, both when it screws over the players and when it screws over me. Some of those have been our most memorable experiences. Such as them wrecking my big bad evil guy in a fight by using a spell which kept him restrained and using his turn to fail on saving throws- this is why legendary resistance is so useful. Or another time when some unlucky dice rolls led to multiple player deaths and them running away from a red dragon when victory was right in their grasp. I think that the group I play with enjoyed those situations more than if I had changed the outcome of the dice to better reflect the narrative i was originally hoping to tell. This probably depends a lot on your group and what they’re getting from the games. I’m definitely not saying one system is better over the other one. I think that my system works better for MY group, but if people have a group of players who really want to tell a specific narrative without dice rolls really screwing it up, then I think they should play in a way which can better give them that experience.
It doesn't need to. It's called 'failing forward' and Matt Colville has some videos about it, basically just because the PC fails a roll doesn't mean instadeath, but it can move the narrative along. It just requires a lot of improv
How is it that Red communicates with the other party members?
Hey Michael, Cheers for the question. Red is a Ghostwise Halfling
dnd5e.wikidot.com/halfling
• Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
She is also a druid from the circle of the shepheard which gives her "At 2nd level, you gain the ability to converse with beasts and many fey."
So using Silent speech she communicates showing telepathic images.
Real people playing real D&D and not actors. How refreshing.😁
you know actors are actual people right?
CEO of PERHAPS
7:30 DM pronounces it like "VAS-tani". I always went with "vis-STANI", accent on the second syllable. Who's with me?
GM...I am going to need you to not put that growl in your voice. Neither Donavich nor Doru should *ever* make my lady bits flutter.
Ok that made me laugh :) Cheers Madame
YouLARP And you as well. =^-^=
its literally impossible to hear these peoples accents and think "scary" ... i mean I did think "check my zipper " twice.
I don't want to sound like a total SJW but "Gypsy" is recognised as a racial slur nowadays btw, just use Vistani or Roma if you want a 'real world' descriptor. Good game though, Ravenloft was always my favourite D&D setting.
Thank you for this. At the time I did not realise the word was a slur and have since stopped using it.
Agreed it is a truly wonderful setting.
@@YouLARP Thank you for your rational reply. I basically did the same myself a few years back. Best wishes to you and your crew :-)