VDB Basics in Houdini *FIXED GLITCHES

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 9

  • @desocrate
    @desocrate 4 ปีที่แล้ว +2

    Much better, happy to see you fixed the glitches and increase the bitrate on your videos, easier to see and follow now - Thank you for this

    • @RMAFIRE
      @RMAFIRE  4 ปีที่แล้ว

      hi deformiter thanks for the feedback. i amped up the res even more on the new ones so things should begin to work better now.

  • @JimBob-gv3ry
    @JimBob-gv3ry ปีที่แล้ว

    Great video for a beginner!

  • @0x0abb
    @0x0abb ปีที่แล้ว

    very good tutorial - thank you!

  • @hamadalateeqi8594
    @hamadalateeqi8594 4 ปีที่แล้ว

    awesome man thanks for the tutorial ... I would really love see some kind of tornado / vortex VFX possible plzz
    keep going

    • @RMAFIRE
      @RMAFIRE  4 ปีที่แล้ว +1

      hi ahmad, thanks a lot for the motivating words! it means a lot! Alright my friend, ill add this into the to do list for tuts and you can expect a cool vortex tornado fx in the future.

    • @hamadalateeqi8594
      @hamadalateeqi8594 4 ปีที่แล้ว

      RMA FIRE YOU ARE THE MAN thanks and keep going

  • @carlosrivadulla8903
    @carlosrivadulla8903 4 ปีที่แล้ว

    what's the difference of this and the gamedev Voxel Mesh node? On the latest streamings they used Voxel Mesh to make the high poly mesh

    • @RMAFIRE
      @RMAFIRE  4 ปีที่แล้ว +1

      Hi Carlos, the vixel mesh is an otl or digital assets thats got an inbuilt functionallity which has preset options similar to one of the topics i covered. Basically the same as converting geo to a vdb and a vdb back to polygon. If you dive into that asset, you will se its using vdbs and exported the parementrs so you can use is sops. Theres multiple ways of getting to the same thing in houdini, my explanation is more like looking behind the hood and seeing different ways you can use vdbs that way you have more flexibility.