hi ahmad, thanks a lot for the motivating words! it means a lot! Alright my friend, ill add this into the to do list for tuts and you can expect a cool vortex tornado fx in the future.
Hi Carlos, the vixel mesh is an otl or digital assets thats got an inbuilt functionallity which has preset options similar to one of the topics i covered. Basically the same as converting geo to a vdb and a vdb back to polygon. If you dive into that asset, you will se its using vdbs and exported the parementrs so you can use is sops. Theres multiple ways of getting to the same thing in houdini, my explanation is more like looking behind the hood and seeing different ways you can use vdbs that way you have more flexibility.
Much better, happy to see you fixed the glitches and increase the bitrate on your videos, easier to see and follow now - Thank you for this
hi deformiter thanks for the feedback. i amped up the res even more on the new ones so things should begin to work better now.
Great video for a beginner!
very good tutorial - thank you!
awesome man thanks for the tutorial ... I would really love see some kind of tornado / vortex VFX possible plzz
keep going
hi ahmad, thanks a lot for the motivating words! it means a lot! Alright my friend, ill add this into the to do list for tuts and you can expect a cool vortex tornado fx in the future.
RMA FIRE YOU ARE THE MAN thanks and keep going
what's the difference of this and the gamedev Voxel Mesh node? On the latest streamings they used Voxel Mesh to make the high poly mesh
Hi Carlos, the vixel mesh is an otl or digital assets thats got an inbuilt functionallity which has preset options similar to one of the topics i covered. Basically the same as converting geo to a vdb and a vdb back to polygon. If you dive into that asset, you will se its using vdbs and exported the parementrs so you can use is sops. Theres multiple ways of getting to the same thing in houdini, my explanation is more like looking behind the hood and seeing different ways you can use vdbs that way you have more flexibility.