Hit Detection During Attacks | How To Create Basic Melee Combat System in Unreal Engine 5

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 44

  • @phillitup2328
    @phillitup2328 11 หลายเดือนก่อน +2

    I am so glad i found this channel and vid. Pls keep posting!!!❤

  • @edwardnammur5962
    @edwardnammur5962 ปีที่แล้ว +2

    YESSS the video i've been waiting for :)
    cant wait to go through it. You're the best Astrum

  • @youngjojo3052
    @youngjojo3052 9 หลายเดือนก่อน

    This series is Gold. Thank you sir

  • @OoooomgOmgOmg
    @OoooomgOmgOmg ปีที่แล้ว +2

    This approach is more suitable for skill attacks or area attacks

  • @minextlost
    @minextlost ปีที่แล้ว

    love your tutorials man! Keep it up!

  • @twotimescreations1888
    @twotimescreations1888 8 หลายเดือนก่อน

    amazing, very knowledgable and everything has worked out great so far, besides my first animation repeats more than the second, which im assuming its because i dont have enough animations? but will back track to see what all im missing. other than that, im using a whole free animation pack for now and lining up everything youve said with is and its going pretty good, thank you=D

  • @killacos7872
    @killacos7872 ปีที่แล้ว

    Very nice tutorial!

  • @HD-uq3bq
    @HD-uq3bq ปีที่แล้ว +1

    Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please..
    You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls

  • @nasaeyong
    @nasaeyong 8 หลายเดือนก่อน

    fom my limited knowledge the Cast To function is computational expensive, is there an alternative way other than calling it every frame for character blueprint's hit trace?

  • @tachyonic900
    @tachyonic900 6 หลายเดือนก่อน

    The attack sphere is going down side when i added select to the get socket location. help !!! ( its going well for first animation but for second animation it is not working properly)

  • @terryrsh8927
    @terryrsh8927 ปีที่แล้ว

    Instead of a Notify State, why wouldn't I instead use a "Montage Notify Window"?

  • @darrenchen7514
    @darrenchen7514 ปีที่แล้ว +3

    The pawn or character has detected the damge but it didn't destroy. why? I can see the wake of the damge

    • @vikan3842
      @vikan3842 ปีที่แล้ว

      Bro destroy is something else. U need tell it to do so after ho = 0

  • @yagiz7081
    @yagiz7081 ปีที่แล้ว +1

    thanks for everything

  • @BioticBlitz
    @BioticBlitz 4 หลายเดือนก่อน

    Amazing tutorial, very informative and brief! However I did have a question. If I wanted my hit detection spheres to be from a different bone each time it is casted (in this case, in melee combo with both fists and the feet) would I have to make a separate NotifyState for each animation? or is there a way I could have the hit detect function itself check which animation is being played in the array?

    • @AstrumSensei
      @AstrumSensei  4 หลายเดือนก่อน +2

      Yes you can! you can use a select node for both the start and end locations of the trace or use a branch to a different trace based on your condition!
      Glad you enjoyed my tutorial and thanks for the support

    • @BioticBlitz
      @BioticBlitz 4 หลายเดือนก่อน

      @@AstrumSensei oh fantastic! I'll have to try that out today then, thank you so much for getting back to me so quickly!

    • @BioticBlitz
      @BioticBlitz 4 หลายเดือนก่อน

      @@AstrumSensei it worked!! Thank you so much for the suggestion, you're a life saver!!

    • @AstrumSensei
      @AstrumSensei  4 หลายเดือนก่อน

      @@BioticBlitz Glad to have helped!

  • @GoApe-u7w
    @GoApe-u7w 3 หลายเดือนก่อน

    This doesnt work with an NPC with its own blueprint and not sharing the third person blueprint with player though. Which makes it pretty much useless.
    The 'destroy actor' works, but the hit reaction doesn't.

  • @IberianInteractive
    @IberianInteractive 4 หลายเดือนก่อน

    this has a huge problem, what do you do when you want to detect other characters?

  • @JAAAAJENKEN6535
    @JAAAAJENKEN6535 10 หลายเดือนก่อน

    You are amazing!!

  • @kmtsvetanov
    @kmtsvetanov 7 หลายเดือนก่อน

    Gread video. Question. How can I know who does the damage?
    Like I have 2 enemies. One hit for 30, one for 50. How can I know who is hitting me to calculate the damage?

    • @Raystar7868
      @Raystar7868 4 หลายเดือนก่อน

      Same here dude 😂

  • @gravemistakes8427
    @gravemistakes8427 หลายเดือนก่อน

    There's just one issue that I am having, when enacting my first attack, my character flies forward, making it hard to even hit the other model in the first place. Any and all advice would be appreciated.

    • @Alex-eu6rw
      @Alex-eu6rw หลายเดือนก่อน

      Try enabling root motion in the animation.

    • @gravemistakes8427
      @gravemistakes8427 หลายเดือนก่อน

      @@Alex-eu6rw YOU ARE A F*CKING LIFESAVER XD

    • @gravemistakes8427
      @gravemistakes8427 หลายเดือนก่อน +1

      @@Alex-eu6rw YOU ARE A LITERAL LIFESAVER!!! THANK YOU SO MUCH XD

  • @Theheartless99
    @Theheartless99 ปีที่แล้ว

    These videos are amazing. Do you have any that are like this but catered towards fighting games like street fighter?

  • @PB-hv1nk
    @PB-hv1nk ปีที่แล้ว

    Hey ! I can´t get that working with Anim-Graph. You use montages, but I use anim-sequence and set bool to true for anim graph. The animation is to slow then for that tracing.

    • @AstrumSensei
      @AstrumSensei  ปีที่แล้ว

      Yeah I used to do that but found montages much more convenient in the long run.

    • @FinalSynapse
      @FinalSynapse ปีที่แล้ว

      @@AstrumSensei and wtf does that have to do with what the video is supposed to be about "hit detection"

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. ปีที่แล้ว

    Thanks!!!

  • @denberz711
    @denberz711 8 หลายเดือนก่อน +2

    Wish you actually explained what everything does but decent video

    • @GrumpyGillsFishing
      @GrumpyGillsFishing 2 หลายเดือนก่อน

      Just hover over the nodes. They give you a description.

  • @TheMelonbros123
    @TheMelonbros123 8 หลายเดือนก่อน

    great tutorials, however hearing every single movement made by your hands is a tad annoying

  • @Сма_йлик
    @Сма_йлик ปีที่แล้ว +1

    😁😁😁🤔🤔😄😁

  • @FinalSynapse
    @FinalSynapse ปีที่แล้ว

    This has nothing about the sword detecting an actual hit.

    • @_iguana_
      @_iguana_ ปีที่แล้ว

      To do that u could just modify the attack hitbox

    • @FinalSynapse
      @FinalSynapse ปีที่แล้ว

      ​@@_iguana_ Yeh but this video is just about anim notification rather than how the actual hit detection works