There is one combo with crimson resonator and bone where you can have both red supernova and one other synchro that you sumnon worh crimson dragon where you use both red rising dragons. That is the reason to play 2 imo. 38:16
@@thunderclapzsolt1735 special summnon crimson from hand, normal summnon bone archfiend, synchro in to red rising, rising sumnons crimson from grave, crimson sumnons soul and vision resonator from deck, soul adds 1 star resonator to your hand (forgot his name), go into hot rda with soul and rising dragon, sp (special summnon) 1 star resonator from hand, synchro into bystil peter with hot rda and 1 star resonator, 1 star resonator adds soul from grave, now discard that soul to sp bone from grave, change visions level to one by sending obsessive something to the grave and go in to second copy of red rising, red rising sp 1 star resonator, now banish first red rising from grave to add obsessive to hand then banish hot rda to sp obsessive from hand, now you have red rising, obsesive, lvl 1 resonator and vision who is lvl one cuz of bones effect, (6+4+1+1) sp red supernova, both vision and lvl resonator activate in grave, vision to add gaia from deck and lvl resonator to add vision grom grave, now on board you have red supernova and bystil pater, sp vision from hand, activate paters effect to sp hot rda from banished and go into auxila and now go in to whole centur ion combo from that. I think it is in this video and now on board you should have hot rda red supernova, auxila ,one lvl 8 rda , gaia, red zone, trudea in spell/trap zone and centur ion field spell. And finally on your opponents turn go in to crimson and synchro summnon cosmic blazer or whatever you play. I think got every ting right but i could be wrong it is a long a$$ comment lol hope this helps.
For the combo INCLUDING Uvu, I usually find it better to banish Scarred from grave with uvu and resummon scarred with Dispater effect, summon uvu banishing red rising, and syncro those 2 into Auxila. This allows me to keep vision in hand (or add back soul for follow up) and gets me an active dispater with Red banished, lets me search Phalanx instead of wake up, and lets me get 2 activations of Supernova since red zone banish summon will not have been used on Dispater. Since you run 2 RDAs, banishing the RDA in grave instead of Red rising would probably be better but the combo stays the same regardless
At 16:20 during that play, couldn't he after negating Yubel with Abyss, normal summon any of the tuners (either ash or soul) and then create crimson just to send +1 tuner to GY for 8000 ATK on Red Supernova and just 1-shot the other player?
I want to ask a question, but I need an honest answer. So I wanna do something like this with centurion because as a pure player, I also find them lacking in versatility. Also, I've tried the toy box bystial version, and the same issue. So between RDA Centur-Ion and Stardust Centur-Ion, which is better, stronger, or more competitively viable? Please help.
I think the RDA version would be better overall. The combo gets you much more consistent access to the Centur-Ion cards meaning you can play less of them in your deck and can even afford a larger deck size. Only issue is that the deck has a few major choke-points that a competent opponent can exploit, so it may be worth considering alternative lines or new extenders to get around that weakness
I go through the decklist towards the end, including suggested changes and other options so Id recommend giving that part another watch, you can copy it from there or use it as guidance to come up with your own unique version
Uhmm nice deck list as always nice cook haha, although I'm not 100% sure about the 3 veiler instead of the 3 Maxx C that makes u win the game by itself, and I'm saying that as the number 1 Hater of Maxx C, it's just that if u want to play competitive ur obligated to
One theres no such thing as 40 OR less. Two 45 is literally fine, I run a different variant featuring bystials (45 cards too) and the hands are consistent.
I love supernova dragon. Some yubel player tried using the trap to fuse the whole field and I banished his instead. This deck is super fun to play.
Absolutely, and finally Resonators can bring it out consistently without sacrificing the rest of their endboard
There is one combo with crimson resonator and bone where you can have both red supernova and one other synchro that you sumnon worh crimson dragon where you use both red rising dragons. That is the reason to play 2 imo. 38:16
Details for the combo please? 🙏
@@thunderclapzsolt1735 special summnon crimson from hand, normal summnon bone archfiend, synchro in to red rising, rising sumnons crimson from grave, crimson sumnons soul and vision resonator from deck, soul adds 1 star resonator to your hand (forgot his name), go into hot rda with soul and rising dragon, sp (special summnon) 1 star resonator from hand, synchro into bystil peter with hot rda and 1 star resonator, 1 star resonator adds soul from grave, now discard that soul to sp bone from grave, change visions level to one by sending obsessive something to the grave and go in to second copy of red rising, red rising sp 1 star resonator, now banish first red rising from grave to add obsessive to hand then banish hot rda to sp obsessive from hand, now you have red rising, obsesive, lvl 1 resonator and vision who is lvl one cuz of bones effect, (6+4+1+1) sp red supernova, both vision and lvl resonator activate in grave, vision to add gaia from deck and lvl resonator to add vision grom grave, now on board you have red supernova and bystil pater, sp vision from hand, activate paters effect to sp hot rda from banished and go into auxila and now go in to whole centur ion combo from that. I think it is in this video and now on board you should have hot rda red supernova, auxila ,one lvl 8 rda , gaia, red zone, trudea in spell/trap zone and centur ion field spell. And finally on your opponents turn go in to crimson and synchro summnon cosmic blazer or whatever you play.
I think got every ting right but i could be wrong it is a long a$$ comment lol hope this helps.
For the combo INCLUDING Uvu, I usually find it better to banish Scarred from grave with uvu and resummon scarred with Dispater effect, summon uvu banishing red rising, and syncro those 2 into Auxila. This allows me to keep vision in hand (or add back soul for follow up) and gets me an active dispater with Red banished, lets me search Phalanx instead of wake up, and lets me get 2 activations of Supernova since red zone banish summon will not have been used on Dispater. Since you run 2 RDAs, banishing the RDA in grave instead of Red rising would probably be better but the combo stays the same regardless
At 16:20 during that play, couldn't he after negating Yubel with Abyss, normal summon any of the tuners (either ash or soul) and then create crimson just to send +1 tuner to GY for 8000 ATK on Red Supernova and just 1-shot the other player?
looking foward to seeing the mannadium /centur-ion deck
Its a lot of fun as well, potentially better than Resonators depending on your perspective
@@convergedgaming9948 as long as its fun thats all i need to hear!
@@convergedgaming9948better how?
Yo, this is the RDA version I’m currently playing with a few card changes.
Thats awesome, great minds think alike!
Rest in Peace King Calamity, rest well King you will be missed.
That was a good deck I'm disappointed they banned Hot Red Dragon Archfiend King Calamity that card was the best to cancel everything
I want to ask a question, but I need an honest answer. So I wanna do something like this with centurion because as a pure player, I also find them lacking in versatility. Also, I've tried the toy box bystial version, and the same issue. So between RDA Centur-Ion and Stardust Centur-Ion, which is better, stronger, or more competitively viable? Please help.
I think the RDA version would be better overall. The combo gets you much more consistent access to the Centur-Ion cards meaning you can play less of them in your deck and can even afford a larger deck size. Only issue is that the deck has a few major choke-points that a competent opponent can exploit, so it may be worth considering alternative lines or new extenders to get around that weakness
I run this but with cards at different number's. Honestly it's fun and powerful.
So you finally making the mannadium centurion 🤘 can't wait to see this in action
You know it bud, in fact I think imma split it into two videos but youll see whats going come next week when they come out
i do really like this list i think im gonna give it a shot but im gonna add blazer as well
Absolutely, I talk at the end about a few changes that can be made and E.Deck slots that can be treated as flexible so you can def make room for it
@@convergedgaming9948 yeah ik thats why I mentioned I wanna try blazer in my deck
@mohammedjuha925 finally a good use for the royal blazer i got like 2 years ago from anniversary pulls
What does toggle on do
may we have the link for the decklist i love to give this deck a try
I go through the decklist towards the end, including suggested changes and other options so Id recommend giving that part another watch, you can copy it from there or use it as guidance to come up with your own unique version
My only issue is that when they negate crimson resonator ur kinda stuck
Would u say resonators or pure centurion deck is stronger against meta?
@@goku_2311 pure runs more hand traps so it’s prolly better overall tbh
First.. I'm gonna try centurion if I pulled all of them later.. 😊
Id definitely try them out, I was very pleasantly surprised
Uhmm nice deck list as always nice cook haha, although I'm not 100% sure about the 3 veiler instead of the 3 Maxx C that makes u win the game by itself, and I'm saying that as the number 1 Hater of Maxx C, it's just that if u want to play competitive ur obligated to
@@ToshiroUV I cover that that towards the end lol that was a mistake from a duel room where we agreed not to play the sheesh
Nice, but 45 cards are too many. Better play 40 OR less
One theres no such thing as 40 OR less. Two 45 is literally fine, I run a different variant featuring bystials (45 cards too) and the hands are consistent.