Also, increases resting influence points to 5. This means that if you gain 70 influence with a pledged city, you're up to 75 -15 turns of allied status. If you got that 70 influence without the pledge, it would only last 70 turns (ofc depending on other modifiers such as hostility of the state). So you get 5 more turns of friend/ally status
Re: Colossus at 22:00 iirc there weren't many coastal capitals which might have contributed :)
ThatUI. Is that a mod you're using or has the UI received a major rework since I last played when BNW came out?
+Zweistein001 It's a mod.
Jase Pellerin Which one, of I may ask?
Zweistein001 It's called Enhanced User Interface. It's really cool.
Jase Pellerin Thank you.
First time I've seen wonder production swapped.
Dumpster 6/7 pop cap makes me sad...
Why do you pledge to protect every city state you see?
+KyvannShrike otherwise the other players can demand gold too easily from them
I didn't know that pledging to protect city states contributed to demanding tribute. Interesting.
Thank you.
Also, increases resting influence points to 5. This means that if you gain 70 influence with a pledged city, you're up to 75 -15 turns of allied status. If you got that 70 influence without the pledge, it would only last 70 turns (ofc depending on other modifiers such as hostility of the state). So you get 5 more turns of friend/ally status
What I don’t get about liberty is how you gonna make infantry with 10 production cities
(0gpt)
"i have a lot of gold"
pelspowerup he had 1000 gold in the treasury, that's enough to soak the maintenance cost of temples for a long while
pelspowerup
"I have a lot of gold" *not* "I'm gaining a lot of gold".
There's a difference.
it's pronounced Nie-See-Ah