This is my submission to the Ubisoft NEXT 2025 Programming Challenge. The theme for this year was mini golf, and this project is my interpretation of the game. I hope you enjoy it!
Thanks! You can render 3D object with perspective by applying transformations to the coordinates. You should check out “Mathematics for Game Programming and Computer Graphics”! This book helped me a lot to understand the different transformations:)
That's impressive. I noticed that you implemented multiplayer and culling, that's neat. How did you manage the 3d rendering?
Thanks! You can render 3D object with perspective by applying transformations to the coordinates. You should check out “Mathematics for Game Programming and Computer Graphics”! This book helped me a lot to understand the different transformations:)