Some Questions: 1. With Raster Effects, can you get more than 256 Colors on screen at once? 2. IBM PCs have Hardware scrolling? I thought it was only possible through software! 3. Why didn’t you use the original version’s Simpsons assets instead of the 2nd version’s aliens? 4. Will you ever consider porting this over to IBM EGA?
I really want to run this on real hardware but I only know 486DX and up hardware, I have no idea where to start for something like this, where would I get started? Could you point me to anything to get started on building a computer to run this?
You need cpus like these: 8088 9 mhz, 8086 8 mhz, or 286. Also a VGA graphics card, and an ADLIB or Sound Blaster card. You also need some kind of hard disk or flash card adapter, and a motherboard which can use one of the listed cpus.
@@Oosystem Finding the mobo is probably the hardest part, weren't computers back in the time of 8086 soldered and not socketted? Would I be better off with a 286?
@@po1sonseede9001 I think most pcs in that era were not socketed, so you'll find the motherboard with cpu included. Anyway, this demo will work well on faster machines, but many SVGA cards will have issues with the hardware scrolling.
Y'know, for a DOS demo that gives me lots of Amiga vibes, I'm surprised you didn't use an Amiga MOD, even if there's a credit for a MOD player at the end. Also, how much of this DOS demo is raster effects?
More or less, it has some slowdowns but it works fast because there is not a lot of stuff being updated on screen, everything is based on palette cycles, hardware scroll and updating only the moving sprites.
I remember seeing the GBC version of this demo from one of Vinesauce Vinny’s Game Boy Homebrew streams. Cool port!
cool, you can really do the cuteness everywhere!
This guy and his assembly magic
Great demo!
So cool
The pseudo Mode-7
Some Questions:
1. With Raster Effects, can you get more than 256 Colors on screen at once?
2. IBM PCs have Hardware scrolling? I thought it was only possible through software!
3. Why didn’t you use the original version’s Simpsons assets instead of the 2nd version’s aliens?
4. Will you ever consider porting this over to IBM EGA?
How do MS-DOS applications work. Do they have sprites?
cool
I really want to run this on real hardware but I only know 486DX and up hardware, I have no idea where to start for something like this, where would I get started? Could you point me to anything to get started on building a computer to run this?
You need cpus like these: 8088 9 mhz, 8086 8 mhz, or 286. Also a VGA graphics card, and an ADLIB or Sound Blaster card. You also need some kind of hard disk or flash card adapter, and a motherboard which can use one of the listed cpus.
@@Oosystem Finding the mobo is probably the hardest part, weren't computers back in the time of 8086 soldered and not socketted? Would I be better off with a 286?
@@po1sonseede9001 I think most pcs in that era were not socketed, so you'll find the motherboard with cpu included. Anyway, this demo will work well on faster machines, but many SVGA cards will have issues with the hardware scrolling.
Y'know, for a DOS demo that gives me lots of Amiga vibes, I'm surprised you didn't use an Amiga MOD, even if there's a credit for a MOD player at the end.
Also, how much of this DOS demo is raster effects?
I forgot to delete it, thanks, the mod player was too much for the 8086.
You telling me that this runs smoothly on 8088?
More or less, it has some slowdowns but it works fast because there is not a lot of stuff being updated on screen, everything is based on palette cycles, hardware scroll and updating only the moving sprites.
@@Oosystem nice ! I will try it some day 🙂