Hello dear ^^ thank you so much for the video , thats the way how all peoples start texturing for sl ^^ and i think its the wright way to start learning texturing with, since now sl is going to BPR ect hopefully one day you share that with us thank you
to really enhance your texture you should create a normal map and possibly a specular map and in SL add those under bump and shiny or for newer PBR materials, create a material that has all the appropriate mappings. So far you appear to use only texture (Diffuse) and are missing out on all the advanced lighting properties
Hello dear ^^ thank you so much for the video , thats the way how all peoples start texturing for sl ^^ and i think its the wright way to start learning texturing with, since now sl is going to BPR ect hopefully one day you share that with us thank you
to really enhance your texture you should create a normal map and possibly a specular map and in SL add those under bump and shiny or for newer PBR materials, create a material that has all the appropriate mappings. So far you appear to use only texture (Diffuse) and are missing out on all the advanced lighting properties
thanks JaySparrrowtree for the tips! The texture was given to me so I did not have the original mesh.