Get better Reflection on your Titles with this technique!

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
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    Metal Materials Tutorial: • 5 Steps to Achieve Rea...
    IOR Node: • IOR to Metal Tints Nod...
    This simple technique will help improve the reflections on your title graphics in Cinema 4D! This tutorial is quick & easy.
    Cinema 4d, Redshift, Title Graphics, Cinema 4d Redshift, Cinema 4d tutorial,
    #polygondivision #c4d #c4dredshift #c4dtutorial #cinema4d #redshift3d #redshift #shadernodes #3dshaders #motiongraphics #motiondesign #3dmodeling #3danimation #3danimation #motiondesign

ความคิดเห็น • 12

  • @PolygonDivision
    @PolygonDivision  4 หลายเดือนก่อน

    I forgot to mention on the video that this is not about creating materials. If you'd like a detailed video on metal materials you can watch it here th-cam.com/video/-lpj38Cql4c/w-d-xo.html
    Also, I've created a video just on the IOR Node that you can watch here th-cam.com/video/ReOyh_CwTxc/w-d-xo.html
    Thanks for watching!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain หลายเดือนก่อน

    Lovely

  • @korinho23
    @korinho23 4 หลายเดือนก่อน +1

    This is not nearly the colour of chrome. Because of the light, it is lighter in some places and darker in others. Therefore, I recommend that you add FresnelColor to BaseColor. Use 2 colours, one darker, one lighter. (If possible on a camera view basis.) This will make the material look much more lifelike. You can try this technique on any metallic material. Fresnel equation is very important in 3D graphics.
    Another tip is to add a noise map to the bump and set the bump value low.
    Hope I could help! :-)

    • @PolygonDivision
      @PolygonDivision  4 หลายเดือนก่อน

      Making a chrome shader was not the point of this video. I cover metal materials here th-cam.com/video/-lpj38Cql4c/w-d-xo.html

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 4 หลายเดือนก่อน

    That wad super awesome! Thanks HOMMIE! X

  • @jordanwright5795
    @jordanwright5795 4 หลายเดือนก่อน +1

    Bravo! This is really great. You mentioned this is a basic tutorial but my mind is actually blown at how I have missed some subtle curvature as an important attribute when making product badges for years now. My solution has always been to position a card with the gradient I like right in front of the badge and have only secondary rays / reflections visible for the card.
    What you have done here is far better. Love the little trick with the instancing on the base too!
    Really useful!

  • @aemofo
    @aemofo 4 หลายเดือนก่อน

    Nice video! Just subscribed :) Would love to see an in-depth tutorial similar to the metal breakdown video that deals with texturing and lighting a tech product. Perhaps something in the style of Braun products with rough/sleek plastics, rubber and brushed aluminum.

    • @PolygonDivision
      @PolygonDivision  4 หลายเดือนก่อน +1

      Thanks for the sub! Absolutely. I can do that.

    • @aemofo
      @aemofo 4 หลายเดือนก่อน

      @@PolygonDivision Great to hear! Looking forward to more videos

  • @pixelasm
    @pixelasm 4 หลายเดือนก่อน +1

    Neat tip, wonder how you did the indentation on the ground following the contour of the type though :P
    An alternative to the FFD is a bend deformer set to unlimited ;)

    • @PolygonDivision
      @PolygonDivision  4 หลายเดือนก่อน +2

      Problem with the bend deformer is it only bends in one direction and also curves the entire geo.
      I can make a video on the ground contour :-)

    • @pixelasm
      @pixelasm 4 หลายเดือนก่อน

      @@PolygonDivision you are correct, bend works only in one direction. Although this would be enough for this exact example here the FFD is more versatile over all and can be used for a wider range of scenarios.