Dead Man's Cabal Review with Tom Vasel

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  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • Tom Vasel takes a look at a game of collecting sets of skulls to bring back people from the dead for your party!
    00:00 - Introduction
    01:05 - Overview
    09:20 - Final Thoughts
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ความคิดเห็น • 20

  • @cableshaft
    @cableshaft 5 ปีที่แล้ว +10

    Looks pretty interesting. Glad someone's trying different themes other than trading in the Mediterranean / historical themes for what looks to be a fairly standard (but with clever mechanisms) cube pusher. I'd like to try it out.

  • @travellinguitars
    @travellinguitars 2 ปีที่แล้ว +1

    Just bought it. Loooove the components.

  • @andrebrynkus2055
    @andrebrynkus2055 5 ปีที่แล้ว +2

    I'm feeling better about backing this. I'm not a euro fan but this one had enough interesting new mechanics for me and the components looked awesome. Also that theme - it was great to see designers try a new theme. It felt like we'd gone a few years without anyone trying a really interesting new theme.

  • @StereoMonkey0
    @StereoMonkey0 5 ปีที่แล้ว +2

    I like the new outro!

  • @williamgarcia-medina9989
    @williamgarcia-medina9989 5 ปีที่แล้ว +1

    I’m loving the theme :)

  • @AntoineLefebvr
    @AntoineLefebvr 5 ปีที่แล้ว +6

    Those black and "gold" skulls look very close in colors. With bad lighting, I suspect some players will have problems

    • @Pandasaurusgames
      @Pandasaurusgames 5 ปีที่แล้ว +5

      We've checked it out in low light a good bit and there shouldn't be an any real-world problems between the colors.

    • @AntoineLefebvr
      @AntoineLefebvr 5 ปีที่แล้ว +4

      @@Pandasaurusgames Good to know, but would have prefered a more gold color, rather than bronze

    • @heathermannion5867
      @heathermannion5867 ปีที่แล้ว

      I agree. I just unboxed the game and thought the gold were missing. I may paint them so we can tell the difference. I usually play at a game tavern with low lighting.

  • @evangiorg
    @evangiorg 5 ปีที่แล้ว

    Awesome components

  • @RoyMuns0n
    @RoyMuns0n 5 ปีที่แล้ว +4

    Are you guys going to do a review of the JAWS game? Waiting to hear your thoughts before I pull the trigger.

  • @ataru4
    @ataru4 5 ปีที่แล้ว +1

    The fresh prince wasn't looking too fresh. At least it has a bit of hunour along with the dark theme to lift it a bit.

  • @RPDekka
    @RPDekka 5 ปีที่แล้ว +1

    So glad I didn't back this especially after the Minerva debacle.

  • @homelessjoe
    @homelessjoe 5 ปีที่แล้ว +2

    Pieces included "just for fun" translates to "We decided to charge you a little more for these pieces that serve no function, you're welcome!"

    • @charlieinnes4378
      @charlieinnes4378 5 ปีที่แล้ว +5

      Joseph Lynn I mean Tom said it was spare space on the punchboard...

    • @homelessjoe
      @homelessjoe 5 ปีที่แล้ว

      @@charlieinnes4378 So the artist designed those for free? The designers worked for free when arranging the punch board during china distribution? All actions in a games production are billable. Otherwise a company will go bankrupt. When you get a game, every aspect of it is translated into how much you paid for it.

    • @hanseathl
      @hanseathl 5 ปีที่แล้ว +1

      I like the idea to add a little extra bling to make the setup look a little nicer. Sure we gonna pay for it, but most of aesthetic choices do not serve a necessary purpose other than to let the theme come across.

    • @Pandasaurusgames
      @Pandasaurusgames 5 ปีที่แล้ว +9

      The per copy cost of adding the artwork and having our graphic designer lay it out is hilariously small. Probably close to a penny or so per copy printed.

    • @andrebrynkus2055
      @andrebrynkus2055 5 ปีที่แล้ว +4

      This is a Pandasaurus game - their biggest game to date was Dinosaur Island and it had four or five different Dino shaped meeples when one would have done the job. I don't think a cardboard hallway is going to break them.