Yeessss. I am using arnold for a while now and i didn't knew it supports C4D native node editor, I was using old network editor, it was functional but pain in butt. Now i tried it and see the node editor. I really appreciate that. Another thing beside that there are userdata nodes (thank you by the way, i didn't know about them) There is another awesome thing is that with node material (not old material) you can easily make a user data on the material to drive its parameters outside of the node editor with expresso. Thank youuuuuu!
Thank you so much for your job sir! Sorry, could you clarify how I can apply this approach in case when I use Cloner. For example, I have 100 clones of one plane and I need to apply 20 different textures to it. How can this be accomplished? Hope you'll answer sir. Thank you!
hello? I called(imagealpha)>geometry>opacity) E (imagenormal)>bump>Geometry normal, um grid alpha using bump e alpha e now I want to use uv transfrome in both how do i do it?? I want to use uv transform to increase the size of my alpha grid1
Yes it does. Some MtoA's documentation to the nodes used in the video : docs.arnoldrenderer.com/display/A5AFMUG/Ai+UserData+Shaders docs.arnoldrenderer.com/display/A5AFMUG/Utility
Love seeing the native C4D nodes being used!
Yaay!! C4D tutorials... waiting for more.
Yeessss.
I am using arnold for a while now and i didn't knew it supports C4D native node editor, I was using old network editor, it was functional but pain in butt.
Now i tried it and see the node editor.
I really appreciate that.
Another thing beside that there are userdata nodes (thank you by the way, i didn't know about them)
There is another awesome thing is that with node material (not old material) you can easily make a user data on the material to drive its parameters outside of the node editor with expresso.
Thank youuuuuu!
Loving it. Gonna use right now!
Glad to see you're using C4D! :)
Thank you so much for your job sir! Sorry, could you clarify how I can apply this approach in case when I use Cloner. For example, I have 100 clones of one plane and I need to apply 20 different textures to it. How can this be accomplished? Hope you'll answer sir. Thank you!
hello? I called(imagealpha)>geometry>opacity) E (imagenormal)>bump>Geometry normal, um grid alpha using bump e alpha e now I want to use uv transfrome in both how do i do it?? I want to use uv transform to increase the size of my alpha grid1
me who uses r23 and haven't seen the new ui : that's no c4d
Probably a dumb question but.....Does this work the same way in Maya ?....Thanks
Yes it does.
Some MtoA's documentation to the nodes used in the video :
docs.arnoldrenderer.com/display/A5AFMUG/Ai+UserData+Shaders
docs.arnoldrenderer.com/display/A5AFMUG/Utility
Yes: docs.arnoldrenderer.com/display/A5AFMUG/Ai+User+Data+String
@@arnoldrenderer Thanks to both of you
It's an Arnold tutorial not C4D so yeah you can apply it in MAX Maya whatever.