Iron Fist mains are forced to lock in, not even enjoying the fight as they need every sense to even stand a chance at a style thats faster than it [Speaking from experience]
@@Mgatronthegreat that's the point, he is telling that iron first is the worst legendary style while in the video he destroys the opponent. Which means experience
The self damage is fine Infact that should be kept the same to make the style unique however, what isnt is how his m1s are dog water as shown, it is slow as hell But the real kicker is how the m1s deal so much regenerable health meaning you have to throw out this slow ass mid range m1 twice in a short period of time in hopes of doing damage or you could decide to not play the game and play a perfect dodging simulator like he said in the vid
The existence of slugger makes iron fist not unique and just straight up dookie, the only thing that should be buffed is the non existent slow from the m2. So if they make the slow significant it would actually be good while staying true to the style based on how kamogawa in his prime fought
*IRON FIST REWORK SUGGESTION:* -iron fist keeps it's normal self dmg but buffs the m2 dmg a bit and does half a kimura combo worth of slowness effect -when blocking opponent gets hit with m2 they get half of the slowness effect but it's takes 65% of their block durability way more than smash -pound for pound meter: this meter makes it so that if you do an m2 while getting hit by m1's your m2 doesn't stop and keeps going towards your opponent trading blows with them...but I'll rename the pound for pound to(WARRIOR'S WILL)...Cause kamogawa wields the will of a warrior making him a hard to take down opponent, like a warrior the meter makes it so that m1's do 80% of their intended dmg cause iron fist can endure more than that Or *-GIMMICK: WARRIOR'S WILL* *Suggested name(IRON WILL) by @mightycake3373* the user will gain meter by either attacking or enduring attacks Landing an m1 gives - 2 meter M2 gives - 4 meters Landing and ultimate gives - half the bar Enduring attacks: M1 - 1.5 M2 - 2.5 Getting hit by ult gives 1/4 of your meter bar Explanation on what the meter does: It makes it so that when filled WARRIOR'S WILL is can now be activated manually giving a time limit of 30 seconds of warrior mode where you can trade blows by using m2, while attacking it cannot be Interrupted making the opponent taking 2.5% more dmg than before, You can also endure attacks from your opponent while in this mode noted that while in this mode receiving attacks will make you gain your meter back so hitting an ult or keeping your distance are the only options Pls make this a real thing
The question is If your "warriors will" is full and try to m2 but the opponent lands their m1 1st, do you get countered Or is counter temporarily gone while "Warriors will" is on
should make iron fist more tanky to compensate as thats what kamagawa is shown as in the anime, going for many rounds getting beaten up but not staying down, id say increasing the hp to 120 or smt along those lines
I like the idea, but I think that's pretty stereotypical since a player has a maximum hp of 100. How about this: Passive: There's a chance for the player to resist an attempt knockdown, nullifying it, and in return, you get 25% or 50% hp back (can be either minor or medium). After that, you get a slight minor buff to attacking power (except for speed) -Note that the buff wears away after a knockdown or might end in timer (the choice is in the dev) Overall i'd say ill leave it to the dev and the fact that i dont have discord🙂 Update: Throw away that concept I made. Give iron fist 1%+ increased damage every successful m2 hits, that way it would give iron fist a buff to dmg. Same goes for the block hit but 0.5%+ increased dmg (Note that this also doesnt rely on m1 as it might be broken like any old styles). To top it all off it will have a meter bar. Unlike hawk's meter bar, it doesn't drain overtime and it's very long fill it up. The bar only fill if you take damage or get knocked down, taking damage fills up 0.25% of the bar and getting knocked down will fill around 25% of the meter bar (so probably half the bar after getting knocked down, estimating around 2 knockdowns to fully fill it) and if countered gives a bonus of 0.5%+. After reaching full meter, you will be in a state of determination where damage inflicts 15%- of its base dmg in total 85% of its base dmg making it a lot tankier than it is, wears off after 1 and half minutes. The buff also doesn't apply on the ultimate and self damage for those who want to know. Cons: each knockdown decreases speed about 5%- and it's barely noticeable. This rework could be great for win or lose situations and if your bored. Feel free to reply if my idea was balanced or not. (Extra: getting hit by an m2 gives a bonus of 0.75%+ of the bar meter and this also relies based on how much damage your opponent deals)
@@hamme871Chance abilities are so unreliable. The gimmick would barely do anything for the style if it was dependent on RNG. But in a way this also makes it too overpowered, because Iron Fist's 80% ultimate still exists. So, if you manage to knock your opponent down once and you're on a slither of HP, then get knocked down BUT manage to nullify it, a little more damage to the opponent and then landing the ultimate will earn you a SOLID 2 KNOCKDOWNS without ANY knockdown on your part, with minimal risk.
@@follicular7557Best thing is for you to survive one knockdown once per match and u only regen 10% of ur hp(can only be activated when you get knockdowned by an m2 or a counter)
You can just give the style an extra knockdown lol that gives extra stat buff similar to focus but you have no block 1 hp and you can nullify one hit and whenever you get countered using m2, it wont stop you instead it will go for a double counter (or it will just work for ult only) and it will show an effect or aura to show the iron fist user can tank 1 hit.
So uhh I think we gotta give iron fist a special ability to make up for the self dmg thingy, what about an ability called “Final Stretch”. After the third kd (the score is still 2), the user will stand up a final time, healing 20% hp. The m2s will deal more raw and self dmg, and the getting up animation should be unique too.
I feel like Ironfist should deal increased chip damage, because that was one of the key factors in Kamogawas fight with Anderson, even tho Anderson was still blocking the punches Kamogawa threw, his arms were still taking a fair amount of damage
IRON FIST REWORK IDEA. If you hit a m2 on a guarded opponent. Their block will have a Gray bar fill the shield and once the shield turns fully Grey the opponent can't guard and will have max slowness for 4 seconds. Stamina will be unaffected but guard will be re-activated once 4 seconds go by. The reason I think this should exist is cause the opponents arms will be numb after taking too many heavy blows and blocking it. The Grey bar can regeneration after 5 seconds without another m2 hitting your guard. M1s wont fill the grey shield. M2 will still break guard but will take 6 Consecutive M2s to fill the Grey shield to full. Iron fist will still lose health on heavy. Ult remains the same.
Rework for iron fist: same as iron fist but there's a meter called broken Knuckle,that looks stupid but very funny where you can spam as many m2 as you can but the more you used the higher it gets( permanent )and the higher it gets the more damage you deal to yourself, the damage for the m2 is very high but its kinda op so maybe it can be change based on the meter level you're in. This is just a stupid suggestion don't take it seriously (don't mind mind my gramar)
@@azeeskybecause he was ass at dodging During his fight with anderson, he didn't dodge a single attack Yes he's fast enough to catch up to a train, but he didn't use it defensively The main purpose of that training is to increase his stamina, and the wind up of his punches
@@mariettaroman5244that would make Iron fist busted Iron fist dashes is fine as it is, Iron fist/kamugawa didn't rely on dodging The ult is already busted, buffing it would only make it stronger The self damage is fine but the m2 damage itself isn't, the m2 damage is the only thing that needs to be buffed And Iron fist speed is relatively decent, it doesnt need to change
@@mightycake3373 kinda make sense because kamogawa doesn't dodge a lot and takes more beating against Anderson but at least try buffing iron fist a little, or add something new like a meter bar like hawk but the more you take the beating the stronger or the tougher it gets ( this is just an idea i make few weeks ago )
You kinda forgot to mention but. Iron fist also have similar gimmick to corkscrew. Which is faster block regeneration, so you can tank some hits more often then usual.
For some reason, iron fist is teribble on papar if you compare its stats to other legendaries. However, the devs somehow made it so it wins most m1 interactions against most style because of its weirdly long range. I find it interesting that i can consistenly stagger when i use iron fist (Meaning : i can m1 combo my opponent forever when their in a corner then walk to the back to charge my stamina & continue the m1 combo)
Yes,so true as an iron fist enjoyer i love it when my m2 do more damage to my health than my opponent...also the feeling of landing thr ult when your health is almost dead make you feel like a main character fr fr
as a iron fist main, i’ve beaten people with hitman, slugger, ghost and even chronos that have more knockdowns than me (reminder that i have like 1k Knockdowns so im not fighting trash people) so tbh iron fist requires skill.
The main reason why Prime Kamugawa was a beast is because of his insane body shots instantly breaking the opponents ribs That was the only thing that made Kamugawa Him, so the best way to buff Iron fist is to increase the m2's by alot, buff it's slow effect when hitting the m2 But at the cost of Iron fist having less block,keeping the dashes the same, and the m2's wind up being slower
Iron fist rework: (Since this is a style focusing on M2s and damage, here is the suggested rework.) A little more m2 damage 20% Damage resistance Immaculate fighting spirit- If managed to get knocked down thrice, the last knockdown will instead revert to a mode where 50% of health is restored (If hitting ult in this mode, ult deals full HP damage instead of 85% of HP.) and the damage resistance is 10% less. But M2 damage is 40% boosted in damage and speed, and feints will have a boost, m1 can be feinted into m2. M1 knockback will be dramatically increased so the opponent will have a hard time dodging in the ropes. Speaking of dodging. Stack of pain will be inflicted each punch from iron fist, M1 deals 2 stacks (1 stack when blocked), M2 deals 6 stacks (3 stacks when blocked), one stack of pain equals 0.05 dash cool down delay and 2% dash distance lowered and less dodge i frames for opponents. Stack of pain is passively halved without immaculate fighting spirit. Immaculate fighting spirit is resistant to ult, ult damages will be halved and you will not be knocked down if hp reaches 0% in ult. Last stand- If reaching 0% HP in immaculate fighting spirit, gain 20 seconds of invincibility for fighting, dash distance increased dramatically, dash cooldown decreased. Punch damage will be the same as immaculate fighting spirit. This is now a better Kimura.
His self damage is just THAT of a big deal if u just spam m2 and don't even use an m1, if u do m1 chains before using m2 and play actually normally, it decreases the m2 use to just a max of 4 to six per round, (if the oponnent block every single m1 punch). And more, after the recent rework, he just receives 40% of damage taken His only big problem is his dashes, because in turtles case, if you miss a dodge, you can easily block the opponents attack, but with iron fist, you will receive an m1 chain for free, so you really need to know how to dodge to use iron fist This punch speed thing is something a little different, because slugger m1, even having the same speed is really easier to dodge, because of his wide movement animation, the same Applies for iron fist m2 that has this wide movement animation, witch is NOT meant to be frequently used without a proper timing or without stunning the opponent And the anti counter is broken as hell, cuz just test the damage u take from any m2 counter, is ALWAYS lower than even the normal m2 damage or even lower than an m1 normal hit, so it just negates every extra counter damage taken
Honestly, it really needs a rework, only strategy for iron fist (that i know of and almost all iron fist users that ive met) is to be a pd demon and chip damage the block, in other words, being aggressive as hell.
It doesn't need a rework Just a buff for it's m2 and nothing else The strategy for iron fist is praying and not giving a damn Iron fist doesn't have a strategy because that's what it's supposed to do That's what Kamugawa did and it worked The closest thing to strategy for iron fist is when are you're gonna use the m2
@@mightycake3373 Yeah, I know what I said is just that iron Fist users that they don't give a damn, but istg, almost every iron Fist user I meet in rank, is chip damaging my block and dodging my goddamn attacks, even feints.
@@JustYourNormalWhiteGuy alot of players use styles how they are not supposed to be used Like most players use slugger for outboxing because of its busted range Back then, before ippo got a rework, a lot of players used ippo as an outboxer even thoe it's an inboxing style
All this style needs is more defensive gimmick like maybe more block or even HP, and make the slow actually visible for one m2. In anime Kamogawa would take all that damage finding the right momment to strike and his punch broke their ribs which explains the heavy slow
i main iron fist, and i kinda hate it not because it takes self damage but because the m1 and dash range is so bad, you can stand right infront of your opponent and your m1s still don't land, and it being a slow style makes it even worse. There's also the fact that it has a weak block The only good thing about iron fist is how it can turn the tides with it's crazy damage output. With iron fist you are also forced to play passive which can be pretty annoying to fight as or fight against
The things i want to happened when iron fist rework (if it gets reworked btw) is his guard becoming the 2nd best block in the game u see if u look at the style it has a very perfect hands up it looks like it have a pretty good block but it doesn't so i want it to get reworked and his dash becoming normal
Lol m1s are trash. Same as slugger but weaker than slugger. M2 is good for countering and does so much dmg on counter. However slugger outshines iron fist in every way possible
Iron fist should have been highest hp compare to other style to compensate with the self damage. kamogawa does tank a lot of anderson punch in the anime
Bro, one time in rank, my opponent who was really low used ult while i was full hp, he killed himself(for those of u who dont know, iron fist ult also deal damage to the iron fist user)
U can't get killed by landing a ult as iron fist under 40%(as that's the amount of hp it takes for landing the ult) it's just that you probably threw out a m2 or m1 before ur brain could comprehend it
its funny how shotgun its getting a rework because of yes and the reworks we need are in our dreams only lol. only for ippo was a good one ngl, but there are also styles that need them right now to make them usable, for example ironfist, and maybe hitman
If I were to rework iron fist Make dash cool downs a bit faster so you can evade from feint to m2 easier Give ability: Opened Eyes (basically if used you get 4 seconds, when hit you get to land a m2 dealing like a bit more damage than regular iron fist m2) Block m2 anti heal a tiny bit Increase m2 speed Decrease m1 speed to slugger Decrease block damage by a bit The more hp you have deals more damage
I miss the old iron fist so much it was my first ever legendary to its rly sad to see it go like this tbh when I saw the shadow nerf it got was a 4-8 damage reflect and it he dash nerf to, idk man I hope drowning looks into it one day
I say that iron fist is now a bit more skill based, but I do agree that they should increase iron fist’s shield dmg and able to deal anti heal through block (only small though)
a cool rework for iron fist is making it into a tank style giving it a hp buff good block and high damagh damage keeping the counter debuff but has a slow walkspeed and slow m1s
Iron Fist may be weak, but i use it to grind kds really, really, really, quickly to get rewards really fast when events come up, imagine u change ur iron fist style, but u really want a style slot that need 300 kds,u really will need iron fist as a grinding style to keep for future events that tempt you to gain kds for rewards
I didn’t knew Iron had a passive, in the game they say that the M2s slow down, but the passive is something completely different (and kinda useless imo)
Im currently farming with an Iron Fist vs Freedom (Smash mode) and what i can say is i think its better for you to GET COUNTERED than taking a raw m2 to the face. I dont if thats a bug but if some of ya'll can try it, i think you'll see a big difference.... so maybe a nerf on the self damage could make this style on par with the other legends. Id say the m1 chip dmg was pretty good, or maybe thats just me
The only thing good about iron fist is its kinda useful in last rounds when your health is like half and its 2 - 2 Its an instant lose to enemy if you were able to perfect dodge.......
in my opinion, who would even go spamming m2 all the time in the first place with iron fist as people will prob just perf dodge over and over again it and the thing that makes iron fist unique out of all the other styles is his ult doing like your entire hp and also his m1s are pretty decent also
slugger has a bug when you do a fully charged m2 at very low stamina ur stamina wont *REGENERATE* also to evade slugger m2s just dash side ward 2 times and the m2 will completely miss *even if they are very close* which means both slugger and iron fists needs a rework (also drowningsome needs to buff infighting)
But when that ultimate lands at 2-2 "There's nothing we can do" But in my opinion I think they should nerf the self damage a little and give it a little heal bar
Iron fist is pretty much fair ig and annoying to use at the same time, iron fist m2 having self dmg feature is pretty fair but they should increase the dmg a little bit to make it a little bit more useful, the m1 is fine but its pretty slow for me, i fought a hawk and all i could do is get countered by him, but this is my experience anyways (just wanted to share)
Iron fist rework suggestion: Remove self damage and add a 3rd bar under stamina in yellow. Every time you throw and hit an M2 that bar goes down and when it reaches 0 you can’t throw M2s until it refills again. Make the duration long but not too long so it’s playable at least, I should say 2 minutes of no m2 and buff m1 damage a little to compensate.
It would be cool that Iron Fist stays the same in exchange of a 4th life. It could work that when you get knocked out a third time You refuse to fall and get a 4th life with half HP (or less)
IRON FIST REWORK SUGGESTION: dont do any rework, spam the m2 then hit em with an ultimate, its good just put a tape near ur hp bar so u dont see ur own hp bar, just spam m2
Although Iron Fist does massive damage like Slugger, I am surprised that Slugger's m2 does more damage than Iron Fist's m2. But Iron Fist is supposed to be the most brutal Hajime No Ippo style in the game due to its m2 causing bone breaking including its ultimate as well. Ultimate does the most damage in the game which is 75% but at the cost of the user taking 40% self damage.
As an iron fist main And I'll give some tips Mostly you'll have to play puncher boxer because of its punching speed if you wanna use it mostly just play passive agressive rely on your m1 more than m2 since your m1s deals some good damage. Take note: Its block is so weak that playing full agressive is a deathwish 🗿 But as the other comment say "FUCK IT WE BALL"
ubg gameplay:
- play the game how it intended to be -
**get punished**
That’s this game incarnate
Iron Fist mains are forced to lock in, not even enjoying the fight as they need every sense to even stand a chance at a style thats faster than it [Speaking from experience]
Fr, every iron fist I see are usually super concentrated or sweaty
We have to endure its downsides man like its slow and very self destructive
Fr iron fists are so sweaty and its not eve their fault this coming from a freedom and bullet user thaat can overwhelm them with speed
So turtle mains but with a m2 that's much more easier to dodge and inflicts self damage
@@SilverGodYT very much likely yes
Title: iron fist the weakest legendary style
In video: manages to destroy the opponent
Player skill:
Enjoy the m2 counter dmg its hella satisfying
@@Mgatronthegreat that's the point, he is telling that iron first is the worst legendary style while in the video he destroys the opponent. Which means experience
@@fikretbro6604doesn’t mean it’s not the weakest legendary tho
@@arandommanofculture9957 "his opinion"
The self damage is fine
Infact that should be kept the same to make the style unique
however, what isnt is how his m1s are dog water
as shown, it is slow as hell
But the real kicker is how the m1s deal so much regenerable health
meaning you have to throw out this slow ass mid range m1 twice in a short period of time in hopes of doing damage
or you could decide to not play the game and play a perfect dodging simulator like he said in the vid
and they break blocks super fast
18k rt from maining ironfist mainly
@@DaRealPr0T0Br0backdash intensifies
Iron fist is really hard to use especially when you get to 21-24k rt where you meet sweaty hitman users with 24k rt most of the time
The existence of slugger makes iron fist not unique and just straight up dookie, the only thing that should be buffed is the non existent slow from the m2. So if they make the slow significant it would actually be good while staying true to the style based on how kamogawa in his prime fought
The best way to play iron fist is just "FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL"
Timing m2s and catching them off guard goes so hard
And when you hit them with 3 in the row deam
Yes,Just yes
Using iron Fist tires out my brain from overthinking
*IRON FIST REWORK SUGGESTION:*
-iron fist keeps it's normal self dmg but buffs the m2 dmg a bit and does half a kimura combo worth of slowness effect
-when blocking opponent gets hit with m2 they get half of the slowness effect but it's takes 65% of their block durability way more than smash
-pound for pound meter: this meter makes it so that if you do an m2 while getting hit by m1's your m2 doesn't stop and keeps going towards your opponent trading blows with them...but I'll rename the pound for pound to(WARRIOR'S WILL)...Cause kamogawa wields the will of a warrior making him a hard to take down opponent, like a warrior the meter makes it so that m1's do 80% of their intended dmg cause iron fist can endure more than that
Or
*-GIMMICK: WARRIOR'S WILL*
*Suggested name(IRON WILL) by @mightycake3373*
the user will gain meter by either attacking or enduring attacks
Landing an m1 gives - 2 meter
M2 gives - 4 meters
Landing and ultimate gives - half the bar
Enduring attacks:
M1 - 1.5
M2 - 2.5
Getting hit by ult gives 1/4 of your meter bar
Explanation on what the meter does:
It makes it so that when filled WARRIOR'S WILL is can now be activated manually giving a time limit of 30 seconds of warrior mode where you can trade blows by using m2, while attacking it cannot be Interrupted making the opponent taking 2.5% more dmg than before,
You can also endure attacks from your opponent while in this mode noted that while in this mode receiving attacks will make you gain your meter back so hitting an ult or keeping your distance are the only options
Pls make this a real thing
I'm not going to lie, I liked this mechanic you invented
I would suggest Changing warriors will to iron will
Cause that was prime Kamugawa's main thing
The question is
If your "warriors will" is full and try to m2 but the opponent lands their m1 1st, do you get countered
Or is counter temporarily gone while "Warriors will" is on
Prime Kamogawa at his finest
@@mightycake3373 good idea sounds more accurate than mine 💕❤️
*Watches whole video*
"Aw cool👍"
*Continues to use iron fist*
Same
Yeah same
should make iron fist more tanky to compensate as thats what kamagawa is shown as in the anime, going for many rounds getting beaten up but not staying down, id say increasing the hp to 120 or smt along those lines
I like the idea, but I think that's pretty stereotypical since a player has a maximum hp of 100. How about this:
Passive: There's a chance for the player to resist an attempt knockdown, nullifying it, and in return, you get 25% or 50% hp back (can be either minor or medium). After that, you get a slight minor buff to attacking power (except for speed)
-Note that the buff wears away after a knockdown or might end in timer (the choice is in the dev)
Overall i'd say ill leave it to the dev and the fact that i dont have discord🙂
Update: Throw away that concept I made. Give iron fist 1%+ increased damage every successful m2 hits, that way it would give iron fist a buff to dmg. Same goes for the block hit but 0.5%+ increased dmg (Note that this also doesnt rely on m1 as it might be broken like any old styles). To top it all off it will have a meter bar. Unlike hawk's meter bar, it doesn't drain overtime and it's very long fill it up. The bar only fill if you take damage or get knocked down, taking damage fills up 0.25% of the bar and getting knocked down will fill around 25% of the meter bar (so probably half the bar after getting knocked down, estimating around 2 knockdowns to fully fill it) and if countered gives a bonus of 0.5%+. After reaching full meter, you will be in a state of determination where damage inflicts 15%- of its base dmg in total 85% of its base dmg making it a lot tankier than it is, wears off after 1 and half minutes. The buff also doesn't apply on the ultimate and self damage for those who want to know. Cons: each knockdown decreases speed about 5%- and it's barely noticeable. This rework could be great for win or lose situations and if your bored. Feel free to reply if my idea was balanced or not. (Extra: getting hit by an m2 gives a bonus of 0.75%+ of the bar meter and this also relies based on how much damage your opponent deals)
@@hamme871Chance abilities are so unreliable. The gimmick would barely do anything for the style if it was dependent on RNG. But in a way this also makes it too overpowered, because Iron Fist's 80% ultimate still exists. So, if you manage to knock your opponent down once and you're on a slither of HP, then get knocked down BUT manage to nullify it, a little more damage to the opponent and then landing the ultimate will earn you a SOLID 2 KNOCKDOWNS without ANY knockdown on your part, with minimal risk.
@@follicular7557Best thing is for you to survive one knockdown once per match and u only regen 10% of ur hp(can only be activated when you get knockdowned by an m2 or a counter)
You can just give the style an extra knockdown lol that gives extra stat buff similar to focus but you have no block 1 hp and you can nullify one hit and whenever you get countered using m2, it wont stop you instead it will go for a double counter (or it will just work for ult only) and it will show an effect or aura to show the iron fist user can tank 1 hit.
I agree
Great music choice
Memories broken
So uhh I think we gotta give iron fist a special ability to make up for the self dmg thingy, what about an ability called “Final Stretch”. After the third kd (the score is still 2), the user will stand up a final time, healing 20% hp. The m2s will deal more raw and self dmg, and the getting up animation should be unique too.
no
@@svain0286yes😳😳😳
Thats too much for the devs
@@12usernames.Only drowningsome is the dev of the game
I thought it was Chronos, but yeah maybe it's the second weakest then, I got it yesterday and am SUFFERING with it.
4:32 Alvin and the chipmunks 💀
I feel like Ironfist should deal increased chip damage, because that was one of the key factors in Kamogawas fight with Anderson, even tho Anderson was still blocking the punches Kamogawa threw, his arms were still taking a fair amount of damage
IRON FIST REWORK IDEA. If you hit a m2 on a guarded opponent. Their block will have a Gray bar fill the shield and once the shield turns fully Grey the opponent can't guard and will have max slowness for 4 seconds. Stamina will be unaffected but guard will be re-activated once 4 seconds go by.
The reason I think this should exist is cause the opponents arms will be numb after taking too many heavy blows and blocking it. The Grey bar can regeneration after 5 seconds without another m2 hitting your guard. M1s wont fill the grey shield. M2 will still break guard but will take 6 Consecutive M2s to fill the Grey shield to full. Iron fist will still lose health on heavy. Ult remains the same.
This is lore accurate iron fist ngl ToT
Rework for iron fist:
same as iron fist but there's a meter called broken Knuckle,that looks stupid but very funny where you can spam as many m2 as you can but the more you used the higher it gets( permanent )and the higher it gets the more damage you deal to yourself, the damage for the m2 is very high but its kinda op so maybe it can be change based on the meter level you're in.
This is just a stupid suggestion don't take it seriously
(don't mind mind my gramar)
They should make its dashes better, do less self dmg, more ult dmg, and faster speed (not too fast just enough to be the same speed of a basic m2)
@@mariettaroman5244 bro in the anime prime kamogawa almost outrun a fucking train, why is the style very slow?
@@azeeskybecause he was ass at dodging
During his fight with anderson, he didn't dodge a single attack
Yes he's fast enough to catch up to a train, but he didn't use it defensively
The main purpose of that training is to increase his stamina, and the wind up of his punches
@@mariettaroman5244that would make Iron fist busted
Iron fist dashes is fine as it is, Iron fist/kamugawa didn't rely on dodging
The ult is already busted, buffing it would only make it stronger
The self damage is fine but the m2 damage itself isn't, the m2 damage is the only thing that needs to be buffed
And Iron fist speed is relatively decent, it doesnt need to change
@@mightycake3373 kinda make sense because kamogawa doesn't dodge a lot and takes more beating against Anderson but at least try buffing iron fist a little, or add something new like a meter bar like hawk but the more you take the beating the stronger or the tougher it gets ( this is just an idea i make few weeks ago )
You kinda forgot to mention but. Iron fist also have similar gimmick to corkscrew. Which is faster block regeneration, so you can tank some hits more often then usual.
For some reason, iron fist is teribble on papar if you compare its stats to other legendaries.
However, the devs somehow made it so it wins most m1 interactions against most style because of its weirdly long range.
I find it interesting that i can consistenly stagger when i use iron fist (Meaning : i can m1 combo my opponent forever when their in a corner then walk to the back to charge my stamina & continue the m1 combo)
Yes,so true as an iron fist enjoyer i love it when my m2 do more damage to my health than my opponent...also the feeling of landing thr ult when your health is almost dead make you feel like a main character fr fr
Idk about you but when a iron fist user does the ultimate to me i feel an insane embasrrasment
Yep U are right
as an iron fist user, if i ult you, i do it knowwing you will be able to take me down afterwards (insane self damage)
@@Xavier-cv2vwno Iron Fists main will use ult on the First-Second Round unless it's really necessary
6:00 it's just funny how you didn't let him the slide of taking his items back
I think untitled boxing game is getting boring ngl
Fr bro fr 🌧️
What are you talking about every sunday is the best day because ubg updates
Most of players are boring to play against
fym bruh ur just dont like the new update and also it gets popular that's why u think its boring, u bro tryna be different lol
It's boring
Nice vid bro! Your the one of the reason why this game is so popular! I'm first to comment BTW
You really do love my theme huh
ayoooooooo?!
Memories Broken the Truth goes unspoken I’ve even forgotten my name!!!
The only thing with iron fist though is how you can come back back with that ultimate because 80% or whatever is way too much
The new map update making my phone tweak fr .
as a iron fist main, i’ve beaten people with hitman, slugger, ghost and even chronos that have more knockdowns than me
(reminder that i have like 1k Knockdowns so im not fighting trash people)
so tbh iron fist requires skill.
The main reason why Prime Kamugawa was a beast is because of his insane body shots instantly breaking the opponents ribs
That was the only thing that made Kamugawa Him, so the best way to buff Iron fist is to increase the m2's by alot, buff it's slow effect when hitting the m2
But at the cost of Iron fist having less block,keeping the dashes the same, and the m2's wind up being slower
Always gotta love the ult edits, especially iron fist
Everyone is gangster,until iron fist gets your third round and still has his ult
Iron fist rework:
(Since this is a style focusing on M2s and damage, here is the suggested rework.)
A little more m2 damage
20% Damage resistance
Immaculate fighting spirit- If managed to get knocked down thrice, the last knockdown will instead revert to a mode where 50% of health is restored (If hitting ult in this mode, ult deals full HP damage instead of 85% of HP.) and the damage resistance is 10% less. But M2 damage is 40% boosted in damage and speed, and feints will have a boost, m1 can be feinted into m2. M1 knockback will be dramatically increased so the opponent will have a hard time dodging in the ropes. Speaking of dodging. Stack of pain will be inflicted each punch from iron fist, M1 deals 2 stacks (1 stack when blocked), M2 deals 6 stacks (3 stacks when blocked), one stack of pain equals 0.05 dash cool down delay and 2% dash distance lowered and less dodge i frames for opponents.
Stack of pain is passively halved without immaculate fighting spirit.
Immaculate fighting spirit is resistant to ult, ult damages will be halved and you will not be knocked down if hp reaches 0% in ult.
Last stand- If reaching 0% HP in immaculate fighting spirit, gain 20 seconds of invincibility for fighting, dash distance increased dramatically, dash cooldown decreased. Punch damage will be the same as immaculate fighting spirit.
This is now a better Kimura.
His self damage is just THAT of a big deal if u just spam m2 and don't even use an m1, if u do m1 chains before using m2 and play actually normally, it decreases the m2 use to just a max of 4 to six per round, (if the oponnent block every single m1 punch). And more, after the recent rework, he just receives 40% of damage taken
His only big problem is his dashes, because in turtles case, if you miss a dodge, you can easily block the opponents attack, but with iron fist, you will receive an m1 chain for free, so you really need to know how to dodge to use iron fist
This punch speed thing is something a little different, because slugger m1, even having the same speed is really easier to dodge, because of his wide movement animation, the same Applies for iron fist m2 that has this wide movement animation, witch is NOT meant to be frequently used without a proper timing or without stunning the opponent
And the anti counter is broken as hell, cuz just test the damage u take from any m2 counter, is ALWAYS lower than even the normal m2 damage or even lower than an m1 normal hit, so it just negates every extra counter damage taken
Self damage is good though, makes the opponent gain less ult charge.
Honestly, it really needs a rework, only strategy for iron fist (that i know of and almost all iron fist users that ive met) is to be a pd demon and chip damage the block, in other words, being aggressive as hell.
It doesn't need a rework
Just a buff for it's m2 and nothing else
The strategy for iron fist is praying and not giving a damn
Iron fist doesn't have a strategy because that's what it's supposed to do
That's what Kamugawa did and it worked
The closest thing to strategy for iron fist is when are you're gonna use the m2
@@mightycake3373 Yeah, I know what I said is just that iron Fist users that they don't give a damn, but istg, almost every iron Fist user I meet in rank, is chip damaging my block and dodging my goddamn attacks, even feints.
@@JustYourNormalWhiteGuy alot of players use styles how they are not supposed to be used
Like most players use slugger for outboxing because of its busted range
Back then, before ippo got a rework, a lot of players used ippo as an outboxer even thoe it's an inboxing style
@@mightycake3373 because despite being described as an infighter they didn't really think twice about giving ippo a backdash (why)
Im finally early,keep up the good work bro
Yo jwordz can u make a tier list each time an update drops or like one in a while since the styles always get buffs and debuffs
All this style needs is more defensive gimmick like maybe more block or even HP, and make the slow actually visible for one m2. In anime Kamogawa would take all that damage finding the right momment to strike and his punch broke their ribs which explains the heavy slow
5:37 Iron Fist’s ultimate will never get old
The untitled boxing game words when you join is FIRE AND THE MAPS FRR
I feel like iron fist should get a massive block pool like turtle and id be happy, still pretty good as is tho
Me having the iron fist on my style slot while watching this clip: 💀 I'm cooked...
i main iron fist, and i kinda hate it not because it takes self damage but because the m1 and dash range is so bad, you can stand right infront of your opponent and your m1s still don't land, and it being a slow style makes it even worse. There's also the fact that it has a weak block
The only good thing about iron fist is how it can turn the tides with it's crazy damage output. With iron fist you are also forced to play passive which can be pretty annoying to fight as or fight against
You can try balancing it out with more M1 for example every time someone gets knocked down I only use m2 like 2-3 times
You gotta admit the ult damage for this style is absolutely insane
I love iron fist I want it should get a buff+rework in my opinion
"Slugger is better than iron fist"
thats what I call old but gold
The things i want to happened when iron fist rework (if it gets reworked btw) is his guard becoming the 2nd best block in the game u see if u look at the style it has a very perfect hands up it looks like it have a pretty good block but it doesn't so i want it to get reworked and his dash becoming normal
If you don't want to get self-damage, don't use too much m2💀
Lol m1s are trash. Same as slugger but weaker than slugger. M2 is good for countering and does so much dmg on counter. However slugger outshines iron fist in every way possible
Iron fist remains the worst legendary, easily below the cockscrew
Iron fist should have been highest hp compare to other style to compensate with the self damage. kamogawa does tank a lot of anderson punch in the anime
Iron fist buff idea: m2 damage buff, healable damage when m2 gets blocked, it's that simple
Bro, one time in rank, my opponent who was really low used ult while i was full hp, he killed himself(for those of u who dont know, iron fist ult also deal damage to the iron fist user)
U can't get killed by landing a ult as iron fist under 40%(as that's the amount of hp it takes for landing the ult) it's just that you probably threw out a m2 or m1 before ur brain could comprehend it
its funny how shotgun its getting a rework because of yes and the reworks we need are in our dreams only lol. only for ippo was a good one ngl, but there are also styles that need them right now to make them usable, for example ironfist, and maybe hitman
If I were to rework iron fist
Make dash cool downs a bit faster so you can evade from feint to m2 easier
Give ability: Opened Eyes (basically if used you get 4 seconds, when hit you get to land a m2 dealing like a bit more damage than regular iron fist m2)
Block m2 anti heal a tiny bit
Increase m2 speed
Decrease m1 speed to slugger
Decrease block damage by a bit
The more hp you have deals more damage
I miss the old iron fist so much it was my first ever legendary to its rly sad to see it go like this tbh when I saw the shadow nerf it got was a 4-8 damage reflect and it he dash nerf to, idk man I hope drowning looks into it one day
Bro, the worst nightmare of every player in UBG is a 2-2 with iron fist(if he is with his ult)
I say that iron fist is now a bit more skill based, but I do agree that they should increase iron fist’s shield dmg and able to deal anti heal through block (only small though)
I love the iron fist because when I fight Hawks eager to land a perfect dodge they will fall for all my heavy
a cool rework for iron fist is making it into a tank style giving it a hp buff good block and high damagh damage keeping the counter debuff but has a slow walkspeed and slow m1s
Iron Fist may be weak, but i use it to grind kds really, really, really, quickly to get rewards really fast when events come up, imagine u change ur iron fist style, but u really want a style slot that need 300 kds,u really will need iron fist as a grinding style to keep for future events that tempt you to gain kds for rewards
Iron fist also has a stupid amount of ult damage so if you play around that you could make it more fun
Using iron fist tires out my brain from overthinking and trying to dodge all the time
I didn’t knew Iron had a passive, in the game they say that the M2s slow down, but the passive is something completely different (and kinda useless imo)
honestly if u ever want risky styles just use freedom chronos ironfist and shotgun if u want fun
Im currently farming with an Iron Fist vs Freedom (Smash mode) and what i can say is i think its better for you to GET COUNTERED than taking a raw m2 to the face. I dont if thats a bug but if some of ya'll can try it, i think you'll see a big difference....
so maybe a nerf on the self damage could make this style on par with the other legends. Id say the m1 chip dmg was pretty good, or maybe thats just me
The ult is basically free win if you brawlin
Hmm but iron fist m2s deal heck lot of counter damage too
In all defence, every player's nightmare from iron fist user are them having 2 score's and has an ult
I like to use iron fist style cuz the m2 damage is huge and cool ult plus i like to play aggressive :)
But i hate when my opponent is a toxic person and like to say 'ez' or 'loser' i like to doomed them down :)
Iron fist rework/ buff idea: more m2 damaga (not much more, like 5-15% more, and antiheal m1 (less than hawk)
I remember how iron fist was having ultra big stamina loss instead of self damage
The only thing good about iron fist is its kinda useful in last rounds when your health is like half and its 2 - 2
Its an instant lose to enemy if you were able to perfect dodge.......
Haven't heard Jetstream Sam's theme in a while lol
I know it's kinda bad but man is it satisfying to land a counter m2 with iron first
in my opinion, who would even go spamming m2 all the time in the first place with iron fist as people will prob just perf dodge over and over again it and the thing that makes iron fist unique out of all the other styles is his ult doing like your entire hp and also his m1s are pretty decent also
Iron fist rework: 133hp health bar
- block damage
+ anti-heal m1
Yay I'm first I watch it while u release it 10 seconds ago😂
I KNEW IT!
They said "is the strongest"
Me: sure
As a iron Fist user I can confirm that you need to be a Dodge God to use it correctly
The fall off of Iron Fist NEEDS to be studied
slugger has a bug
when you do a fully charged m2 at very low stamina ur stamina wont *REGENERATE*
also to evade slugger m2s just dash side ward 2 times and the m2 will completely miss *even if they are very close*
which means both slugger and iron fists needs a rework
(also drowningsome needs to buff infighting)
But when that ultimate lands at 2-2
"There's nothing we can do"
But in my opinion I think they should nerf the self damage a little and give it a little heal bar
Iron fist is pretty much fair ig and annoying to use at the same time, iron fist m2 having self dmg feature is pretty fair but they should increase the dmg a little bit to make it a little bit more useful, the m1 is fine but its pretty slow for me, i fought a hawk and all i could do is get countered by him, but this is my experience anyways (just wanted to share)
The thing is iron fist is supposed to have slowing when you land ur m2 but it’s bugged and doesn’t work
Iron fist rework suggestion:
Remove self damage and add a 3rd bar under stamina in yellow. Every time you throw and hit an M2 that bar goes down and when it reaches 0 you can’t throw M2s until it refills again. Make the duration long but not too long so it’s playable at least, I should say 2 minutes of no m2 and buff m1 damage a little to compensate.
what the heck are you cooking.
Lore accurate because kamogawa fiught anderson with broken fists and kamogawa broke his fists by breaking andersons RIBS
It would be cool that Iron Fist stays the same in exchange of a 4th life.
It could work that when you get knocked out a third time You refuse to fall and get a 4th life with half HP (or less)
how long will i wait shotgun rework? :(
That's why I always M1ing opponent with Iron Fist, except if I want to counterattack I'm use M2(I'm a main counter type)
Honestly, I really like playing iron fist. In ranked, I main iron fist with 18500 elo.
I had no idea iron fist took self damage 😭, i mean the devs also did good replicating the show and real life itself ngl
I may be stupid but in the start of the match with Iron fist when he perfect dodges it took damage from him.
when you’re at 0.1% hp, that’s when you’re at your strongest bc you have nothing to lose
Well said
respect for the sam's theme lol
IRON FIST REWORK SUGGESTION:
dont do any rework, spam the m2 then hit em with an ultimate, its good just put a tape near ur hp bar so u dont see ur own hp bar, just spam m2
FUCK IT WE BALL, FUCK IT WE BALL, FUCK IT WE BALL
Coolest ult award gose to iron fist for surr
ironfist should also make u resistant to wolf m2s since he can be used for counters
Although Iron Fist does massive damage like Slugger, I am surprised that Slugger's m2 does more damage than Iron Fist's m2. But Iron Fist is supposed to be the most brutal Hajime No Ippo style in the game due to its m2 causing bone breaking including its ultimate as well. Ultimate does the most damage in the game which is 75% but at the cost of the user taking 40% self damage.
Prob my gameplay how to use iron fist its just spam m1 and abuse m1 block dmg than make them forgor where the m2 hit place
Now i think about it... Iron fist is more like "Iron turtle Style"
As an iron fist main
And I'll give some tips
Mostly you'll have to play puncher boxer because of its punching speed if you wanna use it mostly just play passive agressive rely on your m1 more than m2 since your m1s deals some good damage.
Take note:
Its block is so weak that playing full agressive is a deathwish 🗿
But as the other comment say
"FUCK IT WE BALL"
this is of course all true, but the iron fist teaches us to play carefully