That isnt really correct, Space Marines never ever retire, you are intered into a dreadnaught when you are important enough to the chapter but are seriously wounded. They are in such pain and agony that they are put into a coma until they are awakened for battle or rituals or important chapter proceedings. A quote I've heard a few times but don't know where it comes from is a Space Marine doesn't retire he gets old, gets slow and dies. For example the longest living Space marine is Dante who is like 1.5k years old and just wants to die but he keeps being important to his chapter.
@@BlackScythertainment Alg, I sorry if that came off being dickish but lots of new people to the lore and I think dreadnaughts are one of the most grim practices of space marines
Wish they make a Sisters of Battle game. Imagine Blasphemous aestetichs with Warhammer aestetichs for ultimate grimdark gothic feel. Driving a cathedral as a tank, using a pipe organ as artillery. Sisters of Battle are one of the coolest things in Warhammer
fun fact, Despite following the Codex rigidly, he actually violates the Codex by calling the Inquistion on Titus as the Codex states clearly that if any of the battle brothers are suspected of heresy, they must be reported to the nearest chapter Chaplain or Librarian, not the Inquisition.
Wow I just finished watching your gameplay on this, can't afford to play this game so I am here, still enjoyed the experience of the game. Thanks brother for this.
I still think that even though the subtitles say Calgar, that is the emperor himself talking as Calgar wasn't near Titus when he was initially waking up, unless Calgar has some sort of psyker powers no one knows about...
Lore and continuity notes (it's another long one): Tzeentch is the Chaos God of change and sorcery, the exact opposite of Nurgle, the Chaos God of death and disease. As the Changer of Ways, Tzeentch is constantly messing with the destinies of everything and everyone in the 40k galaxy. Because of his nature of constantly scheming, he may at times do the opposite of what would be expect such as turn a favored servant into a Chaos Spawn on a whim even if that servant could one day have become a powerful champion. Tzeentch's mind is completely unknowable and makes the schemes of the Aeldari easy to understand by comparison. The number 9 is also associated with Tzeentch which is why the sorcerous voice is heard speaking about nine of things or just repeating nine over and over again. A Lord of Change is a Greater Daemon of Tzeentch. Every Daemon of the Warp, aside from a few, are essentially fragments of their respective Chaos God. Some are little more that beasts such as Beasts of Nurgle, Screamers of Tzeentch (of which there have been entire swarms on this last world), and Flesh Hounds of Khorne. Then there are the regular foot soldier Daemons: Plaguebearers of Nurgle, Daemonettes of Slaanesh, Bloodletters of Khorne, and Horrors of Tzeentch. The greatest of Daemons are Greater Daemons: Great Unclean of Nurgle, Keeper of Secrets of Slaanesh, Bloodthirster of Khorne, and Lord of Change of Tzeentch. A Lord of Change, as the greatest of Tzeentch's Daemons, greatly embody all that Tzeentch is in scheming and use of powerful sorcery while also resemble a giant bird mage because Tzeentch has a thing for birds for some reason. The greatest of all Lords of Change is Kairos Fateweaver who has two heads instead of one. This difference is the result of one of Tzeentch's schemes. Tzeentch can see all of the past and future but could not have a grasp on every incalculable thread of fate. He required an aid in this, so he began casting Lords of Change into the Well of Eternity and when none returned, he cast Kairos into the Well which unnaturally aged him and gave him a second head. Now Kairos sees all future paths and has gone quite insane from this often rambling on about possible future events with one head always speaking truth while the other speaks in contradiction of the first. Calgar can be seen activating his iron halo while holding on the Lord of Change. An iron halo is both a mark of honor for a Space Marine as well as a personal force field generator. Retirement is only a thing for certain Imperial officials. As far as military forces, Custodes, the guardians of the Emperor and the Golden Throne, can retire after reaching advanced age (whatever that may be for a Custodes, even high-ranking Imperial officials have access to medical technology that can stall aging and rejuvenate their bodies with many being well over 100 years of age) or physical injuries have lessened their abilities. These former Custodes then become Eyes of the Emperor, basically spies and observers that watch for any threats to Terra or the Emperor. As for the Imperial Guard, I would speculate that one would have to reach the highest echelons to be worthy of retirement. 99% of guardmen will never reach that. An interesting character, while not serving in the Imperial Guard but alongside Imperial Guard regiments, Commissar Yarrick retired but came out of retirement to fight a second Ork invasion of the world of Armageddon. Sisters of Battle will also eventually retire after a lengthy service career. As for Space Marines, "Only in death does duty end," pretty much sums up how long Space Marines serve. Remember the longest serving Space Marine that is not a Dreadnought, Commander Dante of the Blood Angels, is over 1,000 years old. The most notable Space Marine Dreadnought is Bjorn the Fell-Handed of the Space Wolves who served in his Primarch Leman Russ' Wolf Guard during the Great Crusade and Horus Heresy, making him over 10,000 years old although as a Dreadnought he is asleep more often that he is awake. And the Chaplain seen throughout is Leandros. Once this known, in retrospect, the Chaplain's dialogue throughout makes it plain that he is Leandros. Still do not understand how he rose to quite the respectable rank of Chaplain after snitching to the Inquisition which went against the vaunted Codex Astartes he was always prattling on about during the events of the first game. What he should have done was reported his suspicions of Titus to his company Chaplain or any Chaplain of the Ultramarines for that matter. Although being a Chaplain is a fitting role for him. As Chaplain, his role and rank fall outside the normal chain of command of Battle Brother, Sergeant, Lieutenant, and Captain. Chaplains, Librarians, Techmarines, and Apothecaries are all specialists in their respective field: faith of the Chapter (I use this word loosely for Space Marines), psychic powers, maintenance of the armory, and medical needs of all Battle Brothers. A Chaplain, and the others, can be under the command of a Captain for example, but the Chaplain will always be observing member of the squad or company. Only the Chapter Master is above all in the chain of command, both the standard chain of command and the special branches within the Chapter. The only Chaplain that would have enough authority to question and possibly rebuke the Chapter Master would probably be the Master of Sanctity, the chief Chaplain.
Retirement for a Spacemarine besides death in battle is embedded in a Dreadnought. Fascinating stuff, if you want to look that up.
This would make a fine Spacemarine spinoff with Mechs. ^^
Not too dissimilar to being an Armored Core pilot, just a barely sentient fleshbag operating a machine capable of mass destruction lol
That isnt really correct, Space Marines never ever retire, you are intered into a dreadnaught when you are important enough to the chapter but are seriously wounded. They are in such pain and agony that they are put into a coma until they are awakened for battle or rituals or important chapter proceedings. A quote I've heard a few times but don't know where it comes from is a Space Marine doesn't retire he gets old, gets slow and dies. For example the longest living Space marine is Dante who is like 1.5k years old and just wants to die but he keeps being important to his chapter.
@@PapaBadger823 Agreed and that is what I'm trying to hint at here. I should have put the word Retirement in quotes.
@@BlackScythertainment Alg, I sorry if that came off being dickish but lots of new people to the lore and I think dreadnaughts are one of the most grim practices of space marines
Wish they make a Sisters of Battle game. Imagine Blasphemous aestetichs with Warhammer aestetichs for ultimate grimdark gothic feel. Driving a cathedral as a tank, using a pipe organ as artillery.
Sisters of Battle are one of the coolest things in Warhammer
No it is a good game don't ruin it
Death is your retirement in 40k. 😂
If you're lucky.
fun fact, Despite following the Codex rigidly, he actually violates the Codex by calling the Inquistion on Titus as the Codex states clearly that if any of the battle brothers are suspected of heresy, they must be reported to the nearest chapter Chaplain or Librarian, not the Inquisition.
His first line of report is the chaplain. None were around so he went out of the Codex and snitch on Inquisition.
Wow I just finished watching your gameplay on this, can't afford to play this game so I am here, still enjoyed the experience of the game. Thanks brother for this.
I still think that even though the subtitles say Calgar, that is the emperor himself talking as Calgar wasn't near Titus when he was initially waking up, unless Calgar has some sort of psyker powers no one knows about...
Courage and Honor. When Fighting said the prologue is pretty solid you have 8 hours of campaign. Really enjoy it. The Chain saw of Texas🎉
To answer Cowboy's question, here's a quote from the setting: Only in death does the duty ends.
Seems that the next game may be necrons as metal centipede was mentioned in the data slates in the final tombs.
I'm pretty convinced that Tzeentch set all of this bull in motion and is just lapping it up in the Warp.
Wow, love the look of this level!
Lore and continuity notes (it's another long one):
Tzeentch is the Chaos God of change and sorcery, the exact opposite of Nurgle, the Chaos God of death and disease. As the Changer of Ways, Tzeentch is constantly messing with the destinies of everything and everyone in the 40k galaxy. Because of his nature of constantly scheming, he may at times do the opposite of what would be expect such as turn a favored servant into a Chaos Spawn on a whim even if that servant could one day have become a powerful champion. Tzeentch's mind is completely unknowable and makes the schemes of the Aeldari easy to understand by comparison. The number 9 is also associated with Tzeentch which is why the sorcerous voice is heard speaking about nine of things or just repeating nine over and over again.
A Lord of Change is a Greater Daemon of Tzeentch. Every Daemon of the Warp, aside from a few, are essentially fragments of their respective Chaos God. Some are little more that beasts such as Beasts of Nurgle, Screamers of Tzeentch (of which there have been entire swarms on this last world), and Flesh Hounds of Khorne. Then there are the regular foot soldier Daemons: Plaguebearers of Nurgle, Daemonettes of Slaanesh, Bloodletters of Khorne, and Horrors of Tzeentch. The greatest of Daemons are Greater Daemons: Great Unclean of Nurgle, Keeper of Secrets of Slaanesh, Bloodthirster of Khorne, and Lord of Change of Tzeentch. A Lord of Change, as the greatest of Tzeentch's Daemons, greatly embody all that Tzeentch is in scheming and use of powerful sorcery while also resemble a giant bird mage because Tzeentch has a thing for birds for some reason. The greatest of all Lords of Change is Kairos Fateweaver who has two heads instead of one. This difference is the result of one of Tzeentch's schemes. Tzeentch can see all of the past and future but could not have a grasp on every incalculable thread of fate. He required an aid in this, so he began casting Lords of Change into the Well of Eternity and when none returned, he cast Kairos into the Well which unnaturally aged him and gave him a second head. Now Kairos sees all future paths and has gone quite insane from this often rambling on about possible future events with one head always speaking truth while the other speaks in contradiction of the first.
Calgar can be seen activating his iron halo while holding on the Lord of Change. An iron halo is both a mark of honor for a Space Marine as well as a personal force field generator.
Retirement is only a thing for certain Imperial officials. As far as military forces, Custodes, the guardians of the Emperor and the Golden Throne, can retire after reaching advanced age (whatever that may be for a Custodes, even high-ranking Imperial officials have access to medical technology that can stall aging and rejuvenate their bodies with many being well over 100 years of age) or physical injuries have lessened their abilities. These former Custodes then become Eyes of the Emperor, basically spies and observers that watch for any threats to Terra or the Emperor. As for the Imperial Guard, I would speculate that one would have to reach the highest echelons to be worthy of retirement. 99% of guardmen will never reach that. An interesting character, while not serving in the Imperial Guard but alongside Imperial Guard regiments, Commissar Yarrick retired but came out of retirement to fight a second Ork invasion of the world of Armageddon. Sisters of Battle will also eventually retire after a lengthy service career. As for Space Marines, "Only in death does duty end," pretty much sums up how long Space Marines serve. Remember the longest serving Space Marine that is not a Dreadnought, Commander Dante of the Blood Angels, is over 1,000 years old. The most notable Space Marine Dreadnought is Bjorn the Fell-Handed of the Space Wolves who served in his Primarch Leman Russ' Wolf Guard during the Great Crusade and Horus Heresy, making him over 10,000 years old although as a Dreadnought he is asleep more often that he is awake.
And the Chaplain seen throughout is Leandros. Once this known, in retrospect, the Chaplain's dialogue throughout makes it plain that he is Leandros. Still do not understand how he rose to quite the respectable rank of Chaplain after snitching to the Inquisition which went against the vaunted Codex Astartes he was always prattling on about during the events of the first game. What he should have done was reported his suspicions of Titus to his company Chaplain or any Chaplain of the Ultramarines for that matter. Although being a Chaplain is a fitting role for him. As Chaplain, his role and rank fall outside the normal chain of command of Battle Brother, Sergeant, Lieutenant, and Captain. Chaplains, Librarians, Techmarines, and Apothecaries are all specialists in their respective field: faith of the Chapter (I use this word loosely for Space Marines), psychic powers, maintenance of the armory, and medical needs of all Battle Brothers. A Chaplain, and the others, can be under the command of a Captain for example, but the Chaplain will always be observing member of the squad or company. Only the Chapter Master is above all in the chain of command, both the standard chain of command and the special branches within the Chapter. The only Chaplain that would have enough authority to question and possibly rebuke the Chapter Master would probably be the Master of Sanctity, the chief Chaplain.
Imurah deliberately loosen the grip on Calgar to lure him into the pocket space. Calgar banished him a while back and he wants payback.
This game is incredible, shame it's a short game, would like to see more.
Titus can't become librarian as he is not a psyker.
In the first game its suggested that he has Psyker abilities but your 100% correct that he cant be a librarian
Even in "retirement" you serve the emperor
I wish Magnus was a final boss to guard the relic before titus pulled it from Immurahs grasp
Amazing game!
"Space Marine-levels of butthurt" 🤣