The Ultimate Healer: D&D Build
ฝัง
- เผยแพร่เมื่อ 17 ส.ค. 2024
- Can we build a dedicated healer (who's not a Twilight Cleric) who can reasonably be expected to keep their entire party near full health all the time?
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Intro 0:00
Obvious Mimic 7:03
Level 1 9:20
Level 2-6 15:58
Level 7-9 29:31
Level 10-13 37:20
Level 14-17 42:30
Final Thoughts 46:39
Outtakes 50:19
Math/Graph for this episode: docs.google.co...
Thanks to LudicSavant for the amazing DPR calculator! forums.giantit...)
Music Credits:
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Errata: I reccomend starting with 15 Wis (+2), 15 Con (+1), 14 Cha, and 12 Dex - we don't have that many points to spend :). Would need to either go 3 +1's or probably drop Dex to 10 - rough, but not so bad if you're wearing heavy armor.
Though it hurts initiative, sometimes for a healer, going last after your party members is ok, you need to see who makes the really bad choice and gets in the worst trouble. So the low Dex is a feature, not a bug :)
I loved this Colby! At level 1 I knew you were going warlock, but I gotta say I’m surprised you didn’t go 1 additional level to eventually pick up pact of the chain and grab the Gift of the Ever-Living Ones or Chain Master invocation to get 40 flying speed, although they may seem redundant. Probably not the most optimized option but it was what I was expecting lol. Great vid ❤️ I’m gonna play this now and watch the dm hate me. 😂
@@ADirtyLeviathan problem with ever living ones is it only works in yourself 😩
@@DnDDeepDive ugh that is right…point made good sir. Keep up the good work! I’m here in Indy I need to make sure I see you and Dungeon dudes this years at Gencon. I think it’s gonna be a big year with their new Drakkenheim material with ghost fire. 🔥
I’m currently playing a life cleric. Unless there is some errata that I’m unaware of Aura of Vitality is not available to Life clerics.
As someone who has played a level 15 life cleric, there is one aspect to having all the heals that has been overlooked...you're amazing when NPCs need healing. We had an army raid the town we'd become guardians of and I waded through the wounded soldiers returning from battle with beacon of hope up, as well as using my Preserve Life feature to bring swaths of soldiers back from unconsciousness. I was a one man triage machine!
Absolutely marvelous
Sounds like your DM did a great job at giving you a scenario to shine in.
@@Christian021R 100% agree
On divine intervention, I played a grave cleric and played up to level 11, trying divine intervention at literally every chance I could take. It got to the point that it was statistically impressive that it hadn’t worked.
It finally worked on the penultimate session before we fought the BBEG, saving the ally we’d been sent to save and meant we could charge in guns blazing.
I died next session, but at least I finally got my prayers answered!
You only succeeded because your God could sense your death! 😅
Awesome!
@@deanstavru7138 yeah the Deity was like they are dying tomorrow let's just give it to em 😄
I played a paladin to level 15. Did not roll a crit once for the entire campaign
One of my favorite characters I have ever played was a dedicated Healer Cleric. Very typical from the onset of the campaign. The catch was that he was a Cleric of Asmodeus and incredibly Lawful Evil. And the reason he was healing and saving people was because they were not allowed to escape their suffering and the mortal world before they gave their souls to the Nine Hells. It was a whole philosophy of how the purpose of the mortal realm is to perpetuate suffering and the purpose of the Nine Hells is to perfect suffering. And the fate and destiny of all the mortal beings is to accept that truth and give their souls to the Pit. So he was this caring, supportive, protector -- always ready to pull people back from the brink of death and heal their wounds. Only to then expect and hope for them to be crushed emotionally and devastated by the cruel and uncaring world. It was such a blast to play. The party just could not justify turning on me since I always helped and saved them in combat and out. But the tempting, the little hints and leading questions and eventual corruption of several party members -- that was great. Of course, knew what kind of campaign this was going to be beforehand and once my alignment and deity was revealed there was a discussion "above the table" so it ended up being super fun for me to play an evil characters for everyone.
Dude, I love this! Sounds so fun!
Nice
Congratulations, you just unlocked Summon Mass Villagers, since the entire village feels safe enough to accompany you in the dungeon, and you've probably healed them enough times that they'd all feel indebted to you.
Im so proud of you for picking Aasimar and not Custom Lineage! XD
My deepest condolences Colby that there won't be any attack roll spreadsheet this week :)
This is a character I would love to DM. Yeah sure your party doesn't go down, but im gonna have dozens of villagers get hurt. Calamities and big ferocious beasts. Plagues and undead swarms. Legends are built on deeds and this characters epilogue is that of a traveling Saint.
I feel there was a missed opportunity to call it the "Support Report".
Also, did not expect to hear Stars from Les Mis but I am here for it!
It's a good thing you were here then.
Medical billing invoice
Lol
When D&Daddy gives you a helicopter parent to play as. ❣️
This is great because you can take an option as an aasimar that gives you a flying speed for a minute
Good berry would be a good grab too.
@@isaackarr6576 Or so our proud dad states in the build. 🙂
I like the combo with the "Chef" feat though. Some creative "Goodberry Treats" (Simply take away the 'filled for a whole day' bit of "Goodberry" though. Bit broken if you ask me. 😉)
@@TTRPG_Witch_Leon true it's seldom that as a player that I would ask to have a spell nerfed but this one gives you more than three times a long rest worth of HP.
@@isaackarr6576 The more busted the spell selection of the players at the table, the more often I'll teach them proper management of resources. 😉 (Gotta keep all of 'm on their toes, no?)
I honestly really like some of these builds that are hard to quantify. Like a full time healer, or full time support, or full time control mage. While I am also a slave to the spreadsheets, it's really fun to cast them aside for a bit and just go all in on an idea or concept you want to make a reality.
A concept I have been toying with, but haven't had the chance to play myself, is the most "Dragon-y Dragon to have Dragoned". A Dragon Born that goes Sorcerer and takes the Draconic bloodline subclass. At level 4 take the Dragon Fear feat and bump charisma. Level 5 make sure to take the Fear spell. But the whole point of this build is to make it to level 13, get those 7th level spells, and take Draconic Transformation from Fizban's Treasury of Dragons.
The character concept is that you were at one point an actual adult dragon. But one day a tricky wizard showed up and caught you off guard somehow. They used some kind of polymorph or true polymorph spell on you, and you only resisted it right at the very end from being turned all the way into a tiny salamander. The wizard stole your hoard and you are on a quest to get it back and take revenge on the wizard. So getting that Draconic Transformation spell would be the culmination of their story. They found a way to achieve their former glory, if only for a minute. And if the build is lucky enough to get to level 17, using the Wish spell to become a dragon sounds like such a D&D fantasy, haha.
One of the powers that this character laments having lost is their intimidating presence. They miss being feared by those around them. So this is a very control centric build that would focus on fearing and paralyzing enemies. I know you have sort of quantified other control builds by how many enemies they could effectively shut down, even if they didn't do any damage themselves. I feel like this could be a fun avenue to explore for a control character.
(Sorry for this long diatribe about something that is only barely connected by the thinnest thread to this video.)
When the story puts you in a war zone or village that has been attacked, now you put everyone back in fighting shape.
Was kind of shocked that Metamagic Adept wasn't taken here. For one sorcery point you can DOUBLE the duration of Aura of Vitality.
My favorite part of these videos is the singing outtakes. You have a wonderful singing voice! :D and excellent taste in music
3 lvl dip Into divine sorc gets some nice bonuses, twin spell for double heals in a pinch,
Extra spell slots conversions and reroll bad heal rolls!
Not to mention Extended spell to lengthen the duration of Aura of Vitality!
Or Distant Spell to double the range.
Yeah, Extended Aura of Vitality is the nuts... at least in terms of hypothetical healing per day... pretty sure you can hypothetically heal up to 1200/day on avg at only level 6 with Sorcerer (Divine Soul) 5 / Cleric (Life Domain) 1.
Love it. Currently playing a lvl 8 Life Cleric forest gnome (I wanted advantage on my mental saves so that I can always use restorations or heals as needed) and was pondering whether I should have more strongly considered Healer or Chef over my selections of Resilient Con and War Caster ... then 45:30 😂 Great video, spread the healing love!
One more level dip into druid gets you a bonus action "healing spirit" for another concentration multi target heal spell.
Probably worth more than that Warlock dip. 😂
The Dallin clip is hilarious! I also liked your rendition of "Stars"
Colby you are my favorite DnD channel by far.
My current DM has a house rule where if you go down and get back up you gain a level of exhaustion. Encourages us to not just healing word our way to victory 😂
Edit: I should have clarified that my DM made the switch to One D&D exhaustion rules almost as soon as he read them. Each level of exhaustion adds a minus 1 penalty to all d20 rolls.
I do too.
Same, but I use the one dnd exhaustion rules so they don’t die too quickly and have a bigger buffer
No. This is VERY BAD. You play the way you like, but I will NOT be playing on your ridiculous table.
I’m considering implementing a rule where you have to succeed on a death saving throw or be stable in order to benefit from magical healing after you fall to 0 hit points in my next one-shot or campaign; would be far less punishing than exhaustion in the long run but in combat it would encourage using actions for things like spare the dying or medicine checks to stabilize creatures
@@muditjohar5323 Those were the best rule changes they added. Makes more sense and easier math
This is nice build. Thank you. My favorite support build is Cleric Life Domain Level 1 and rest in Sorcerer Divine Soul because you can pick spells from Cleric and from Sorcerer spell list. He is more like buff specialist with nice heals. Twin haste and other nice buffs and also have stronger heals because of Life Domain.
Omg the outtakes at the end are the best!! Theyre my favorite part and thats coming from someone who loved the whole video. Nice job! I love healing so this is awesome.
The Ultimate Healer: D&D Build #156
Level 01:(see above) [cleric 01, sub-class & race]
Level 02:(see above) [cleric 02]
Level 03:(@17:22) [cleric 03]
Level 04:(@20:02) [cleric 04 & ASI]
Level 05:(@21:43) [cleric 05]
Level 06:(@25:44) [cleric 06]
Level 07:(see above) [druid 01]
Level 08:(@31:29) [druid 02 & sub-class]
Level 09:(@34:47) [cleric 07]
Level 10:(see above) [cleric 08 & ASI]
Level 11:(@38:38) [cleric 09]
Level 12:(@39:46) [cleric 10]
Level 13:(@40:19) [cleric 11]
Level 14:(see above) [cleric 12 & ASI]
Level 15:(@42:44) [cleric 13]
Level 16:(@43:47) [warlock 01 & patron]
Level 17:(@45:08) [warlock 02]
On making staying on your feet more important:
Make it so death saving throws dont reset, and either make people have 4 or 5 instead of 3, depending on the class, or make people have "hit dice" amount of death saving throws, that way you can add the hit dice to the death saving throw, meaning the beefier classes are more likely to make it.
It also means that you will have more time to raise your fallen comrades, and that you'll always be one step closer to death every time you go down until you take a long rest.
Min/maxing IRL is basically just practice and capitalizing on strengths, and it's this creativity that keeps me here
Alternative: Level 1, go Varient Human, Get Magic Initiative Feat, Take Druid's Goodberry spell. As Deciple of Life Cleric Goodberry will heal 40 HP.
One lvl 1 spell to heal the entire party to max :3
Listening to Coby's pure-chill voice extol the virtues of the ASMR (Aasimar) just somehow feels so perfect. Even the autocaptions agree.
Even if healing isn't optimal, there is so much impactful healing potential here that you will have a large amount of time to dedicate to actually doing other meaningful actions without stressing if anyone in the party will drop. Solid build this week.
If only healing mattered in 5e.
In 4E I played a Cleric of Pelor.
His priorities were: healing, buffing and last, damage dealing.
It was a blast to play.
I particularly enjoyed making enemies vulnerable to radiant, then giving our barbarian's weapon a radiant damage bonus.
His healing was frustratingly effective. The DM had trouble doing substantial damage.
My main was cleric in 4E!
"Why aren't you doing damage?"
"I'm keeping the ones who do more damage alive. Half of their damage counts as mine!"
It only went to eighth level, but in my group's game, I did play a pure healer Life Cleric, and being the support main "bass player" is my ideal. The guy that doesn't get any glory or recognition themselves, but is always in the back, making everyone else better at their jobs, and making everyone else the main stars.
I enjoyed that most of what I did in those eight levels showed up here, and plans for future levels. Big props for shouting out Warding Bond; I love that spell. This game was before Tasha's, so no Vitality for me, but always having Bless up was still always very appreciated. I hadn't considered multi-classing, but the Goodberry Life Domain cheese would have been awesome, and also fitting for my character story, even moreso the Stars subclass. My Cleric was linked to the Moon way before Twilight Cleric existed, so the whole Stars theme would have been perfect.
One major thing I did for my second feat level would be Magic Initiate for the actual Find Familiar spell. The ability to get a free one hour familiar for a use of Wild Shape wasn't a thing back then, but even nowadays, I'd probably still do that over Chef, just because I'd want to have the familiar around to give my touch spells out at all times, and that way I could keep all my Wild Shapes for Starry Form.
Really liked this video though. Not enough love out there for pure support players.
Thank you so much for this build! I love playing group support and a healer is one of my favorites. I'm saving this to rewatch for the next game I join.
I had a forge cleric that I played to level 18 who managed to get 2 successfule Divine Interventions.
The first one was when we were fighting a really tough homebrewed construct that had stunned my cleric through most of the fight so I wasn't able to help support our frontliners and one of them ended up getting Disintegrated. After the fight the factory we were in started to explode and my cleric begged his god to rebuild the dusted Ranger and I rolled a 1 on the percentile. Everyone at the table cheered as we all were making our escape.
The second one was in the last fight as we were facing off against a lich and his dragon ally. We had been having trouble with the lich before when we fought him because he kept using the spell Invulnerability on himself. So as we were getting ready to go into the fight I used the Divine Intervention one last time and had the lich blocked from being able to use that spell.
Those new to the channel - you can just skip to the 10 minute mark. Also ... starting fighter is good for literally any class\build because it gives you immediate survivability and a bunch of flexibility. This is literally why Human\Fighter is the most popular start point in D&D, how the entire industry hasn't started shifting toward classless systems with high optimization is beyond me. Also, magic initiate to get find familiar as first level spell - use that to deliver all your touch healing.
thank you Colby for making a build that speaks to my favorit playstyle! I love supporting my party! I love playing a GrassLands druid, because it has the spells that speak to my sneaky play(and adding telepathic and telekenetic feats to its makes it rock as a infiltrator), but I prefer to help my allies!
My own healer setup I run is Circle of the Sheperd Druid + Life Domain Cleric, with the cleric just being a 2 level dip and then rest focused on the Druid.
Its a soild build with a ton of healing, and support spells/abilities, along with a bunch of summoning spells for extra fun.
Yeah, I think the balance between Shepherd vs Life Cleric main as the "ultimate healer" depends on how many characters are in your party. If you're a party of 6, then 1-Life Cleric, 5-Shepherd does (1d4+4+5 +3 )* 6 = 87 points of healing as a Bonus Action with Mass Healing Word, or 39 with a single Healing Word. However, a party of 3 with a dedicated tank would probably be better off with the targeted healing of a Life Cleric main.
@@agilemind6241 My setup is not meant to be "ultimate healer" just a allround good support, and healing is just part of the build. Also a good healer is after all the healer who makes sure he does not need to heal at all.
I like that you mixed in a lot of good non-spell heals. You never know what dm's out there are evil enough to counterspell healing spells 😝
Dude! Dude! That is the best character in Les Mes and the best song! Good to see like minded nerds. Love the build. Paying D&D for the first time in my life right. I had always wanted to play growing up but just could never find anyone to play with. I’m 46 now and thanks to my daughter’s best friend having a father that DM’s I am finally playing. And so because I love playing a Cleric in the Neverwinter MMORPG I picked a Life Cleric. And so far I am not disappointed. Although not a hard core heals only Cleric. I am the main healer that can also get into the fight and smack around a bad guy or two. Unless the bad guy is a Cleric of sorts as well. Then I tell my team to stand down and just go solo raging on the (in my character’s eye) false Cleric heretic that they are. Ty for the videos. I am learning a lot.
I’ve had the thought to make the best healer as well. I just went with 17 life cleric 3 celestial warlock for the short rest healing buff, meaning the pact magic slots, in the early game when you will probably need it more. Additionally as a dm I rule that good Berry life cleric doesn’t work rules as written as the same interpretation would mean that whenever a necromancy wizard’s zombie or skeleton kills a creature the wizard would regain 9 hp, and if they used animate objects it would be worth 10hp, also possibly magic weapon given to a fighter. Cool in concept, genuinely the aesthetic of an evil wizard enchanting the fighters sword to steal life essence is super cool and I love it, but definitely not rules as written.
Gotta love Tuesday afternoons (I love in the UK)
I've always enjoyed a homebrew rule I use in some campaigns where healing a downed ally does give them hit points, but doesn't get them up (you have to spend an action to wake them up) or just stabilizes them. Only complaint I've ever had with it is I think it'd work better if I added more spells/mechanics that interact with it.
I think instead of a warlock dip, it may be better to go with Divine Soul Sorcerer for the remaining levels so you can still get those really high level slots, but also get stuff like Quickened Spell for a bonus action cure wounds, distant spell cure wounds, twinned spell healing word, probably pick up metamagic adept feat to capitialize, access to the shield spell so that you can have a touch more survivability
But I also love celestial warlock so I'll let it pass lol
Favored by the gods is also very helpful for concentration, though only works once per short rest... Can always take Eldritch Adept for Eldritch Mind
Aura of vitality on life cleric actually heals 70-170 for its full duration, since its a third level spell and disciple of life boosts healing for 2+spell level, also for combat it would be best to use dragon constellation, having minimum of 10 for concentration is awesome for keeping that aura online
Idea: I saw Mr. Ripper clip recently that pointed out that, rules as written, if you use the tavern brawler feat to wield a longbow as a melee weapon then you can simultaneously benefit from both sharpshooter and great weapon master. I’m curious if you could do a weapon based 5E build to test the limits of what’s possible with this concept.
It works with heavy crossbows too, and I don’t think you need tavern brawler but that’s at the dms desecration because ranged weapons as melee (and vice versa) are mentioned in the improvised weapons section but aren’t also? I think RAW you have proficiency with the longbow so you have proficiency to wack with it for 1d4+25, but RAI ranged melee or melee ranged attacks are improvised. However tavern brawler is still unnecessary since all it does is gives you proficiency, and to clarify you don’t need it to hit but with -10 vs str (5) and archery (2) you still have a -3 so having proficiency with the bow or the improvised weapon would go along way to making the build hit hard. I’d also want war cleric/conquest paladin for that +10 Chanel divinity.
not gonna lie, did not see the warlock levels coming. one thing I have noticed is how strong the interaction between disciple of life and aura of vitality is. and there is a simple way to make it even stronger. I think, on the pure numbers part, a divine soul sorcerer with extended spell metamagic and a life cleric dip, making each AoV heal for 240 points on average, can output more healing than this build. picking up twinned spell to make emergency Heal way more effective or alleviating any worry for two companions with a twinned regenerate are also interesting options. And the flavor of a divine soul being interested in preserving life comes very easily
I also want to take this time to tell you that I really enjoy both your content and the way you present it, keep em coming :D
The last time you used Aasimar was for the light cleric build. Hmm, both mostly pure clerics with Aasimar as the race, happy coincidence for my fave race!
I would definitely recommend playing a full healer in a one shot if anyone get the opportunity!!! I cant say for sure how much fun it would be to play ever session, but it was great playing a full healer for a day just to see if I could out heal the damage that our DM had tried to balance for the one shot.
The build I played was very similar, at least as far as spell choices went, except I went Cha over Wis as I was playing a divine sorcerer with a 1 level cleric dip so that I could twin healing spells, and I took warlock pact of the chain at 3 to get gift of the ever living ones so that if need be I could use the chalice or a twin spell to heal myself for the max to make up for a lower con.
Whooo!! Love healer builds.
Came for the build, stayed for the Les Mis and Emporer's New Groove. Great stuff, Colby.
Love the Chef Treats... RP goodness. Mama has a spatula and fry pan for her sword and board. Her armor is made of spoon mail.
Honestly, I found a very fun healer: combine remarkable recovery with an access to good berry and life transference - bonus points for sanctuary.
Then just make sure you have a good spell stat & a high con.
Constant, big heals, lots of regen, and a great defense. I’m currently playing with Treantmonk’s necromancer, and it’s a blast
I've been playing a divine soul sorcerer Aasimar for two and a half years in a curse of strahd campaign (with the old Aasimar stats because the campaign started before MoM) and I've been the main healer for a party of 7. We're now at level 9 and both mechanics and narrative-wise they have been very satisfying. It might not be the best build without a dip into life cleric, sure, but it's still pretty good, specially for a campaign that as far as I know usually ends at 10th level or 11th at most
Best part of the day has arrived!
Okay this build and that performance at the end definitely earned a subscribe
Love the singing at the end today!
Stars Druid with one level of order cleric is surprisingly potent. Turn your healing into damage. Turn your buffs into damage. And it lets you use often overlooked spells like longstrider and jump while still keeping the pressure on your enemies. And wither and bloom as a bread and butter spell. It’s a very fun character
My opinion on fixing yoyo healing (if you think it needs to be fixed) is you need 2 things:
1. Healing MUST be stronger (like they're doing). Without this you just get in a heal loop, where your action heals and the enemy does more damage.
2. Make yoyo healing worse. Without this, you STILL would benefit MORE from yoyo healing with bigger numbers. BG3 takes action economy if you're healed out of being downed. Alternatively, keep track of "negative" HP and force healing back up to a positive number first to bring them up. Worst idea is to cut healing in half when downed just to make it less efficient.
Don't sell the Ultimate Healer short on fun factor! This build opens up some new strategies as part of a party.
Among others, the party can light an entire building on fire, and walk into the flames to pen up the enemies and wait for them to expire, knowing that your HoT can outstrip the flames' DoT.
Grapple and run through the brambles, or spikes, or off a cliff, and laugh as your healer's HoT or Death Ward stands between you and the contrasting experience of your grappled opponent.
Heck, the "heat-armor hug" could be worthwhile with the right preparations (perhaps boosted with Agathys, grease, and your favorite cocktail of other effects as circumstances and planning permit).
not technically a divine intervention story but it's similar enough and I like the story
It was the first campaign I ever DM'd, and for whatever reason, I decided I wanted it to go from level 5 to around 10ish (it ended up going to 12, I think) on top of also throwing in a bunch of other homebrewed stuff. That did not get nearly as overwhelming as you guys might initially be thinking. But when they hit the level 8 mark, they just happened to be coming up on a massive treasure trove that belonged to a boss they killed at level 5. I had been hyping this up deliberately for 3 levels because I secretly just didn't want to have to worry about figuring out pricing and shopping and appropriate amounts of loot quantities because, with all the other elements at play, I just knew it was more hassle than it was worth. The easier thing to do was to just not present them with anything I didn't want them to have.
Then our paladin had an idea.
He was up until that point our usual DM, and he noticed a few things. 1. Since none of us at that point really understood the rules of D&D, we were all making a ton of mistakes. As a result, I ended up playing fast and loose with a lot of rules, and so were they. We all knew this and just had an unspoken agreement not to say anything about it as long as everyone was having fun and it wasn't too out there. 2. Because of this, I was actually really good at improvising a 'yes and' response to their copious amounts of tomfoolery. 3. I tended to be generous towards what I allowed/gave the players. This is because I intentionally made a bunch of the homebrew over the top, so it was only fair. 4. This is conjecture on my part, but I feel like he knew I made this hoard way bigger than anything they could ever spend because I didn't want to worry about finances.
All this led to him throwing me the least expected curve ball yet. "So a third of this is mine, right?... I would like to offer up my share of the treasure (about 4 million platinum) to God."
Everyone burst out laughing, and in the midst of that laughter, I said, "Alrighty then, so, so, this madman says this and as you all turn around to face him, you see a vast chunk of the vault's storage begin to fade out of existence. Everyone else make note that you now have a collective credit of 8 million plat. Carsten... make note that God is pleased."
He then actually writes it down despite the fact I intended it to be a throwaway gag. Two sessions later, the party is fighting what was designed to be an almost unbeatable boss. The primary villains were a 'family' of people with various skill sets but could all had abilities that amounted to at-will shapeshift and endless healing if you didn't have their weakness. This fight was meant to be the unveiling of that power, and I gave them an easy escape ahead of time, which I thought adequately communicated "hey, I'm expecting you to run." The boss was a greatsword-wielding fighter who was drawing on the power of a demon lord he had imprisoned to boost his natural abilities. The fight's getting pretty anime as I'm running this homebrew freak show, and they are all getting pretty imaginative with abilities none of us understand. And at the peak of the nonsense, my buddy on his turn makes a call to his God and says, "Aye, ahhh, I'm going to need to cash in that favor I bought," which is a terrible attitude for a man of faith to have towards God, but even had I noticed with all the other things going through my head, I probably wouldn't have commented.
I had no idea what to do for this. I had nothing in mind when I made the joke, hadn't thought about it since. But I also saw that they were really getting into this wing it and see where it goes fight, so I didn't want to say no either. So I just said, "You feel a surge of divine power radiate from within you. Go ahead and take it for a spin." "Say no more; this fool's getting smited!" He rolls an 18. I go ahead and tell him to roll for a smite upcast to level 7, knowing full well I already made the ruling this guy gets smited as though he's a fiend. What I didn't expect was that between all that and extra attack, he could put out well over a hundred damage in a turn. So after a few rounds of this unkillable boss being beaten into a paste, he retreats behind a barrier that's been up for centuries protecting the sword they were after. Short version of the mechanic is the barrier was also powered by the demon's power and was linked to how he channels the power. The paladin goes to smite the barrier, and as I'm doing my best to cinematically describe the barrier beginning to falter under the might of his glaive's divine thrust, the monk (who's also been pulling some anime af crap all fight) says, "I go to punch the glaive into the barrier."
He rolls a nat 20.
I just say to myself, God wills it, I guess. The barrier shatters, and once again, the boss is reduced to a puddle with his healing no longer enhanced by the now-freed demon prince. He stays there alive but immobilized as the party takes the legendary sword. The demon starts rampaging, the Boss' family starts to show up, they get the heck out. They came, they saw, they beat him up and took his stuff in his own house. It was a great time and still one of my favorite sessions to date.
I know Colby loves the Gish (weapon+Magic). We have the ultimate healer here with the healing reports, but missed the damage reports.
I want a perfectly balanced healer. Healing maxed/Damage report maxed.
Something like "We want to make sure we're able to heal 300 HP and still do 80 dmg by level 4 and 600 HP healed and 120 dmg by level 8"
Also, I want to make this one as an NPC for my table in a big "Battle of Helm's Deep" style conflict where the Cleric is bringing back troops left and right and the players face over whelming odds (This happens a lot at my table. Cinematic battles are pretty common) and then the BBEG takes out the Ultimate Healer just as the players start to rely on him and the tide of the battle begins to shift. I think that could be very emotionally stirring for the players
I usually don't play healer characters (mainly because healing in 5e is pretty bad), but this and the martyr are on my to-play list! Interesting and strong healing is what I've been wanting here. Awesome build as always!
Edit: You did an Aasimar in the Light Cleric build.
As a card game player and general rpg enthusiast getting into dnd this channel feels like it was made for me
So for time stamp, 17:15I don’t think there are many level 2 options that provide some form of mass healing, but one other I know off the top of my head is Shepherd Druid. It isn’t a ton, and it still requires you to place a totem and use spell slots to get the bonus healing, but it adds up, and when I played one a while back I had a lot of fun.
I played the incompetent healer once… Grung tempest cleric (so he would get martial weapons and could do the poison dart idea you made)… I touch you and cast cure wounds… now you have to make a constitution save against poison 😁
A friend of mine was playing a bard and rolled two 1's with advantage on an attack roll as he leapt to destroy the enemy we discovered in Van Richten's Tower. He was then smashed through the support foundation of the tower and within two turns of being unable to free himself, took 178 bludgeoning damage from the falling structure. But I had Revivify lol
I have been meaning to watch this video since the day it came out and I'm glad I finally did. It was such a blast!
So I’ve only tested it at low levels, but 1 level in cleric of life and 2 levels in Druid (circle of stars) yields very potent healing with the chalice form. As a tortle, I was rocking an ac of 17, and each round found myself able to heal up to 2 targets within 30 feet. Just casting healing word gave me 1d4+4 + 1d8+4 at level 3
I was playing around with healers and might have beaten him.
Life cleric 1, Spirits bard 6 (+1d6 healing), Wildfire Druid 6, Spirits Bard x. Bread and butter will be:
L1 Healing word (18.5 average) Cure wounds (20.5) and goodberry
L2 healing Spirit (15.5 first heal, 7.5 ongoing)
Wither and Bloom (20.5 healing, 7 necrotic damage to foes)
L3 mass healing word (20.5 average), Life Transference (49 average, but 18 self damage)
L5 Mass cure Wounds (33.5 average)
And then upcasting as needed. Combat relevant healing would be 2580 hp average. Having a mass healing word that just about nopes the damage of a fireball is pretty crazy.
Definitely my favorite outtake song you have done. I love both the book and the play a ridiculous amount. I re-read the book each year and have seen the play in NYC it was superb! I will say though Dashboard Confessional(though I am not sold on their more recent stuff) and Further Seems Forever are also pretty great. So I would say you and Dallin are both right and also both wrong I guess😆
I’ve never seen of anyone else who listens to further seems forever.
@@SM-rn4qe I am a big fan of The Moon is Down and Penny Black great albums
Was playing dungeon of the mad mage with my Tuesday party we got to about lvl 12/14 ish before we changed onto other ttrpg systems and when we started there was a life cleric, when he decided to stay behind I started using my unicorn totem and managed to carry us through some tough fights with my summons and healing, found it to be such a versatile subclass and so useful for control healing and using the summons for damage and tanking, rest of the team ended up just taking as much dps as they could! 😅
I actually played this multiclass combo and it was loads of fun, I made use of wither and bloom at lower levels as it works with both subclasses, and I played a kobold that worshiped a cosmic dragon made out of stars.
Best healer ... Large Barbarian with large axe. The Dead don't crit ! Or take any hp😂
I did a Human celestial sorcerer and took the healer feat for action healing with a healers kit and twin bonus action healing word. Haven't decided if I want to throw life cleric in there or not yet. Also used sanctuary to avoid being attacked and walk around the battle field just healing people.
Twilight Clerics are awesome!
I just finished CoS with a Twilight Cleric that, with a feats (Telekinetic, Fey Touched) and racial abilities (Githzerai), was able to get Mage Hand, Shield, and Silvery Barbs. I made sure to save my 1st level spell slots for the latter two as needed.
Oh, and I ended up with a 22 AC from +2 Plate Armor and a shield, so needless to say, I got hit with a lot of Dex save spells instead of Attacks.
I really enjoy combining wildfire druid with the life cleric and gaining an additional +1d8 to rolls for healing spells. This would be a bonus to heals to the target and a bonus to self with the Life Cleric's Blessed Healer feature.
I love healers. I don't focus so much on offense as I do on defense. I rely on my allies to do the damage.
I've been waiting for this build for YEARS! YEARS!! Aasimar Healer, yes please.
Im thinking of a build: Half orc DS Sorlock that uses cartomancy, which casts glyph of warding, which casts beacon of hope. Celestilock chain imp. Invisible, distance, maximized healing spell. I imagine this guy worshipping the god of hospitality and hosts, with a travelling inn style of cart, just traveling the land, providing aid where it is needed. Call him the Comfortmancer.
My divine intervention story: going through mad mage up to level 20. I played a cleric 1-20. I prayed every single day for a 9th level casting of continual flame on my shield. It never happened once. In playing weekly for a few years, not once did i roll well enough to get the result. I just had to cast it myself at level 17. Sigh
😩
A great way to punish players for going down is to take away their action when they get brought back, like how BG3 does. I think it's an effective yo-yo inhibitor that really incentivizes keeping your party from going down in the first place.
I’d want to stay down then. Same lack of actions.
@@KnicKnac so you want a dedicated healer to not be down to begin with.
@@CL-jq1xs Wasn't the point. It was about losing an action when brought up. If my character is down it is the same as being brought up. No actions
@CL-jq1xs but then you NEED a dedicated healer
@@KnicKnac well if you don't mind your character dying I doubt that's an issue.
Ruleset: 5e, pre One D&D rule changes
Race: Human Variant (+1 to 2 stats and 1 feat)
Feat choice: Magic Initiate - Druid (Control Flames and Shillelagh for cantrips, Goodberry for 1st level)
Class: Cleric, Life domain all the way.
Level 4 - Healer feat
Level 8 - Chef feat
Levels 12, 16, and 19 - feats/ASIs to get Wis and Con to 20 if possible.
Healing capability: Goodberry plus Life Domain equals 10 free berries per day that each heal for 4 hp. All healing spells boosted by 2 + spell level, and all healing maximized by 17th level. You heal yourself by 2 + spell level hp whenever you heal someone else with a spell (unfortunately, Goodberry doesn't count here). Potentially 9 Channel Divinity uses per day by 18th level, meaning at 18th level you could theoretically dole out 810 hp per day to your party, though you could not use Preserve Life to raise them above half health.
Aid at the highest level you can, Heroes' Feast when possible before big battles, and you make use of the Chef ability at every rest you can.
The Healer feat alone in OG 5e is so busted that it's a crime not to take it as a healer - by 20th level, you, as an action and only costing you 5 silver pieces, heal a party member for 1d6+24 hp, which, on average, is 1 lower than an average potion of superior healing. 500 gold vs 5 silver? Please. No contest. Even at 1st level, it heals better than potions of healing on average and at 1% of the cost.
Awesome as always. Also, I like the music you chose for the healing reports also.
I'd be remissed if i didn't acknowledge the Loxodon in the room: Smite was never making it through unscathed. The fact that they can tone down smite and the Paladin still feels like it got a net buff is a testament to the Dnd teams experience with balancing they've learned over 10 years.
I'm excited to play ALL of these changes.
Ah back to 5E builds! 😊 and a healer!! 👏👏
Ok, I’ve been kinda meh on the damage report audio sting added to more recent videos, but the healing report audio sting in this one made me giggle and I’m glad it’s been added. Also, just in general, I’ve been watching through this series - half out of true interest and half for the dnd asmr background noise, as it were - and I wanted to say I’ve been really enjoying it! I might even catch up on this series and look at the rest of the channel one of these days, lol! Thanks for sharing and I hope your day is going well!
Finally, a viable healer build! Love cleric builds and hopefully this gets the buff coming in 2024!
a few counterpoints
the Divine Soul Sorcerer 3 is actually a lot better for us than warlock, because we can have some metamagic options, like Extend Spell, and Distant Spell, which, if we use smartly, really enhance our healing. at the very least, getting metamagic adept as a feat at level 4 over Healer, or 8 over Chef, and the FbtG can clutch those concentration checks that we get close to failing.
I'd say that, as nice as Aasimar is (and it's probably one of the most potent lineages in the game, wow it's loaded), taking either CusLin or Vuman for the Metamagic Adept feat will get us notably more in the long run (for healing at least). if we get Distant and twinned, we can distant Cure Wounds, which can save an ally straight from level 1, and double the effectiveness of a 1st level spell, and when we hit level 4, swap Twinned for Extend, to double the duration of Aid if we need it, or Aura of Vitality when we get it, and double the healing we dish out.
it's also worth mentioning, though of course, not every table plays with them, the Rune Shaper background, which gives (among others) the Goodberry spell, I believe the wording excludes it from disciple of life (no spell slot expended), but having 10 more healing from level 1 is still worth it.
Agreed, also an alternate build would be Divine Sorcerer with a 1 level dip into Life Cleric for the healing boost.
@simonburling3762 yeah, that's probably the best way to do it. It also happens to mean that when we get 1 level in warlock, we can go for hex, then do a quickened scorching ray and eldritch blast, for probably about 5 attacks in a turn, each applying hex, which is a nice combo.
Cool build.. felt like the warlock in the end was a little pointless..
I played a CLE 1 [Life] DRU 12 [Shepherd] that was a healing machine.. at lv17 that build can cure about 2900 HP for 4 characters in one adventure day, but the potential is over 3100 HP [since MHW and MCW can target up to 6 creatures, and the Unicorn spirit can target even more]
Was very fun character to play.. made it a halfling mark of healing to pick every single healing spell possible!!
As a veteran player, playing with a group of much newer players(aside from my brother who is our GM), I like these kind of support and healing builds.
I've done the flashy builds, and the big damage builds, and it was fun(still is). Now I get to try builds that lets my much less experienced teammates, shine and experience the fun of the spotlight.
Be it support, healing, or just wacky, non-optimized builds that I put together for the flavor and the fun of playing a specific kind of character.
Haven't watched the video yet, but I'm a huge fan of the Peace/Life cleric mixed with the shepard druid for the unicorn totem or bear totem for temp hp. Pop on metamagic adept and resilient constitution with a sentinels shield and necklace prayer beads and/or staff of healing and chef's kiss. Good control, buffs, healing and summons for extra damage or meat shields!
Wouldn’t do this build myself, but this was a great demonstration of the various healing options (plus mentions of ones you didn’t use).
1900+ healing per day sounds like a great character for DDAL-EB-18. With some unlucky rolls every party member is burning 50 hp per hex.
Worst Divine Intervention story, not my table, but another table at a convention a while ago. It was a DRW module where you wind up with 5 beholders in a fight. Cleric pulls off a Divine Intervention, asks his patron to cleanse the party of all effects. The cleric is currently on round 2 of a petrification effect, not yet petrified, but will be shortly. DM rules that since the cleric hasn't yet been petrified, it's not an effect, so it's not cleansed. Everyone else in the party is cleared and finishes the fight while the cleric turns to stone. No one else can restore him, so he just sits at the table... stoned... for the rest of the module.
We found dissection room with a dead githyanki and a few dead mind flayers (we came to the conclusion that they were once gith as well) while in a box that had the time massively slowed. At this point in our campaign both species were though to be extinct for 1000s of years and we had only figured out what they were called from texts around the room. So I used my divine intervention to try to bring life back to the gith. It worked and I single handedly brought the githuanki back into existence in my brother campaign setting.
Also I think you might get more out of your 6th level spell slots by casting planar ally (if you can afford it of course) and summoning a deva that then shapeshifts into something like a drow high priestess of lolth (not sure if there's others with more healing but that one fits my drow grave cleric the best so it's the one I know) and using it's spell slots just for healing and also you would get the healing touch innate to the deva as well
I brought your Lore Bard healer to a campaign one time and had a lot of fun! Unfortunately the campaign didn't last too long after that, but it was a lot of fun while I had him!
What level were you? I'm preparing to join a campaign that may or may not go beyond lv 1 or 2.
@@Baes_Theorem I believe it ended at level 9 or 10.
@@Drumatopia Do you recall how the play was at the earliest levels?
@@Baes_Theorem I came into the campaign late, so I don't. Sorry.
Wow so crazy story but ive been playing a healer in a magic school campaign and we just did our timeskip recently so our characters graduated from magic school and have to pick a coven to join. Theyre basically a specialization like illusion, elemental, oracle. I ended up choosing healing which has basically every healing spell in the game and then some protection spells. I came here looking for some advice for my build and your videos are always so helpful! :) I lastly wanna add, about the concentration part, we have a bunch of homebrew spells for this campaign and one of my favourites is absorbing ward which when i take damage i can use and creatres a ward that takes damage for me until it has 0hp left and right away realized thats HUGE to protect mt concentration since im not taking damage and its not temp hp. Im really enjoying this character as well as fhe campaign :)
Man I feel like this would be SO much fun to bring to a table of newer players with an experienced DM. I can just see the look on the DMs face when everything he throws at the newer players just gets absolutely smashed since they literally cannot die. Just keeping up all your different players who are most likely playing suboptimal builds allowing them to whale on the enemies to their hearts content with no fear while you stand in the background and smirk.
We are looking forward to the new buffed healing spells as we've been using a Homebrew rule for years that you gain a level of exhaustion any time you are knocked unconscious to deal with the issue of yo-yoing, as we too feel that it ruins the immersion of battle. We also recently switched to the new Exhaustion rules (flat -1 to rolls, but to a max of 6 levels still) to find a more comfortable middle ground between making getting knocked unconscious feeling like it matters while also making it happen 2-3 times in a day not totally crippling. We've been considering making it a -2 per level instead of -1 (which is why the new exhaustion rules are great as it allows easy tweaking to make it "feel" right).
I think one way WOTC might change mechanics is something Larian did with BG3. When you go down and get brought back up, you lose your action. You can still use bonus actions, move around, all that, but you lose your action - your main source of everything. This would not only kill the janky yo-yo gameplay, but also incentivise healing in combat a lot more.
ב"ה
For me, the ultimate healer is a divine soul sorcerer with a level dip in life cleric for disciple of life (and medium armor and shied). Aura of vitality with the extend spell metamagic combined with disciple of life is 240 HP on average for a 3rd level slot and a single sorcery point.
For other dedicated healers like druids with a level dip in life cleric, I still like taking the metamagic initiate feat just for the extend spell metamagic on 2 auras of vitality per day (it is 240 HP per day for that feat, which is more than what the party would get from the healer feat until higher level where you can take the healer feat as well).
Something I was really surprised not to see was either Sorcerer or Metamagic Adept, for Extended spell. For a single sorcery point, doubling Aura of Vitality's duration doubles it's healing as well! So with Disciple of Life, that makes an average of 240 healing with a 3rd level. Effectively 120 HP for a sorcery point, or the equivalent of having another 3rd level spell slot. Even with just Metamagic Adept's two sorcery points, that can result in an extra 240 out of combat healing in a day.
I personally think orc is better. Bonus dash with temp hp, and relentless just in case. Either that, or tabaxi so you can get to people to heal. Divine Soul Sorcerer gets a lot more spell slots because you can convert the points, plus sorcerers get shield.
Warding Bond+Bladeward (magic initiate) would work wonders especially if you don't plan on attacking most rounds.