On live the Quick Shot/Sulfur Lined Pockets combo can actually be stacked up using a ranged weapon + arcane shot, meaning you can build up explosive shots from range without RNG if you swap weapons.. probably not very useful but funny nonetheless
Tip of the Spear is currently only consuming Kill Command, Raptor/Mongoose, and Bombs. It was not consuming on anything else. Flanking Strike I think the damage is increased per stack like the tooltip says but does not consume a stack. Tip of the Spear is the main new mechanic to revolve around but it's so easy now to play around it. The Mastery does have a built in grace period.
I really love the changes. If we could spoil ourselves and ask for more this would be my wish list: - Concussive shot reset on mongoose / KC - Hunter's avoidance ( AoE damage reduction ) in place of Pathfinding ( second-last row on the left ) - Scout's instinct ( cannot be slowed below 80% while Cheetah ) in place of current position of Hunter's avoidance ( second row mid path, below Posthaste ) and bake into it Pathfinding ( 4% movement speed ) - Moment of opportunity ( Cheetah when trap triggers ) in place of current Scout's Instinct, and I would love for it to have a lower ICD, ideally 20 seconds to align with Harpoon -> trap - Direct link from concussive shot to the rightmost talent on the next row
Thank you for this video - always enjoy your insight into survival hunter!! Totally agreed with what you are saying except, lol - Kindling Flare is roleplay , love it! Albeit, not the most effective - but I am guessing you don't play random battlegrounds - you can use the flare around the flag (or in an area you are watching) (entering a flagroom) to sus out any stealth (tactical team play). Same with pathfinding, I find it useful in battlegrounds, but sometimes a speed enchant is just better. Thanks again 🌟
I'm so excited about the hero talents, they look fire and as we know, blizzard is gonna perfectly balance them for pvp - without a headache. 10 years we're asking for passives and more multipliers and finally we're getting them. 😭
they take away the serpent sting button and arcane shot still needs a ranged weapon....sigh certain BG i feel useless when engagements are 20+ people and to hot to go into melee and my aspect of eagle is on Cooldown if i mess up and need to kite
Binding and Explosive is HUGE. The plays you could make in Warlords with this. A bit sad Binding is on Global Cooldown, but still. Now you can stun that warlock that just won't move. The 1 min cooldown CA and Spearhead might get nerfed. Survival cooldown also I fear is gonna get increased. But gotta keep positive. Even with Lunge removal (big oof) this looks promising. I can see a play where you Feign > Camo to get the damage reduction from Ghillie Suit. Once a minute is pretty decent!
Yeah. I think now with us having to take both binding and scatter I've got to create another keybind, but I've got dainty tiny fragile fingers so G is out of question. lmfao
@@mavrelnotmarvel Well we do lose serpent sting as a button, so it does free up at least one slot xD I plan on just replacing my sting button for binding and call it good.
hi, can u tell me pls, how did you make only one number in addon RangeDisplay??? By default there are two numbers and I didn’t find how to change this in the settings
Isn't the 100% increased mastery when near your pet already included in the tooltip? Meaning that when you are more then 25yd away u get 3% dmg reduction + what ever dmg you get from mastery?
Wildfire Infusion hasn't been a relevant thing you play around since BFA, except if you count the shadowlands tier shenanigans with red bomb. If anything, you just treated it as a talent that let your bomb dots stack which is baseline now. I personally would rather have WFI effects buffed and made more integrated with the rotation instead of ditching the concept entirely, but considering a lot of people thought it was overcomplicated i can see why they went for the Tip of the Spear gimmick instead.
wildfire was completely irrelevant. it had zero gameplay implications outside of pheromone resetting KC, which was bland anyway. removing it allowed them to shift that complexity budget elsewhere and do stuff that actually interacts with our kit
Kinda sad not being able to range kill totems with a quick serpent sting. Or can we range kill it with something else I’m missing? (Other than using big dmg bomb etc to kill it)
Steel trap got a 80% damage reduction in this previous change. It’s in the notes too. Why? No fucking clue. I’m still not fully sold on survival as much as I want to be. We will see though. It’s just an awkward spec
Orc for stun reduction, pet damage and their active racial you can macro into coordinated assault. Not having shadowmeld is brutal though once you get used to using it
@@pepelechad536 Every single talent is literally a passive talent. Not a single new button press. Every single Pack Leader talent is passive. Hope this helps.
@pepelechad536 No I just think it's the literal definition of "passive," I'm not sure you understand pal. Its uninspired, boring, playing the spec mostly around a button that is way down our priority list as SV with KC.
Where do I go in order to complain about this design? Stop building survival as a baby version of beast master. Give us option of lone wolf and stop building talents that focus on using kill command! Let beast master have the fantasy of spamming kill command. Survival has bombs but your to damage is kill command and pet auto attack
No more 3 types of bombs, of fun at least for me is gone.... no more good close mid range gameplay Yes you have ranged skills, but its not feels mix between BM and MM no unique gameplay. For AoE for me was better to press bombs instead as other specs multy+ rapid or multy + aim or as BM same mechanic. Here will be butchery + Basicaly just another visuals.
also currently serrated tips seems bugged, since it just gives you 5% crit straight up
On live the Quick Shot/Sulfur Lined Pockets combo can actually be stacked up using a ranged weapon + arcane shot, meaning you can build up explosive shots from range without RNG if you swap weapons.. probably not very useful but funny nonetheless
your voice is so calming it helps me fall asleep, ty sir
It's so great that I can hear the explaination from the pro. Hunter already looks so much fun next exp.
You had me so unbelievably excited about Mending Bandage the whole video. I thought SHunters would finally be able to cleanse all dots again :(
comment for algo POGGERS OMG NO FREAKING WAY THATS SO CRAZY WHAT THIS VIDEO SHOWS I MADE SURE TO WATCH EVERY SECOND WITHOUT ADBLOCKER OMG!
Thanks as always for the commentary on changes for survival hunter / optimizing for arena, truly appreciate it!
Tip of the Spear is currently only consuming Kill Command, Raptor/Mongoose, and Bombs. It was not consuming on anything else. Flanking Strike I think the damage is increased per stack like the tooltip says but does not consume a stack. Tip of the Spear is the main new mechanic to revolve around but it's so easy now to play around it. The Mastery does have a built in grace period.
Thank you for the insights on this. Really excited to jump in and play this with the bicmex seal of approval lol
1 minute 2 charge 30% dr… we are so back baby
I really love the changes. If we could spoil ourselves and ask for more this would be my wish list:
- Concussive shot reset on mongoose / KC
- Hunter's avoidance ( AoE damage reduction ) in place of Pathfinding ( second-last row on the left )
- Scout's instinct ( cannot be slowed below 80% while Cheetah ) in place of current position of Hunter's avoidance ( second row mid path, below Posthaste ) and bake into it Pathfinding ( 4% movement speed )
- Moment of opportunity ( Cheetah when trap triggers ) in place of current Scout's Instinct, and I would love for it to have a lower ICD, ideally 20 seconds to align with Harpoon -> trap
- Direct link from concussive shot to the rightmost talent on the next row
Thank you for this video - always enjoy your insight into survival hunter!! Totally agreed with what you are saying except, lol - Kindling Flare is roleplay , love it! Albeit, not the most effective - but I am guessing you don't play random battlegrounds - you can use the flare around the flag (or in an area you are watching) (entering a flagroom) to sus out any stealth (tactical team play). Same with pathfinding, I find it useful in battlegrounds, but sometimes a speed enchant is just better. Thanks again 🌟
A lot of just damage increases in the sv tree. But the bottom of the tree is INSANE
I'm so excited about the hero talents, they look fire and as we know, blizzard is gonna perfectly balance them for pvp - without a headache. 10 years we're asking for passives and more multipliers and finally we're getting them. 😭
they take away the serpent sting button and arcane shot still needs a ranged weapon....sigh certain BG i feel useless when engagements are 20+ people and to hot to go into melee and my aspect of eagle is on Cooldown if i mess up and need to kite
All the benefits from crit makes Tauren and Dwarf look even better.
I didn't realize that, it's a nice little beneffit for someone like me that have always played as a tauren.
Thank you Bicmex, I´m realy hyped about Survival in TWW.
Binding and Explosive is HUGE. The plays you could make in Warlords with this. A bit sad Binding is on Global Cooldown, but still. Now you can stun that warlock that just won't move.
The 1 min cooldown CA and Spearhead might get nerfed. Survival cooldown also I fear is gonna get increased. But gotta keep positive. Even with Lunge removal (big oof) this looks promising.
I can see a play where you Feign > Camo to get the damage reduction from Ghillie Suit. Once a minute is pretty decent!
Unless they also rework survival tactics it seems super overkill/useless to stack a 20% wall on top of your 90% wall that you get from feign death
@@arendreth Forget that talent. Camo is still useless I guess.
So far it looks like it's totally viable to have balanced secondary stats. Just need to make room for even more buttons 😕
Yeah. I think now with us having to take both binding and scatter I've got to create another keybind, but I've got dainty tiny fragile fingers so G is out of question. lmfao
@@mavrelnotmarvel Well we do lose serpent sting as a button, so it does free up at least one slot xD I plan on just replacing my sting button for binding and call it good.
Just got some major (bummer) updates for TWW beta... RIP Chakrams. RIP Flanking Strike. RIP Spearhead.
(the Mastery grace period was literally in the Blizzard release notes :P )
you also get more value from the crit damage talent if you take blood seeker over quick shot.
Will you be able to create a SV guide when TWW comes out ? :)
Saw someone showing that the base for mastery is 3% damage reduction without your pet near you and 6% with, so it wont be 12%.
I do not have Beta access but right now, I do not really like how our rotation heavily relies on Kill Command. I really like the current gameplay
Could you do an updated guide on survival? The specs feels soooo much fun
LEGIT
So we basically have double Versatility. We are gonna be legit immortal.
currently its static...so nope
It remains to be understood which is better: sentinel (shield that procs often) or pack leader with lots of healing...
hi, can u tell me pls, how did you make only one number in addon RangeDisplay??? By default there are two numbers and I didn’t find how to change this in the settings
Imagine the movement you will get 😂 every 30 seconds you can use a big offensive cd with trap into knockback Behind the pillar 🎉
I just gave up on survival like a week ago but now I will have to see if it's worth it to play it again with these changes
Isn't the 100% increased mastery when near your pet already included in the tooltip? Meaning that when you are more then 25yd away u get 3% dmg reduction + what ever dmg you get from mastery?
where did deathchakrams go :c
have to say: that they reworked the mastery is really good.
The one big gripe....wildfire infusion was gone which was one of the most special things about surv
It’s not gone it’s built in as a proc
I can see why it was fun for a lot but to me it was unnecessary overcomplication
Wildfire Infusion hasn't been a relevant thing you play around since BFA, except if you count the shadowlands tier shenanigans with red bomb. If anything, you just treated it as a talent that let your bomb dots stack which is baseline now.
I personally would rather have WFI effects buffed and made more integrated with the rotation instead of ditching the concept entirely, but considering a lot of people thought it was overcomplicated i can see why they went for the Tip of the Spear gimmick instead.
Wildfire infusion has been a f-ing terrible mechanic since its inception, what are you complaining about.
wildfire was completely irrelevant. it had zero gameplay implications outside of pheromone resetting KC, which was bland anyway. removing it allowed them to shift that complexity budget elsewhere and do stuff that actually interacts with our kit
I was hoping for an improvement on button bloat and instead we get another 2-3 extra buttons to press now...
thanks sir
Kinda sad not being able to range kill totems with a quick serpent sting. Or can we range kill it with something else I’m missing? (Other than using big dmg bomb etc to kill it)
This looks good especialy spearhead will be useful instead of just glorified charge
Until I play it myself and convinced otherwise, I would still assume it's a glorified charge
thanks for the great video!
greetings from Brazil
goat
We are so back but i think sentinel will be the way to go
Steel trap got a 80% damage reduction in this previous change. It’s in the notes too. Why? No fucking clue. I’m still not fully sold on survival as much as I want to be. We will see though. It’s just an awkward spec
Pvers complained about traps being mandatory in damage rotation
Born to be Wild is bugged, doesnt reduce wall cd, otherwise it would be 1 min CD with 2 charges
So which Hero talents will be the PvP go to for Survival and MM?
for mastery your forgetting the baseline amount of mastery % you get
so its not quite as much scaling as it looks
nice vid!
they need to bring out a universal for survival let us be a range again
I don’t care about anything bad in the talent trees only bad thing realistically that you didn’t mention is lunge is gone
The button bloat :(
tyvm
What would you say the best Horde race for PvP is?
Orc for stun reduction, pet damage and their active racial you can macro into coordinated assault.
Not having shadowmeld is brutal though once you get used to using it
@@bslink6375 yeah fr. I play feral too and it’s almost like losing a major class ability not having meld 😆
Yay looks like I might have to re bind my bars
Talents look pog
RIPLunge.
wait, where is serpent sting?
Feels so weird to play without it. What do you do at the start? Throw bombs?
it was fun while it lasted. They've ruined surv hunt for me in PvP with the latest TWW beta patch.
They really checked the fuck out with hunter hero talents. It's the most passive load of boring drivel out of every class. Hero my arse.
please actually read pack leader. it is anything but passive :)
@@pepelechad536 Every single talent is literally a passive talent. Not a single new button press. Every single Pack Leader talent is passive. Hope this helps.
@@LastTryMedia do you think you need actual new buttons to have gameplay interactions?
@@LastTryMedia also hunter is one the very few classes that actually did get a new button from the hero trees lmao
@pepelechad536 No I just think it's the literal definition of "passive," I'm not sure you understand pal. Its uninspired, boring, playing the spec mostly around a button that is way down our priority list as SV with KC.
Just tested MM with new build. feels awful.
Bring back old survival hunter as a hero talent
Bring back instant proc or walking Aim shot for MM, casting it is a chore
Where do I go in order to complain about this design? Stop building survival as a baby version of beast master. Give us option of lone wolf and stop building talents that focus on using kill command! Let beast master have the fantasy of spamming kill command. Survival has bombs but your to damage is kill command and pet auto attack
This right here! I would love to see a no pet melee/ranged hybrid weaving in and out. That would be fun and I would def main it.
Idk I think they need to drop this melee hunter nonsense and bring back ranged dot/trap dmg survival.
No more 3 types of bombs, of fun at least for me is gone....
no more good close mid range gameplay
Yes you have ranged skills, but its not feels mix between BM and MM no unique gameplay.
For AoE for me was better to press bombs instead as other specs multy+ rapid or multy + aim or as BM same mechanic.
Here will be butchery +
Basicaly just another visuals.
Or you could stop playing a cringe offspec. Sv hunter. Lmao